[CP-SAT] rewrite clause management; improve probing by probing clauses and at_most_ones from the SAT engine; experimental no_overlap_2d energetic propagator code

This commit is contained in:
Laurent Perron
2023-12-04 15:06:08 +01:00
parent c6a1966807
commit 00fd31bd6d
31 changed files with 1859 additions and 561 deletions

View File

@@ -15,18 +15,19 @@
#define OR_TOOLS_SAT_DIFFN_UTIL_H_
#include <algorithm>
#include <cstdint>
#include <iosfwd>
#include <limits>
#include <optional>
#include <ostream>
#include <string>
#include <tuple>
#include <utility>
#include <vector>
#include "absl/container/flat_hash_set.h"
#include "absl/log/check.h"
#include "absl/random/bit_gen_ref.h"
#include "absl/strings/str_format.h"
#include "absl/types/span.h"
#include "ortools/graph/connected_components.h"
#include "ortools/sat/integer.h"
#include "ortools/sat/intervals.h"
#include "ortools/util/strong_integers.h"
@@ -47,16 +48,65 @@ struct Rectangle {
y_max = std::max(y_max, other.y_max);
}
IntegerValue Area() const { return (x_max - x_min) * (y_max - y_min); }
IntegerValue Area() const { return SizeX() * SizeY(); }
IntegerValue SizeX() const { return x_max - x_min; }
IntegerValue SizeY() const { return y_max - y_min; }
bool IsDisjoint(const Rectangle& other) const;
std::string DebugString() const {
return absl::StrFormat("rectangle(x(%i..%i), y(%i..%i))", x_min.value(),
x_max.value(), y_min.value(), y_max.value());
// Returns an empty rectangle if no intersection.
Rectangle Intersect(const Rectangle& other) const;
IntegerValue IntersectArea(const Rectangle& other) const;
template <typename Sink>
friend void AbslStringify(Sink& sink, const Rectangle& r) {
absl::Format(&sink, "rectangle(x(%i..%i), y(%i..%i))", r.x_min.value(),
r.x_max.value(), r.y_min.value(), r.y_max.value());
}
bool operator==(const Rectangle& other) const {
return std::tie(x_min, x_max, y_min, y_max) ==
std::tie(other.x_min, other.x_max, other.y_min, other.y_max);
}
static Rectangle GetEmpty() {
return Rectangle{.x_min = IntegerValue(0),
.x_max = IntegerValue(0),
.y_min = IntegerValue(0),
.y_max = IntegerValue(0)};
}
};
inline Rectangle Rectangle::Intersect(const Rectangle& other) const {
const IntegerValue ret_x_min = std::max(x_min, other.x_min);
const IntegerValue ret_y_min = std::max(y_min, other.y_min);
const IntegerValue ret_x_max = std::min(x_max, other.x_max);
const IntegerValue ret_y_max = std::min(y_max, other.y_max);
if (ret_x_min >= ret_x_max || ret_y_min >= ret_y_max) {
return GetEmpty();
} else {
return Rectangle{.x_min = ret_x_min,
.x_max = ret_x_max,
.y_min = ret_y_min,
.y_max = ret_y_max};
}
}
inline IntegerValue Rectangle::IntersectArea(const Rectangle& other) const {
const IntegerValue ret_x_min = std::max(x_min, other.x_min);
const IntegerValue ret_y_min = std::max(y_min, other.y_min);
const IntegerValue ret_x_max = std::min(x_max, other.x_max);
const IntegerValue ret_y_max = std::min(y_max, other.y_max);
if (ret_x_min >= ret_x_max || ret_y_min >= ret_y_max) {
return 0;
} else {
return (ret_x_max - ret_x_min) * (ret_y_max - ret_y_min);
}
}
// Creates a graph when two nodes are connected iff their rectangles overlap.
// Then partition into connected components.
//
@@ -255,6 +305,196 @@ class CapacityProfile {
int num_rectangles_added_ = 0;
};
// 1D counterpart of RectangleInRange::GetMinimumIntersectionArea.
// Finds the minimum possible overlap of a interval of size `size` that fits in
// [range_min, range_max] and a second interval [interval_min, interval_max].
IntegerValue Smallest1DIntersection(IntegerValue range_min,
IntegerValue range_max, IntegerValue size,
IntegerValue interval_min,
IntegerValue interval_max);
// A rectangle of size (`x_size`, `y_size`) that can freely move inside the
// `bounding_area` rectangle.
struct RectangleInRange {
int box_index;
Rectangle bounding_area;
IntegerValue x_size;
IntegerValue y_size;
enum class Corner {
BOTTOM_LEFT = 0,
TOP_LEFT = 1,
BOTTOM_RIGHT = 2,
TOP_RIGHT = 3,
};
// Returns the position of the rectangle fixed to one of the corner of its
// range.
Rectangle GetAtCorner(Corner p) const {
switch (p) {
case Corner::BOTTOM_LEFT:
return Rectangle{.x_min = bounding_area.x_min,
.x_max = bounding_area.x_min + x_size,
.y_min = bounding_area.y_min,
.y_max = bounding_area.y_min + y_size};
case Corner::TOP_LEFT:
return Rectangle{.x_min = bounding_area.x_min,
.x_max = bounding_area.x_min + x_size,
.y_min = bounding_area.y_max - y_size,
.y_max = bounding_area.y_max};
case Corner::BOTTOM_RIGHT:
return Rectangle{.x_min = bounding_area.x_max - x_size,
.x_max = bounding_area.x_max,
.y_min = bounding_area.y_min,
.y_max = bounding_area.y_min + y_size};
case Corner::TOP_RIGHT:
return Rectangle{.x_min = bounding_area.x_max - x_size,
.x_max = bounding_area.x_max,
.y_min = bounding_area.y_max - y_size,
.y_max = bounding_area.y_max};
}
}
// Returns an empty rectangle if it is possible for no intersection to happen.
Rectangle GetMinimumIntersection(const Rectangle& containing_area) const {
IntegerValue smallest_area = std::numeric_limits<IntegerValue>::max();
Rectangle best_intersection;
for (int corner_idx = 0; corner_idx < 4; ++corner_idx) {
const Corner p = static_cast<Corner>(corner_idx);
Rectangle intersection = containing_area.Intersect(GetAtCorner(p));
const IntegerValue intersection_area = intersection.Area();
if (intersection_area == 0) {
return Rectangle::GetEmpty();
}
if (intersection_area < smallest_area) {
smallest_area = intersection_area;
best_intersection = std::move(intersection);
}
}
return best_intersection;
}
IntegerValue GetMinimumIntersectionArea(
const Rectangle& containing_area) const {
return Smallest1DIntersection(bounding_area.x_min, bounding_area.x_max,
x_size, containing_area.x_min,
containing_area.x_max) *
Smallest1DIntersection(bounding_area.y_min, bounding_area.y_max,
y_size, containing_area.y_min,
containing_area.y_max);
}
static RectangleInRange BiggestWithMinIntersection(
const Rectangle& containing_area, const RectangleInRange& original,
const IntegerValue& min_intersect_x,
const IntegerValue& min_intersect_y) {
const IntegerValue x_size = original.x_size;
const IntegerValue y_size = original.y_size;
RectangleInRange result;
result.x_size = x_size;
result.y_size = y_size;
result.box_index = original.box_index;
// We cannot intersect more units than the whole item.
DCHECK_GE(x_size, min_intersect_x);
DCHECK_GE(y_size, min_intersect_y);
// Units that can *not* intersect per dimension.
const IntegerValue x_headroom = x_size - min_intersect_x;
const IntegerValue y_headroom = y_size - min_intersect_y;
result.bounding_area.x_min = containing_area.x_min - x_headroom;
result.bounding_area.x_max = containing_area.x_max + x_headroom;
result.bounding_area.y_min = containing_area.y_min - y_headroom;
result.bounding_area.y_max = containing_area.y_max + y_headroom;
return result;
}
};
// Cheaply test several rectangles for area conflict.
// This is used by FindRectanglesWithEnergyConflictMC() below.
class ProbingRectangle {
public:
// It will initialize with the bounding box of the whole set.
explicit ProbingRectangle(const std::vector<RectangleInRange>& intervals);
enum Edge { TOP = 0, LEFT = 1, BOTTOM = 2, RIGHT = 3 };
// Shrink the rectangle by moving one of its four edges to the next
// "interesting" value. The interesting values for x or y are the ones that
// correspond to a boundary, ie., a value that corresponds to one of {min,
// min + size, max - size, max} of a rectangle.
void Shrink(Edge edge);
bool CanShrink(Edge edge) const;
bool IsMinimal() const {
// We only need to know if there is slack on both dimensions. Actually
// CanShrink(BOTTOM) == CanShrink(TOP) and conversely.
return !(CanShrink(Edge::BOTTOM) || CanShrink(Edge::LEFT));
}
// How much of GetMinimumEnergy() will change if Shrink() is called.
IntegerValue GetShrinkDeltaEnergy(Edge edge) const;
// How much of GetCurrentRectangleArea() will change if Shrink() is called.
IntegerValue GetShrinkDeltaArea(Edge edge) const;
Rectangle GetCurrentRectangle() const;
IntegerValue GetCurrentRectangleArea() const { return probe_area_; }
// This is equivalent of, for every item:
// - Call GetMinimumIntersectionArea() with GetCurrentRectangle().
// - Return the total sum of the areas.
IntegerValue GetMinimumEnergy() const { return minimum_energy_; }
const std::vector<RectangleInRange>& Intervals() const { return intervals_; }
private:
struct IntervalPoint {
IntegerValue value;
int index;
enum class IntervalPointType {
START_MIN,
START_MAX,
END_MIN,
END_MAX,
};
IntervalPointType type;
};
std::vector<IntervalPoint> interval_points_sorted_by_x_;
std::vector<IntervalPoint> interval_points_sorted_by_y_;
// Those two vectors are not strictly needed, we could instead iterate
// directly on the two vectors above, but the code would be much uglier.
struct PointsForCoordinate {
IntegerValue coordinate;
absl::Span<IntervalPoint> points;
};
std::vector<PointsForCoordinate> grouped_intervals_sorted_by_x_;
std::vector<PointsForCoordinate> grouped_intervals_sorted_by_y_;
const std::vector<RectangleInRange>& intervals_;
IntegerValue minimum_energy_;
IntegerValue probe_area_;
int top_index_, bottom_index_, left_index_, right_index_;
absl::flat_hash_set<int> ranges_touching_boundary_[4];
};
// Monte-Carlo inspired heuristic to find a rectangles with an energy conflict:
// - start with a rectangle equals to the full bounding box of the elements;
// - shrink the rectangle by an edge to the next "interesting" value. Choose
// the edge randomly, but biased towards the change that increases the ratio
// area_inside / area_rectangle;
// - collect a result at every conflict;
// - stop when the rectangle is empty.
std::vector<Rectangle> FindRectanglesWithEnergyConflictMC(
const std::vector<RectangleInRange>& intervals, absl::BitGenRef random,
double temperature);
} // namespace sat
} // namespace operations_research