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ortools-clone/ortools/sat/diffn_util.cc
2024-12-10 14:55:41 +01:00

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// Copyright 2010-2024 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "ortools/sat/diffn_util.h"
#include <stddef.h>
#include <algorithm>
#include <array>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <limits>
#include <numeric>
#include <optional>
#include <ostream>
#include <sstream>
#include <string>
#include <string_view>
#include <tuple>
#include <utility>
#include <vector>
#include "absl/algorithm/container.h"
#include "absl/container/btree_set.h"
#include "absl/container/flat_hash_map.h"
#include "absl/container/flat_hash_set.h"
#include "absl/container/inlined_vector.h"
#include "absl/log/check.h"
#include "absl/random/bit_gen_ref.h"
#include "absl/types/optional.h"
#include "absl/types/span.h"
#include "ortools/base/logging.h"
#include "ortools/base/stl_util.h"
#include "ortools/base/strong_vector.h"
#include "ortools/graph/connected_components.h"
#include "ortools/graph/graph.h"
#include "ortools/graph/minimum_spanning_tree.h"
#include "ortools/graph/strongly_connected_components.h"
#include "ortools/sat/integer_base.h"
#include "ortools/sat/intervals.h"
#include "ortools/sat/util.h"
#include "ortools/util/fixed_shape_binary_tree.h"
#include "ortools/util/integer_pq.h"
#include "ortools/util/strong_integers.h"
namespace operations_research {
namespace sat {
bool Rectangle::IsDisjoint(const Rectangle& other) const {
return x_min >= other.x_max || other.x_min >= x_max || y_min >= other.y_max ||
other.y_min >= y_max;
}
absl::InlinedVector<Rectangle, 4> Rectangle::RegionDifference(
const Rectangle& other) const {
const Rectangle intersect = Intersect(other);
if (intersect.SizeX() == 0) {
return {*this};
}
//-------------------
//| | 4 | |
//| |---------| |
//| 1 | other | 2 |
//| |---------| |
//| | 3 | |
//-------------------
absl::InlinedVector<Rectangle, 4> result;
if (x_min < intersect.x_min) {
// Piece 1
result.push_back({.x_min = x_min,
.x_max = intersect.x_min,
.y_min = y_min,
.y_max = y_max});
}
if (x_max > intersect.x_max) {
// Piece 2
result.push_back({.x_min = intersect.x_max,
.x_max = x_max,
.y_min = y_min,
.y_max = y_max});
}
if (y_min < intersect.y_min) {
// Piece 3
result.push_back({.x_min = intersect.x_min,
.x_max = intersect.x_max,
.y_min = y_min,
.y_max = intersect.y_min});
}
if (y_max > intersect.y_max) {
// Piece 4
result.push_back({.x_min = intersect.x_min,
.x_max = intersect.x_max,
.y_min = intersect.y_max,
.y_max = y_max});
}
return result;
}
CompactVectorVector<int> GetOverlappingRectangleComponents(
absl::Span<const Rectangle> rectangles,
absl::Span<const int> active_rectangles) {
if (active_rectangles.empty()) return {};
std::vector<Rectangle> rectangles_to_process;
std::vector<int> rectangles_index;
rectangles_to_process.reserve(active_rectangles.size());
rectangles_index.reserve(active_rectangles.size());
for (const int r : active_rectangles) {
rectangles_to_process.push_back(rectangles[r]);
rectangles_index.push_back(r);
}
std::vector<std::pair<int, int>> intersections =
FindPartialRectangleIntersectionsAlsoEmpty(rectangles_to_process);
const int num_intersections = intersections.size();
intersections.reserve(num_intersections * 2 + 1);
for (int i = 0; i < num_intersections; ++i) {
intersections.push_back({intersections[i].second, intersections[i].first});
}
CompactVectorVector<int> view;
view.ResetFromPairs(intersections, /*minimum_num_nodes=*/rectangles.size());
CompactVectorVector<int> components;
FindStronglyConnectedComponents(static_cast<int>(rectangles.size()), view,
&components);
CompactVectorVector<int> result;
for (int i = 0; i < components.size(); ++i) {
absl::Span<const int> component = components[i];
if (component.size() == 1) continue;
result.Add({});
for (const int r : component) {
result.AppendToLastVector(rectangles_index[r]);
}
}
return result;
}
bool ReportEnergyConflict(Rectangle bounding_box, absl::Span<const int> boxes,
SchedulingConstraintHelper* x,
SchedulingConstraintHelper* y) {
x->ClearReason();
y->ClearReason();
IntegerValue total_energy(0);
for (const int b : boxes) {
const IntegerValue x_min = x->ShiftedStartMin(b);
const IntegerValue x_max = x->ShiftedEndMax(b);
if (x_min < bounding_box.x_min || x_max > bounding_box.x_max) continue;
const IntegerValue y_min = y->ShiftedStartMin(b);
const IntegerValue y_max = y->ShiftedEndMax(b);
if (y_min < bounding_box.y_min || y_max > bounding_box.y_max) continue;
x->AddEnergyMinInIntervalReason(b, bounding_box.x_min, bounding_box.x_max);
y->AddEnergyMinInIntervalReason(b, bounding_box.y_min, bounding_box.y_max);
x->AddPresenceReason(b);
y->AddPresenceReason(b);
total_energy += x->SizeMin(b) * y->SizeMin(b);
// We abort early if a subset of boxes is enough.
// TODO(user): Also relax the box if possible.
if (total_energy > bounding_box.Area()) break;
}
CHECK_GT(total_energy, bounding_box.Area());
x->ImportOtherReasons(*y);
return x->ReportConflict();
}
bool BoxesAreInEnergyConflict(absl::Span<const Rectangle> rectangles,
absl::Span<const IntegerValue> energies,
absl::Span<const int> boxes,
Rectangle* conflict) {
// First consider all relevant intervals along the x axis.
std::vector<IntegerValue> x_starts;
std::vector<TaskTime> boxes_by_increasing_x_max;
for (const int b : boxes) {
x_starts.push_back(rectangles[b].x_min);
boxes_by_increasing_x_max.push_back({b, rectangles[b].x_max});
}
gtl::STLSortAndRemoveDuplicates(&x_starts);
std::sort(boxes_by_increasing_x_max.begin(), boxes_by_increasing_x_max.end());
std::vector<IntegerValue> y_starts;
std::vector<IntegerValue> energy_sum;
std::vector<TaskTime> boxes_by_increasing_y_max;
std::vector<std::vector<int>> stripes(x_starts.size());
for (int i = 0; i < boxes_by_increasing_x_max.size(); ++i) {
const int b = boxes_by_increasing_x_max[i].task_index;
const IntegerValue x_min = rectangles[b].x_min;
const IntegerValue x_max = rectangles[b].x_max;
for (int j = 0; j < x_starts.size(); ++j) {
if (x_starts[j] > x_min) break;
stripes[j].push_back(b);
// Redo the same on the y coordinate for the current x interval
// which is [starts[j], x_max].
y_starts.clear();
boxes_by_increasing_y_max.clear();
for (const int b : stripes[j]) {
y_starts.push_back(rectangles[b].y_min);
boxes_by_increasing_y_max.push_back({b, rectangles[b].y_max});
}
gtl::STLSortAndRemoveDuplicates(&y_starts);
std::sort(boxes_by_increasing_y_max.begin(),
boxes_by_increasing_y_max.end());
const IntegerValue x_size = x_max - x_starts[j];
energy_sum.assign(y_starts.size(), IntegerValue(0));
for (int i = 0; i < boxes_by_increasing_y_max.size(); ++i) {
const int b = boxes_by_increasing_y_max[i].task_index;
const IntegerValue y_min = rectangles[b].y_min;
const IntegerValue y_max = rectangles[b].y_max;
for (int j = 0; j < y_starts.size(); ++j) {
if (y_starts[j] > y_min) break;
energy_sum[j] += energies[b];
if (energy_sum[j] > x_size * (y_max - y_starts[j])) {
if (conflict != nullptr) {
*conflict = rectangles[b];
for (int k = 0; k < i; ++k) {
const int task_index = boxes_by_increasing_y_max[k].task_index;
if (rectangles[task_index].y_min >= y_starts[j]) {
conflict->GrowToInclude(rectangles[task_index]);
}
}
}
return true;
}
}
}
}
}
return false;
}
bool AnalyzeIntervals(bool transpose, absl::Span<const int> local_boxes,
absl::Span<const Rectangle> rectangles,
absl::Span<const IntegerValue> rectangle_energies,
IntegerValue* x_threshold, IntegerValue* y_threshold,
Rectangle* conflict) {
// First, we compute the possible x_min values (removing duplicates).
// We also sort the relevant tasks by their x_max.
//
// TODO(user): If the number of unique x_max is smaller than the number of
// unique x_min, it is better to do it the other way around.
std::vector<IntegerValue> starts;
std::vector<TaskTime> task_by_increasing_x_max;
for (const int t : local_boxes) {
const IntegerValue x_min =
transpose ? rectangles[t].y_min : rectangles[t].x_min;
const IntegerValue x_max =
transpose ? rectangles[t].y_max : rectangles[t].x_max;
starts.push_back(x_min);
task_by_increasing_x_max.push_back({t, x_max});
}
gtl::STLSortAndRemoveDuplicates(&starts);
// Note that for the same end_max, the order change our heuristic to
// evaluate the max_conflict_height.
std::sort(task_by_increasing_x_max.begin(), task_by_increasing_x_max.end());
// The maximum y dimension of a bounding area for which there is a potential
// conflict.
IntegerValue max_conflict_height(0);
// This is currently only used for logging.
absl::flat_hash_set<std::pair<IntegerValue, IntegerValue>> stripes;
// All quantities at index j correspond to the interval [starts[j], x_max].
std::vector<IntegerValue> energies(starts.size(), IntegerValue(0));
std::vector<IntegerValue> y_mins(starts.size(), kMaxIntegerValue);
std::vector<IntegerValue> y_maxs(starts.size(), -kMaxIntegerValue);
std::vector<IntegerValue> energy_at_max_y(starts.size(), IntegerValue(0));
std::vector<IntegerValue> energy_at_min_y(starts.size(), IntegerValue(0));
// Sentinel.
starts.push_back(kMaxIntegerValue);
// Iterate over all boxes by increasing x_max values.
int first_j = 0;
const IntegerValue threshold = transpose ? *y_threshold : *x_threshold;
for (int i = 0; i < task_by_increasing_x_max.size(); ++i) {
const int t = task_by_increasing_x_max[i].task_index;
const IntegerValue energy = rectangle_energies[t];
IntegerValue x_min = rectangles[t].x_min;
IntegerValue x_max = rectangles[t].x_max;
IntegerValue y_min = rectangles[t].y_min;
IntegerValue y_max = rectangles[t].y_max;
if (transpose) {
std::swap(x_min, y_min);
std::swap(x_max, y_max);
}
// Add this box contribution to all the [starts[j], x_max] intervals.
while (first_j + 1 < starts.size() && x_max - starts[first_j] > threshold) {
++first_j;
}
for (int j = first_j; starts[j] <= x_min; ++j) {
const IntegerValue old_energy_at_max = energy_at_max_y[j];
const IntegerValue old_energy_at_min = energy_at_min_y[j];
energies[j] += energy;
const bool is_disjoint = y_min >= y_maxs[j] || y_max <= y_mins[j];
if (y_min <= y_mins[j]) {
if (y_min < y_mins[j]) {
y_mins[j] = y_min;
energy_at_min_y[j] = energy;
} else {
energy_at_min_y[j] += energy;
}
}
if (y_max >= y_maxs[j]) {
if (y_max > y_maxs[j]) {
y_maxs[j] = y_max;
energy_at_max_y[j] = energy;
} else {
energy_at_max_y[j] += energy;
}
}
// If the new box is disjoint in y from the ones added so far, there
// cannot be a new conflict involving this box, so we skip until we add
// new boxes.
if (is_disjoint) continue;
const IntegerValue width = x_max - starts[j];
IntegerValue conflict_height = CeilRatio(energies[j], width) - 1;
if (y_max - y_min > conflict_height) continue;
if (conflict_height >= y_maxs[j] - y_mins[j]) {
// We have a conflict.
if (conflict != nullptr) {
*conflict = rectangles[t];
for (int k = 0; k < i; ++k) {
const int task_index = task_by_increasing_x_max[k].task_index;
const IntegerValue task_x_min = transpose
? rectangles[task_index].y_min
: rectangles[task_index].x_min;
if (task_x_min < starts[j]) continue;
conflict->GrowToInclude(rectangles[task_index]);
}
}
return false;
}
// Because we currently do not have a conflict involving the new box, the
// only way to have one is to remove enough energy to reduce the y domain.
IntegerValue can_remove = std::min(old_energy_at_min, old_energy_at_max);
if (old_energy_at_min < old_energy_at_max) {
if (y_maxs[j] - y_min >=
CeilRatio(energies[j] - old_energy_at_min, width)) {
// In this case, we need to remove at least old_energy_at_max to have
// a conflict.
can_remove = old_energy_at_max;
}
} else if (old_energy_at_max < old_energy_at_min) {
if (y_max - y_mins[j] >=
CeilRatio(energies[j] - old_energy_at_max, width)) {
can_remove = old_energy_at_min;
}
}
conflict_height = CeilRatio(energies[j] - can_remove, width) - 1;
// If the new box height is above the conflict_height, do not count
// it now. We only need to consider conflict involving the new box.
if (y_max - y_min > conflict_height) continue;
if (VLOG_IS_ON(2)) stripes.insert({starts[j], x_max});
max_conflict_height = std::max(max_conflict_height, conflict_height);
}
}
VLOG(2) << " num_starts: " << starts.size() - 1 << "/" << local_boxes.size()
<< " conflict_height: " << max_conflict_height
<< " num_stripes:" << stripes.size() << " (<= " << threshold << ")";
if (transpose) {
*x_threshold = std::min(*x_threshold, max_conflict_height);
} else {
*y_threshold = std::min(*y_threshold, max_conflict_height);
}
return true;
}
absl::Span<int> FilterBoxesAndRandomize(
absl::Span<const Rectangle> cached_rectangles, absl::Span<int> boxes,
IntegerValue threshold_x, IntegerValue threshold_y,
absl::BitGenRef random) {
size_t new_size = 0;
for (const int b : boxes) {
const Rectangle& dim = cached_rectangles[b];
if (dim.x_max - dim.x_min > threshold_x) continue;
if (dim.y_max - dim.y_min > threshold_y) continue;
boxes[new_size++] = b;
}
if (new_size == 0) return {};
std::shuffle(&boxes[0], &boxes[0] + new_size, random);
return {&boxes[0], new_size};
}
absl::Span<int> FilterBoxesThatAreTooLarge(
absl::Span<const Rectangle> cached_rectangles,
absl::Span<const IntegerValue> energies, absl::Span<int> boxes) {
// Sort the boxes by increasing area.
std::sort(boxes.begin(), boxes.end(), [cached_rectangles](int a, int b) {
return cached_rectangles[a].Area() < cached_rectangles[b].Area();
});
IntegerValue total_energy(0);
for (const int box : boxes) total_energy += energies[box];
// Remove all the large boxes until we have one with area smaller than the
// energy of the boxes below.
int new_size = boxes.size();
while (new_size > 0 &&
cached_rectangles[boxes[new_size - 1]].Area() >= total_energy) {
--new_size;
total_energy -= energies[boxes[new_size]];
}
return boxes.subspan(0, new_size);
}
void ConstructOverlappingSets(absl::Span<IndexedInterval> intervals,
CompactVectorVector<int>* result,
absl::Span<const int> order) {
result->clear();
DCHECK(std::is_sorted(intervals.begin(), intervals.end(),
IndexedInterval::ComparatorByStart()));
IntegerValue min_end_in_set = kMaxIntegerValue;
// We do a line sweep. The "current" subset crossing the "line" at
// (time, time + 1) will be in (*intervals)[start_index, end_index) at the end
// of the loop block.
int start_index = 0;
const int size = intervals.size();
for (int end_index = 0; end_index < size;) {
const IntegerValue time = intervals[end_index].start;
// First, if there is some deletion, we will push the "old" set to the
// result before updating it. Otherwise, we will have a superset later, so
// we just continue for now.
if (min_end_in_set <= time) {
// Push the current set to result first if its size is > 1.
if (start_index + 1 < end_index) {
result->Add({});
for (int i = start_index; i < end_index; ++i) {
result->AppendToLastVector(intervals[i].index);
}
}
// Update the set. Note that we keep the order.
min_end_in_set = kMaxIntegerValue;
int new_start = end_index;
for (int i = end_index; --i >= start_index;) {
if (intervals[i].end > time) {
min_end_in_set = std::min(min_end_in_set, intervals[i].end);
intervals[--new_start] = intervals[i];
}
}
start_index = new_start;
}
// Add all the new intervals starting exactly at "time".
// Note that we always add at least one here.
const int old_end = end_index;
while (end_index < size && intervals[end_index].start == time) {
min_end_in_set = std::min(min_end_in_set, intervals[end_index].end);
++end_index;
}
// If order is not empty, make sure we maintain the order.
// TODO(user): we could only do that when we push a new set.
if (!order.empty() && end_index > old_end) {
std::sort(intervals.data() + old_end, intervals.data() + end_index,
[order](const IndexedInterval& a, const IndexedInterval& b) {
return order[a.index] < order[b.index];
});
std::inplace_merge(
intervals.data() + start_index, intervals.data() + old_end,
intervals.data() + end_index,
[order](const IndexedInterval& a, const IndexedInterval& b) {
return order[a.index] < order[b.index];
});
}
}
// Push final set.
if (start_index + 1 < size) {
result->Add({});
for (int i = start_index; i < size; ++i) {
result->AppendToLastVector(intervals[i].index);
}
}
}
void GetOverlappingIntervalComponents(
std::vector<IndexedInterval>* intervals,
std::vector<std::vector<int>>* components) {
components->clear();
if (intervals->empty()) return;
if (intervals->size() == 1) {
components->push_back({intervals->front().index});
return;
}
// For correctness, ComparatorByStart is enough, but in unit tests we want to
// verify this function against another implementation, and fully defined
// sorting with tie-breaking makes that much easier.
// If that becomes a performance bottleneck:
// - One may want to sort the list outside of this function, and simply
// have this function DCHECK that it's sorted by start.
// - One may use stable_sort() with ComparatorByStart().
std::sort(intervals->begin(), intervals->end(),
IndexedInterval::ComparatorByStartThenEndThenIndex());
IntegerValue end_max_so_far = (*intervals)[0].end;
components->push_back({(*intervals)[0].index});
for (int i = 1; i < intervals->size(); ++i) {
const IndexedInterval& interval = (*intervals)[i];
if (interval.start >= end_max_so_far) {
components->push_back({interval.index});
} else {
components->back().push_back(interval.index);
}
end_max_so_far = std::max(end_max_so_far, interval.end);
}
}
std::vector<int> GetIntervalArticulationPoints(
std::vector<IndexedInterval>* intervals) {
std::vector<int> articulation_points;
if (intervals->size() < 3) return articulation_points; // Empty.
if (DEBUG_MODE) {
for (const IndexedInterval& interval : *intervals) {
DCHECK_LT(interval.start, interval.end);
}
}
std::sort(intervals->begin(), intervals->end(),
IndexedInterval::ComparatorByStart());
IntegerValue end_max_so_far = (*intervals)[0].end;
int index_of_max = 0;
IntegerValue prev_end_max = kMinIntegerValue; // Initialized as a sentinel.
for (int i = 1; i < intervals->size(); ++i) {
const IndexedInterval& interval = (*intervals)[i];
if (interval.start >= end_max_so_far) {
// New connected component.
end_max_so_far = interval.end;
index_of_max = i;
prev_end_max = kMinIntegerValue;
continue;
}
// Still the same connected component. Was the previous "max" an
// articulation point ?
if (prev_end_max != kMinIntegerValue && interval.start >= prev_end_max) {
// We might be re-inserting the same articulation point: guard against it.
if (articulation_points.empty() ||
articulation_points.back() != index_of_max) {
articulation_points.push_back(index_of_max);
}
}
// Update the max end.
if (interval.end > end_max_so_far) {
prev_end_max = end_max_so_far;
end_max_so_far = interval.end;
index_of_max = i;
} else if (interval.end > prev_end_max) {
prev_end_max = interval.end;
}
}
// Convert articulation point indices to IndexedInterval.index.
for (int& index : articulation_points) index = (*intervals)[index].index;
return articulation_points;
}
namespace {
bool IsZeroOrPowerOfTwo(int value) { return (value & (value - 1)) == 0; }
void AppendPairwiseRestriction(const ItemForPairwiseRestriction& item1,
const ItemForPairwiseRestriction& item2,
std::vector<PairwiseRestriction>* result) {
const int state =
// box1 can be left of box2.
(item1.x.end_min <= item2.x.start_max) +
// box1 can be right of box2.
2 * (item2.x.end_min <= item1.x.start_max) +
// box1 can be below box2.
4 * (item1.y.end_min <= item2.y.start_max) +
// box1 can be up of box2.
8 * (item2.y.end_min <= item1.y.start_max);
if (!IsZeroOrPowerOfTwo(state)) {
return;
}
switch (state) {
case 0:
// Conflict. The two boxes must overlap in both dimensions.
result->push_back(
{.first_index = item1.index,
.second_index = item2.index,
.type = PairwiseRestriction::PairwiseRestrictionType::CONFLICT});
break;
case 1:
// box2 can only be after box1 on x.
if (item1.x.end_min > item2.x.start_min ||
item2.x.start_max < item1.x.end_max) {
result->push_back({.first_index = item1.index,
.second_index = item2.index,
.type = PairwiseRestriction::
PairwiseRestrictionType::FIRST_LEFT_OF_SECOND});
}
break;
case 2: // box1 an only be after box2 on x.
if (item2.x.end_min > item1.x.start_min ||
item1.x.start_max < item2.x.end_max) {
result->push_back({.first_index = item1.index,
.second_index = item2.index,
.type = PairwiseRestriction::
PairwiseRestrictionType::FIRST_RIGHT_OF_SECOND});
}
break;
case 4:
// box2 an only be after box1 on y.
if (item1.y.end_min > item2.y.start_min ||
item2.y.start_max < item1.y.end_max) {
result->push_back({.first_index = item1.index,
.second_index = item2.index,
.type = PairwiseRestriction::
PairwiseRestrictionType::FIRST_BELOW_SECOND});
}
break;
case 8: // box1 an only be after box2 on y.
if (item2.y.end_min > item1.y.start_min ||
item1.y.start_max < item2.y.end_max) {
result->push_back({.first_index = item1.index,
.second_index = item2.index,
.type = PairwiseRestriction::
PairwiseRestrictionType::FIRST_ABOVE_SECOND});
}
break;
default:
break;
}
}
} // namespace
void AppendPairwiseRestrictions(
absl::Span<const ItemForPairwiseRestriction> items,
std::vector<PairwiseRestriction>* result) {
for (int i1 = 0; i1 + 1 < items.size(); ++i1) {
for (int i2 = i1 + 1; i2 < items.size(); ++i2) {
AppendPairwiseRestriction(items[i1], items[i2], result);
}
}
}
void AppendPairwiseRestrictions(
absl::Span<const ItemForPairwiseRestriction> items,
absl::Span<const ItemForPairwiseRestriction> other_items,
std::vector<PairwiseRestriction>* result) {
for (int i1 = 0; i1 < items.size(); ++i1) {
for (int i2 = 0; i2 < other_items.size(); ++i2) {
AppendPairwiseRestriction(items[i1], other_items[i2], result);
}
}
}
void CapacityProfile::Clear() {
events_.clear();
num_rectangles_added_ = 0;
}
void CapacityProfile::AddRectangle(IntegerValue x_min, IntegerValue x_max,
IntegerValue y_min, IntegerValue y_max) {
DCHECK_LE(x_min, x_max);
if (x_min == x_max) return;
events_.push_back(
StartRectangleEvent(num_rectangles_added_, x_min, y_min, y_max));
events_.push_back(EndRectangleEvent(num_rectangles_added_, x_max));
++num_rectangles_added_;
}
void CapacityProfile::AddMandatoryConsumption(IntegerValue x_min,
IntegerValue x_max,
IntegerValue y_height) {
DCHECK_LE(x_min, x_max);
if (x_min == x_max) return;
events_.push_back(ChangeMandatoryProfileEvent(x_min, y_height));
events_.push_back(ChangeMandatoryProfileEvent(x_max, -y_height));
}
void CapacityProfile::BuildResidualCapacityProfile(
std::vector<CapacityProfile::Rectangle>* result) {
std::sort(events_.begin(), events_.end());
IntegerPriorityQueue<QueueElement> min_pq(num_rectangles_added_);
IntegerPriorityQueue<QueueElement> max_pq(num_rectangles_added_);
IntegerValue mandatory_capacity(0);
result->clear();
result->push_back({kMinIntegerValue, IntegerValue(0)});
for (int i = 0; i < events_.size();) {
const IntegerValue current_time = events_[i].time;
for (; i < events_.size(); ++i) {
const Event& event = events_[i];
if (event.time != current_time) break;
switch (events_[i].type) {
case START_RECTANGLE: {
min_pq.Add({event.index, -event.y_min});
max_pq.Add({event.index, event.y_max});
break;
}
case END_RECTANGLE: {
min_pq.Remove(event.index);
max_pq.Remove(event.index);
break;
}
case CHANGE_MANDATORY_PROFILE: {
mandatory_capacity += event.y_min;
break;
}
}
}
DCHECK(!max_pq.IsEmpty() || mandatory_capacity == 0);
const IntegerValue new_height =
max_pq.IsEmpty()
? IntegerValue(0)
: max_pq.Top().value + min_pq.Top().value - mandatory_capacity;
if (new_height != result->back().height) {
result->push_back({current_time, new_height});
}
}
}
IntegerValue CapacityProfile::GetBoundingArea() {
std::sort(events_.begin(), events_.end());
IntegerPriorityQueue<QueueElement> min_pq(num_rectangles_added_);
IntegerPriorityQueue<QueueElement> max_pq(num_rectangles_added_);
IntegerValue area(0);
IntegerValue previous_time = kMinIntegerValue;
IntegerValue previous_height(0);
for (int i = 0; i < events_.size();) {
const IntegerValue current_time = events_[i].time;
for (; i < events_.size(); ++i) {
const Event& event = events_[i];
if (event.time != current_time) break;
switch (event.type) {
case START_RECTANGLE: {
min_pq.Add({event.index, -event.y_min});
max_pq.Add({event.index, event.y_max});
break;
}
case END_RECTANGLE: {
min_pq.Remove(event.index);
max_pq.Remove(event.index);
break;
}
case CHANGE_MANDATORY_PROFILE: {
break;
}
}
}
const IntegerValue new_height =
max_pq.IsEmpty() ? IntegerValue(0)
: max_pq.Top().value + min_pq.Top().value;
if (previous_height != 0) {
area += previous_height * (current_time - previous_time);
}
previous_time = current_time;
previous_height = new_height;
}
return area;
}
IntegerValue Smallest1DIntersection(IntegerValue range_min,
IntegerValue range_max, IntegerValue size,
IntegerValue interval_min,
IntegerValue interval_max) {
// If the item is on the left of the range, we get the intersection between
// [range_min, range_min + size] and [interval_min, interval_max].
const IntegerValue overlap_on_left =
std::min(range_min + size, interval_max) -
std::max(range_min, interval_min);
// If the item is on the right of the range, we get the intersection between
// [range_max - size, range_max] and [interval_min, interval_max].
const IntegerValue overlap_on_right =
std::min(range_max, interval_max) -
std::max(range_max - size, interval_min);
return std::max(IntegerValue(0), std::min(overlap_on_left, overlap_on_right));
}
ProbingRectangle::ProbingRectangle(
const std::vector<RectangleInRange>& intervals)
: intervals_(intervals) {
minimum_energy_ = 0;
if (intervals_.empty()) {
return;
}
interval_points_sorted_by_x_.reserve(intervals_.size() * 4 + 2);
interval_points_sorted_by_y_.reserve(intervals_.size() * 4 + 2);
Rectangle bounding_box = {.x_min = std::numeric_limits<IntegerValue>::max(),
.x_max = std::numeric_limits<IntegerValue>::min(),
.y_min = std::numeric_limits<IntegerValue>::max(),
.y_max = std::numeric_limits<IntegerValue>::min()};
for (int i = 0; i < intervals_.size(); ++i) {
const RectangleInRange& interval = intervals_[i];
minimum_energy_ += interval.x_size * interval.y_size;
bounding_box.x_min =
std::min(bounding_box.x_min, interval.bounding_area.x_min);
bounding_box.x_max =
std::max(bounding_box.x_max, interval.bounding_area.x_max);
bounding_box.y_min =
std::min(bounding_box.y_min, interval.bounding_area.y_min);
bounding_box.y_max =
std::max(bounding_box.y_max, interval.bounding_area.y_max);
interval_points_sorted_by_x_.push_back({interval.bounding_area.x_min, i});
interval_points_sorted_by_x_.push_back(
{interval.bounding_area.x_min + interval.x_size, i});
interval_points_sorted_by_x_.push_back(
{interval.bounding_area.x_max - interval.x_size, i});
interval_points_sorted_by_x_.push_back({interval.bounding_area.x_max, i});
interval_points_sorted_by_y_.push_back({interval.bounding_area.y_min, i});
interval_points_sorted_by_y_.push_back(
{interval.bounding_area.y_min + interval.y_size, i});
interval_points_sorted_by_y_.push_back(
{interval.bounding_area.y_max - interval.y_size, i});
interval_points_sorted_by_y_.push_back({interval.bounding_area.y_max, i});
}
full_energy_ = minimum_energy_;
// Add four bogus points in the extremities so we can delegate setting up all
// internal state to Shrink().
interval_points_sorted_by_x_.push_back({bounding_box.x_min - 1, -1});
interval_points_sorted_by_x_.push_back({bounding_box.x_max + 1, -1});
interval_points_sorted_by_y_.push_back({bounding_box.y_min - 1, -1});
interval_points_sorted_by_y_.push_back({bounding_box.y_max + 1, -1});
auto comparator = [](const IntervalPoint& a, const IntervalPoint& b) {
return std::tie(a.value, a.index) < std::tie(b.value, b.index);
};
gtl::STLSortAndRemoveDuplicates(&interval_points_sorted_by_x_, comparator);
gtl::STLSortAndRemoveDuplicates(&interval_points_sorted_by_y_, comparator);
grouped_intervals_sorted_by_x_.reserve(interval_points_sorted_by_x_.size());
grouped_intervals_sorted_by_y_.reserve(interval_points_sorted_by_y_.size());
int i = 0;
while (i < interval_points_sorted_by_x_.size()) {
int idx_begin = i;
while (i < interval_points_sorted_by_x_.size() &&
interval_points_sorted_by_x_[i].value ==
interval_points_sorted_by_x_[idx_begin].value) {
i++;
}
grouped_intervals_sorted_by_x_.push_back(
{interval_points_sorted_by_x_[idx_begin].value,
absl::Span<IntervalPoint>(interval_points_sorted_by_x_)
.subspan(idx_begin, i - idx_begin)});
}
i = 0;
while (i < interval_points_sorted_by_y_.size()) {
int idx_begin = i;
while (i < interval_points_sorted_by_y_.size() &&
interval_points_sorted_by_y_[i].value ==
interval_points_sorted_by_y_[idx_begin].value) {
i++;
}
grouped_intervals_sorted_by_y_.push_back(
{interval_points_sorted_by_y_[idx_begin].value,
absl::Span<IntervalPoint>(interval_points_sorted_by_y_)
.subspan(idx_begin, i - idx_begin)});
}
Reset();
}
void ProbingRectangle::Reset() {
indexes_[Edge::LEFT] = 0;
indexes_[Edge::RIGHT] = grouped_intervals_sorted_by_x_.size() - 1;
indexes_[Edge::BOTTOM] = 0;
indexes_[Edge::TOP] = grouped_intervals_sorted_by_y_.size() - 1;
next_indexes_[Edge::LEFT] = 1;
next_indexes_[Edge::RIGHT] = grouped_intervals_sorted_by_x_.size() - 2;
next_indexes_[Edge::BOTTOM] = 1;
next_indexes_[Edge::TOP] = grouped_intervals_sorted_by_y_.size() - 2;
minimum_energy_ = full_energy_;
ranges_touching_both_boundaries_[0].clear();
ranges_touching_both_boundaries_[1].clear();
for (int i = 0; i < 4; ++i) {
corner_count_[i] = 0;
intersect_length_[i] = 0;
cached_delta_energy_[i] = 0;
}
// Remove the four bogus points we added.
Shrink(Edge::LEFT);
Shrink(Edge::BOTTOM);
Shrink(Edge::RIGHT);
Shrink(Edge::TOP);
}
Rectangle ProbingRectangle::GetCurrentRectangle() const {
return {
.x_min = grouped_intervals_sorted_by_x_[indexes_[Edge::LEFT]].coordinate,
.x_max = grouped_intervals_sorted_by_x_[indexes_[Edge::RIGHT]].coordinate,
.y_min =
grouped_intervals_sorted_by_y_[indexes_[Edge::BOTTOM]].coordinate,
.y_max = grouped_intervals_sorted_by_y_[indexes_[Edge::TOP]].coordinate};
}
namespace {
// Intersects `rectangle` with the largest rectangle that must intersect with
// the range in some way. To visualize this largest rectangle, imagine the four
// possible extreme positions for the item in range (the four corners). This
// rectangle is the one defined by the interior points of each position. This
// don't use IsDisjoint() because it also works when the rectangle would be
// malformed (it's bounding box less than twice the size).
bool CanConsumeEnergy(const Rectangle& rectangle,
const RectangleInRange& item) {
return (rectangle.x_max > item.bounding_area.x_max - item.x_size) &&
(rectangle.y_max > item.bounding_area.y_max - item.y_size) &&
(rectangle.x_min < item.bounding_area.x_min + item.x_size) &&
(rectangle.y_min < item.bounding_area.y_min + item.y_size);
}
std::array<bool, 4> GetPossibleEdgeIntersection(const Rectangle& rectangle,
const RectangleInRange& range) {
std::array<bool, 4> result;
using Edge = ProbingRectangle::Edge;
result[Edge::LEFT] = rectangle.x_min >= range.bounding_area.x_min;
result[Edge::BOTTOM] = rectangle.y_min >= range.bounding_area.y_min;
result[Edge::RIGHT] = rectangle.x_max <= range.bounding_area.x_max;
result[Edge::TOP] = rectangle.y_max <= range.bounding_area.y_max;
return result;
}
} // namespace
// NOMUTANTS -- This is a sanity check, it is hard to corrupt the data in an
// unit test to check it will fail.
void ProbingRectangle::ValidateInvariants() const {
const Rectangle current_rectangle = GetCurrentRectangle();
IntegerValue intersect_length[4] = {0, 0, 0, 0};
IntegerValue corner_count[4] = {0, 0, 0, 0};
IntegerValue energy = 0;
CHECK_LE(next_indexes_[Edge::LEFT], indexes_[Edge::RIGHT]);
CHECK_LE(next_indexes_[Edge::BOTTOM], indexes_[Edge::TOP]);
CHECK_GE(next_indexes_[Edge::TOP], indexes_[Edge::BOTTOM]);
CHECK_GE(next_indexes_[Edge::RIGHT], indexes_[Edge::LEFT]);
for (int interval_idx = 0; interval_idx < intervals_.size(); interval_idx++) {
const RectangleInRange& range = intervals_[interval_idx];
const Rectangle min_intersect =
range.GetMinimumIntersection(current_rectangle);
CHECK_LE(min_intersect.SizeX(), range.x_size);
CHECK_LE(min_intersect.SizeY(), range.y_size);
energy += min_intersect.Area();
std::array<bool, 4> touching_boundary = {false, false, false, false};
CHECK_EQ(CanConsumeEnergy(current_rectangle, range) &&
current_rectangle.Area() != 0,
range.GetMinimumIntersectionArea(current_rectangle) != 0);
if (CanConsumeEnergy(current_rectangle, range)) {
touching_boundary = GetPossibleEdgeIntersection(current_rectangle, range);
}
CHECK_EQ(
touching_boundary[Edge::LEFT] && touching_boundary[Edge::RIGHT],
ranges_touching_both_boundaries_[Direction::LEFT_AND_RIGHT].contains(
interval_idx));
CHECK_EQ(
touching_boundary[Edge::TOP] && touching_boundary[Edge::BOTTOM],
ranges_touching_both_boundaries_[Direction::TOP_AND_BOTTOM].contains(
interval_idx));
if (touching_boundary[Edge::LEFT] && !touching_boundary[Edge::RIGHT]) {
intersect_length[Edge::LEFT] += Smallest1DIntersection(
range.bounding_area.y_min, range.bounding_area.y_max, range.y_size,
current_rectangle.y_min, current_rectangle.y_max);
}
if (touching_boundary[Edge::RIGHT] && !touching_boundary[Edge::LEFT]) {
intersect_length[Edge::RIGHT] += Smallest1DIntersection(
range.bounding_area.y_min, range.bounding_area.y_max, range.y_size,
current_rectangle.y_min, current_rectangle.y_max);
}
if (touching_boundary[Edge::TOP] && !touching_boundary[Edge::BOTTOM]) {
intersect_length[Edge::TOP] += Smallest1DIntersection(
range.bounding_area.x_min, range.bounding_area.x_max, range.x_size,
current_rectangle.x_min, current_rectangle.x_max);
}
if (touching_boundary[Edge::BOTTOM] && !touching_boundary[Edge::TOP]) {
intersect_length[Edge::BOTTOM] += Smallest1DIntersection(
range.bounding_area.x_min, range.bounding_area.x_max, range.x_size,
current_rectangle.x_min, current_rectangle.x_max);
}
if ((touching_boundary[Edge::LEFT] && touching_boundary[Edge::RIGHT]) ||
(touching_boundary[Edge::TOP] && touching_boundary[Edge::BOTTOM])) {
// We account separately for the problematic items that touches both
// sides.
continue;
}
if (touching_boundary[Edge::BOTTOM] && touching_boundary[Edge::LEFT]) {
corner_count[RectangleInRange::Corner::BOTTOM_LEFT]++;
}
if (touching_boundary[Edge::BOTTOM] && touching_boundary[Edge::RIGHT]) {
corner_count[RectangleInRange::Corner::BOTTOM_RIGHT]++;
}
if (touching_boundary[Edge::TOP] && touching_boundary[Edge::LEFT]) {
corner_count[RectangleInRange::Corner::TOP_LEFT]++;
}
if (touching_boundary[Edge::TOP] && touching_boundary[Edge::RIGHT]) {
corner_count[RectangleInRange::Corner::TOP_RIGHT]++;
}
}
CHECK_EQ(energy, minimum_energy_);
for (int i = 0; i < 4; i++) {
CHECK_EQ(intersect_length[i], intersect_length_[i]);
CHECK_EQ(corner_count[i], corner_count_[i]);
}
}
namespace {
struct EdgeInfo {
using Edge = ProbingRectangle::Edge;
using Direction = ProbingRectangle::Direction;
using Corner = RectangleInRange::Corner;
Edge opposite_edge;
struct OrthogonalInfo {
Edge edge;
Corner adjacent_corner;
};
Direction shrink_direction;
Direction orthogonal_shrink_direction;
// Lower coordinate one first (ie., BOTTOM before TOP, LEFT before RIGHT).
OrthogonalInfo orthogonal_edges[2];
};
struct EdgeInfoHolder {
using Edge = ProbingRectangle::Edge;
using Direction = ProbingRectangle::Direction;
using Corner = RectangleInRange::Corner;
static constexpr EdgeInfo kLeft = {
.opposite_edge = Edge::RIGHT,
.shrink_direction = Direction::LEFT_AND_RIGHT,
.orthogonal_shrink_direction = Direction::TOP_AND_BOTTOM,
.orthogonal_edges = {
{.edge = Edge::BOTTOM, .adjacent_corner = Corner::BOTTOM_LEFT},
{.edge = Edge::TOP, .adjacent_corner = Corner::TOP_LEFT}}};
static constexpr EdgeInfo kRight = {
.opposite_edge = Edge::LEFT,
.shrink_direction = Direction::LEFT_AND_RIGHT,
.orthogonal_shrink_direction = Direction::TOP_AND_BOTTOM,
.orthogonal_edges = {
{.edge = Edge::BOTTOM, .adjacent_corner = Corner::BOTTOM_RIGHT},
{.edge = Edge::TOP, .adjacent_corner = Corner::TOP_RIGHT}}};
static constexpr EdgeInfo kBottom = {
.opposite_edge = Edge::TOP,
.shrink_direction = Direction::TOP_AND_BOTTOM,
.orthogonal_shrink_direction = Direction::LEFT_AND_RIGHT,
.orthogonal_edges = {
{.edge = Edge::LEFT, .adjacent_corner = Corner::BOTTOM_LEFT},
{.edge = Edge::RIGHT, .adjacent_corner = Corner::BOTTOM_RIGHT}}};
static constexpr EdgeInfo kTop = {
.opposite_edge = Edge::BOTTOM,
.shrink_direction = Direction::TOP_AND_BOTTOM,
.orthogonal_shrink_direction = Direction::LEFT_AND_RIGHT,
.orthogonal_edges = {
{.edge = Edge::LEFT, .adjacent_corner = Corner::TOP_LEFT},
{.edge = Edge::RIGHT, .adjacent_corner = Corner::TOP_RIGHT}}};
};
constexpr const EdgeInfo& GetEdgeInfo(ProbingRectangle::Edge edge) {
using Edge = ProbingRectangle::Edge;
switch (edge) {
case Edge::LEFT:
return EdgeInfoHolder::kLeft;
case Edge::RIGHT:
return EdgeInfoHolder::kRight;
case Edge::BOTTOM:
return EdgeInfoHolder::kBottom;
case Edge::TOP:
return EdgeInfoHolder::kTop;
}
}
IntegerValue GetSmallest1DIntersection(ProbingRectangle::Direction direction,
const RectangleInRange& range,
const Rectangle& rectangle) {
switch (direction) {
case ProbingRectangle::Direction::LEFT_AND_RIGHT:
return Smallest1DIntersection(range.bounding_area.x_min,
range.bounding_area.x_max, range.x_size,
rectangle.x_min, rectangle.x_max);
case ProbingRectangle::Direction::TOP_AND_BOTTOM:
return Smallest1DIntersection(range.bounding_area.y_min,
range.bounding_area.y_max, range.y_size,
rectangle.y_min, rectangle.y_max);
}
}
} // namespace
template <ProbingRectangle::Edge edge>
void ProbingRectangle::ShrinkImpl() {
constexpr EdgeInfo e = GetEdgeInfo(edge);
bool update_next_index[4] = {false, false, false, false};
update_next_index[edge] = true;
IntegerValue step_1d_size;
minimum_energy_ -= GetShrinkDeltaEnergy(edge);
const std::vector<PointsForCoordinate>& sorted_intervals =
e.shrink_direction == Direction::LEFT_AND_RIGHT
? grouped_intervals_sorted_by_x_
: grouped_intervals_sorted_by_y_;
const Rectangle prev_rectangle = GetCurrentRectangle();
indexes_[edge] = next_indexes_[edge];
const Rectangle current_rectangle = GetCurrentRectangle();
switch (edge) {
case Edge::LEFT:
step_1d_size = current_rectangle.x_min - prev_rectangle.x_min;
next_indexes_[edge] =
std::min(indexes_[edge] + 1, indexes_[e.opposite_edge]);
next_indexes_[e.opposite_edge] =
std::max(indexes_[edge], next_indexes_[e.opposite_edge]);
break;
case Edge::BOTTOM:
step_1d_size = current_rectangle.y_min - prev_rectangle.y_min;
next_indexes_[edge] =
std::min(indexes_[edge] + 1, indexes_[e.opposite_edge]);
next_indexes_[e.opposite_edge] =
std::max(indexes_[edge], next_indexes_[e.opposite_edge]);
break;
case Edge::RIGHT:
step_1d_size = prev_rectangle.x_max - current_rectangle.x_max;
next_indexes_[edge] =
std::max(indexes_[edge] - 1, indexes_[e.opposite_edge]);
next_indexes_[e.opposite_edge] =
std::min(indexes_[edge], next_indexes_[e.opposite_edge]);
break;
case Edge::TOP:
step_1d_size = prev_rectangle.y_max - current_rectangle.y_max;
next_indexes_[edge] =
std::max(indexes_[edge] - 1, indexes_[e.opposite_edge]);
next_indexes_[e.opposite_edge] =
std::min(indexes_[edge], next_indexes_[e.opposite_edge]);
break;
}
absl::Span<ProbingRectangle::IntervalPoint> items_touching_coordinate =
sorted_intervals[indexes_[edge]].items_touching_coordinate;
IntegerValue delta_corner_count[4] = {0, 0, 0, 0};
for (const auto& item : items_touching_coordinate) {
const RectangleInRange& range = intervals_[item.index];
if (!CanConsumeEnergy(prev_rectangle, range)) {
// This item is out of our area of interest, skip.
continue;
}
const std::array<bool, 4> touching_boundary_before =
GetPossibleEdgeIntersection(prev_rectangle, range);
const std::array<bool, 4> touching_boundary_after =
CanConsumeEnergy(current_rectangle, range)
? GetPossibleEdgeIntersection(current_rectangle, range)
: std::array<bool, 4>({false, false, false, false});
bool remove_corner[4] = {false, false, false, false};
auto erase_item = [this, &prev_rectangle, &range, &touching_boundary_before,
&remove_corner](Edge edge_to_erase) {
const EdgeInfo& erase_info = GetEdgeInfo(edge_to_erase);
intersect_length_[edge_to_erase] -= GetSmallest1DIntersection(
erase_info.orthogonal_shrink_direction, range, prev_rectangle);
if (touching_boundary_before[erase_info.orthogonal_edges[0].edge] &&
touching_boundary_before[erase_info.orthogonal_edges[1].edge]) {
// Ignore touching both corners
return;
}
for (const auto [orthogonal_edge, corner] : erase_info.orthogonal_edges) {
if (touching_boundary_before[orthogonal_edge]) {
remove_corner[corner] = true;
}
}
};
if (touching_boundary_after[edge] && !touching_boundary_before[edge]) {
if (touching_boundary_before[e.opposite_edge]) {
ranges_touching_both_boundaries_[e.shrink_direction].insert(item.index);
erase_item(e.opposite_edge);
} else {
// Do the opposite of remove_item().
intersect_length_[edge] += GetSmallest1DIntersection(
e.orthogonal_shrink_direction, range, prev_rectangle);
// Update the corner count unless it is touching both.
if (!touching_boundary_before[e.orthogonal_edges[0].edge] ||
!touching_boundary_before[e.orthogonal_edges[1].edge]) {
for (const auto [orthogonal_edge, corner] : e.orthogonal_edges) {
if (touching_boundary_before[orthogonal_edge]) {
delta_corner_count[corner]++;
}
}
}
}
}
for (int i = 0; i < 4; i++) {
const Edge edge_to_update = (Edge)i;
const EdgeInfo& info = GetEdgeInfo(edge_to_update);
const bool remove_edge = touching_boundary_before[edge_to_update] &&
!touching_boundary_after[edge_to_update];
if (!remove_edge) {
continue;
}
update_next_index[edge_to_update] = true;
if (touching_boundary_before[info.opposite_edge]) {
ranges_touching_both_boundaries_[info.shrink_direction].erase(
item.index);
} else {
erase_item(edge_to_update);
}
}
for (int i = 0; i < 4; i++) {
corner_count_[i] -= remove_corner[i];
}
}
// Update the intersection length for items touching both sides.
for (const int idx : ranges_touching_both_boundaries_[e.shrink_direction]) {
const RectangleInRange& range = intervals_[idx];
const std::array<bool, 2> touching_corner =
(e.shrink_direction == Direction::LEFT_AND_RIGHT)
? std::array<bool, 2>(
{current_rectangle.y_min >= range.bounding_area.y_min,
current_rectangle.y_max <= range.bounding_area.y_max})
: std::array<bool, 2>(
{current_rectangle.x_min >= range.bounding_area.x_min,
current_rectangle.x_max <= range.bounding_area.x_max});
if (touching_corner[0] == touching_corner[1]) {
// Either it is not touching neither corners (so no length to update) or
// it is touching both corners, which will be handled by the "both
// sides" code and should not contribute to intersect_length_.
continue;
}
const IntegerValue incr =
GetSmallest1DIntersection(e.shrink_direction, range, prev_rectangle) -
GetSmallest1DIntersection(e.shrink_direction, range, current_rectangle);
for (int i = 0; i < 2; i++) {
if (touching_corner[i]) {
intersect_length_[e.orthogonal_edges[i].edge] -= incr;
}
}
}
for (const auto [orthogonal_edge, corner] : e.orthogonal_edges) {
intersect_length_[orthogonal_edge] -= corner_count_[corner] * step_1d_size;
}
for (int i = 0; i < 4; i++) {
corner_count_[i] += delta_corner_count[i];
}
auto points_consume_energy =
[this,
&current_rectangle](absl::Span<ProbingRectangle::IntervalPoint> points) {
for (const auto& item : points) {
const RectangleInRange& range = intervals_[item.index];
if (CanConsumeEnergy(current_rectangle, range)) {
return true;
}
}
return false;
};
if (update_next_index[Edge::LEFT]) {
for (; next_indexes_[Edge::LEFT] < indexes_[Edge::RIGHT];
++next_indexes_[Edge::LEFT]) {
if (points_consume_energy(
grouped_intervals_sorted_by_x_[next_indexes_[Edge::LEFT]]
.items_touching_coordinate)) {
break;
}
}
}
if (update_next_index[Edge::BOTTOM]) {
for (; next_indexes_[Edge::BOTTOM] < indexes_[Edge::TOP];
++next_indexes_[Edge::BOTTOM]) {
if (points_consume_energy(
grouped_intervals_sorted_by_y_[next_indexes_[Edge::BOTTOM]]
.items_touching_coordinate)) {
break;
}
}
}
if (update_next_index[Edge::RIGHT]) {
for (; next_indexes_[Edge::RIGHT] > indexes_[Edge::LEFT];
--next_indexes_[Edge::RIGHT]) {
if (points_consume_energy(
grouped_intervals_sorted_by_x_[next_indexes_[Edge::RIGHT]]
.items_touching_coordinate)) {
break;
}
}
}
if (update_next_index[Edge::TOP]) {
for (; next_indexes_[Edge::TOP] > indexes_[Edge::BOTTOM];
--next_indexes_[Edge::TOP]) {
if (points_consume_energy(
grouped_intervals_sorted_by_y_[next_indexes_[Edge::TOP]]
.items_touching_coordinate)) {
break;
}
}
}
probe_area_ = current_rectangle.Area();
CacheShrinkDeltaEnergy(0);
CacheShrinkDeltaEnergy(1);
}
void ProbingRectangle::Shrink(Edge edge) {
switch (edge) {
case Edge::LEFT:
ShrinkImpl<Edge::LEFT>();
return;
case Edge::BOTTOM:
ShrinkImpl<Edge::BOTTOM>();
return;
case Edge::RIGHT:
ShrinkImpl<Edge::RIGHT>();
return;
case Edge::TOP:
ShrinkImpl<Edge::TOP>();
return;
}
}
IntegerValue ProbingRectangle::GetShrinkDeltaArea(Edge edge) const {
const Rectangle current_rectangle = GetCurrentRectangle();
const std::vector<PointsForCoordinate>& sorted_intervals =
(edge == Edge::LEFT || edge == Edge::RIGHT)
? grouped_intervals_sorted_by_x_
: grouped_intervals_sorted_by_y_;
const IntegerValue coordinate =
sorted_intervals[next_indexes_[edge]].coordinate;
switch (edge) {
case Edge::LEFT:
return (coordinate - current_rectangle.x_min) * current_rectangle.SizeY();
case Edge::BOTTOM:
return (coordinate - current_rectangle.y_min) * current_rectangle.SizeX();
case Edge::RIGHT:
return (current_rectangle.x_max - coordinate) * current_rectangle.SizeY();
case Edge::TOP:
return (current_rectangle.y_max - coordinate) * current_rectangle.SizeX();
}
}
void ProbingRectangle::CacheShrinkDeltaEnergy(int dimension) {
const Rectangle current_rectangle = GetCurrentRectangle();
Rectangle next_rectangle_up = current_rectangle;
Rectangle next_rectangle_down = current_rectangle;
IntegerValue step_1d_size_up, step_1d_size_down;
IntegerValue units_crossed_up, units_crossed_down;
IntegerValue* delta_energy_up_ptr;
IntegerValue* delta_energy_down_ptr;
if (dimension == 0) {
// CanShrink(Edge::RIGHT) and CanShrink(Edge::LEFT) are equivalent
if (!CanShrink(Edge::LEFT)) {
cached_delta_energy_[Edge::LEFT] = 0;
cached_delta_energy_[Edge::RIGHT] = 0;
return;
}
next_rectangle_up.x_min =
grouped_intervals_sorted_by_x_[next_indexes_[Edge::LEFT]].coordinate;
next_rectangle_down.x_max =
grouped_intervals_sorted_by_x_[next_indexes_[Edge::RIGHT]].coordinate;
step_1d_size_up = next_rectangle_up.x_min - current_rectangle.x_min;
step_1d_size_down = current_rectangle.x_max - next_rectangle_down.x_max;
units_crossed_up = intersect_length_[Edge::LEFT];
units_crossed_down = intersect_length_[Edge::RIGHT];
delta_energy_up_ptr = &cached_delta_energy_[Edge::LEFT];
delta_energy_down_ptr = &cached_delta_energy_[Edge::RIGHT];
} else {
if (!CanShrink(Edge::TOP)) {
cached_delta_energy_[Edge::BOTTOM] = 0;
cached_delta_energy_[Edge::TOP] = 0;
return;
}
next_rectangle_up.y_min =
grouped_intervals_sorted_by_y_[next_indexes_[Edge::BOTTOM]].coordinate;
next_rectangle_down.y_max =
grouped_intervals_sorted_by_y_[next_indexes_[Edge::TOP]].coordinate;
step_1d_size_up = next_rectangle_up.y_min - current_rectangle.y_min;
step_1d_size_down = current_rectangle.y_max - next_rectangle_down.y_max;
units_crossed_up = intersect_length_[Edge::BOTTOM];
units_crossed_down = intersect_length_[Edge::TOP];
delta_energy_up_ptr = &cached_delta_energy_[Edge::BOTTOM];
delta_energy_down_ptr = &cached_delta_energy_[Edge::TOP];
}
IntegerValue delta_energy_up = 0;
IntegerValue delta_energy_down = 0;
// Note that the non-deterministic iteration order is fine here.
for (const int idx : ranges_touching_both_boundaries_[dimension]) {
const RectangleInRange& range = intervals_[idx];
const IntegerValue curr_x = Smallest1DIntersection(
range.bounding_area.x_min, range.bounding_area.x_max, range.x_size,
current_rectangle.x_min, current_rectangle.x_max);
const IntegerValue curr_y = Smallest1DIntersection(
range.bounding_area.y_min, range.bounding_area.y_max, range.y_size,
current_rectangle.y_min, current_rectangle.y_max);
const IntegerValue curr = curr_x * curr_y;
delta_energy_up += curr;
delta_energy_down += curr;
if (dimension == 0) {
const IntegerValue up_x = Smallest1DIntersection(
range.bounding_area.x_min, range.bounding_area.x_max, range.x_size,
next_rectangle_up.x_min, next_rectangle_up.x_max);
const IntegerValue down_x = Smallest1DIntersection(
range.bounding_area.x_min, range.bounding_area.x_max, range.x_size,
next_rectangle_down.x_min, next_rectangle_down.x_max);
delta_energy_up -= curr_y * up_x;
delta_energy_down -= curr_y * down_x;
} else {
const IntegerValue up_y = Smallest1DIntersection(
range.bounding_area.y_min, range.bounding_area.y_max, range.y_size,
next_rectangle_up.y_min, next_rectangle_up.y_max);
const IntegerValue down_y = Smallest1DIntersection(
range.bounding_area.y_min, range.bounding_area.y_max, range.y_size,
next_rectangle_down.y_min, next_rectangle_down.y_max);
delta_energy_up -= curr_x * up_y;
delta_energy_down -= curr_x * down_y;
}
}
delta_energy_up += units_crossed_up * step_1d_size_up;
delta_energy_down += units_crossed_down * step_1d_size_down;
*delta_energy_up_ptr = delta_energy_up;
*delta_energy_down_ptr = delta_energy_down;
}
bool ProbingRectangle::CanShrink(Edge edge) const {
switch (edge) {
case Edge::LEFT:
case Edge::RIGHT:
return (next_indexes_[Edge::RIGHT] > indexes_[Edge::LEFT]);
case Edge::BOTTOM:
case Edge::TOP:
return (indexes_[Edge::TOP] > next_indexes_[Edge::BOTTOM]);
}
}
namespace {
std::vector<double> GetExpTable() {
std::vector<double> table(101);
for (int i = 0; i <= 100; ++i) {
table[i] = std::exp(-(i - 50) / 5.0);
}
return table;
}
} // namespace
FindRectanglesResult FindRectanglesWithEnergyConflictMC(
const std::vector<RectangleInRange>& intervals, absl::BitGenRef random,
double temperature, double candidate_energy_usage_factor) {
FindRectanglesResult result;
ProbingRectangle ranges(intervals);
static const std::vector<double>* cached_probabilities =
new std::vector<double>(GetExpTable());
const double inv_temp = 1.0 / temperature;
absl::InlinedVector<ProbingRectangle::Edge, 4> candidates;
absl::InlinedVector<IntegerValue, 4> energy_deltas;
absl::InlinedVector<double, 4> weights;
while (!ranges.IsMinimal()) {
const IntegerValue rect_area = ranges.GetCurrentRectangleArea();
const IntegerValue min_energy = ranges.GetMinimumEnergy();
if (min_energy > rect_area) {
result.conflicts.push_back(ranges.GetCurrentRectangle());
} else if (min_energy.value() >
candidate_energy_usage_factor * rect_area.value()) {
result.candidates.push_back(ranges.GetCurrentRectangle());
}
if (min_energy == 0) {
break;
}
candidates.clear();
energy_deltas.clear();
for (int border_idx = 0; border_idx < 4; ++border_idx) {
const ProbingRectangle::Edge border =
static_cast<ProbingRectangle::Edge>(border_idx);
if (!ranges.CanShrink(border)) {
continue;
}
candidates.push_back(border);
const IntegerValue delta_area = ranges.GetShrinkDeltaArea(border);
const IntegerValue delta_energy = ranges.GetShrinkDeltaEnergy(border);
energy_deltas.push_back(delta_energy - delta_area);
}
const IntegerValue min_energy_delta =
*std::min_element(energy_deltas.begin(), energy_deltas.end());
weights.clear();
for (const IntegerValue delta_slack : energy_deltas) {
const int64_t table_lookup =
std::max((int64_t)0,
std::min((int64_t)((delta_slack - min_energy_delta).value() *
5 * inv_temp +
50),
(int64_t)100));
weights.push_back((*cached_probabilities)[table_lookup]);
}
// Pick a change with a probability proportional to exp(- delta_E / Temp)
ranges.Shrink(candidates[WeightedPick(weights, random)]);
}
if (ranges.GetMinimumEnergy() > ranges.GetCurrentRectangleArea()) {
result.conflicts.push_back(ranges.GetCurrentRectangle());
}
return result;
}
std::string RenderDot(std::optional<Rectangle> bb,
absl::Span<const Rectangle> solution,
std::string_view extra_dot_payload) {
const std::vector<std::string> colors = {"#0000ff80", "#ee00ee80",
"#ff000080", "#eeee0080",
"#00ff0080", "#00eeee80"};
std::stringstream ss;
ss << "digraph {\n";
ss << " graph [ bgcolor=lightgray ]\n";
ss << " node [style=filled shape=box]\n";
if (bb.has_value()) {
ss << " bb [fillcolor=\"grey\" pos=\"" << 2 * bb->x_min + bb->SizeX()
<< "," << 2 * bb->y_min + bb->SizeY() << "!\" width=" << 2 * bb->SizeX()
<< " height=" << 2 * bb->SizeY() << "]\n";
}
for (int i = 0; i < solution.size(); ++i) {
ss << " " << i << " [fillcolor=\"" << colors[i % colors.size()]
<< "\" pos=\"" << 2 * solution[i].x_min + solution[i].SizeX() << ","
<< 2 * solution[i].y_min + solution[i].SizeY()
<< "!\" width=" << 2 * solution[i].SizeX()
<< " height=" << 2 * solution[i].SizeY() << "]\n";
}
ss << extra_dot_payload;
ss << "}\n";
return ss.str();
}
std::vector<Rectangle> FindEmptySpaces(
const Rectangle& bounding_box, std::vector<Rectangle> ocupied_rectangles) {
// Sorting is not necessary for correctness but makes it faster.
std::sort(ocupied_rectangles.begin(), ocupied_rectangles.end(),
[](const Rectangle& a, const Rectangle& b) {
return std::tuple(a.x_min, -a.x_max, a.y_min) <
std::tuple(b.x_min, -b.x_max, b.y_min);
});
return PavedRegionDifference({bounding_box}, ocupied_rectangles);
}
std::vector<Rectangle> PavedRegionDifference(
std::vector<Rectangle> original_region,
absl::Span<const Rectangle> area_to_remove) {
std::vector<Rectangle> new_area_to_cover;
for (const Rectangle& rectangle : area_to_remove) {
new_area_to_cover.clear();
for (const Rectangle& r : original_region) {
const auto& new_rectangles = r.RegionDifference(rectangle);
new_area_to_cover.insert(new_area_to_cover.end(), new_rectangles.begin(),
new_rectangles.end());
}
original_region.swap(new_area_to_cover);
if (original_region.empty()) break;
}
return original_region;
}
// Each node in the tree will hold either a single box that is covering the
// whole interval represented by the node, or, if no such box exists, a superset
// of all the connected components of boxes that are overlapping the interval.
// It is a superset and not the exact set of connected components because we
// don't delete nodes that became stale, as explained in the class comment
// below.
struct BinaryTreeNode {
// Contains exactly one element if occupying_box_index != -1.
absl::flat_hash_set<int> connected_components_descendants;
// Hold the x_max of the box that is currently occupying this node (if any) to
// know when it is stale.
int occupying_box_x_max;
// -1 if not occupied.
int occupying_box_index = -1;
};
// A data structure to store which boxes are overlapping the current sweep line.
// This uses a binary tree in a slight non-standard way: in a typical use of a
// binary tree the actual values are stored in the leaves and the intermediate
// nodes are there just to make finding the right leaf efficient. Here we do the
// opposite: the values are stored as high up in the tree as possible.
// For example, for a tree of size 8 a box that occupies the y interval [0, 7]
// will be stored as a single node at the root. In the same tree, a box that
// occupies [3, 7] will be stored with the nodes representing the [3, 4), [4, 6)
// and [6, 8) intervals. There is no difference on what is stored in the
// intermediate nodes or on the leaves. When the sweep line moves, we don't
// update the existing nodes on the tree. Thus, some nodes will become stale and
// will represent boxes that no longer overlap the sweep line. Those stale nodes
// get removed lazily.
struct SweepLineIntervalTree {
explicit SweepLineIntervalTree(int max_y, int num_boxes)
: tree(LeafIndex(max_y + 1)), tree_nodes(tree.StorageSize()) {
union_find.SetNumberOfNodes(num_boxes);
}
// Recompute the connected components of a given node, by simply setting it to
// {self} + left.connected_components + right.connected_components.
void RecomputeConnectedComponents(TreeNodeIndex idx) {
BinaryTreeNode& node = tree_nodes[idx];
if (node.occupying_box_index != -1) {
node.connected_components_descendants = {
union_find.FindRoot(node.occupying_box_index)};
return;
}
node.connected_components_descendants.clear();
if (tree.IsLeaf(idx)) return;
for (const TreeNodeIndex child_idx :
{tree.LeftChild(idx), tree.RightChild(idx)}) {
// The order is non-deterministic, but since this is doing the union of
// hash sets the result is deterministic.
for (const int c :
tree_nodes[child_idx].connected_components_descendants) {
node.connected_components_descendants.insert(union_find.FindRoot(c));
}
}
}
// We don't have global deletion method in this class, but this method
// checks if a single interval is fully to the left of the sweep line and
// removes it if so, also updating its connected components.
void RemoveNodeIfXMaxLowerOrEqual(TreeNodeIndex idx, int x_threshold) {
BinaryTreeNode& node = tree_nodes[idx];
if (node.occupying_box_index == -1) {
// Node is already empty.
return;
}
if (node.occupying_box_x_max > x_threshold) {
// Node is still overlapping the sweep line.
return;
}
node.occupying_box_index = -1;
RecomputeConnectedComponents(idx);
}
void UpdateChildrenIntersecting(TreeNodeIndex idx, int sweep_line_x_pos,
int component_index,
std::vector<int>* new_connections) {
if (tree.IsLeaf(idx)) return;
for (const TreeNodeIndex child_idx :
{tree.LeftChild(idx), tree.RightChild(idx)}) {
RemoveNodeIfXMaxLowerOrEqual(child_idx, sweep_line_x_pos);
BinaryTreeNode& child_node = tree_nodes[child_idx];
if (child_node.occupying_box_index != -1) {
if (union_find.AddEdge(child_node.occupying_box_index,
component_index)) {
new_connections->push_back(child_node.occupying_box_index);
}
// No need to recurse here: we already connected everything on this
// branch to the new box.
continue;
}
const bool had_different_component =
absl::c_any_of(child_node.connected_components_descendants,
[this, component_index](const int c) {
return !union_find.Connected(c, component_index);
});
// Since everything is intersecting the current box, all descendants
// must be in one single component.
child_node.connected_components_descendants = {component_index};
// Only go down on the tree if we have below either:
// - a different component to connect.
// - a box to remove that is in a different component.
// In any case, we will visit O(c + d) terminals, where c is the number of
// components we are connecting and d is the number of boxes that we will
// delete. Since a box can only be deleted log N times (one per interval
// it was cut into) and we can only connect O(N) components in total, the
// amortized cost of a call to UpdateChildrenIntersecting is O((log N)^2).
if (had_different_component) {
UpdateChildrenIntersecting(child_idx, sweep_line_x_pos, component_index,
new_connections);
}
}
}
bool UpdateParents(TreeNodeIndex node, int sweep_line_x_pos,
int component_index, std::vector<int>* new_connections) {
if (node == tree.Root()) return false;
for (TreeNodeIndex parent = tree.Parent(node); parent != tree.Root();
parent = tree.Parent(parent)) {
RemoveNodeIfXMaxLowerOrEqual(parent, sweep_line_x_pos);
BinaryTreeNode& parent_value = tree_nodes[parent];
if (parent_value.occupying_box_index != -1) {
if (union_find.AddEdge(parent_value.occupying_box_index,
component_index)) {
new_connections->push_back(parent_value.occupying_box_index);
return true;
}
}
parent_value.connected_components_descendants.insert(component_index);
}
return false;
}
// Add a new box to the sweep line. This will store it in the tree (split in
// log N intervals) check if it connects to one or more existing connected
// components, and for each case it does, add the box that it is overlapping
// to new_connections.
void AddInterval(TreeNodeIndex idx, int sweep_line_x_pos, int box_index,
int x_max, std::vector<int>* new_connections) {
RemoveNodeIfXMaxLowerOrEqual(idx, sweep_line_x_pos);
int cur_box_component = union_find.FindRoot(box_index);
BinaryTreeNode& node = tree_nodes[idx];
if (node.occupying_box_index == -1) {
node.connected_components_descendants = {box_index};
node.occupying_box_index = box_index;
node.occupying_box_x_max = x_max;
const bool had_occupied_parent = UpdateParents(
idx, sweep_line_x_pos, cur_box_component, new_connections);
// We can only be connecting children if it is not already connect via
// something above on the tree.
if (!had_occupied_parent) {
UpdateChildrenIntersecting(idx, sweep_line_x_pos, cur_box_component,
new_connections);
}
} else {
// We have already something fully occupying this interval.
if (union_find.AddEdge(node.occupying_box_index, cur_box_component)) {
new_connections->push_back(node.occupying_box_index);
cur_box_component = union_find.FindRoot(cur_box_component);
}
node.connected_components_descendants = {cur_box_component};
if (node.occupying_box_x_max < x_max) {
// Replace the existing box by the new one.
node.occupying_box_index = box_index;
node.occupying_box_x_max = x_max;
}
}
}
FixedShapeBinaryTree tree;
util_intops::StrongVector<TreeNodeIndex, BinaryTreeNode> tree_nodes;
DenseConnectedComponentsFinder union_find;
};
struct Rectangle32 {
int x_min;
int x_max;
int y_min;
int y_max;
int index;
};
std::vector<std::pair<int, int>> FindPartialRectangleIntersectionsImpl(
absl::Span<Rectangle32> rectangles, int y_max) {
// We are going to use a sweep line algorithm to find the intersections.
// First, we sort the rectangles by their x coordinates, then consider a sweep
// line that goes from the left to the right.
std::sort(rectangles.begin(), rectangles.end(),
[](const Rectangle32& a, const Rectangle32& b) {
return std::tuple(a.x_min, -a.x_max, a.index) <
std::tuple(b.x_min, -b.x_max, b.index);
});
SweepLineIntervalTree interval_tree(y_max, rectangles.size());
std::vector<TreeNodeIndex> interval_pieces;
std::vector<int> new_connections;
std::vector<std::pair<int, int>> arcs;
for (int rectangle_index = 0; rectangle_index < rectangles.size();
++rectangle_index) {
const int sweep_line_x_pos = rectangles[rectangle_index].x_min;
const Rectangle32& r = rectangles[rectangle_index];
interval_pieces.clear();
interval_tree.tree.PartitionIntervalIntoNodes(
LeafIndex(r.y_min), LeafIndex(r.y_max - 1), &interval_pieces);
new_connections.clear();
for (const TreeNodeIndex& node : interval_pieces) {
interval_tree.AddInterval(node, sweep_line_x_pos, rectangle_index,
r.x_max, &new_connections);
}
for (const int new_connection : new_connections) {
arcs.push_back({rectangles[new_connection].index, r.index});
}
}
return arcs;
}
std::vector<std::pair<int, int>> FindPartialRectangleIntersections(
absl::Span<const Rectangle> rectangles) {
if (rectangles.empty()) return {};
std::vector<IntegerValue> to_sort_x;
std::vector<IntegerValue> to_sort_y;
for (const Rectangle& r : rectangles) {
DCHECK_GT(r.SizeX(), 0);
DCHECK_GT(r.SizeY(), 0);
to_sort_x.push_back(r.x_min);
to_sort_x.push_back(r.x_max);
to_sort_y.push_back(r.y_min);
to_sort_y.push_back(r.y_max);
}
gtl::STLSortAndRemoveDuplicates(&to_sort_x);
gtl::STLSortAndRemoveDuplicates(&to_sort_y);
absl::flat_hash_map<IntegerValue, int> x_map;
absl::flat_hash_map<IntegerValue, int> y_map;
x_map.reserve(to_sort_x.size());
y_map.reserve(to_sort_y.size());
for (int i = 0; i < to_sort_x.size(); ++i) {
x_map[to_sort_x[i]] = i;
}
for (int i = 0; i < to_sort_y.size(); ++i) {
y_map[to_sort_y[i]] = i;
}
std::vector<Rectangle32> rectangles32;
rectangles32.reserve(rectangles.size());
for (int i = 0; i < rectangles.size(); ++i) {
const Rectangle& r = rectangles[i];
rectangles32.push_back({.x_min = x_map[r.x_min],
.x_max = x_map[r.x_max],
.y_min = y_map[r.y_min],
.y_max = y_map[r.y_max],
.index = i});
}
return FindPartialRectangleIntersectionsImpl(absl::MakeSpan(rectangles32),
to_sort_y.size());
}
std::vector<std::pair<int, int>> FindPartialRectangleIntersectionsAlsoEmpty(
absl::Span<const Rectangle> rectangles) {
auto first_index_no_area_it = std::find_if(
rectangles.begin(), rectangles.end(), [](const Rectangle& r) {
DCHECK_GE(r.SizeX(), 0);
DCHECK_GE(r.SizeY(), 0);
return r.SizeX() == 0 || r.SizeY() == 0;
});
if (first_index_no_area_it == rectangles.end()) {
// Avoid copying, all rectangles have non-zero area.
return FindPartialRectangleIntersections(rectangles);
}
// Now we need to do the boring code of special-casing all the different cases
// of rectangles with zero area. We still want to use the quasilinear
// algorithm for the subset of the input with non-zero area.
std::vector<Rectangle> rectangles_with_area, horizontal_lines, vertical_lines,
points;
std::vector<int> rectangles_with_area_indexes, horizontal_lines_indexes,
vertical_lines_indexes, points_indexes;
rectangles_with_area.reserve(rectangles.size());
rectangles_with_area_indexes.reserve(rectangles.size());
rectangles_with_area.insert(rectangles_with_area.end(), rectangles.begin(),
first_index_no_area_it);
rectangles_with_area_indexes.resize(rectangles_with_area.size());
std::iota(rectangles_with_area_indexes.begin(),
rectangles_with_area_indexes.end(), 0);
for (int i = first_index_no_area_it - rectangles.begin();
i < rectangles.size(); ++i) {
if (rectangles[i].SizeX() > 0 && rectangles[i].SizeY() > 0) {
rectangles_with_area.push_back(rectangles[i]);
rectangles_with_area_indexes.push_back(i);
} else if (rectangles[i].SizeX() > 0) {
horizontal_lines.push_back(rectangles[i]);
horizontal_lines_indexes.push_back(i);
} else if (rectangles[i].SizeY() > 0) {
vertical_lines.push_back(rectangles[i]);
vertical_lines_indexes.push_back(i);
} else {
points.push_back(rectangles[i]);
points_indexes.push_back(i);
}
}
// Handle rectangles intersecting rectangles using the sweep line algorithm.
std::vector<std::pair<int, int>> arcs =
FindPartialRectangleIntersections(rectangles_with_area);
for (std::pair<int, int>& arc : arcs) {
arc.first = rectangles_with_area_indexes[arc.first];
arc.second = rectangles_with_area_indexes[arc.second];
}
// Handle rectangles intersecting non-rectangles.
for (int i = 0; i < rectangles_with_area.size(); ++i) {
const int index = rectangles_with_area_indexes[i];
const Rectangle& r = rectangles_with_area[i];
for (int j = 0; j < vertical_lines.size(); ++j) {
const int vertical_line_index = vertical_lines_indexes[j];
const Rectangle& vertical_line = vertical_lines[j];
if (!r.IsDisjoint(vertical_line)) {
arcs.push_back({index, vertical_line_index});
}
}
for (int j = 0; j < horizontal_lines.size(); ++j) {
const int horizontal_line_index = horizontal_lines_indexes[j];
const Rectangle& horizontal_line = horizontal_lines[j];
if (!r.IsDisjoint(horizontal_line)) {
arcs.push_back({index, horizontal_line_index});
}
}
for (int j = 0; j < points.size(); ++j) {
const int point_index = points_indexes[j];
const Rectangle& point = points[j];
if (!r.IsDisjoint(point)) {
arcs.push_back({index, point_index});
}
}
}
// Finally handle vertical lines intersecting horizontal lines.
for (int i = 0; i < horizontal_lines.size(); ++i) {
const int index = horizontal_lines_indexes[i];
const Rectangle& r = horizontal_lines[i];
for (int j = 0; j < vertical_lines.size(); ++j) {
const int vertical_line_index = vertical_lines_indexes[j];
const Rectangle& vertical_line = vertical_lines[j];
if (!r.IsDisjoint(vertical_line)) {
arcs.push_back({index, vertical_line_index});
}
}
}
// Now make our graph a minimal spanning tree again.
::util::ReverseArcListGraph<> graph;
std::vector<int> arc_indexes;
absl::flat_hash_map<int, std::pair<int, int>> pair_by_arc_index;
for (const auto& [a, b] : arcs) {
pair_by_arc_index[arc_indexes.size()] = {a, b};
arc_indexes.push_back(graph.AddArc(a, b));
}
const std::vector<int> mst_arc_indices =
BuildKruskalMinimumSpanningTreeFromSortedArcs(graph, arc_indexes);
std::vector<std::pair<int, int>> result;
for (const int arc_index : mst_arc_indices) {
const auto& [a, b] = pair_by_arc_index[arc_index];
result.push_back({a, b});
}
return result;
}
std::optional<std::pair<int, int>> FindOneIntersectionIfPresent(
absl::Span<const Rectangle> rectangles) {
DCHECK(
absl::c_is_sorted(rectangles, [](const Rectangle& a, const Rectangle& b) {
return a.x_min < b.x_min;
}));
// Set of box intersection the sweep line. We only store y_min, other
// coordinates can be accessed via rectangles[index].coordinate.
struct Element {
mutable int index;
IntegerValue y_min;
bool operator<(const Element& other) const { return y_min < other.y_min; }
};
// Note: To use btree_set that has no iterator stability, we have to be
// a bit careful below.
absl::btree_set<Element> interval_set;
for (int i = 0; i < rectangles.size(); ++i) {
const IntegerValue x = rectangles[i].x_min;
const IntegerValue y_min = rectangles[i].y_min;
const IntegerValue y_max = rectangles[i].y_max;
// TODO(user): We can handle that, but it require some changes below.
DCHECK_LE(y_min, y_max);
// Try to add this rectangle to the set, if there is an intersection, lazily
// remove it if its x_max is already passed, otherwise report the
// intersection.
auto [it, inserted] = interval_set.insert({i, y_min});
if (!inserted) {
if (rectangles[it->index].x_max <= x) {
// We just replace if the rectangle at position i is stale.
it->index = i;
} else {
// Intersection.
return {{it->index, i}};
}
} else {
// If there was no element at position y_min, we need to test if the
// interval before is stale or if it overlap with the new one.
if (it != interval_set.begin()) {
auto it_before = it;
--it_before;
// Lazy erase stale entry.
if (rectangles[it_before->index].x_max <= x) {
// For absl::btree_set we don't have iterator stability, so we do need
// to re-assign 'it' to the element just after the one we erased.
it = interval_set.erase(it_before);
} else {
DCHECK_LE(it_before->y_min, y_min);
const IntegerValue y_max_before = rectangles[it_before->index].y_max;
if (y_max_before > y_min) {
// Intersection.
return {{it_before->index, i}};
}
}
}
}
// We handled the part before, now we need to deal with the interval that
// starts after y_min.
++it;
while (it != interval_set.end()) {
// Lazy erase stale entry.
if (rectangles[it->index].x_max <= x) {
it = interval_set.erase(it);
continue;
}
DCHECK_LE(y_min, it->y_min);
if (y_max > it->y_min) {
// Intersection.
return {{it->index, i}};
}
break;
}
}
return {};
}
} // namespace sat
} // namespace operations_research