218 lines
6.6 KiB
C#
218 lines
6.6 KiB
C#
//
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// Copyright 2012 Hakan Kjellerstrand
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Collections;
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using System.Linq;
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using System.Text.RegularExpressions;
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using Google.OrTools.ConstraintSolver;
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public class NonTransitiveDice
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{
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/**
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*
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* Nontransitive dice.
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*
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* From
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* http://en.wikipedia.org/wiki/Nontransitive_dice
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* """
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* A set of nontransitive dice is a set of dice for which the relation
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* 'is more likely to roll a higher number' is not transitive. See also
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* intransitivity.
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*
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* This situation is similar to that in the game Rock, Paper, Scissors,
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* in which each element has an advantage over one choice and a
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* disadvantage to the other.
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* """
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*
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* Also see http://www.hakank.org/or-tools/nontransitive_dice.py
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*
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*
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*/
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private static void Solve(int m = 3, int n = 6, int minimize_val = 0)
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{
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Solver solver = new Solver("Nontransitive_dice");
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Console.WriteLine("Number of dice: {0}", m);
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Console.WriteLine("Number of sides: {0}", n);
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Console.WriteLine("minimize_val: {0}\n", minimize_val);
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//
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// Decision variables
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//
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// The dice
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IntVar[,] dice = solver.MakeIntVarMatrix(m, n, 1, n * 2, "dice");
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IntVar[] dice_flat = dice.Flatten();
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// For comparison (probability)
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IntVar[,] comp = solver.MakeIntVarMatrix(m, 2, 0, n * n, "dice");
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IntVar[] comp_flat = comp.Flatten();
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// For branching
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IntVar[] all = dice_flat.Concat(comp_flat).ToArray();
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// The following variables are for summaries or objectives
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IntVar[] gap = solver.MakeIntVarArray(m, 0, n * n, "gap");
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IntVar gap_sum = gap.Sum().Var();
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IntVar max_val = dice_flat.Max().Var();
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IntVar max_win = comp_flat.Max().Var();
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// number of occurrences of each value of the dice
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IntVar[] counts = solver.MakeIntVarArray(n * 2 + 1, 0, n * m, "counts");
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//
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// Constraints
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//
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// Number of occurrences for each number
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solver.Add(dice_flat.Distribute(counts));
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// Order of the number of each die, lowest first
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for (int i = 0; i < m; i++)
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{
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for (int j = 0; j < n - 1; j++)
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{
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solver.Add(dice[i, j] <= dice[i, j + 1]);
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}
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}
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// Nontransitivity
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for (int i = 0; i < m; i++)
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{
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solver.Add(comp[i, 0] > comp[i, 1]);
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}
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// Probability gap
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for (int i = 0; i < m; i++)
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{
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solver.Add(gap[i] == comp[i, 0] - comp[i, 1]);
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solver.Add(gap[i] > 0);
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}
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// And now we roll...
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// comp[] is the number of wins for [A vs B, B vs A]
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for (int d = 0; d < m; d++)
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{
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IntVar sum1 = (from r1 in Enumerable.Range(0, n) from r2 in Enumerable.Range(0, n)
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select(dice[d % m, r1] > dice[(d + 1) % m, r2]))
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.ToArray()
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.Sum()
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.Var();
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solver.Add(comp[d % m, 0] == sum1);
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IntVar sum2 = (from r1 in Enumerable.Range(0, n) from r2 in Enumerable.Range(0, n)
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select(dice[(d + 1) % m, r1] > dice[d % m, r2]))
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.ToArray()
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.Sum()
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.Var();
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solver.Add(comp[d % m, 1] == sum2);
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}
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//
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// Search
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//
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DecisionBuilder db = solver.MakePhase(all, Solver.INT_VAR_DEFAULT, Solver.ASSIGN_MIN_VALUE);
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if (minimize_val > 0)
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{
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Console.WriteLine("Minimizing max_val");
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OptimizeVar obj = max_val.Minimize(1);
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// Other experiments:
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// OptimizeVar obj = max_win.Maximize(1);
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// OptimizeVar obj = gap_sum.Maximize(1);
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solver.NewSearch(db, obj);
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}
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else
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{
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solver.NewSearch(db);
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}
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while (solver.NextSolution())
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{
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Console.WriteLine("gap_sum: {0}", gap_sum.Value());
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Console.WriteLine("gap: {0}",
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(from i in Enumerable.Range(0, m) select gap[i].Value().ToString()).ToArray());
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Console.WriteLine("max_val: {0}", max_val.Value());
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Console.WriteLine("max_win: {0}", max_win.Value());
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Console.WriteLine("dice:");
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for (int i = 0; i < m; i++)
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{
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for (int j = 0; j < n; j++)
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{
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Console.Write(dice[i, j].Value() + " ");
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}
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Console.WriteLine();
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}
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Console.WriteLine("comp:");
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for (int i = 0; i < m; i++)
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{
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for (int j = 0; j < 2; j++)
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{
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Console.Write(comp[i, j].Value() + " ");
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}
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Console.WriteLine();
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}
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Console.WriteLine("counts:");
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for (int i = 1; i < n * 2 + 1; i++)
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{
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int c = (int)counts[i].Value();
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if (c > 0)
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{
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Console.Write("{0}({1}) ", i, c);
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}
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}
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Console.WriteLine("\n");
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}
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Console.WriteLine("\nSolutions: {0}", solver.Solutions());
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Console.WriteLine("WallTime: {0}ms", solver.WallTime());
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Console.WriteLine("Failures: {0}", solver.Failures());
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Console.WriteLine("Branches: {0} ", solver.Branches());
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solver.EndSearch();
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}
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public static void Main(String[] args)
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{
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int m = 3; // number of dice
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int n = 6; // number of sides of each die
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int minimize_val = 0; // minimizing max_max (0: no, 1: yes)
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if (args.Length > 0)
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{
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m = Convert.ToInt32(args[0]);
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}
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if (args.Length > 1)
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{
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n = Convert.ToInt32(args[1]);
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}
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if (args.Length > 2)
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{
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minimize_val = Convert.ToInt32(args[2]);
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}
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Solve(m, n, minimize_val);
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}
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}
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