148 lines
5.6 KiB
C++
148 lines
5.6 KiB
C++
// Copyright 2010-2021 Google LLC
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Simple framework for choosing and distributing a solver "sub-tasks" on a set
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// of threads.
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#ifndef OR_TOOLS_SAT_SUBSOLVER_H_
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#define OR_TOOLS_SAT_SUBSOLVER_H_
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#include <algorithm>
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#include <cmath>
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "ortools/base/integral_types.h"
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#if !defined(__PORTABLE_PLATFORM__)
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#include "ortools/base/threadpool.h"
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#endif // __PORTABLE_PLATFORM__
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namespace operations_research {
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namespace sat {
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// The API used for distributing work. Each subsolver can generate tasks and
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// synchronize itself with the rest of the world.
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//
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// Note that currently only the main thread interact with subsolvers. Only the
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// tasks generated by GenerateTask() are executed in parallel in a threadpool.
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class SubSolver {
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public:
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explicit SubSolver(const std::string& name) : name_(name) {}
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virtual ~SubSolver() {}
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// Returns true iff GenerateTask() can be called.
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//
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// Note(user): In the current design, a SubSolver is never deleted until the
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// end of the Solve() that created it. But is is okay to always return false
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// here and release the memory used by the Subsolver internal if there is no
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// need to call this Subsolver ever again. The overhead of iterating over it
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// in the main solver loop should be minimal.
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virtual bool TaskIsAvailable() = 0;
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// Returns a task to run. The task_id is just an ever increasing counter that
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// correspond to the number of total calls to GenerateTask().
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//
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// TODO(user): We could use a more complex selection logic and pass in the
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// deterministic time limit this subtask should run for. Unclear at this
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// stage.
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virtual std::function<void()> GenerateTask(int64_t task_id) = 0;
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// Synchronizes with the external world from this SubSolver point of view.
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// Also incorporate the results of the latest completed tasks if any.
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//
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// Note(user): The intended implementation for determinism is that tasks
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// update asynchronously (and so non-deterministically) global "shared"
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// classes, but this global state is incorporated by the Subsolver only when
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// Synchronize() is called.
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virtual void Synchronize() = 0;
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// Returns the score as updated by the completed tasks before the last
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// Synchronize() call. Everything else being equal, we prefer to run a
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// SubSolver with the highest score.
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//
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// TODO(user): This is unused for now.
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double score() const { return score_; }
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// Returns the total deterministic time spend by the completed tasks before
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// the last Synchronize() call.
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double deterministic_time() const { return deterministic_time_; }
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// Returns the name of this SubSolver. Used in logs.
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std::string name() const { return name_; }
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// Returns search statistics.
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virtual std::string StatisticsString() const { return std::string(); }
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protected:
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const std::string name_;
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double score_ = 0.0;
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double deterministic_time_ = 0.0;
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};
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// A simple wrapper to add a synchronization point in the list of subsolvers.
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class SynchronizationPoint : public SubSolver {
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public:
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explicit SynchronizationPoint(std::function<void()> f)
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: SubSolver(""), f_(std::move(f)) {}
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bool TaskIsAvailable() final { return false; }
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std::function<void()> GenerateTask(int64_t task_id) final { return nullptr; }
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void Synchronize() final { f_(); }
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private:
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std::function<void()> f_;
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};
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// Executes the following loop:
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// 1/ Synchronize all in given order.
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// 2/ generate and schedule one task from the current "best" subsolver.
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// 3/ repeat until no extra task can be generated and all tasks are done.
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//
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// The complexity of each selection is in O(num_subsolvers), but that should
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// be okay given that we don't expect more than 100 such subsolvers.
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//
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// Note that it is okay to incorporate "special" subsolver that never produce
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// any tasks. This can be used to synchronize classes used by many subsolvers
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// just once for instance.
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void NonDeterministicLoop(
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const std::vector<std::unique_ptr<SubSolver>>& subsolvers, int num_threads);
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// Similar to NonDeterministicLoop() except this should result in a
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// deterministic solver provided that all SubSolver respect the Synchronize()
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// contract.
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//
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// Executes the following loop:
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// 1/ Synchronize all in given order.
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// 2/ generate and schedule up to batch_size tasks using an heuristic to select
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// which one to run.
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// 3/ wait for all task to finish.
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// 4/ repeat until no task can be generated in step 2.
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void DeterministicLoop(
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const std::vector<std::unique_ptr<SubSolver>>& subsolvers, int num_threads,
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int batch_size);
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// Same as above, but specialized implementation for the case num_threads=1.
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// This avoids using a Threadpool altogether. It should have the same behavior
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// than the functions above with num_threads=1 and batch_size=1. Note that an
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// higher batch size will not behave in the same way, even if num_threads=1.
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void SequentialLoop(const std::vector<std::unique_ptr<SubSolver>>& subsolvers);
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} // namespace sat
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} // namespace operations_research
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#endif // OR_TOOLS_SAT_SUBSOLVER_H_
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