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ortools-clone/ortools/sat/lb_tree_search.cc
2024-05-30 10:51:53 +02:00

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// Copyright 2010-2024 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "ortools/sat/lb_tree_search.h"
#include <algorithm>
#include <cstdint>
#include <functional>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "absl/log/check.h"
#include "absl/strings/str_cat.h"
#include "absl/time/clock.h"
#include "absl/time/time.h"
#include "absl/types/span.h"
#include "ortools/base/logging.h"
#include "ortools/base/strong_vector.h"
#include "ortools/sat/cp_model_mapping.h"
#include "ortools/sat/integer.h"
#include "ortools/sat/integer_expr.h"
#include "ortools/sat/integer_search.h"
#include "ortools/sat/linear_programming_constraint.h"
#include "ortools/sat/model.h"
#include "ortools/sat/sat_base.h"
#include "ortools/sat/sat_decision.h"
#include "ortools/sat/sat_parameters.pb.h"
#include "ortools/sat/sat_solver.h"
#include "ortools/sat/synchronization.h"
#include "ortools/sat/util.h"
#include "ortools/util/strong_integers.h"
#include "ortools/util/time_limit.h"
namespace operations_research {
namespace sat {
LbTreeSearch::LbTreeSearch(Model* model)
: name_(model->Name()),
time_limit_(model->GetOrCreate<TimeLimit>()),
random_(model->GetOrCreate<ModelRandomGenerator>()),
sat_solver_(model->GetOrCreate<SatSolver>()),
integer_encoder_(model->GetOrCreate<IntegerEncoder>()),
trail_(model->GetOrCreate<Trail>()),
integer_trail_(model->GetOrCreate<IntegerTrail>()),
watcher_(model->GetOrCreate<GenericLiteralWatcher>()),
shared_response_(model->GetOrCreate<SharedResponseManager>()),
sat_decision_(model->GetOrCreate<SatDecisionPolicy>()),
search_helper_(model->GetOrCreate<IntegerSearchHelper>()),
parameters_(*model->GetOrCreate<SatParameters>()) {
// We should create this class only in the presence of an objective.
//
// TODO(user): Starts with an initial variable score for all variable in
// the objective at their minimum value? this should emulate the first step of
// the core approach and gives a similar bound.
const ObjectiveDefinition* objective = model->Get<ObjectiveDefinition>();
CHECK(objective != nullptr);
objective_var_ = objective->objective_var;
// Identify an LP with the same objective variable.
//
// TODO(user): if we have many independent LP, this will find nothing.
for (LinearProgrammingConstraint* lp :
*model->GetOrCreate<LinearProgrammingConstraintCollection>()) {
if (lp->ObjectiveVariable() == objective_var_) {
lp_constraint_ = lp;
}
}
// We use the normal SAT search but we will bump the variable activity
// slightly differently. In addition to the conflicts, we also bump it each
// time the objective lower bound increase in a sub-node.
search_heuristic_ = SequentialSearch(
{SatSolverHeuristic(model), MostFractionalHeuristic(model),
IntegerValueSelectionHeuristic(
model->GetOrCreate<SearchHeuristics>()->fixed_search, model)});
}
void LbTreeSearch::UpdateParentObjective(int level) {
CHECK_GE(level, 0);
CHECK_LT(level, current_branch_.size());
if (level == 0) return;
const NodeIndex parent_index = current_branch_[level - 1];
Node& parent = nodes_[parent_index];
const NodeIndex child_index = current_branch_[level];
const Node& child = nodes_[child_index];
if (parent.true_child == child_index) {
parent.UpdateTrueObjective(child.MinObjective());
} else {
CHECK_EQ(parent.false_child, child_index);
parent.UpdateFalseObjective(child.MinObjective());
}
}
void LbTreeSearch::UpdateObjectiveFromParent(int level) {
CHECK_GE(level, 0);
CHECK_LT(level, current_branch_.size());
if (level == 0) return;
const NodeIndex parent_index = current_branch_[level - 1];
const Node& parent = nodes_[parent_index];
CHECK_GE(parent.MinObjective(), current_objective_lb_);
const NodeIndex child_index = current_branch_[level];
Node& child = nodes_[child_index];
if (parent.true_child == child_index) {
child.UpdateObjective(parent.true_objective);
} else {
CHECK_EQ(parent.false_child, child_index);
child.UpdateObjective(parent.false_objective);
}
}
void LbTreeSearch::DebugDisplayTree(NodeIndex root) const {
int num_nodes = 0;
const IntegerValue root_lb = nodes_[root].MinObjective();
const auto shifted_lb = [root_lb](IntegerValue lb) {
return std::max<int64_t>(0, (lb - root_lb).value());
};
absl::StrongVector<NodeIndex, int> level(nodes_.size(), 0);
std::vector<NodeIndex> to_explore = {root};
while (!to_explore.empty()) {
NodeIndex n = to_explore.back();
to_explore.pop_back();
++num_nodes;
const Node& node = nodes_[n];
std::string s(level[n], ' ');
absl::StrAppend(&s, "#", n.value());
if (node.true_child < nodes_.size()) {
absl::StrAppend(&s, " [t:#", node.true_child.value(), " ",
shifted_lb(node.true_objective), "]");
to_explore.push_back(node.true_child);
level[node.true_child] = level[n] + 1;
} else {
absl::StrAppend(&s, " [t:## ", shifted_lb(node.true_objective), "]");
}
if (node.false_child < nodes_.size()) {
absl::StrAppend(&s, " [f:#", node.false_child.value(), " ",
shifted_lb(node.false_objective), "]");
to_explore.push_back(node.false_child);
level[node.false_child] = level[n] + 1;
} else {
absl::StrAppend(&s, " [f:## ", shifted_lb(node.false_objective), "]");
}
LOG(INFO) << s;
}
LOG(INFO) << "num_nodes: " << num_nodes;
}
// Here we forgot the whole search tree and restart.
//
// The idea is that the heuristic has now more information so it will likely
// take better decision which will result in a smaller overall tree.
bool LbTreeSearch::FullRestart() {
++num_full_restarts_;
num_decisions_taken_at_last_restart_ = num_decisions_taken_;
num_nodes_in_tree_ = 0;
nodes_.clear();
current_branch_.clear();
return sat_solver_->RestoreSolverToAssumptionLevel();
}
void LbTreeSearch::MarkAsDeletedNodeAndUnreachableSubtree(Node& node) {
--num_nodes_in_tree_;
node.is_deleted = true;
if (sat_solver_->Assignment().LiteralIsTrue(node.literal)) {
MarkSubtreeAsDeleted(node.false_child);
} else {
MarkSubtreeAsDeleted(node.true_child);
}
}
void LbTreeSearch::MarkSubtreeAsDeleted(NodeIndex root) {
std::vector<NodeIndex> to_delete{root};
for (int i = 0; i < to_delete.size(); ++i) {
const NodeIndex n = to_delete[i];
if (n >= nodes_.size()) continue;
--num_nodes_in_tree_;
nodes_[n].is_deleted = true;
to_delete.push_back(nodes_[n].true_child);
to_delete.push_back(nodes_[n].false_child);
}
}
std::string LbTreeSearch::SmallProgressString() const {
return absl::StrCat(
"nodes=", num_nodes_in_tree_, "/", nodes_.size(),
" rc=", num_rc_detected_, " decisions=", num_decisions_taken_,
" @root=", num_back_to_root_node_, " restarts=", num_full_restarts_);
}
SatSolver::Status LbTreeSearch::Search(
const std::function<void()>& feasible_solution_observer) {
if (!sat_solver_->RestoreSolverToAssumptionLevel()) {
return sat_solver_->UnsatStatus();
}
// We currently restart the search tree from scratch from time to times:
// - Initially, every kNumDecisionsBeforeInitialRestarts, for at most
// kMaxNumInitialRestarts times.
// - Every time we backtrack to level zero, we count how many nodes are worse
// than the best known objective lower bound. If this is true for more than
// half of the existing nodes, we restart and clear all nodes. If if this
// happens during the initial restarts phase, it reset the above counter and
// uses 1 of the available initial restarts.
//
// This has 2 advantages:
// - It allows our "pseudo-cost" to kick in and experimentally result in
// smaller trees down the road.
// - It removes large inefficient search trees.
//
// TODO(user): a strong branching initial start, or allowing a few decision
// per nodes might be a better approach.
//
// TODO(user): It would also be cool to exploit the reason for the LB increase
// even more.
const int kMaxNumInitialRestarts = 10;
const int64_t kNumDecisionsBeforeInitialRestarts = 1000;
while (!time_limit_->LimitReached() && !shared_response_->ProblemIsSolved()) {
// This is the current bound we try to improve. We cache it here to avoid
// getting the lock many times and it is also easier to follow the code if
// this is assumed constant for one iteration.
current_objective_lb_ = shared_response_->GetInnerObjectiveLowerBound();
// If some branches already have a good lower bound, no need to call the LP
// on those.
watcher_->SetStopPropagationCallback([this] {
return integer_trail_->LowerBound(objective_var_) > current_objective_lb_;
});
// Propagate upward in the tree the new objective lb.
if (!current_branch_.empty()) {
// Our branch is always greater or equal to the level.
// We increase the objective_lb of the current node if needed.
{
const int current_level = sat_solver_->CurrentDecisionLevel();
CHECK_GE(current_branch_.size(), current_level);
for (int i = 0; i < current_level; ++i) {
CHECK(sat_solver_->Assignment().LiteralIsAssigned(
nodes_[current_branch_[i]].literal));
}
if (current_level < current_branch_.size()) {
nodes_[current_branch_[current_level]].UpdateObjective(
integer_trail_->LowerBound(objective_var_));
}
// Minor optim: sometimes, because of the LP and cuts, the reason for
// objective_var_ only contains lower level literals, so we can exploit
// that.
//
// TODO(user): No point checking that if the objective lb wasn't
// assigned at this level.
//
// TODO(user): Exploit the reasons further.
if (integer_trail_->LowerBound(objective_var_) >
integer_trail_->LevelZeroLowerBound(objective_var_)) {
const std::vector<Literal> reason =
integer_trail_->ReasonFor(IntegerLiteral::GreaterOrEqual(
objective_var_, integer_trail_->LowerBound(objective_var_)));
int max_level = 0;
for (const Literal l : reason) {
max_level = std::max<int>(
max_level,
sat_solver_->LiteralTrail().Info(l.Variable()).level);
}
if (max_level < current_level) {
nodes_[current_branch_[max_level]].UpdateObjective(
integer_trail_->LowerBound(objective_var_));
}
}
}
// Propagate upward and then forward any new bounds.
for (int level = current_branch_.size(); --level > 0;) {
UpdateParentObjective(level);
}
nodes_[current_branch_[0]].UpdateObjective(current_objective_lb_);
for (int level = 1; level < current_branch_.size(); ++level) {
UpdateObjectiveFromParent(level);
}
// If the root lb increased, update global shared objective lb.
const IntegerValue bound = nodes_[current_branch_[0]].MinObjective();
if (bound > current_objective_lb_) {
shared_response_->UpdateInnerObjectiveBounds(
absl::StrCat(name_, " (", SmallProgressString(), ") "), bound,
integer_trail_->LevelZeroUpperBound(objective_var_));
current_objective_lb_ = bound;
if (VLOG_IS_ON(3)) DebugDisplayTree(current_branch_[0]);
}
}
// Each time we are back here, we bump the activities of the variable that
// are part of the objective lower bound reason.
//
// Note that this is why we prefer not to increase the lower zero lower
// bound of objective_var_ with the tree root lower bound, so we can exploit
// more reasons.
//
// TODO(user): This is slightly different than bumping each time we
// push a decision that result in an LB increase. This is also called on
// backjump for instance.
if (integer_trail_->LowerBound(objective_var_) >
integer_trail_->LevelZeroLowerBound(objective_var_)) {
std::vector<Literal> reason =
integer_trail_->ReasonFor(IntegerLiteral::GreaterOrEqual(
objective_var_, integer_trail_->LowerBound(objective_var_)));
sat_decision_->BumpVariableActivities(reason);
sat_decision_->UpdateVariableActivityIncrement();
}
// Forget the whole tree and restart.
// We will do it periodically at the beginning of the search each time we
// cross the kNumDecisionsBeforeInitialRestarts decision since the last
// restart. This will happen at most kMaxNumInitialRestarts times.
if (num_decisions_taken_ >= num_decisions_taken_at_last_restart_ +
kNumDecisionsBeforeInitialRestarts &&
num_full_restarts_ < kMaxNumInitialRestarts) {
VLOG(2) << "lb_tree_search (initial_restart " << SmallProgressString()
<< ")";
if (!FullRestart()) return sat_solver_->UnsatStatus();
}
// Backtrack if needed.
//
// Our algorithm stop exploring a branch as soon as its objective lower
// bound is greater than the root lower bound. We then backtrack to the
// first node in the branch that is not yet closed under this bound.
//
// TODO(user): If we remember how far we can backjump for both true/false
// branch, we could be more efficient.
while (current_branch_.size() > sat_solver_->CurrentDecisionLevel() + 1 ||
(current_branch_.size() > 1 &&
nodes_[current_branch_.back()].MinObjective() >
current_objective_lb_)) {
current_branch_.pop_back();
}
// Backtrack the solver.
{
int backtrack_level =
std::max(0, static_cast<int>(current_branch_.size()) - 1);
// Periodic backtrack to level zero so we can import bounds.
if (num_decisions_taken_ >=
num_decisions_taken_at_last_level_zero_ + 10000) {
backtrack_level = 0;
}
sat_solver_->Backtrack(backtrack_level);
if (!sat_solver_->FinishPropagation()) {
return sat_solver_->UnsatStatus();
}
}
if (sat_solver_->CurrentDecisionLevel() == 0) {
++num_back_to_root_node_;
num_decisions_taken_at_last_level_zero_ = num_decisions_taken_;
}
// This will import other workers bound if we are back to level zero.
if (!search_helper_->BeforeTakingDecision()) {
return sat_solver_->UnsatStatus();
}
// If the search has not just been restarted (in which case nodes_ would be
// empty), and if we are at level zero (either naturally, or if the
// backtrack level was set to zero in the above code), let's run a different
// heuristic to decide whether to restart the search from scratch or not.
//
// We ignore small search trees.
if (sat_solver_->CurrentDecisionLevel() == 0 && num_nodes_in_tree_ > 50) {
// Let's count how many nodes have worse objective bounds than the best
// known external objective lower bound.
const IntegerValue latest_lb =
shared_response_->GetInnerObjectiveLowerBound();
int num_nodes = 0;
int num_nodes_with_lower_objective = 0;
for (const Node& node : nodes_) {
if (node.is_deleted) continue;
++num_nodes;
if (node.MinObjective() < latest_lb) num_nodes_with_lower_objective++;
}
DCHECK_EQ(num_nodes_in_tree_, num_nodes);
if (num_nodes_with_lower_objective * 2 > num_nodes) {
VLOG(2) << "lb_tree_search restart nodes: "
<< num_nodes_with_lower_objective << "/" << num_nodes << " : "
<< 100.0 * num_nodes_with_lower_objective / num_nodes << "%"
<< ", decisions:" << num_decisions_taken_;
if (!FullRestart()) return sat_solver_->UnsatStatus();
}
}
// Dive: Follow the branch with lowest objective.
// Note that we do not creates new nodes here.
//
// TODO(user): If we have new information and our current objective bound
// is higher than any bound in a whole subtree, we might want to just
// restart this subtree exploration?
while (current_branch_.size() == sat_solver_->CurrentDecisionLevel() + 1) {
const int level = current_branch_.size() - 1;
CHECK_EQ(level, sat_solver_->CurrentDecisionLevel());
Node& node = nodes_[current_branch_[level]];
node.UpdateObjective(std::max(
current_objective_lb_, integer_trail_->LowerBound(objective_var_)));
if (node.MinObjective() > current_objective_lb_) break;
CHECK_EQ(node.MinObjective(), current_objective_lb_) << level;
// This will be set to the next node index.
NodeIndex n;
// If the variable is already fixed, we bypass the node and connect
// its parent directly to the relevant child.
if (sat_solver_->Assignment().LiteralIsAssigned(node.literal)) {
IntegerValue new_lb;
if (sat_solver_->Assignment().LiteralIsTrue(node.literal)) {
n = node.true_child;
new_lb = node.true_objective;
} else {
n = node.false_child;
new_lb = node.false_objective;
}
MarkAsDeletedNodeAndUnreachableSubtree(node);
// We jump directly to the subnode.
// Else we will change the root.
current_branch_.pop_back();
if (!current_branch_.empty()) {
const NodeIndex parent = current_branch_.back();
if (sat_solver_->Assignment().LiteralIsTrue(nodes_[parent].literal)) {
nodes_[parent].true_child = n;
nodes_[parent].UpdateTrueObjective(new_lb);
} else {
DCHECK(sat_solver_->Assignment().LiteralIsFalse(
nodes_[parent].literal));
nodes_[parent].false_child = n;
nodes_[parent].UpdateFalseObjective(new_lb);
}
if (nodes_[parent].MinObjective() > current_objective_lb_) break;
}
} else {
// See if we have better bounds using the current LP state.
ExploitReducedCosts(current_branch_[level]);
if (node.MinObjective() > current_objective_lb_) break;
// If both lower bound are the same, we pick the literal branch. We do
// that because this is the polarity that was chosen by the SAT
// heuristic in the first place. We tried random, it doesn't seems to
// work as well.
num_decisions_taken_++;
const bool choose_true = node.true_objective <= node.false_objective;
if (choose_true) {
n = node.true_child;
search_helper_->TakeDecision(node.literal);
} else {
n = node.false_child;
search_helper_->TakeDecision(node.literal.Negated());
}
// Conflict?
if (current_branch_.size() != sat_solver_->CurrentDecisionLevel()) {
if (choose_true) {
node.UpdateTrueObjective(kMaxIntegerValue);
} else {
node.UpdateFalseObjective(kMaxIntegerValue);
}
break;
}
// Update the proper field and abort the dive if we crossed the
// threshold.
const IntegerValue lb = integer_trail_->LowerBound(objective_var_);
if (choose_true) {
node.UpdateTrueObjective(lb);
} else {
node.UpdateFalseObjective(lb);
}
if (lb > current_objective_lb_) break;
}
if (VLOG_IS_ON(1)) {
shared_response_->LogMessageWithThrottling(
"TreeS", absl::StrCat(" (", SmallProgressString(), ")"));
}
if (n < nodes_.size()) {
current_branch_.push_back(n);
} else {
break;
}
}
// If a conflict occurred, we will backtrack.
if (current_branch_.size() != sat_solver_->CurrentDecisionLevel()) {
continue;
}
// This test allow to not take a decision when the branch is already closed
// (i.e. the true branch or false branch lb is high enough). Adding it
// basically changes if we take the decision later when we explore the
// branch or right now.
//
// I feel taking it later is better. It also avoid creating uneeded nodes.
// It does change the behavior on a few problem though. For instance on
// irp.mps.gz, the search works better without this, whatever the random
// seed. Not sure why, maybe it creates more diversity?
//
// Another difference is that if the search is done and we have a feasible
// solution, we will not report it because of this test (except if we are
// at the optimal).
if (integer_trail_->LowerBound(objective_var_) > current_objective_lb_) {
continue;
}
// We are about to take a new decision, what we will do is dive until
// the objective lower bound increase. we will then create a bunch of new
// nodes in the tree.
//
// By analyzing the reason for the increase, we can create less nodes than
// if we just followed the initial heuristic.
//
// TODO(user): In multithread, this change the behavior a lot since we
// dive until we beat the best shared bound. Maybe we shouldn't do that.
const int base_level = sat_solver_->CurrentDecisionLevel();
while (true) {
// TODO(user): We sometimes branch on the objective variable, this should
// probably be avoided.
if (sat_solver_->ModelIsUnsat()) return sat_solver_->UnsatStatus();
LiteralIndex decision;
if (!search_helper_->GetDecision(search_heuristic_, &decision)) {
continue;
}
// No new decision: search done.
if (time_limit_->LimitReached()) return SatSolver::LIMIT_REACHED;
if (decision == kNoLiteralIndex) {
feasible_solution_observer();
break;
}
num_decisions_taken_++;
if (!search_helper_->TakeDecision(Literal(decision))) {
return sat_solver_->UnsatStatus();
}
if (sat_solver_->CurrentDecisionLevel() < base_level) break;
if (integer_trail_->LowerBound(objective_var_) > current_objective_lb_) {
break;
}
}
if (sat_solver_->CurrentDecisionLevel() <= base_level) continue;
// Analyse the reason for objective increase. Deduce a set of new nodes to
// append to the tree.
//
// TODO(user): Try to minimize the number of decisions?
const std::vector<Literal> reason =
integer_trail_->ReasonFor(IntegerLiteral::GreaterOrEqual(
objective_var_, integer_trail_->LowerBound(objective_var_)));
std::vector<Literal> decisions = ExtractDecisions(base_level, reason);
// Bump activities.
sat_decision_->BumpVariableActivities(reason);
sat_decision_->BumpVariableActivities(decisions);
sat_decision_->UpdateVariableActivityIncrement();
// Create one node per new decisions.
CHECK_EQ(current_branch_.size(), base_level);
for (const Literal d : decisions) {
AppendNewNodeToCurrentBranch(d);
}
// Update the objective of the last node in the branch since we just
// improved that.
if (!current_branch_.empty()) {
Node& n = nodes_[current_branch_.back()];
if (sat_solver_->Assignment().LiteralIsTrue(n.literal)) {
n.UpdateTrueObjective(integer_trail_->LowerBound(objective_var_));
} else {
n.UpdateFalseObjective(integer_trail_->LowerBound(objective_var_));
}
}
// Reset the solver to a correct state since we have a subset of the
// current propagation. We backtrack as little as possible.
//
// The decision level is the number of decision taken.
// Decision()[level] is the decision at that level.
int backtrack_level = base_level;
CHECK_LE(current_branch_.size(), sat_solver_->CurrentDecisionLevel());
while (backtrack_level < current_branch_.size() &&
sat_solver_->Decisions()[backtrack_level].literal ==
nodes_[current_branch_[backtrack_level]].literal) {
++backtrack_level;
}
sat_solver_->Backtrack(backtrack_level);
// Update bounds with reduced costs info.
//
// TODO(user): Uses old optimal constraint that we just potentially
// backtracked over?
//
// TODO(user): We could do all at once rather than in O(#decision * #size).
for (int i = backtrack_level; i < current_branch_.size(); ++i) {
ExploitReducedCosts(current_branch_[i]);
}
}
return SatSolver::LIMIT_REACHED;
}
std::vector<Literal> LbTreeSearch::ExtractDecisions(
int base_level, absl::Span<const Literal> conflict) {
std::vector<int> num_per_level(sat_solver_->CurrentDecisionLevel() + 1, 0);
std::vector<bool> is_marked;
for (const Literal l : conflict) {
const AssignmentInfo& info = trail_->Info(l.Variable());
if (info.level <= base_level) continue;
num_per_level[info.level]++;
if (info.trail_index >= is_marked.size()) {
is_marked.resize(info.trail_index + 1);
}
is_marked[info.trail_index] = true;
}
std::vector<Literal> result;
if (is_marked.empty()) return result;
for (int i = is_marked.size() - 1; i >= 0; --i) {
if (!is_marked[i]) continue;
const Literal l = (*trail_)[i];
const AssignmentInfo& info = trail_->Info(l.Variable());
if (info.level <= base_level) break;
if (num_per_level[info.level] == 1) {
result.push_back(l);
continue;
}
// Expand.
num_per_level[info.level]--;
for (const Literal new_l : trail_->Reason(l.Variable())) {
const AssignmentInfo& new_info = trail_->Info(new_l.Variable());
if (new_info.level <= base_level) continue;
if (is_marked[new_info.trail_index]) continue;
is_marked[new_info.trail_index] = true;
num_per_level[new_info.level]++;
}
}
// We prefer to keep the same order.
std::reverse(result.begin(), result.end());
return result;
}
void LbTreeSearch::AppendNewNodeToCurrentBranch(Literal decision) {
const NodeIndex n(nodes_.size());
++num_nodes_in_tree_;
nodes_.emplace_back(Literal(decision), current_objective_lb_);
if (!current_branch_.empty()) {
const NodeIndex parent = current_branch_.back();
if (sat_solver_->Assignment().LiteralIsTrue(nodes_[parent].literal)) {
nodes_[parent].true_child = n;
nodes_[parent].UpdateTrueObjective(nodes_.back().MinObjective());
} else {
CHECK(sat_solver_->Assignment().LiteralIsFalse(nodes_[parent].literal));
nodes_[parent].false_child = n;
nodes_[parent].UpdateFalseObjective(nodes_.back().MinObjective());
}
}
current_branch_.push_back(n);
}
// Looking at the reduced costs, we can already have a bound for one of the
// branch. Increasing the corresponding objective can save some branches,
// and also allow for a more incremental LP solving since we do less back
// and forth.
//
// TODO(user): The code to recover that is a bit convoluted. Alternatively
// Maybe we should do a "fast" propagation without the LP in each branch.
// That will work as long as we keep these optimal LP constraints around
// and propagate them.
//
// TODO(user): Incorporate this in the heuristic so we choose more Booleans
// inside these LP explanations?
void LbTreeSearch::ExploitReducedCosts(NodeIndex n) {
if (lp_constraint_ == nullptr) return;
// TODO(user): we could consider earlier constraints instead of just
// looking at the last one, but experiments didn't really show a big
// gain.
const auto& cts = lp_constraint_->OptimalConstraints();
if (cts.empty()) return;
const std::unique_ptr<IntegerSumLE128>& rc = cts.back();
// Note that this return literal EQUIVALENT to the node.literal, not just
// implied by it. We need that for correctness.
int num_tests = 0;
Node& node = nodes_[n];
CHECK(!sat_solver_->Assignment().LiteralIsAssigned(node.literal));
for (const IntegerLiteral integer_literal :
integer_encoder_->GetIntegerLiterals(node.literal)) {
// To avoid bad corner case. Not sure it ever triggers.
if (++num_tests > 10) break;
const std::pair<IntegerValue, IntegerValue> bounds =
rc->ConditionalLb(integer_literal, objective_var_);
if (bounds.first > node.false_objective) {
++num_rc_detected_;
node.UpdateFalseObjective(bounds.first);
}
if (bounds.second > node.true_objective) {
++num_rc_detected_;
node.UpdateTrueObjective(bounds.second);
}
}
}
} // namespace sat
} // namespace operations_research