Files
ortools-clone/examples/dotnet/nontransitive_dice.cs
Corentin Le Molgat 42d7c276ab dotnet: rework example layout
- Fix examples using MPConstraint::Activity instead of MPSolver
- Move all examples to exmaples/dotnet
- remove netfx sub-directories
- Add all examples to target test_dotnet
  - still few disabled since they are too long
- Add tools/generate_examples_csproj.sh to generate .*proj files
2018-08-30 11:58:47 +02:00

211 lines
5.8 KiB
C#

//
// Copyright 2012 Hakan Kjellerstrand
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.Collections;
using System.Linq;
using System.Text.RegularExpressions;
using Google.OrTools.ConstraintSolver;
public class NonTransitiveDice
{
/**
*
* Nontransitive dice.
*
* From
* http://en.wikipedia.org/wiki/Nontransitive_dice
* """
* A set of nontransitive dice is a set of dice for which the relation
* 'is more likely to roll a higher number' is not transitive. See also
* intransitivity.
*
* This situation is similar to that in the game Rock, Paper, Scissors,
* in which each element has an advantage over one choice and a
* disadvantage to the other.
* """
*
* Also see http://www.hakank.org/or-tools/nontransitive_dice.py
*
*
*/
private static void Solve(int m=3, int n=6, int minimize_val=0)
{
Solver solver = new Solver("Nontransitive_dice");
Console.WriteLine("Number of dice: {0}", m);
Console.WriteLine("Number of sides: {0}", n);
Console.WriteLine("minimize_val: {0}\n", minimize_val);
//
// Decision variables
//
// The dice
IntVar[,] dice = solver.MakeIntVarMatrix(m, n, 1, n*2, "dice");
IntVar[] dice_flat = dice.Flatten();
// For comparison (probability)
IntVar[,] comp = solver.MakeIntVarMatrix(m, 2, 0, n*n, "dice");
IntVar[] comp_flat = comp.Flatten();
// For branching
IntVar[] all = dice_flat.Concat(comp_flat).ToArray();
// The following variables are for summaries or objectives
IntVar[] gap = solver.MakeIntVarArray(m, 0, n*n, "gap");
IntVar gap_sum = gap.Sum().Var();
IntVar max_val = dice_flat.Max().Var();
IntVar max_win = comp_flat.Max().Var();
// number of occurrences of each value of the dice
IntVar[] counts = solver.MakeIntVarArray(n*2+1, 0, n*m, "counts");
//
// Constraints
//
// Number of occurrences for each number
solver.Add(dice_flat.Distribute(counts));
// Order of the number of each die, lowest first
for(int i = 0; i < m; i++) {
for(int j = 0; j < n-1; j++) {
solver.Add(dice[i,j] <= dice[i,j+1]);
}
}
// Nontransitivity
for(int i = 0; i < m; i++) {
solver.Add(comp[i,0] > comp[i,1]);
}
// Probability gap
for(int i = 0; i < m; i++) {
solver.Add(gap[i] == comp[i,0] - comp[i,1]);
solver.Add(gap[i] > 0);
}
// And now we roll...
// comp[] is the number of wins for [A vs B, B vs A]
for(int d = 0; d < m; d++) {
IntVar sum1 = ( from r1 in Enumerable.Range(0, n)
from r2 in Enumerable.Range(0, n)
select (dice[d % m, r1] > dice[(d+1) % m, r2])
).ToArray().Sum().Var();
solver.Add(comp[d%m,0] == sum1);
IntVar sum2 = ( from r1 in Enumerable.Range(0, n)
from r2 in Enumerable.Range(0, n)
select (dice[(d+1) % m, r1] > dice[d % m, r2])
).ToArray().Sum().Var();
solver.Add(comp[d%m,1] == sum2);
}
//
// Search
//
DecisionBuilder db = solver.MakePhase(all,
Solver.INT_VAR_DEFAULT,
Solver.ASSIGN_MIN_VALUE);
if (minimize_val > 0) {
Console.WriteLine("Minimizing max_val");
OptimizeVar obj = max_val.Minimize(1);
// Other experiments:
// OptimizeVar obj = max_win.Maximize(1);
// OptimizeVar obj = gap_sum.Maximize(1);
solver.NewSearch(db, obj);
} else {
solver.NewSearch(db);
}
while (solver.NextSolution()) {
Console.WriteLine("gap_sum: {0}", gap_sum.Value());
Console.WriteLine("gap: {0}", (from i in Enumerable.Range(0, m)
select gap[i].Value().ToString()
).ToArray()
);
Console.WriteLine("max_val: {0}", max_val.Value());
Console.WriteLine("max_win: {0}", max_win.Value());
Console.WriteLine("dice:");
for(int i = 0; i < m; i++) {
for(int j = 0; j < n; j++) {
Console.Write(dice[i,j].Value() + " ");
}
Console.WriteLine();
}
Console.WriteLine("comp:");
for(int i = 0; i < m; i++) {
for(int j = 0; j < 2; j++) {
Console.Write(comp[i,j].Value() + " ");
}
Console.WriteLine();
}
Console.WriteLine("counts:");
for(int i = 1; i < n*2+1; i++) {
int c = (int)counts[i].Value();
if (c > 0) {
Console.Write("{0}({1}) ", i, c);
}
}
Console.WriteLine("\n");
}
Console.WriteLine("\nSolutions: {0}", solver.Solutions());
Console.WriteLine("WallTime: {0}ms", solver.WallTime());
Console.WriteLine("Failures: {0}", solver.Failures());
Console.WriteLine("Branches: {0} ", solver.Branches());
solver.EndSearch();
}
public static void Main(String[] args)
{
int m = 3; // number of dice
int n = 6; // number of sides of each die
int minimize_val = 0; // minimizing max_max (0: no, 1: yes)
if (args.Length > 0) {
m = Convert.ToInt32(args[0]);
}
if (args.Length > 1) {
n = Convert.ToInt32(args[1]);
}
if (args.Length > 2) {
minimize_val = Convert.ToInt32(args[2]);
}
Solve(m, n, minimize_val);
}
}