735 lines
28 KiB
C++
735 lines
28 KiB
C++
// Copyright 2010-2024 Google LLC
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "ortools/sat/lb_tree_search.h"
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#include <algorithm>
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "absl/log/check.h"
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#include "absl/strings/str_cat.h"
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#include "absl/time/clock.h"
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#include "absl/time/time.h"
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#include "absl/types/span.h"
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#include "ortools/base/logging.h"
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#include "ortools/base/strong_vector.h"
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#include "ortools/sat/cp_model_mapping.h"
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#include "ortools/sat/integer.h"
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#include "ortools/sat/integer_expr.h"
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#include "ortools/sat/integer_search.h"
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#include "ortools/sat/linear_programming_constraint.h"
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#include "ortools/sat/model.h"
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#include "ortools/sat/sat_base.h"
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#include "ortools/sat/sat_decision.h"
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#include "ortools/sat/sat_parameters.pb.h"
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#include "ortools/sat/sat_solver.h"
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#include "ortools/sat/synchronization.h"
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#include "ortools/sat/util.h"
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#include "ortools/util/strong_integers.h"
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#include "ortools/util/time_limit.h"
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namespace operations_research {
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namespace sat {
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LbTreeSearch::LbTreeSearch(Model* model)
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: name_(model->Name()),
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time_limit_(model->GetOrCreate<TimeLimit>()),
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random_(model->GetOrCreate<ModelRandomGenerator>()),
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sat_solver_(model->GetOrCreate<SatSolver>()),
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integer_encoder_(model->GetOrCreate<IntegerEncoder>()),
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trail_(model->GetOrCreate<Trail>()),
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integer_trail_(model->GetOrCreate<IntegerTrail>()),
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watcher_(model->GetOrCreate<GenericLiteralWatcher>()),
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shared_response_(model->GetOrCreate<SharedResponseManager>()),
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sat_decision_(model->GetOrCreate<SatDecisionPolicy>()),
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search_helper_(model->GetOrCreate<IntegerSearchHelper>()),
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parameters_(*model->GetOrCreate<SatParameters>()) {
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// We should create this class only in the presence of an objective.
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//
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// TODO(user): Starts with an initial variable score for all variable in
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// the objective at their minimum value? this should emulate the first step of
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// the core approach and gives a similar bound.
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const ObjectiveDefinition* objective = model->Get<ObjectiveDefinition>();
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CHECK(objective != nullptr);
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objective_var_ = objective->objective_var;
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// Identify an LP with the same objective variable.
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//
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// TODO(user): if we have many independent LP, this will find nothing.
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for (LinearProgrammingConstraint* lp :
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*model->GetOrCreate<LinearProgrammingConstraintCollection>()) {
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if (lp->ObjectiveVariable() == objective_var_) {
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lp_constraint_ = lp;
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}
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}
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// We use the normal SAT search but we will bump the variable activity
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// slightly differently. In addition to the conflicts, we also bump it each
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// time the objective lower bound increase in a sub-node.
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search_heuristic_ = SequentialSearch(
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{SatSolverHeuristic(model), MostFractionalHeuristic(model),
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IntegerValueSelectionHeuristic(
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model->GetOrCreate<SearchHeuristics>()->fixed_search, model)});
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}
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void LbTreeSearch::UpdateParentObjective(int level) {
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CHECK_GE(level, 0);
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CHECK_LT(level, current_branch_.size());
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if (level == 0) return;
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const NodeIndex parent_index = current_branch_[level - 1];
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Node& parent = nodes_[parent_index];
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const NodeIndex child_index = current_branch_[level];
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const Node& child = nodes_[child_index];
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if (parent.true_child == child_index) {
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parent.UpdateTrueObjective(child.MinObjective());
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} else {
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CHECK_EQ(parent.false_child, child_index);
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parent.UpdateFalseObjective(child.MinObjective());
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}
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}
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void LbTreeSearch::UpdateObjectiveFromParent(int level) {
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CHECK_GE(level, 0);
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CHECK_LT(level, current_branch_.size());
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if (level == 0) return;
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const NodeIndex parent_index = current_branch_[level - 1];
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const Node& parent = nodes_[parent_index];
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CHECK_GE(parent.MinObjective(), current_objective_lb_);
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const NodeIndex child_index = current_branch_[level];
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Node& child = nodes_[child_index];
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if (parent.true_child == child_index) {
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child.UpdateObjective(parent.true_objective);
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} else {
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CHECK_EQ(parent.false_child, child_index);
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child.UpdateObjective(parent.false_objective);
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}
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}
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void LbTreeSearch::DebugDisplayTree(NodeIndex root) const {
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int num_nodes = 0;
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const IntegerValue root_lb = nodes_[root].MinObjective();
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const auto shifted_lb = [root_lb](IntegerValue lb) {
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return std::max<int64_t>(0, (lb - root_lb).value());
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};
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absl::StrongVector<NodeIndex, int> level(nodes_.size(), 0);
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std::vector<NodeIndex> to_explore = {root};
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while (!to_explore.empty()) {
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NodeIndex n = to_explore.back();
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to_explore.pop_back();
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++num_nodes;
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const Node& node = nodes_[n];
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std::string s(level[n], ' ');
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absl::StrAppend(&s, "#", n.value());
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if (node.true_child < nodes_.size()) {
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absl::StrAppend(&s, " [t:#", node.true_child.value(), " ",
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shifted_lb(node.true_objective), "]");
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to_explore.push_back(node.true_child);
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level[node.true_child] = level[n] + 1;
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} else {
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absl::StrAppend(&s, " [t:## ", shifted_lb(node.true_objective), "]");
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}
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if (node.false_child < nodes_.size()) {
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absl::StrAppend(&s, " [f:#", node.false_child.value(), " ",
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shifted_lb(node.false_objective), "]");
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to_explore.push_back(node.false_child);
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level[node.false_child] = level[n] + 1;
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} else {
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absl::StrAppend(&s, " [f:## ", shifted_lb(node.false_objective), "]");
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}
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LOG(INFO) << s;
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}
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LOG(INFO) << "num_nodes: " << num_nodes;
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}
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// Here we forgot the whole search tree and restart.
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//
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// The idea is that the heuristic has now more information so it will likely
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// take better decision which will result in a smaller overall tree.
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bool LbTreeSearch::FullRestart() {
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++num_full_restarts_;
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num_decisions_taken_at_last_restart_ = num_decisions_taken_;
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num_nodes_in_tree_ = 0;
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nodes_.clear();
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current_branch_.clear();
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return sat_solver_->RestoreSolverToAssumptionLevel();
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}
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void LbTreeSearch::MarkAsDeletedNodeAndUnreachableSubtree(Node& node) {
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--num_nodes_in_tree_;
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node.is_deleted = true;
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if (sat_solver_->Assignment().LiteralIsTrue(node.literal)) {
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MarkSubtreeAsDeleted(node.false_child);
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} else {
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MarkSubtreeAsDeleted(node.true_child);
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}
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}
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void LbTreeSearch::MarkSubtreeAsDeleted(NodeIndex root) {
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std::vector<NodeIndex> to_delete{root};
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for (int i = 0; i < to_delete.size(); ++i) {
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const NodeIndex n = to_delete[i];
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if (n >= nodes_.size()) continue;
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--num_nodes_in_tree_;
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nodes_[n].is_deleted = true;
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to_delete.push_back(nodes_[n].true_child);
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to_delete.push_back(nodes_[n].false_child);
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}
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}
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std::string LbTreeSearch::SmallProgressString() const {
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return absl::StrCat(
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"nodes=", num_nodes_in_tree_, "/", nodes_.size(),
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" rc=", num_rc_detected_, " decisions=", num_decisions_taken_,
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" @root=", num_back_to_root_node_, " restarts=", num_full_restarts_);
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}
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SatSolver::Status LbTreeSearch::Search(
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const std::function<void()>& feasible_solution_observer) {
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if (!sat_solver_->RestoreSolverToAssumptionLevel()) {
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return sat_solver_->UnsatStatus();
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}
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// We currently restart the search tree from scratch from time to times:
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// - Initially, every kNumDecisionsBeforeInitialRestarts, for at most
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// kMaxNumInitialRestarts times.
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// - Every time we backtrack to level zero, we count how many nodes are worse
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// than the best known objective lower bound. If this is true for more than
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// half of the existing nodes, we restart and clear all nodes. If if this
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// happens during the initial restarts phase, it reset the above counter and
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// uses 1 of the available initial restarts.
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//
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// This has 2 advantages:
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// - It allows our "pseudo-cost" to kick in and experimentally result in
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// smaller trees down the road.
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// - It removes large inefficient search trees.
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//
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// TODO(user): a strong branching initial start, or allowing a few decision
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// per nodes might be a better approach.
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//
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// TODO(user): It would also be cool to exploit the reason for the LB increase
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// even more.
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const int kMaxNumInitialRestarts = 10;
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const int64_t kNumDecisionsBeforeInitialRestarts = 1000;
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while (!time_limit_->LimitReached() && !shared_response_->ProblemIsSolved()) {
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// This is the current bound we try to improve. We cache it here to avoid
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// getting the lock many times and it is also easier to follow the code if
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// this is assumed constant for one iteration.
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current_objective_lb_ = shared_response_->GetInnerObjectiveLowerBound();
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// If some branches already have a good lower bound, no need to call the LP
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// on those.
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watcher_->SetStopPropagationCallback([this] {
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return integer_trail_->LowerBound(objective_var_) > current_objective_lb_;
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});
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// Propagate upward in the tree the new objective lb.
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if (!current_branch_.empty()) {
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// Our branch is always greater or equal to the level.
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// We increase the objective_lb of the current node if needed.
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{
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const int current_level = sat_solver_->CurrentDecisionLevel();
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CHECK_GE(current_branch_.size(), current_level);
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for (int i = 0; i < current_level; ++i) {
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CHECK(sat_solver_->Assignment().LiteralIsAssigned(
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nodes_[current_branch_[i]].literal));
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}
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if (current_level < current_branch_.size()) {
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nodes_[current_branch_[current_level]].UpdateObjective(
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integer_trail_->LowerBound(objective_var_));
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}
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// Minor optim: sometimes, because of the LP and cuts, the reason for
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// objective_var_ only contains lower level literals, so we can exploit
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// that.
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//
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// TODO(user): No point checking that if the objective lb wasn't
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// assigned at this level.
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//
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// TODO(user): Exploit the reasons further.
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if (integer_trail_->LowerBound(objective_var_) >
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integer_trail_->LevelZeroLowerBound(objective_var_)) {
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const std::vector<Literal> reason =
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integer_trail_->ReasonFor(IntegerLiteral::GreaterOrEqual(
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objective_var_, integer_trail_->LowerBound(objective_var_)));
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int max_level = 0;
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for (const Literal l : reason) {
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max_level = std::max<int>(
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max_level,
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sat_solver_->LiteralTrail().Info(l.Variable()).level);
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}
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if (max_level < current_level) {
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nodes_[current_branch_[max_level]].UpdateObjective(
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integer_trail_->LowerBound(objective_var_));
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}
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}
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}
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// Propagate upward and then forward any new bounds.
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for (int level = current_branch_.size(); --level > 0;) {
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UpdateParentObjective(level);
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}
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nodes_[current_branch_[0]].UpdateObjective(current_objective_lb_);
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for (int level = 1; level < current_branch_.size(); ++level) {
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UpdateObjectiveFromParent(level);
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}
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// If the root lb increased, update global shared objective lb.
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const IntegerValue bound = nodes_[current_branch_[0]].MinObjective();
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if (bound > current_objective_lb_) {
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shared_response_->UpdateInnerObjectiveBounds(
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absl::StrCat(name_, " (", SmallProgressString(), ") "), bound,
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integer_trail_->LevelZeroUpperBound(objective_var_));
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current_objective_lb_ = bound;
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if (VLOG_IS_ON(3)) DebugDisplayTree(current_branch_[0]);
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}
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}
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// Each time we are back here, we bump the activities of the variable that
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// are part of the objective lower bound reason.
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//
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// Note that this is why we prefer not to increase the lower zero lower
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// bound of objective_var_ with the tree root lower bound, so we can exploit
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// more reasons.
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//
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// TODO(user): This is slightly different than bumping each time we
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// push a decision that result in an LB increase. This is also called on
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// backjump for instance.
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if (integer_trail_->LowerBound(objective_var_) >
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integer_trail_->LevelZeroLowerBound(objective_var_)) {
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std::vector<Literal> reason =
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integer_trail_->ReasonFor(IntegerLiteral::GreaterOrEqual(
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objective_var_, integer_trail_->LowerBound(objective_var_)));
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sat_decision_->BumpVariableActivities(reason);
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sat_decision_->UpdateVariableActivityIncrement();
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}
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// Forget the whole tree and restart.
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// We will do it periodically at the beginning of the search each time we
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// cross the kNumDecisionsBeforeInitialRestarts decision since the last
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// restart. This will happen at most kMaxNumInitialRestarts times.
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if (num_decisions_taken_ >= num_decisions_taken_at_last_restart_ +
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kNumDecisionsBeforeInitialRestarts &&
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num_full_restarts_ < kMaxNumInitialRestarts) {
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VLOG(2) << "lb_tree_search (initial_restart " << SmallProgressString()
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<< ")";
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if (!FullRestart()) return sat_solver_->UnsatStatus();
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}
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// Backtrack if needed.
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//
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// Our algorithm stop exploring a branch as soon as its objective lower
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// bound is greater than the root lower bound. We then backtrack to the
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// first node in the branch that is not yet closed under this bound.
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//
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// TODO(user): If we remember how far we can backjump for both true/false
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// branch, we could be more efficient.
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while (current_branch_.size() > sat_solver_->CurrentDecisionLevel() + 1 ||
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(current_branch_.size() > 1 &&
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nodes_[current_branch_.back()].MinObjective() >
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current_objective_lb_)) {
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current_branch_.pop_back();
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}
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// Backtrack the solver.
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{
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int backtrack_level =
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std::max(0, static_cast<int>(current_branch_.size()) - 1);
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// Periodic backtrack to level zero so we can import bounds.
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if (num_decisions_taken_ >=
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num_decisions_taken_at_last_level_zero_ + 10000) {
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backtrack_level = 0;
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}
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sat_solver_->Backtrack(backtrack_level);
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if (!sat_solver_->FinishPropagation()) {
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return sat_solver_->UnsatStatus();
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}
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}
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if (sat_solver_->CurrentDecisionLevel() == 0) {
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++num_back_to_root_node_;
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num_decisions_taken_at_last_level_zero_ = num_decisions_taken_;
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}
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// This will import other workers bound if we are back to level zero.
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if (!search_helper_->BeforeTakingDecision()) {
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return sat_solver_->UnsatStatus();
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}
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// If the search has not just been restarted (in which case nodes_ would be
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// empty), and if we are at level zero (either naturally, or if the
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// backtrack level was set to zero in the above code), let's run a different
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// heuristic to decide whether to restart the search from scratch or not.
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//
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// We ignore small search trees.
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if (sat_solver_->CurrentDecisionLevel() == 0 && num_nodes_in_tree_ > 50) {
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// Let's count how many nodes have worse objective bounds than the best
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// known external objective lower bound.
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const IntegerValue latest_lb =
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shared_response_->GetInnerObjectiveLowerBound();
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int num_nodes = 0;
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int num_nodes_with_lower_objective = 0;
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for (const Node& node : nodes_) {
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if (node.is_deleted) continue;
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++num_nodes;
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if (node.MinObjective() < latest_lb) num_nodes_with_lower_objective++;
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}
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DCHECK_EQ(num_nodes_in_tree_, num_nodes);
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if (num_nodes_with_lower_objective * 2 > num_nodes) {
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VLOG(2) << "lb_tree_search restart nodes: "
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<< num_nodes_with_lower_objective << "/" << num_nodes << " : "
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<< 100.0 * num_nodes_with_lower_objective / num_nodes << "%"
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<< ", decisions:" << num_decisions_taken_;
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if (!FullRestart()) return sat_solver_->UnsatStatus();
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}
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}
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// Dive: Follow the branch with lowest objective.
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// Note that we do not creates new nodes here.
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//
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// TODO(user): If we have new information and our current objective bound
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// is higher than any bound in a whole subtree, we might want to just
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// restart this subtree exploration?
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while (current_branch_.size() == sat_solver_->CurrentDecisionLevel() + 1) {
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const int level = current_branch_.size() - 1;
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CHECK_EQ(level, sat_solver_->CurrentDecisionLevel());
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Node& node = nodes_[current_branch_[level]];
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node.UpdateObjective(std::max(
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current_objective_lb_, integer_trail_->LowerBound(objective_var_)));
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if (node.MinObjective() > current_objective_lb_) break;
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CHECK_EQ(node.MinObjective(), current_objective_lb_) << level;
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// This will be set to the next node index.
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NodeIndex n;
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// If the variable is already fixed, we bypass the node and connect
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// its parent directly to the relevant child.
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if (sat_solver_->Assignment().LiteralIsAssigned(node.literal)) {
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IntegerValue new_lb;
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if (sat_solver_->Assignment().LiteralIsTrue(node.literal)) {
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n = node.true_child;
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new_lb = node.true_objective;
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} else {
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n = node.false_child;
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new_lb = node.false_objective;
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}
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MarkAsDeletedNodeAndUnreachableSubtree(node);
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// We jump directly to the subnode.
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// Else we will change the root.
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current_branch_.pop_back();
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if (!current_branch_.empty()) {
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const NodeIndex parent = current_branch_.back();
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if (sat_solver_->Assignment().LiteralIsTrue(nodes_[parent].literal)) {
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nodes_[parent].true_child = n;
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nodes_[parent].UpdateTrueObjective(new_lb);
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} else {
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DCHECK(sat_solver_->Assignment().LiteralIsFalse(
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nodes_[parent].literal));
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nodes_[parent].false_child = n;
|
|
nodes_[parent].UpdateFalseObjective(new_lb);
|
|
}
|
|
if (nodes_[parent].MinObjective() > current_objective_lb_) break;
|
|
}
|
|
} else {
|
|
// See if we have better bounds using the current LP state.
|
|
ExploitReducedCosts(current_branch_[level]);
|
|
if (node.MinObjective() > current_objective_lb_) break;
|
|
|
|
// If both lower bound are the same, we pick the literal branch. We do
|
|
// that because this is the polarity that was chosen by the SAT
|
|
// heuristic in the first place. We tried random, it doesn't seems to
|
|
// work as well.
|
|
num_decisions_taken_++;
|
|
const bool choose_true = node.true_objective <= node.false_objective;
|
|
if (choose_true) {
|
|
n = node.true_child;
|
|
search_helper_->TakeDecision(node.literal);
|
|
} else {
|
|
n = node.false_child;
|
|
search_helper_->TakeDecision(node.literal.Negated());
|
|
}
|
|
|
|
// Conflict?
|
|
if (current_branch_.size() != sat_solver_->CurrentDecisionLevel()) {
|
|
if (choose_true) {
|
|
node.UpdateTrueObjective(kMaxIntegerValue);
|
|
} else {
|
|
node.UpdateFalseObjective(kMaxIntegerValue);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Update the proper field and abort the dive if we crossed the
|
|
// threshold.
|
|
const IntegerValue lb = integer_trail_->LowerBound(objective_var_);
|
|
if (choose_true) {
|
|
node.UpdateTrueObjective(lb);
|
|
} else {
|
|
node.UpdateFalseObjective(lb);
|
|
}
|
|
if (lb > current_objective_lb_) break;
|
|
}
|
|
|
|
if (VLOG_IS_ON(1)) {
|
|
shared_response_->LogMessageWithThrottling(
|
|
"TreeS", absl::StrCat(" (", SmallProgressString(), ")"));
|
|
}
|
|
|
|
if (n < nodes_.size()) {
|
|
current_branch_.push_back(n);
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If a conflict occurred, we will backtrack.
|
|
if (current_branch_.size() != sat_solver_->CurrentDecisionLevel()) {
|
|
continue;
|
|
}
|
|
|
|
// This test allow to not take a decision when the branch is already closed
|
|
// (i.e. the true branch or false branch lb is high enough). Adding it
|
|
// basically changes if we take the decision later when we explore the
|
|
// branch or right now.
|
|
//
|
|
// I feel taking it later is better. It also avoid creating uneeded nodes.
|
|
// It does change the behavior on a few problem though. For instance on
|
|
// irp.mps.gz, the search works better without this, whatever the random
|
|
// seed. Not sure why, maybe it creates more diversity?
|
|
//
|
|
// Another difference is that if the search is done and we have a feasible
|
|
// solution, we will not report it because of this test (except if we are
|
|
// at the optimal).
|
|
if (integer_trail_->LowerBound(objective_var_) > current_objective_lb_) {
|
|
continue;
|
|
}
|
|
|
|
// We are about to take a new decision, what we will do is dive until
|
|
// the objective lower bound increase. we will then create a bunch of new
|
|
// nodes in the tree.
|
|
//
|
|
// By analyzing the reason for the increase, we can create less nodes than
|
|
// if we just followed the initial heuristic.
|
|
//
|
|
// TODO(user): In multithread, this change the behavior a lot since we
|
|
// dive until we beat the best shared bound. Maybe we shouldn't do that.
|
|
const int base_level = sat_solver_->CurrentDecisionLevel();
|
|
while (true) {
|
|
// TODO(user): We sometimes branch on the objective variable, this should
|
|
// probably be avoided.
|
|
if (sat_solver_->ModelIsUnsat()) return sat_solver_->UnsatStatus();
|
|
LiteralIndex decision;
|
|
if (!search_helper_->GetDecision(search_heuristic_, &decision)) {
|
|
continue;
|
|
}
|
|
|
|
// No new decision: search done.
|
|
if (time_limit_->LimitReached()) return SatSolver::LIMIT_REACHED;
|
|
if (decision == kNoLiteralIndex) {
|
|
feasible_solution_observer();
|
|
break;
|
|
}
|
|
|
|
num_decisions_taken_++;
|
|
if (!search_helper_->TakeDecision(Literal(decision))) {
|
|
return sat_solver_->UnsatStatus();
|
|
}
|
|
if (sat_solver_->CurrentDecisionLevel() < base_level) break;
|
|
if (integer_trail_->LowerBound(objective_var_) > current_objective_lb_) {
|
|
break;
|
|
}
|
|
}
|
|
if (sat_solver_->CurrentDecisionLevel() <= base_level) continue;
|
|
|
|
// Analyse the reason for objective increase. Deduce a set of new nodes to
|
|
// append to the tree.
|
|
//
|
|
// TODO(user): Try to minimize the number of decisions?
|
|
const std::vector<Literal> reason =
|
|
integer_trail_->ReasonFor(IntegerLiteral::GreaterOrEqual(
|
|
objective_var_, integer_trail_->LowerBound(objective_var_)));
|
|
std::vector<Literal> decisions = ExtractDecisions(base_level, reason);
|
|
|
|
// Bump activities.
|
|
sat_decision_->BumpVariableActivities(reason);
|
|
sat_decision_->BumpVariableActivities(decisions);
|
|
sat_decision_->UpdateVariableActivityIncrement();
|
|
|
|
// Create one node per new decisions.
|
|
CHECK_EQ(current_branch_.size(), base_level);
|
|
for (const Literal d : decisions) {
|
|
AppendNewNodeToCurrentBranch(d);
|
|
}
|
|
|
|
// Update the objective of the last node in the branch since we just
|
|
// improved that.
|
|
if (!current_branch_.empty()) {
|
|
Node& n = nodes_[current_branch_.back()];
|
|
if (sat_solver_->Assignment().LiteralIsTrue(n.literal)) {
|
|
n.UpdateTrueObjective(integer_trail_->LowerBound(objective_var_));
|
|
} else {
|
|
n.UpdateFalseObjective(integer_trail_->LowerBound(objective_var_));
|
|
}
|
|
}
|
|
|
|
// Reset the solver to a correct state since we have a subset of the
|
|
// current propagation. We backtrack as little as possible.
|
|
//
|
|
// The decision level is the number of decision taken.
|
|
// Decision()[level] is the decision at that level.
|
|
int backtrack_level = base_level;
|
|
CHECK_LE(current_branch_.size(), sat_solver_->CurrentDecisionLevel());
|
|
while (backtrack_level < current_branch_.size() &&
|
|
sat_solver_->Decisions()[backtrack_level].literal ==
|
|
nodes_[current_branch_[backtrack_level]].literal) {
|
|
++backtrack_level;
|
|
}
|
|
sat_solver_->Backtrack(backtrack_level);
|
|
|
|
// Update bounds with reduced costs info.
|
|
//
|
|
// TODO(user): Uses old optimal constraint that we just potentially
|
|
// backtracked over?
|
|
//
|
|
// TODO(user): We could do all at once rather than in O(#decision * #size).
|
|
for (int i = backtrack_level; i < current_branch_.size(); ++i) {
|
|
ExploitReducedCosts(current_branch_[i]);
|
|
}
|
|
}
|
|
|
|
return SatSolver::LIMIT_REACHED;
|
|
}
|
|
|
|
std::vector<Literal> LbTreeSearch::ExtractDecisions(
|
|
int base_level, absl::Span<const Literal> conflict) {
|
|
std::vector<int> num_per_level(sat_solver_->CurrentDecisionLevel() + 1, 0);
|
|
std::vector<bool> is_marked;
|
|
for (const Literal l : conflict) {
|
|
const AssignmentInfo& info = trail_->Info(l.Variable());
|
|
if (info.level <= base_level) continue;
|
|
num_per_level[info.level]++;
|
|
if (info.trail_index >= is_marked.size()) {
|
|
is_marked.resize(info.trail_index + 1);
|
|
}
|
|
is_marked[info.trail_index] = true;
|
|
}
|
|
|
|
std::vector<Literal> result;
|
|
if (is_marked.empty()) return result;
|
|
for (int i = is_marked.size() - 1; i >= 0; --i) {
|
|
if (!is_marked[i]) continue;
|
|
|
|
const Literal l = (*trail_)[i];
|
|
const AssignmentInfo& info = trail_->Info(l.Variable());
|
|
if (info.level <= base_level) break;
|
|
if (num_per_level[info.level] == 1) {
|
|
result.push_back(l);
|
|
continue;
|
|
}
|
|
|
|
// Expand.
|
|
num_per_level[info.level]--;
|
|
for (const Literal new_l : trail_->Reason(l.Variable())) {
|
|
const AssignmentInfo& new_info = trail_->Info(new_l.Variable());
|
|
if (new_info.level <= base_level) continue;
|
|
if (is_marked[new_info.trail_index]) continue;
|
|
is_marked[new_info.trail_index] = true;
|
|
num_per_level[new_info.level]++;
|
|
}
|
|
}
|
|
|
|
// We prefer to keep the same order.
|
|
std::reverse(result.begin(), result.end());
|
|
return result;
|
|
}
|
|
|
|
void LbTreeSearch::AppendNewNodeToCurrentBranch(Literal decision) {
|
|
const NodeIndex n(nodes_.size());
|
|
++num_nodes_in_tree_;
|
|
nodes_.emplace_back(Literal(decision), current_objective_lb_);
|
|
if (!current_branch_.empty()) {
|
|
const NodeIndex parent = current_branch_.back();
|
|
if (sat_solver_->Assignment().LiteralIsTrue(nodes_[parent].literal)) {
|
|
nodes_[parent].true_child = n;
|
|
nodes_[parent].UpdateTrueObjective(nodes_.back().MinObjective());
|
|
} else {
|
|
CHECK(sat_solver_->Assignment().LiteralIsFalse(nodes_[parent].literal));
|
|
nodes_[parent].false_child = n;
|
|
nodes_[parent].UpdateFalseObjective(nodes_.back().MinObjective());
|
|
}
|
|
}
|
|
current_branch_.push_back(n);
|
|
}
|
|
|
|
// Looking at the reduced costs, we can already have a bound for one of the
|
|
// branch. Increasing the corresponding objective can save some branches,
|
|
// and also allow for a more incremental LP solving since we do less back
|
|
// and forth.
|
|
//
|
|
// TODO(user): The code to recover that is a bit convoluted. Alternatively
|
|
// Maybe we should do a "fast" propagation without the LP in each branch.
|
|
// That will work as long as we keep these optimal LP constraints around
|
|
// and propagate them.
|
|
//
|
|
// TODO(user): Incorporate this in the heuristic so we choose more Booleans
|
|
// inside these LP explanations?
|
|
void LbTreeSearch::ExploitReducedCosts(NodeIndex n) {
|
|
if (lp_constraint_ == nullptr) return;
|
|
|
|
// TODO(user): we could consider earlier constraints instead of just
|
|
// looking at the last one, but experiments didn't really show a big
|
|
// gain.
|
|
const auto& cts = lp_constraint_->OptimalConstraints();
|
|
if (cts.empty()) return;
|
|
const std::unique_ptr<IntegerSumLE128>& rc = cts.back();
|
|
|
|
// Note that this return literal EQUIVALENT to the node.literal, not just
|
|
// implied by it. We need that for correctness.
|
|
int num_tests = 0;
|
|
Node& node = nodes_[n];
|
|
CHECK(!sat_solver_->Assignment().LiteralIsAssigned(node.literal));
|
|
for (const IntegerLiteral integer_literal :
|
|
integer_encoder_->GetIntegerLiterals(node.literal)) {
|
|
// To avoid bad corner case. Not sure it ever triggers.
|
|
if (++num_tests > 10) break;
|
|
|
|
const std::pair<IntegerValue, IntegerValue> bounds =
|
|
rc->ConditionalLb(integer_literal, objective_var_);
|
|
if (bounds.first > node.false_objective) {
|
|
++num_rc_detected_;
|
|
node.UpdateFalseObjective(bounds.first);
|
|
}
|
|
if (bounds.second > node.true_objective) {
|
|
++num_rc_detected_;
|
|
node.UpdateTrueObjective(bounds.second);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace sat
|
|
} // namespace operations_research
|