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ortools-clone/ortools/constraint_solver/constraint_solver.h
2021-04-01 20:20:43 +02:00

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// Copyright 2010-2018 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/// Declaration of the core objects for the constraint solver.
///
/// The literature around constraint programming is extremely dense but one
/// can find some basic introductions in the following links:
/// - http://en.wikipedia.org/wiki/Constraint_programming
/// - http://kti.mff.cuni.cz/~bartak/constraints/index.html
///
/// Here is a very simple Constraint Programming problem:
///
/// If we see 56 legs and 20 heads, how many two-legged pheasants
/// and four-legged rabbits are we looking at?
///
/// Here is some simple Constraint Programming code to find out:
///
/// void pheasant() {
/// Solver s("pheasant");
/// // Create integer variables to represent the number of pheasants and
/// // rabbits, with a minimum of 0 and a maximum of 20.
/// IntVar* const p = s.MakeIntVar(0, 20, "pheasant"));
/// IntVar* const r = s.MakeIntVar(0, 20, "rabbit"));
/// // The number of heads is the sum of pheasants and rabbits.
/// IntExpr* const heads = s.MakeSum(p, r);
/// // The number of legs is the sum of pheasants * 2 and rabbits * 4.
/// IntExpr* const legs = s.MakeSum(s.MakeProd(p, 2), s.MakeProd(r, 4));
/// // Constraints: the number of legs is 56 and heads is 20.
/// Constraint* const ct_legs = s.MakeEquality(legs, 56);
/// Constraint* const ct_heads = s.MakeEquality(heads, 20);
/// s.AddConstraint(ct_legs);
/// s.AddConstraint(ct_heads);
/// DecisionBuilder* const db = s.MakePhase(p, r,
/// Solver::CHOOSE_FIRST_UNBOUND,
/// Solver::ASSIGN_MIN_VALUE);
/// s.NewSearch(db);
/// CHECK(s.NextSolution());
/// LOG(INFO) << "rabbits -> " << r->Value() << ", pheasants -> "
/// << p->Value();
/// LOG(INFO) << s.DebugString();
/// s.EndSearch();
/// }
///
/// which outputs:
///
/// rabbits -> 8, pheasants -> 12
/// Solver(name = "pheasant",
/// state = OUTSIDE_SEARCH,
/// branches = 0,
/// fails = 0,
/// decisions = 0
/// propagation loops = 11,
/// demons Run = 25,
/// Run time = 0 ms)
///
///
#ifndef OR_TOOLS_CONSTRAINT_SOLVER_CONSTRAINT_SOLVER_H_
#define OR_TOOLS_CONSTRAINT_SOLVER_CONSTRAINT_SOLVER_H_
#include <stddef.h>
#include <stdint.h>
#include <deque>
#include <functional>
#include <memory>
#include <random>
#include <string>
#include <tuple>
#include <utility>
#include <vector>
#include "absl/base/log_severity.h"
#include "absl/container/flat_hash_map.h"
#include "absl/container/flat_hash_set.h"
#include "absl/flags/declare.h"
#include "absl/flags/flag.h"
#include "absl/random/random.h"
#include "absl/strings/str_format.h"
#include "absl/time/time.h"
#include "ortools/base/integral_types.h"
#include "ortools/base/logging.h"
#include "ortools/base/macros.h"
#include "ortools/base/map_util.h"
#include "ortools/base/timer.h"
#include "ortools/constraint_solver/search_stats.pb.h"
#include "ortools/constraint_solver/solver_parameters.pb.h"
#include "ortools/util/piecewise_linear_function.h"
#include "ortools/util/sorted_interval_list.h"
#include "ortools/util/tuple_set.h"
#if !defined(SWIG)
ABSL_DECLARE_FLAG(int64_t, cp_random_seed);
#endif // !defined(SWIG)
class File;
namespace operations_research {
class Assignment;
class AssignmentProto;
class BaseObject;
class CastConstraint;
class Constraint;
class Decision;
class DecisionBuilder;
class DecisionVisitor;
class Demon;
class DemonProfiler;
class Dimension;
class DisjunctiveConstraint;
class ImprovementSearchLimit;
class IntExpr;
class IntVar;
class IntVarAssignment;
class IntVarLocalSearchFilter;
class IntervalVar;
class IntervalVarAssignment;
class LocalSearchFilter;
class LocalSearchFilterManager;
class LocalSearchMonitor;
class LocalSearchOperator;
class LocalSearchPhaseParameters;
class LocalSearchProfiler;
class ModelCache;
class ModelVisitor;
class OptimizeVar;
class Pack;
class PropagationBaseObject;
class PropagationMonitor;
class Queue;
class RegularLimit;
class RegularLimitParameters;
class RevBitMatrix;
class Search;
class SearchLimit;
class SearchMonitor;
class SequenceVar;
class SequenceVarAssignment;
class SolutionCollector;
class SolutionPool;
class SymmetryBreaker;
struct StateInfo;
struct Trail;
template <class T>
class SimpleRevFIFO;
inline int64_t CpRandomSeed() {
return absl::GetFlag(FLAGS_cp_random_seed) == -1
? absl::Uniform<int64_t>(absl::BitGen(), 0, kint64max)
: absl::GetFlag(FLAGS_cp_random_seed);
}
/// This struct holds all parameters for the default search.
/// DefaultPhaseParameters is only used by Solver::MakeDefaultPhase methods.
/// Note this is for advanced users only.
struct DefaultPhaseParameters {
public:
enum VariableSelection {
CHOOSE_MAX_SUM_IMPACT = 0,
CHOOSE_MAX_AVERAGE_IMPACT = 1,
CHOOSE_MAX_VALUE_IMPACT = 2,
};
enum ValueSelection {
SELECT_MIN_IMPACT = 0,
SELECT_MAX_IMPACT = 1,
};
enum DisplayLevel { NONE = 0, NORMAL = 1, VERBOSE = 2 };
/// This parameter describes how the next variable to instantiate
/// will be chosen.
VariableSelection var_selection_schema;
/// This parameter describes which value to select for a given var.
ValueSelection value_selection_schema;
/// Maximum number of intervals that the initialization of impacts will scan
/// per variable.
int initialization_splits;
/// The default phase will run heuristics periodically. This parameter
/// indicates if we should run all heuristics, or a randomly selected
/// one.
bool run_all_heuristics;
/// The distance in nodes between each run of the heuristics. A
/// negative or null value will mean that we will not run heuristics
/// at all.
int heuristic_period;
/// The failure limit for each heuristic that we run.
int heuristic_num_failures_limit;
/// Whether to keep the impact from the first search for other searches,
/// or to recompute the impact for each new search.
bool persistent_impact;
/// Seed used to initialize the random part in some heuristics.
int random_seed;
/// This represents the amount of information displayed by the default search.
/// NONE means no display, VERBOSE means extra information.
DisplayLevel display_level;
/// Should we use last conflict method. The default is false.
bool use_last_conflict;
/// When defined, this overrides the default impact based decision builder.
DecisionBuilder* decision_builder;
DefaultPhaseParameters();
};
/// Solver Class
///
/// A solver represents the main computation engine. It implements the entire
/// range of Constraint Programming protocols:
/// - Reversibility
/// - Propagation
/// - Search
///
/// Usually, Constraint Programming code consists of
/// - the creation of the Solver,
/// - the creation of the decision variables of the model,
/// - the creation of the constraints of the model and their addition to the
/// solver() through the AddConstraint() method,
/// - the creation of the main DecisionBuilder class,
/// - the launch of the solve() method with the decision builder.
///
/// For the time being, Solver is neither MT_SAFE nor MT_HOT.
class Solver {
public:
/// Holds semantic information stating that the 'expression' has been
/// cast into 'variable' using the Var() method, and that
/// 'maintainer' is responsible for maintaining the equality between
/// 'variable' and 'expression'.
struct IntegerCastInfo {
IntegerCastInfo()
: variable(nullptr), expression(nullptr), maintainer(nullptr) {}
IntegerCastInfo(IntVar* const v, IntExpr* const e, Constraint* const c)
: variable(v), expression(e), maintainer(c) {}
IntVar* variable;
IntExpr* expression;
Constraint* maintainer;
};
/// Number of priorities for demons.
static constexpr int kNumPriorities = 3;
/// This enum describes the strategy used to select the next branching
/// variable at each node during the search.
enum IntVarStrategy {
/// The default behavior is CHOOSE_FIRST_UNBOUND.
INT_VAR_DEFAULT,
/// The simple selection is CHOOSE_FIRST_UNBOUND.
INT_VAR_SIMPLE,
/// Select the first unbound variable.
/// Variables are considered in the order of the vector of IntVars used
/// to create the selector.
CHOOSE_FIRST_UNBOUND,
/// Randomly select one of the remaining unbound variables.
CHOOSE_RANDOM,
/// Among unbound variables, select the variable with the smallest size,
/// i.e., the smallest number of possible values.
/// In case of a tie, the selected variables is the one with the lowest min
/// value.
/// In case of a tie, the first one is selected, first being defined by the
/// order in the vector of IntVars used to create the selector.
CHOOSE_MIN_SIZE_LOWEST_MIN,
/// Among unbound variables, select the variable with the smallest size,
/// i.e., the smallest number of possible values.
/// In case of a tie, the selected variable is the one with the highest min
/// value.
/// In case of a tie, the first one is selected, first being defined by the
/// order in the vector of IntVars used to create the selector.
CHOOSE_MIN_SIZE_HIGHEST_MIN,
/// Among unbound variables, select the variable with the smallest size,
/// i.e., the smallest number of possible values.
/// In case of a tie, the selected variables is the one with the lowest max
/// value.
/// In case of a tie, the first one is selected, first being defined by the
/// order in the vector of IntVars used to create the selector.
CHOOSE_MIN_SIZE_LOWEST_MAX,
/// Among unbound variables, select the variable with the smallest size,
/// i.e., the smallest number of possible values.
/// In case of a tie, the selected variable is the one with the highest max
/// value.
/// In case of a tie, the first one is selected, first being defined by the
/// order in the vector of IntVars used to create the selector.
CHOOSE_MIN_SIZE_HIGHEST_MAX,
/// Among unbound variables, select the variable with the smallest minimal
/// value.
/// In case of a tie, the first one is selected, "first" defined by the
/// order in the vector of IntVars used to create the selector.
CHOOSE_LOWEST_MIN,
/// Among unbound variables, select the variable with the highest maximal
/// value.
/// In case of a tie, the first one is selected, first being defined by the
/// order in the vector of IntVars used to create the selector.
CHOOSE_HIGHEST_MAX,
/// Among unbound variables, select the variable with the smallest size.
/// In case of a tie, the first one is selected, first being defined by the
/// order in the vector of IntVars used to create the selector.
CHOOSE_MIN_SIZE,
/// Among unbound variables, select the variable with the highest size.
/// In case of a tie, the first one is selected, first being defined by the
/// order in the vector of IntVars used to create the selector.
CHOOSE_MAX_SIZE,
/// Among unbound variables, select the variable with the largest
/// gap between the first and the second values of the domain.
CHOOSE_MAX_REGRET_ON_MIN,
/// Selects the next unbound variable on a path, the path being defined by
/// the variables: var[i] corresponds to the index of the next of i.
CHOOSE_PATH,
};
// TODO(user): add HIGHEST_MIN and LOWEST_MAX.
/// This enum describes the strategy used to select the next variable value to
/// set.
enum IntValueStrategy {
/// The default behavior is ASSIGN_MIN_VALUE.
INT_VALUE_DEFAULT,
/// The simple selection is ASSIGN_MIN_VALUE.
INT_VALUE_SIMPLE,
/// Selects the min value of the selected variable.
ASSIGN_MIN_VALUE,
/// Selects the max value of the selected variable.
ASSIGN_MAX_VALUE,
/// Selects randomly one of the possible values of the selected variable.
ASSIGN_RANDOM_VALUE,
/// Selects the first possible value which is the closest to the center
/// of the domain of the selected variable.
/// The center is defined as (min + max) / 2.
ASSIGN_CENTER_VALUE,
/// Split the domain in two around the center, and choose the lower
/// part first.
SPLIT_LOWER_HALF,
/// Split the domain in two around the center, and choose the lower
/// part first.
SPLIT_UPPER_HALF,
};
/// This enum is used by Solver::MakePhase to specify how to select variables
/// and values during the search.
/// In Solver::MakePhase(const std::vector<IntVar*>&, IntVarStrategy,
/// IntValueStrategy), variables are selected first, and then the associated
/// value.
/// In Solver::MakePhase(const std::vector<IntVar*>& vars, IndexEvaluator2,
/// EvaluatorStrategy), the selection is done scanning every pair
/// <variable, possible value>. The next selected pair is then the best among
/// all possibilities, i.e. the pair with the smallest evaluation.
/// As this is costly, two options are offered: static or dynamic evaluation.
enum EvaluatorStrategy {
/// Pairs are compared at the first call of the selector, and results are
/// cached. Next calls to the selector use the previous computation, and so
/// are not up-to-date, e.g. some <variable, value> pairs may not be
/// possible anymore due to propagation since the first to call.
CHOOSE_STATIC_GLOBAL_BEST,
/// Pairs are compared each time a variable is selected. That way all pairs
/// are relevant and evaluation is accurate.
/// This strategy runs in O(number-of-pairs) at each variable selection,
/// versus O(1) in the static version.
CHOOSE_DYNAMIC_GLOBAL_BEST,
};
/// Used for scheduling. Not yet implemented.
enum SequenceStrategy {
SEQUENCE_DEFAULT,
SEQUENCE_SIMPLE,
CHOOSE_MIN_SLACK_RANK_FORWARD,
CHOOSE_RANDOM_RANK_FORWARD,
};
/// This enum describes the straregy used to select the next interval variable
/// and its value to be fixed.
enum IntervalStrategy {
/// The default is INTERVAL_SET_TIMES_FORWARD.
INTERVAL_DEFAULT,
/// The simple is INTERVAL_SET_TIMES_FORWARD.
INTERVAL_SIMPLE,
/// Selects the variable with the lowest starting time of all variables,
/// and fixes its starting time to this lowest value.
INTERVAL_SET_TIMES_FORWARD,
/// Selects the variable with the highest ending time of all variables,
/// and fixes the ending time to this highest values.
INTERVAL_SET_TIMES_BACKWARD
};
/// This enum is used in Solver::MakeOperator to specify the neighborhood to
/// create.
enum LocalSearchOperators {
/// Operator which reverses a sub-chain of a path. It is called TwoOpt
/// because it breaks two arcs on the path; resulting paths are called
/// two-optimal.
/// Possible neighbors for the path 1 -> 2 -> 3 -> 4 -> 5
/// (where (1, 5) are first and last nodes of the path and can therefore not
/// be moved):
/// 1 -> [3 -> 2] -> 4 -> 5
/// 1 -> [4 -> 3 -> 2] -> 5
/// 1 -> 2 -> [4 -> 3] -> 5
TWOOPT,
/// Relocate: OROPT and RELOCATE.
/// Operator which moves a sub-chain of a path to another position; the
/// specified chain length is the fixed length of the chains being moved.
/// When this length is 1, the operator simply moves a node to another
/// position.
/// Possible neighbors for the path 1 -> 2 -> 3 -> 4 -> 5, for a chain
/// length of 2 (where (1, 5) are first and last nodes of the path and can
/// therefore not be moved):
/// 1 -> 4 -> [2 -> 3] -> 5
/// 1 -> [3 -> 4] -> 2 -> 5
///
/// Using Relocate with chain lengths of 1, 2 and 3 together is equivalent
/// to the OrOpt operator on a path. The OrOpt operator is a limited
/// version of 3Opt (breaks 3 arcs on a path).
OROPT,
/// Relocate neighborhood with length of 1 (see OROPT comment).
RELOCATE,
/// Operator which exchanges the positions of two nodes.
/// Possible neighbors for the path 1 -> 2 -> 3 -> 4 -> 5
/// (where (1, 5) are first and last nodes of the path and can therefore not
/// be moved):
/// 1 -> [3] -> [2] -> 4 -> 5
/// 1 -> [4] -> 3 -> [2] -> 5
/// 1 -> 2 -> [4] -> [3] -> 5
EXCHANGE,
/// Operator which cross exchanges the starting chains of 2 paths, including
/// exchanging the whole paths.
/// First and last nodes are not moved.
/// Possible neighbors for the paths 1 -> 2 -> 3 -> 4 -> 5 and 6 -> 7 -> 8
/// (where (1, 5) and (6, 8) are first and last nodes of the paths and can
/// therefore not be moved):
/// 1 -> [7] -> 3 -> 4 -> 5 6 -> [2] -> 8
/// 1 -> [7] -> 4 -> 5 6 -> [2 -> 3] -> 8
/// 1 -> [7] -> 5 6 -> [2 -> 3 -> 4] -> 8
CROSS,
/// Operator which inserts an inactive node into a path.
/// Possible neighbors for the path 1 -> 2 -> 3 -> 4 with 5 inactive
/// (where 1 and 4 are first and last nodes of the path) are:
/// 1 -> [5] -> 2 -> 3 -> 4
/// 1 -> 2 -> [5] -> 3 -> 4
/// 1 -> 2 -> 3 -> [5] -> 4
MAKEACTIVE,
/// Operator which makes path nodes inactive.
/// Possible neighbors for the path 1 -> 2 -> 3 -> 4 (where 1 and 4 are
/// first and last nodes of the path) are:
/// 1 -> 3 -> 4 with 2 inactive
/// 1 -> 2 -> 4 with 3 inactive
MAKEINACTIVE,
/// Operator which makes a "chain" of path nodes inactive.
/// Possible neighbors for the path 1 -> 2 -> 3 -> 4 (where 1 and 4 are
/// first and last nodes of the path) are:
/// 1 -> 3 -> 4 with 2 inactive
/// 1 -> 2 -> 4 with 3 inactive
/// 1 -> 4 with 2 and 3 inactive
MAKECHAININACTIVE,
/// Operator which replaces an active node by an inactive one.
/// Possible neighbors for the path 1 -> 2 -> 3 -> 4 with 5 inactive
/// (where 1 and 4 are first and last nodes of the path) are:
/// 1 -> [5] -> 3 -> 4 with 2 inactive
/// 1 -> 2 -> [5] -> 4 with 3 inactive
SWAPACTIVE,
/// Operator which makes an inactive node active and an active one inactive.
/// It is similar to SwapActiveOperator except that it tries to insert the
/// inactive node in all possible positions instead of just the position of
/// the node made inactive.
/// Possible neighbors for the path 1 -> 2 -> 3 -> 4 with 5 inactive
/// (where 1 and 4 are first and last nodes of the path) are:
/// 1 -> [5] -> 3 -> 4 with 2 inactive
/// 1 -> 3 -> [5] -> 4 with 2 inactive
/// 1 -> [5] -> 2 -> 4 with 3 inactive
/// 1 -> 2 -> [5] -> 4 with 3 inactive
EXTENDEDSWAPACTIVE,
/// Operator which relaxes two sub-chains of three consecutive arcs each.
/// Each sub-chain is defined by a start node and the next three arcs. Those
/// six arcs are relaxed to build a new neighbor.
/// PATHLNS explores all possible pairs of starting nodes and so defines
/// n^2 neighbors, n being the number of nodes.
/// Note that the two sub-chains can be part of the same path; they even may
/// overlap.
PATHLNS,
/// Operator which relaxes one entire path and all inactive nodes, thus
/// defining num_paths neighbors.
FULLPATHLNS,
/// Operator which relaxes all inactive nodes and one sub-chain of six
/// consecutive arcs. That way the path can be improved by inserting
/// inactive nodes or swapping arcs.
UNACTIVELNS,
/// Operator which defines one neighbor per variable. Each neighbor tries to
/// increment by one the value of the corresponding variable. When a new
/// solution is found the neighborhood is rebuilt from scratch, i.e., tries
/// to increment values in the variable order.
/// Consider for instance variables x and y. x is incremented one by one to
/// its max, and when it is not possible to increment x anymore, y is
/// incremented once. If this is a solution, then next neighbor tries to
/// increment x.
INCREMENT,
/// Operator which defines a neighborhood to decrement values.
/// The behavior is the same as INCREMENT, except values are decremented
/// instead of incremented.
DECREMENT,
/// Operator which defines one neighbor per variable. Each neighbor relaxes
/// one variable.
/// When a new solution is found the neighborhood is rebuilt from scratch.
/// Consider for instance variables x and y. First x is relaxed and the
/// solver is looking for the best possible solution (with only x relaxed).
/// Then y is relaxed, and the solver is looking for a new solution.
/// If a new solution is found, then the next variable to be relaxed is x.
SIMPLELNS
};
/// This enum is used in Solver::MakeOperator associated with an evaluator
/// to specify the neighborhood to create.
enum EvaluatorLocalSearchOperators {
/// Lin-Kernighan local search.
/// While the accumulated local gain is positive, perform a 2opt or a 3opt
/// move followed by a series of 2opt moves. Return a neighbor for which the
/// global gain is positive.
LK,
/// Sliding TSP operator.
/// Uses an exact dynamic programming algorithm to solve the TSP
/// corresponding to path sub-chains.
/// For a subchain 1 -> 2 -> 3 -> 4 -> 5 -> 6, solves the TSP on
/// nodes A, 2, 3, 4, 5, where A is a merger of nodes 1 and 6 such that
/// cost(A,i) = cost(1,i) and cost(i,A) = cost(i,6).
TSPOPT,
/// TSP-base LNS.
/// Randomly merge consecutive nodes until n "meta"-nodes remain and solve
/// the corresponding TSP.
/// This is an "unlimited" neighborhood which must be stopped by search
/// limits. To force diversification, the operator iteratively forces each
/// node to serve as base of a meta-node.
TSPLNS
};
/// This enum is used in Solver::MakeLocalSearchObjectiveFilter. It specifies
/// the behavior of the objective filter to create. The goal is to define
/// under which condition a move is accepted based on the current objective
/// value.
enum LocalSearchFilterBound {
/// Move is accepted when the current objective value >= objective.Min.
GE,
/// Move is accepted when the current objective value <= objective.Max.
LE,
/// Move is accepted when the current objective value is in the interval
/// objective.Min .. objective.Max.
EQ
};
/// This enum represents the three possible priorities for a demon in the
/// Solver queue.
/// Note: this is for advanced users only.
enum DemonPriority {
/// DELAYED_PRIORITY is the lowest priority: Demons will be processed after
/// VAR_PRIORITY and NORMAL_PRIORITY demons.
DELAYED_PRIORITY = 0,
/// VAR_PRIORITY is between DELAYED_PRIORITY and NORMAL_PRIORITY.
VAR_PRIORITY = 1,
/// NORMAL_PRIORITY is the highest priority: Demons will be processed first.
NORMAL_PRIORITY = 2,
};
/// This enum is used in Solver::MakeIntervalVarRelation to specify the
/// temporal relation between the two intervals t1 and t2.
enum BinaryIntervalRelation {
/// t1 ends after t2 end, i.e. End(t1) >= End(t2) + delay.
ENDS_AFTER_END,
/// t1 ends after t2 start, i.e. End(t1) >= Start(t2) + delay.
ENDS_AFTER_START,
/// t1 ends at t2 end, i.e. End(t1) == End(t2) + delay.
ENDS_AT_END,
/// t1 ends at t2 start, i.e. End(t1) == Start(t2) + delay.
ENDS_AT_START,
/// t1 starts after t2 end, i.e. Start(t1) >= End(t2) + delay.
STARTS_AFTER_END,
/// t1 starts after t2 start, i.e. Start(t1) >= Start(t2) + delay.
STARTS_AFTER_START,
/// t1 starts at t2 end, i.e. Start(t1) == End(t2) + delay.
STARTS_AT_END,
/// t1 starts at t2 start, i.e. Start(t1) == Start(t2) + delay.
STARTS_AT_START,
/// STARTS_AT_START and ENDS_AT_END at the same time.
/// t1 starts at t2 start, i.e. Start(t1) == Start(t2) + delay.
/// t1 ends at t2 end, i.e. End(t1) == End(t2).
STAYS_IN_SYNC
};
/// This enum is used in Solver::MakeIntervalVarRelation to specify the
/// temporal relation between an interval t and an integer d.
enum UnaryIntervalRelation {
/// t ends after d, i.e. End(t) >= d.
ENDS_AFTER,
/// t ends at d, i.e. End(t) == d.
ENDS_AT,
/// t ends before d, i.e. End(t) <= d.
ENDS_BEFORE,
/// t starts after d, i.e. Start(t) >= d.
STARTS_AFTER,
/// t starts at d, i.e. Start(t) == d.
STARTS_AT,
/// t starts before d, i.e. Start(t) <= d.
STARTS_BEFORE,
/// STARTS_BEFORE and ENDS_AFTER at the same time, i.e. d is in t.
/// t starts before d, i.e. Start(t) <= d.
/// t ends after d, i.e. End(t) >= d.
CROSS_DATE,
/// STARTS_AFTER or ENDS_BEFORE, i.e. d is not in t.
/// t starts after d, i.e. Start(t) >= d.
/// t ends before d, i.e. End(t) <= d.
AVOID_DATE
};
/// The Solver is responsible for creating the search tree. Thanks to the
/// DecisionBuilder, it creates a new decision with two branches at each node:
/// left and right.
/// The DecisionModification enum is used to specify how the branch selector
/// should behave.
enum DecisionModification {
/// Keeps the default behavior, i.e. apply left branch first, and then right
/// branch in case of backtracking.
NO_CHANGE,
/// Right branches are ignored. This is used to make the code faster when
/// backtrack makes no sense or is not useful.
/// This is faster as there is no need to create one new node per decision.
KEEP_LEFT,
/// Left branches are ignored. This is used to make the code faster when
/// backtrack makes no sense or is not useful.
/// This is faster as there is no need to create one new node per decision.
KEEP_RIGHT,
/// Backtracks to the previous decisions, i.e. left and right branches are
/// not applied.
KILL_BOTH,
/// Applies right branch first. Left branch will be applied in case of
/// backtracking.
SWITCH_BRANCHES
};
/// This enum is used internally in private methods Solver::PushState and
/// Solver::PopState to tag states in the search tree.
enum MarkerType { SENTINEL, SIMPLE_MARKER, CHOICE_POINT, REVERSIBLE_ACTION };
/// This enum represents the state of the solver w.r.t. the search.
enum SolverState {
/// Before search, after search.
OUTSIDE_SEARCH,
/// Executing the root node.
IN_ROOT_NODE,
/// Executing the search code.
IN_SEARCH,
/// After successful NextSolution and before EndSearch.
AT_SOLUTION,
/// After failed NextSolution and before EndSearch.
NO_MORE_SOLUTIONS,
/// After search, the model is infeasible.
PROBLEM_INFEASIBLE
};
/// Optimization directions.
enum OptimizationDirection { NOT_SET, MAXIMIZATION, MINIMIZATION };
/// Callback typedefs
typedef std::function<int64_t(int64_t)> IndexEvaluator1;
typedef std::function<int64_t(int64_t, int64_t)> IndexEvaluator2;
typedef std::function<int64_t(int64_t, int64_t, int64_t)> IndexEvaluator3;
typedef std::function<bool(int64_t)> IndexFilter1;
typedef std::function<IntVar*(int64_t)> Int64ToIntVar;
typedef std::function<int64_t(Solver* solver, const std::vector<IntVar*>& vars,
int64_t first_unbound, int64_t last_unbound)>
VariableIndexSelector;
typedef std::function<int64_t(const IntVar* v, int64_t id)> VariableValueSelector;
typedef std::function<bool(int64_t, int64_t, int64_t)> VariableValueComparator;
typedef std::function<DecisionModification()> BranchSelector;
// TODO(user): wrap in swig.
typedef std::function<void(Solver*)> Action;
typedef std::function<void()> Closure;
/// Solver API
explicit Solver(const std::string& name);
Solver(const std::string& name, const ConstraintSolverParameters& parameters);
~Solver();
/// Stored Parameters.
ConstraintSolverParameters parameters() const { return parameters_; }
/// Create a ConstraintSolverParameters proto with all the default values.
// TODO(user): Move to constraint_solver_parameters.h.
static ConstraintSolverParameters DefaultSolverParameters();
/// reversibility
/// SaveValue() saves the value of the corresponding object. It must be
/// called before modifying the object. The value will be restored upon
/// backtrack.
template <class T>
void SaveValue(T* o) {
InternalSaveValue(o);
}
/// Registers the given object as being reversible. By calling this method,
/// the caller gives ownership of the object to the solver, which will
/// delete it when there is a backtrack out of the current state.
///
/// Returns the argument for convenience: this way, the caller may directly
/// invoke a constructor in the argument, without having to store the pointer
/// first.
///
/// This function is only for users that define their own subclasses of
/// BaseObject: for all subclasses predefined in the library, the
/// corresponding factory methods (e.g., MakeIntVar(...),
/// MakeAllDifferent(...) already take care of the registration.
template <typename T>
T* RevAlloc(T* object) {
return reinterpret_cast<T*>(SafeRevAlloc(object));
}
/// Like RevAlloc() above, but for an array of objects: the array
/// must have been allocated with the new[] operator. The entire array
/// will be deleted when backtracking out of the current state.
///
/// This method is valid for arrays of int, int64_t, uint64_t, bool,
/// BaseObject*, IntVar*, IntExpr*, and Constraint*.
template <typename T>
T* RevAllocArray(T* object) {
return reinterpret_cast<T*>(SafeRevAllocArray(object));
}
/// Adds the constraint 'c' to the model.
///
/// After calling this method, and until there is a backtrack that undoes the
/// addition, any assignment of variables to values must satisfy the given
/// constraint in order to be considered feasible. There are two fairly
/// different use cases:
///
/// - the most common use case is modeling: the given constraint is really
/// part of the problem that the user is trying to solve. In this use case,
/// AddConstraint is called outside of search (i.e., with <tt>state() ==
/// OUTSIDE_SEARCH</tt>). Most users should only use AddConstraint in this
/// way. In this case, the constraint will belong to the model forever: it
/// cannot not be removed by backtracking.
///
/// - a rarer use case is that 'c' is not a real constraint of the model. It
/// may be a constraint generated by a branching decision (a constraint whose
/// goal is to restrict the search space), a symmetry breaking constraint (a
/// constraint that does restrict the search space, but in a way that cannot
/// have an impact on the quality of the solutions in the subtree), or an
/// inferred constraint that, while having no semantic value to the model (it
/// does not restrict the set of solutions), is worth having because we
/// believe it may strengthen the propagation. In these cases, it happens
/// that the constraint is added during the search (i.e., with state() ==
/// IN_SEARCH or state() == IN_ROOT_NODE). When a constraint is
/// added during a search, it applies only to the subtree of the search tree
/// rooted at the current node, and will be automatically removed by
/// backtracking.
///
/// This method does not take ownership of the constraint. If the constraint
/// has been created by any factory method (Solver::MakeXXX), it will
/// automatically be deleted. However, power users who implement their own
/// constraints should do: solver.AddConstraint(solver.RevAlloc(new
/// MyConstraint(...));
void AddConstraint(Constraint* const c);
/// Adds 'constraint' to the solver and marks it as a cast constraint, that
/// is, a constraint created calling Var() on an expression. This is used
/// internally.
void AddCastConstraint(CastConstraint* const constraint,
IntVar* const target_var, IntExpr* const expr);
/// @{
/// Solves the problem using the given DecisionBuilder and returns true if a
/// solution was found and accepted.
///
/// These methods are the ones most users should use to search for a solution.
/// Note that the definition of 'solution' is subtle. A solution here is
/// defined as a leaf of the search tree with respect to the given decision
/// builder for which there is no failure. What this means is that, contrary
/// to intuition, a solution may not have all variables of the model bound.
/// It is the responsibility of the decision builder to keep returning
/// decisions until all variables are indeed bound. The most extreme
/// counterexample is calling Solve with a trivial decision builder whose
/// Next() method always returns nullptr. In this case, Solve immediately
/// returns 'true', since not assigning any variable to any value is a
/// solution, unless the root node propagation discovers that the model is
/// infeasible.
///
/// This function must be called either from outside of search,
/// or from within the Next() method of a decision builder.
///
/// Solve will terminate whenever any of the following event arise:
/// * A search monitor asks the solver to terminate the search by calling
/// solver()->FinishCurrentSearch().
/// * A solution is found that is accepted by all search monitors, and none of
/// the search monitors decides to search for another one.
///
/// Upon search termination, there will be a series of backtracks all the way
/// to the top level. This means that a user cannot expect to inspect the
/// solution by querying variables after a call to Solve(): all the
/// information will be lost. In order to do something with the solution, the
/// user must either:
///
/// * Use a search monitor that can process such a leaf. See, in particular,
/// the SolutionCollector class.
/// * Do not use Solve. Instead, use the more fine-grained approach using
/// methods NewSearch(...), NextSolution(), and EndSearch().
///
/// @param db The decision builder that will generate the search tree.
/// @param monitors A vector of search monitors that will be notified of
/// various events during the search. In their reaction to these events, such
/// monitors may influence the search.
bool Solve(DecisionBuilder* const db,
const std::vector<SearchMonitor*>& monitors);
bool Solve(DecisionBuilder* const db);
bool Solve(DecisionBuilder* const db, SearchMonitor* const m1);
bool Solve(DecisionBuilder* const db, SearchMonitor* const m1,
SearchMonitor* const m2);
bool Solve(DecisionBuilder* const db, SearchMonitor* const m1,
SearchMonitor* const m2, SearchMonitor* const m3);
bool Solve(DecisionBuilder* const db, SearchMonitor* const m1,
SearchMonitor* const m2, SearchMonitor* const m3,
SearchMonitor* const m4);
/// @}
/// @{
/// Decomposed search.
/// The code for a top level search should look like
/// solver->NewSearch(db);
/// while (solver->NextSolution()) {
/// //.. use the current solution
/// }
/// solver()->EndSearch();
void NewSearch(DecisionBuilder* const db,
const std::vector<SearchMonitor*>& monitors);
void NewSearch(DecisionBuilder* const db);
void NewSearch(DecisionBuilder* const db, SearchMonitor* const m1);
void NewSearch(DecisionBuilder* const db, SearchMonitor* const m1,
SearchMonitor* const m2);
void NewSearch(DecisionBuilder* const db, SearchMonitor* const m1,
SearchMonitor* const m2, SearchMonitor* const m3);
void NewSearch(DecisionBuilder* const db, SearchMonitor* const m1,
SearchMonitor* const m2, SearchMonitor* const m3,
SearchMonitor* const m4);
bool NextSolution();
void RestartSearch();
void EndSearch();
/// @}
/// SolveAndCommit using a decision builder and up to three
/// search monitors, usually one for the objective, one for the limits
/// and one to collect solutions.
///
/// The difference between a SolveAndCommit() and a Solve() method
/// call is the fact that SolveAndCommit will not backtrack all
/// modifications at the end of the search. This method is only
/// usable during the Next() method of a decision builder.
bool SolveAndCommit(DecisionBuilder* const db,
const std::vector<SearchMonitor*>& monitors);
bool SolveAndCommit(DecisionBuilder* const db);
bool SolveAndCommit(DecisionBuilder* const db, SearchMonitor* const m1);
bool SolveAndCommit(DecisionBuilder* const db, SearchMonitor* const m1,
SearchMonitor* const m2);
bool SolveAndCommit(DecisionBuilder* const db, SearchMonitor* const m1,
SearchMonitor* const m2, SearchMonitor* const m3);
/// Checks whether the given assignment satisfies all relevant constraints.
bool CheckAssignment(Assignment* const solution);
/// Checks whether adding this constraint will lead to an immediate
/// failure. It will return false if the model is already inconsistent, or if
/// adding the constraint makes it inconsistent.
bool CheckConstraint(Constraint* const ct);
/// State of the solver.
SolverState state() const { return state_; }
/// Abandon the current branch in the search tree. A backtrack will follow.
void Fail();
#if !defined(SWIG)
/// When SaveValue() is not the best way to go, one can create a reversible
/// action that will be called upon backtrack. The "fast" parameter
/// indicates whether we need restore all values saved through SaveValue()
/// before calling this method.
void AddBacktrackAction(Action a, bool fast);
#endif /// !defined(SWIG)
/// misc debug string.
std::string DebugString() const;
/// Current memory usage in bytes
static int64_t MemoryUsage();
/// The 'absolute time' as seen by the solver. Unless a user-provided clock
/// was injected via SetClock() (eg. for unit tests), this is a real walltime,
/// shifted so that it was 0 at construction. All so-called "walltime" limits
/// are relative to this time.
absl::Time Now() const;
/// DEPRECATED: Use Now() instead.
/// Time elapsed, in ms since the creation of the solver.
int64_t wall_time() const;
/// The number of branches explored since the creation of the solver.
int64_t branches() const { return branches_; }
/// The number of solutions found since the start of the search.
int64_t solutions() const;
/// The number of unchecked solutions found by local search.
int64_t unchecked_solutions() const;
/// The number of demons executed during search for a given priority.
int64_t demon_runs(DemonPriority p) const { return demon_runs_[p]; }
/// The number of failures encountered since the creation of the solver.
int64_t failures() const { return fails_; }
/// The number of neighbors created.
int64_t neighbors() const { return neighbors_; }
/// The number of filtered neighbors (neighbors accepted by filters).
int64_t filtered_neighbors() const { return filtered_neighbors_; }
/// The number of accepted neighbors.
int64_t accepted_neighbors() const { return accepted_neighbors_; }
/// The stamp indicates how many moves in the search tree we have performed.
/// It is useful to detect if we need to update same lazy structures.
uint64_t stamp() const;
/// The fail_stamp() is incremented after each backtrack.
uint64_t fail_stamp() const;
/// The direction of optimization, getter and setter.
OptimizationDirection optimization_direction() const {
return optimization_direction_;
}
void set_optimization_direction(OptimizationDirection direction) {
optimization_direction_ = direction;
}
// All factories (MakeXXX methods) encapsulate creation of objects
// through RevAlloc(). Hence, the Solver used for allocating the
// returned object will retain ownership of the allocated memory.
// Destructors are called upon backtrack, or when the Solver is
// itself destructed.
// ----- Int Variables and Constants -----
/// MakeIntVar will create the best range based int var for the bounds given.
IntVar* MakeIntVar(int64_t min, int64_t max, const std::string& name);
/// MakeIntVar will create a variable with the given sparse domain.
IntVar* MakeIntVar(const std::vector<int64_t>& values, const std::string& name);
/// MakeIntVar will create a variable with the given sparse domain.
IntVar* MakeIntVar(const std::vector<int>& values, const std::string& name);
/// MakeIntVar will create the best range based int var for the bounds given.
IntVar* MakeIntVar(int64_t min, int64_t max);
/// MakeIntVar will create a variable with the given sparse domain.
IntVar* MakeIntVar(const std::vector<int64_t>& values);
/// MakeIntVar will create a variable with the given sparse domain.
IntVar* MakeIntVar(const std::vector<int>& values);
/// MakeBoolVar will create a variable with a {0, 1} domain.
IntVar* MakeBoolVar(const std::string& name);
/// MakeBoolVar will create a variable with a {0, 1} domain.
IntVar* MakeBoolVar();
/// IntConst will create a constant expression.
IntVar* MakeIntConst(int64_t val, const std::string& name);
/// IntConst will create a constant expression.
IntVar* MakeIntConst(int64_t val);
/// This method will append the vector vars with 'var_count' variables
/// having bounds vmin and vmax and having name "name<i>" where <i> is
/// the index of the variable.
void MakeIntVarArray(int var_count, int64_t vmin, int64_t vmax,
const std::string& name, std::vector<IntVar*>* vars);
/// This method will append the vector vars with 'var_count' variables
/// having bounds vmin and vmax and having no names.
void MakeIntVarArray(int var_count, int64_t vmin, int64_t vmax,
std::vector<IntVar*>* vars);
/// Same but allocates an array and returns it.
IntVar** MakeIntVarArray(int var_count, int64_t vmin, int64_t vmax,
const std::string& name);
/// This method will append the vector vars with 'var_count' boolean
/// variables having name "name<i>" where <i> is the index of the
/// variable.
void MakeBoolVarArray(int var_count, const std::string& name,
std::vector<IntVar*>* vars);
/// This method will append the vector vars with 'var_count' boolean
/// variables having no names.
void MakeBoolVarArray(int var_count, std::vector<IntVar*>* vars);
/// Same but allocates an array and returns it.
IntVar** MakeBoolVarArray(int var_count, const std::string& name);
// ----- Integer Expressions -----
/// left + right.
IntExpr* MakeSum(IntExpr* const left, IntExpr* const right);
/// expr + value.
IntExpr* MakeSum(IntExpr* const expr, int64_t value);
/// sum of all vars.
IntExpr* MakeSum(const std::vector<IntVar*>& vars);
/// scalar product
IntExpr* MakeScalProd(const std::vector<IntVar*>& vars,
const std::vector<int64_t>& coefs);
/// scalar product
IntExpr* MakeScalProd(const std::vector<IntVar*>& vars,
const std::vector<int>& coefs);
/// left - right
IntExpr* MakeDifference(IntExpr* const left, IntExpr* const right);
/// value - expr
IntExpr* MakeDifference(int64_t value, IntExpr* const expr);
/// -expr
IntExpr* MakeOpposite(IntExpr* const expr);
/// left * right
IntExpr* MakeProd(IntExpr* const left, IntExpr* const right);
/// expr * value
IntExpr* MakeProd(IntExpr* const expr, int64_t value);
/// expr / value (integer division)
IntExpr* MakeDiv(IntExpr* const expr, int64_t value);
/// numerator / denominator (integer division). Terms need to be positive.
IntExpr* MakeDiv(IntExpr* const numerator, IntExpr* const denominator);
/// |expr|
IntExpr* MakeAbs(IntExpr* const expr);
/// expr * expr
IntExpr* MakeSquare(IntExpr* const expr);
/// expr ^ n (n > 0)
IntExpr* MakePower(IntExpr* const expr, int64_t n);
/// values[index]
IntExpr* MakeElement(const std::vector<int64_t>& values, IntVar* const index);
/// values[index]
IntExpr* MakeElement(const std::vector<int>& values, IntVar* const index);
/// Function-based element. The constraint takes ownership of the
/// callback. The callback must be able to cope with any possible
/// value in the domain of 'index' (potentially negative ones too).
IntExpr* MakeElement(IndexEvaluator1 values, IntVar* const index);
/// Function based element. The constraint takes ownership of the
/// callback. The callback must be monotonic. It must be able to
/// cope with any possible value in the domain of 'index'
/// (potentially negative ones too). Furtermore, monotonicity is not
/// checked. Thus giving a non-monotonic function, or specifying an
/// incorrect increasing parameter will result in undefined behavior.
IntExpr* MakeMonotonicElement(IndexEvaluator1 values, bool increasing,
IntVar* const index);
/// 2D version of function-based element expression, values(expr1, expr2).
IntExpr* MakeElement(IndexEvaluator2 values, IntVar* const index1,
IntVar* const index2);
/// vars[expr]
IntExpr* MakeElement(const std::vector<IntVar*>& vars, IntVar* const index);
#if !defined(SWIG)
/// vars(argument)
IntExpr* MakeElement(Int64ToIntVar vars, int64_t range_start, int64_t range_end,
IntVar* argument);
#endif // SWIG
/// Returns the expression expr such that vars[expr] == value.
/// It assumes that vars are all different.
IntExpr* MakeIndexExpression(const std::vector<IntVar*>& vars, int64_t value);
/// Special cases with arrays of size two.
Constraint* MakeIfThenElseCt(IntVar* const condition,
IntExpr* const then_expr,
IntExpr* const else_expr,
IntVar* const target_var);
/// std::min(vars)
IntExpr* MakeMin(const std::vector<IntVar*>& vars);
/// std::min (left, right)
IntExpr* MakeMin(IntExpr* const left, IntExpr* const right);
/// std::min(expr, value)
IntExpr* MakeMin(IntExpr* const expr, int64_t value);
/// std::min(expr, value)
IntExpr* MakeMin(IntExpr* const expr, int value);
/// std::max(vars)
IntExpr* MakeMax(const std::vector<IntVar*>& vars);
/// std::max(left, right)
IntExpr* MakeMax(IntExpr* const left, IntExpr* const right);
/// std::max(expr, value)
IntExpr* MakeMax(IntExpr* const expr, int64_t value);
/// std::max(expr, value)
IntExpr* MakeMax(IntExpr* const expr, int value);
/// Convex piecewise function.
IntExpr* MakeConvexPiecewiseExpr(IntExpr* expr, int64_t early_cost,
int64_t early_date, int64_t late_date,
int64_t late_cost);
/// Semi continuous Expression (x <= 0 -> f(x) = 0; x > 0 -> f(x) = ax + b)
/// a >= 0 and b >= 0
IntExpr* MakeSemiContinuousExpr(IntExpr* const expr, int64_t fixed_charge,
int64_t step);
/// General piecewise-linear function expression, built from f(x) where f is
/// piecewise-linear. The resulting expression is f(expr).
// TODO(user): Investigate if we can merge all three piecewise linear
/// expressions.
#ifndef SWIG
IntExpr* MakePiecewiseLinearExpr(IntExpr* expr,
const PiecewiseLinearFunction& f);
#endif
/// Modulo expression x % mod (with the python convention for modulo).
IntExpr* MakeModulo(IntExpr* const x, int64_t mod);
/// Modulo expression x % mod (with the python convention for modulo).
IntExpr* MakeModulo(IntExpr* const x, IntExpr* const mod);
/// Conditional Expr condition ? expr : unperformed_value
IntExpr* MakeConditionalExpression(IntVar* const condition,
IntExpr* const expr,
int64_t unperformed_value);
/// This constraint always succeeds.
Constraint* MakeTrueConstraint();
/// This constraint always fails.
Constraint* MakeFalseConstraint();
Constraint* MakeFalseConstraint(const std::string& explanation);
/// boolvar == (var == value)
Constraint* MakeIsEqualCstCt(IntExpr* const var, int64_t value,
IntVar* const boolvar);
/// status var of (var == value)
IntVar* MakeIsEqualCstVar(IntExpr* const var, int64_t value);
/// b == (v1 == v2)
Constraint* MakeIsEqualCt(IntExpr* const v1, IntExpr* v2, IntVar* const b);
/// status var of (v1 == v2)
IntVar* MakeIsEqualVar(IntExpr* const v1, IntExpr* v2);
/// left == right
Constraint* MakeEquality(IntExpr* const left, IntExpr* const right);
/// expr == value
Constraint* MakeEquality(IntExpr* const expr, int64_t value);
/// expr == value
Constraint* MakeEquality(IntExpr* const expr, int value);
/// boolvar == (var != value)
Constraint* MakeIsDifferentCstCt(IntExpr* const var, int64_t value,
IntVar* const boolvar);
/// status var of (var != value)
IntVar* MakeIsDifferentCstVar(IntExpr* const var, int64_t value);
/// status var of (v1 != v2)
IntVar* MakeIsDifferentVar(IntExpr* const v1, IntExpr* const v2);
/// b == (v1 != v2)
Constraint* MakeIsDifferentCt(IntExpr* const v1, IntExpr* const v2,
IntVar* const b);
/// left != right
Constraint* MakeNonEquality(IntExpr* const left, IntExpr* const right);
/// expr != value
Constraint* MakeNonEquality(IntExpr* const expr, int64_t value);
/// expr != value
Constraint* MakeNonEquality(IntExpr* const expr, int value);
/// boolvar == (var <= value)
Constraint* MakeIsLessOrEqualCstCt(IntExpr* const var, int64_t value,
IntVar* const boolvar);
/// status var of (var <= value)
IntVar* MakeIsLessOrEqualCstVar(IntExpr* const var, int64_t value);
/// status var of (left <= right)
IntVar* MakeIsLessOrEqualVar(IntExpr* const left, IntExpr* const right);
/// b == (left <= right)
Constraint* MakeIsLessOrEqualCt(IntExpr* const left, IntExpr* const right,
IntVar* const b);
/// left <= right
Constraint* MakeLessOrEqual(IntExpr* const left, IntExpr* const right);
/// expr <= value
Constraint* MakeLessOrEqual(IntExpr* const expr, int64_t value);
/// expr <= value
Constraint* MakeLessOrEqual(IntExpr* const expr, int value);
/// boolvar == (var >= value)
Constraint* MakeIsGreaterOrEqualCstCt(IntExpr* const var, int64_t value,
IntVar* const boolvar);
/// status var of (var >= value)
IntVar* MakeIsGreaterOrEqualCstVar(IntExpr* const var, int64_t value);
/// status var of (left >= right)
IntVar* MakeIsGreaterOrEqualVar(IntExpr* const left, IntExpr* const right);
/// b == (left >= right)
Constraint* MakeIsGreaterOrEqualCt(IntExpr* const left, IntExpr* const right,
IntVar* const b);
/// left >= right
Constraint* MakeGreaterOrEqual(IntExpr* const left, IntExpr* const right);
/// expr >= value
Constraint* MakeGreaterOrEqual(IntExpr* const expr, int64_t value);
/// expr >= value
Constraint* MakeGreaterOrEqual(IntExpr* const expr, int value);
/// b == (v > c)
Constraint* MakeIsGreaterCstCt(IntExpr* const v, int64_t c, IntVar* const b);
/// status var of (var > value)
IntVar* MakeIsGreaterCstVar(IntExpr* const var, int64_t value);
/// status var of (left > right)
IntVar* MakeIsGreaterVar(IntExpr* const left, IntExpr* const right);
/// b == (left > right)
Constraint* MakeIsGreaterCt(IntExpr* const left, IntExpr* const right,
IntVar* const b);
/// left > right
Constraint* MakeGreater(IntExpr* const left, IntExpr* const right);
/// expr > value
Constraint* MakeGreater(IntExpr* const expr, int64_t value);
/// expr > value
Constraint* MakeGreater(IntExpr* const expr, int value);
/// b == (v < c)
Constraint* MakeIsLessCstCt(IntExpr* const v, int64_t c, IntVar* const b);
/// status var of (var < value)
IntVar* MakeIsLessCstVar(IntExpr* const var, int64_t value);
/// status var of (left < right)
IntVar* MakeIsLessVar(IntExpr* const left, IntExpr* const right);
/// b == (left < right)
Constraint* MakeIsLessCt(IntExpr* const left, IntExpr* const right,
IntVar* const b);
/// left < right
Constraint* MakeLess(IntExpr* const left, IntExpr* const right);
/// expr < value
Constraint* MakeLess(IntExpr* const expr, int64_t value);
/// expr < value
Constraint* MakeLess(IntExpr* const expr, int value);
/// Variation on arrays.
Constraint* MakeSumLessOrEqual(const std::vector<IntVar*>& vars, int64_t cst);
Constraint* MakeSumGreaterOrEqual(const std::vector<IntVar*>& vars,
int64_t cst);
Constraint* MakeSumEquality(const std::vector<IntVar*>& vars, int64_t cst);
Constraint* MakeSumEquality(const std::vector<IntVar*>& vars,
IntVar* const var);
Constraint* MakeScalProdEquality(const std::vector<IntVar*>& vars,
const std::vector<int64_t>& coefficients,
int64_t cst);
Constraint* MakeScalProdEquality(const std::vector<IntVar*>& vars,
const std::vector<int>& coefficients,
int64_t cst);
Constraint* MakeScalProdEquality(const std::vector<IntVar*>& vars,
const std::vector<int64_t>& coefficients,
IntVar* const target);
Constraint* MakeScalProdEquality(const std::vector<IntVar*>& vars,
const std::vector<int>& coefficients,
IntVar* const target);
Constraint* MakeScalProdGreaterOrEqual(const std::vector<IntVar*>& vars,
const std::vector<int64_t>& coeffs,
int64_t cst);
Constraint* MakeScalProdGreaterOrEqual(const std::vector<IntVar*>& vars,
const std::vector<int>& coeffs,
int64_t cst);
Constraint* MakeScalProdLessOrEqual(const std::vector<IntVar*>& vars,
const std::vector<int64_t>& coefficients,
int64_t cst);
Constraint* MakeScalProdLessOrEqual(const std::vector<IntVar*>& vars,
const std::vector<int>& coefficients,
int64_t cst);
Constraint* MakeMinEquality(const std::vector<IntVar*>& vars,
IntVar* const min_var);
Constraint* MakeMaxEquality(const std::vector<IntVar*>& vars,
IntVar* const max_var);
Constraint* MakeElementEquality(const std::vector<int64_t>& vals,
IntVar* const index, IntVar* const target);
Constraint* MakeElementEquality(const std::vector<int>& vals,
IntVar* const index, IntVar* const target);
Constraint* MakeElementEquality(const std::vector<IntVar*>& vars,
IntVar* const index, IntVar* const target);
Constraint* MakeElementEquality(const std::vector<IntVar*>& vars,
IntVar* const index, int64_t target);
/// Creates the constraint abs(var) == abs_var.
Constraint* MakeAbsEquality(IntVar* const var, IntVar* const abs_var);
/// This constraint is a special case of the element constraint with
/// an array of integer variables, where the variables are all
/// different and the index variable is constrained such that
/// vars[index] == target.
Constraint* MakeIndexOfConstraint(const std::vector<IntVar*>& vars,
IntVar* const index, int64_t target);
/// This method is a specialized case of the MakeConstraintDemon
/// method to call the InitiatePropagate of the constraint 'ct'.
Demon* MakeConstraintInitialPropagateCallback(Constraint* const ct);
/// This method is a specialized case of the MakeConstraintDemon
/// method to call the InitiatePropagate of the constraint 'ct' with
/// low priority.
Demon* MakeDelayedConstraintInitialPropagateCallback(Constraint* const ct);
#if !defined(SWIG)
/// Creates a demon from a callback.
Demon* MakeActionDemon(Action action);
#endif /// !defined(SWIG)
/// Creates a demon from a closure.
Demon* MakeClosureDemon(Closure closure);
// ----- Between and related constraints -----
/// (l <= expr <= u)
Constraint* MakeBetweenCt(IntExpr* const expr, int64_t l, int64_t u);
/// (expr < l || expr > u)
/// This constraint is lazy as it will not make holes in the domain of
/// variables. It will propagate only when expr->Min() >= l
/// or expr->Max() <= u.
Constraint* MakeNotBetweenCt(IntExpr* const expr, int64_t l, int64_t u);
/// b == (l <= expr <= u)
Constraint* MakeIsBetweenCt(IntExpr* const expr, int64_t l, int64_t u,
IntVar* const b);
IntVar* MakeIsBetweenVar(IntExpr* const v, int64_t l, int64_t u);
// ----- Member and related constraints -----
/// expr in set. Propagation is lazy, i.e. this constraint does not
/// creates holes in the domain of the variable.
Constraint* MakeMemberCt(IntExpr* const expr,
const std::vector<int64_t>& values);
Constraint* MakeMemberCt(IntExpr* const expr, const std::vector<int>& values);
/// expr not in set.
Constraint* MakeNotMemberCt(IntExpr* const expr,
const std::vector<int64_t>& values);
Constraint* MakeNotMemberCt(IntExpr* const expr,
const std::vector<int>& values);
/// expr should not be in the list of forbidden intervals [start[i]..end[i]].
Constraint* MakeNotMemberCt(IntExpr* const expr, std::vector<int64_t> starts,
std::vector<int64_t> ends);
/// expr should not be in the list of forbidden intervals [start[i]..end[i]].
Constraint* MakeNotMemberCt(IntExpr* const expr, std::vector<int> starts,
std::vector<int> ends);
#if !defined(SWIG)
/// expr should not be in the list of forbidden intervals.
Constraint* MakeNotMemberCt(IntExpr* expr,
SortedDisjointIntervalList intervals);
#endif // !defined(SWIG)
/// boolvar == (expr in set)
Constraint* MakeIsMemberCt(IntExpr* const expr,
const std::vector<int64_t>& values,
IntVar* const boolvar);
Constraint* MakeIsMemberCt(IntExpr* const expr,
const std::vector<int>& values,
IntVar* const boolvar);
IntVar* MakeIsMemberVar(IntExpr* const expr,
const std::vector<int64_t>& values);
IntVar* MakeIsMemberVar(IntExpr* const expr, const std::vector<int>& values);
/// |{i | vars[i] == value}| <= max_count
Constraint* MakeAtMost(std::vector<IntVar*> vars, int64_t value,
int64_t max_count);
/// |{i | vars[i] == value}| == max_count
Constraint* MakeCount(const std::vector<IntVar*>& vars, int64_t value,
int64_t max_count);
/// |{i | vars[i] == value}| == max_count
Constraint* MakeCount(const std::vector<IntVar*>& vars, int64_t value,
IntVar* const max_count);
/// Aggregated version of count: |{i | v[i] == values[j]}| == cards[j]
Constraint* MakeDistribute(const std::vector<IntVar*>& vars,
const std::vector<int64_t>& values,
const std::vector<IntVar*>& cards);
/// Aggregated version of count: |{i | v[i] == values[j]}| == cards[j]
Constraint* MakeDistribute(const std::vector<IntVar*>& vars,
const std::vector<int>& values,
const std::vector<IntVar*>& cards);
/// Aggregated version of count: |{i | v[i] == j}| == cards[j]
Constraint* MakeDistribute(const std::vector<IntVar*>& vars,
const std::vector<IntVar*>& cards);
/// Aggregated version of count with bounded cardinalities:
/// forall j in 0 .. card_size - 1: card_min <= |{i | v[i] == j}| <= card_max
Constraint* MakeDistribute(const std::vector<IntVar*>& vars, int64_t card_min,
int64_t card_max, int64_t card_size);
/// Aggregated version of count with bounded cardinalities:
/// forall j in 0 .. card_size - 1:
/// card_min[j] <= |{i | v[i] == j}| <= card_max[j]
Constraint* MakeDistribute(const std::vector<IntVar*>& vars,
const std::vector<int64_t>& card_min,
const std::vector<int64_t>& card_max);
/// Aggregated version of count with bounded cardinalities:
/// forall j in 0 .. card_size - 1:
/// card_min[j] <= |{i | v[i] == j}| <= card_max[j]
Constraint* MakeDistribute(const std::vector<IntVar*>& vars,
const std::vector<int>& card_min,
const std::vector<int>& card_max);
/// Aggregated version of count with bounded cardinalities:
/// forall j in 0 .. card_size - 1:
/// card_min[j] <= |{i | v[i] == values[j]}| <= card_max[j]
Constraint* MakeDistribute(const std::vector<IntVar*>& vars,
const std::vector<int64_t>& values,
const std::vector<int64_t>& card_min,
const std::vector<int64_t>& card_max);
/// Aggregated version of count with bounded cardinalities:
/// forall j in 0 .. card_size - 1:
/// card_min[j] <= |{i | v[i] == values[j]}| <= card_max[j]
Constraint* MakeDistribute(const std::vector<IntVar*>& vars,
const std::vector<int>& values,
const std::vector<int>& card_min,
const std::vector<int>& card_max);
/// Deviation constraint:
/// sum_i |n * vars[i] - total_sum| <= deviation_var and
/// sum_i vars[i] == total_sum
/// n = #vars
Constraint* MakeDeviation(const std::vector<IntVar*>& vars,
IntVar* const deviation_var, int64_t total_sum);
/// All variables are pairwise different. This corresponds to the
/// stronger version of the propagation algorithm.
Constraint* MakeAllDifferent(const std::vector<IntVar*>& vars);
/// All variables are pairwise different. If 'stronger_propagation'
/// is true, stronger, and potentially slower propagation will
/// occur. This API will be deprecated in the future.
Constraint* MakeAllDifferent(const std::vector<IntVar*>& vars,
bool stronger_propagation);
/// All variables are pairwise different, unless they are assigned to
/// the escape value.
Constraint* MakeAllDifferentExcept(const std::vector<IntVar*>& vars,
int64_t escape_value);
// TODO(user): Do we need a version with an array of escape values.
/// Creates a constraint binding the arrays of variables "vars" and
/// "sorted_vars": sorted_vars[0] must be equal to the minimum of all
/// variables in vars, and so on: the value of sorted_vars[i] must be
/// equal to the i-th value of variables invars.
///
/// This constraint propagates in both directions: from "vars" to
/// "sorted_vars" and vice-versa.
///
/// Behind the scenes, this constraint maintains that:
/// - sorted is always increasing.
/// - whatever the values of vars, there exists a permutation that
/// injects its values into the sorted variables.
///
/// For more info, please have a look at:
/// https://mpi-inf.mpg.de/~mehlhorn/ftp/Mehlhorn-Thiel.pdf
Constraint* MakeSortingConstraint(const std::vector<IntVar*>& vars,
const std::vector<IntVar*>& sorted);
// TODO(user): Add void MakeSortedArray(
// const std::vector<IntVar*>& vars,
// std::vector<IntVar*>* const sorted);
/// Creates a constraint that enforces that left is lexicographically less
/// than right.
Constraint* MakeLexicalLess(const std::vector<IntVar*>& left,
const std::vector<IntVar*>& right);
/// Creates a constraint that enforces that left is lexicographically less
/// than or equal to right.
Constraint* MakeLexicalLessOrEqual(const std::vector<IntVar*>& left,
const std::vector<IntVar*>& right);
/// Creates a constraint that enforces that 'left' and 'right' both
/// represent permutations of [0..left.size()-1], and that 'right' is
/// the inverse permutation of 'left', i.e. for all i in
/// [0..left.size()-1], right[left[i]] = i.
Constraint* MakeInversePermutationConstraint(
const std::vector<IntVar*>& left, const std::vector<IntVar*>& right);
/// Creates a constraint that binds the index variable to the index of the
/// first variable with the maximum value.
Constraint* MakeIndexOfFirstMaxValueConstraint(
IntVar* index, const std::vector<IntVar*>& vars);
/// Creates a constraint that binds the index variable to the index of the
/// first variable with the minimum value.
Constraint* MakeIndexOfFirstMinValueConstraint(
IntVar* index, const std::vector<IntVar*>& vars);
/// Creates a constraint that states that all variables in the first
/// vector are different from all variables in the second
/// group. Thus the set of values in the first vector does not
/// intersect with the set of values in the second vector.
Constraint* MakeNullIntersect(const std::vector<IntVar*>& first_vars,
const std::vector<IntVar*>& second_vars);
/// Creates a constraint that states that all variables in the first
/// vector are different from all variables from the second group,
/// unless they are assigned to the escape value. Thus the set of
/// values in the first vector minus the escape value does not
/// intersect with the set of values in the second vector.
Constraint* MakeNullIntersectExcept(const std::vector<IntVar*>& first_vars,
const std::vector<IntVar*>& second_vars,
int64_t escape_value);
// TODO(user): Implement MakeAllNullIntersect taking an array of
// variable vectors.
/// Prevent cycles. The "nexts" variables represent the next in the chain.
/// "active" variables indicate if the corresponding next variable is active;
/// this could be useful to model unperformed nodes in a routing problem.
/// A callback can be added to specify sink values (by default sink values
/// are values >= vars.size()). Ownership of the callback is passed to the
/// constraint.
/// If assume_paths is either not specified or true, the constraint assumes
/// the "nexts" variables represent paths (and performs a faster propagation);
/// otherwise the constraint assumes they represent a forest.
Constraint* MakeNoCycle(const std::vector<IntVar*>& nexts,
const std::vector<IntVar*>& active,
IndexFilter1 sink_handler = nullptr);
Constraint* MakeNoCycle(const std::vector<IntVar*>& nexts,
const std::vector<IntVar*>& active,
IndexFilter1 sink_handler, bool assume_paths);
/// Force the "nexts" variable to create a complete Hamiltonian path.
Constraint* MakeCircuit(const std::vector<IntVar*>& nexts);
/// Force the "nexts" variable to create a complete Hamiltonian path
/// for those that do not loop upon themselves.
Constraint* MakeSubCircuit(const std::vector<IntVar*>& nexts);
/// Creates a constraint which accumulates values along a path such that:
/// cumuls[next[i]] = cumuls[i] + transits[i].
/// Active variables indicate if the corresponding next variable is active;
/// this could be useful to model unperformed nodes in a routing problem.
Constraint* MakePathCumul(const std::vector<IntVar*>& nexts,
const std::vector<IntVar*>& active,
const std::vector<IntVar*>& cumuls,
const std::vector<IntVar*>& transits);
/// Delayed version of the same constraint: propagation on the nexts variables
/// is delayed until all constraints have propagated.
// TODO(user): Merge with other path-cumuls constraints.
Constraint* MakeDelayedPathCumul(const std::vector<IntVar*>& nexts,
const std::vector<IntVar*>& active,
const std::vector<IntVar*>& cumuls,
const std::vector<IntVar*>& transits);
/// Creates a constraint which accumulates values along a path such that:
/// cumuls[next[i]] = cumuls[i] + transit_evaluator(i, next[i]).
/// Active variables indicate if the corresponding next variable is active;
/// this could be useful to model unperformed nodes in a routing problem.
/// Ownership of transit_evaluator is taken and it must be a repeatable
/// callback.
Constraint* MakePathCumul(const std::vector<IntVar*>& nexts,
const std::vector<IntVar*>& active,
const std::vector<IntVar*>& cumuls,
IndexEvaluator2 transit_evaluator);
/// Creates a constraint which accumulates values along a path such that:
/// cumuls[next[i]] = cumuls[i] + transit_evaluator(i, next[i]) + slacks[i].
/// Active variables indicate if the corresponding next variable is active;
/// this could be useful to model unperformed nodes in a routing problem.
/// Ownership of transit_evaluator is taken and it must be a repeatable
/// callback.
Constraint* MakePathCumul(const std::vector<IntVar*>& nexts,
const std::vector<IntVar*>& active,
const std::vector<IntVar*>& cumuls,
const std::vector<IntVar*>& slacks,
IndexEvaluator2 transit_evaluator);
/// Constraint enforcing that status[i] is true iff there's a path defined on
/// next variables from sources[i] to sinks[i].
// TODO(user): Only does checking on WhenBound events on next variables.
/// Check whether more propagation is needed.
Constraint* MakePathConnected(std::vector<IntVar*> nexts,
std::vector<int64_t> sources,
std::vector<int64_t> sinks,
std::vector<IntVar*> status);
#ifndef SWIG
/// Contraint enforcing, for each pair (i,j) in precedences, i to be before j
/// in paths defined by next variables.
// TODO(user): This constraint does not make holes in variable domains;
/// the implementation can easily be modified to do that; evaluate the impact
/// on models solved with local search.
Constraint* MakePathPrecedenceConstraint(
std::vector<IntVar*> nexts,
const std::vector<std::pair<int, int>>& precedences);
/// Same as MakePathPrecedenceConstraint but ensures precedence pairs on some
/// paths follow a LIFO or FIFO order.
/// LIFO order: given 2 pairs (a,b) and (c,d), if a is before c on the path
/// then d must be before b or b must be before c.
/// FIFO order: given 2 pairs (a,b) and (c,d), if a is before c on the path
/// then b must be before d.
/// LIFO (resp. FIFO) orders are enforced only on paths starting by indices in
/// lifo_path_starts (resp. fifo_path_start).
Constraint* MakePathPrecedenceConstraint(
std::vector<IntVar*> nexts,
const std::vector<std::pair<int, int>>& precedences,
const std::vector<int>& lifo_path_starts,
const std::vector<int>& fifo_path_starts);
/// Same as MakePathPrecedenceConstraint but will force i to be before j if
/// the sum of transits on the path from i to j is strictly positive.
Constraint* MakePathTransitPrecedenceConstraint(
std::vector<IntVar*> nexts, std::vector<IntVar*> transits,
const std::vector<std::pair<int, int>>& precedences);
#endif // !SWIG
/// This constraint maps the domain of 'var' onto the array of
/// variables 'actives'. That is
/// for all i in [0 .. size - 1]: actives[i] == 1 <=> var->Contains(i);
Constraint* MakeMapDomain(IntVar* const var,
const std::vector<IntVar*>& actives);
/// This method creates a constraint where the graph of the relation
/// between the variables is given in extension. There are 'arity'
/// variables involved in the relation and the graph is given by a
/// integer tuple set.
Constraint* MakeAllowedAssignments(const std::vector<IntVar*>& vars,
const IntTupleSet& tuples);
/// This constraint create a finite automaton that will check the
/// sequence of variables vars. It uses a transition table called
/// 'transition_table'. Each transition is a triple
/// (current_state, variable_value, new_state).
/// The initial state is given, and the set of accepted states is decribed
/// by 'final_states'. These states are hidden inside the constraint.
/// Only the transitions (i.e. the variables) are visible.
Constraint* MakeTransitionConstraint(const std::vector<IntVar*>& vars,
const IntTupleSet& transition_table,
int64_t initial_state,
const std::vector<int64_t>& final_states);
/// This constraint create a finite automaton that will check the
/// sequence of variables vars. It uses a transition table called
/// 'transition_table'. Each transition is a triple
/// (current_state, variable_value, new_state).
/// The initial state is given, and the set of accepted states is decribed
/// by 'final_states'. These states are hidden inside the constraint.
/// Only the transitions (i.e. the variables) are visible.
Constraint* MakeTransitionConstraint(const std::vector<IntVar*>& vars,
const IntTupleSet& transition_table,
int64_t initial_state,
const std::vector<int>& final_states);
#if defined(SWIGPYTHON)
/// Compatibility layer for Python API.
Constraint* MakeAllowedAssignments(
const std::vector<IntVar*>& vars,
const std::vector<std::vector<int64_t> /*keep for swig*/>& raw_tuples) {
IntTupleSet tuples(vars.size());
tuples.InsertAll(raw_tuples);
return MakeAllowedAssignments(vars, tuples);
}
Constraint* MakeTransitionConstraint(
const std::vector<IntVar*>& vars,
const std::vector<std::vector<int64_t> /*keep for swig*/>& raw_transitions,
int64_t initial_state, const std::vector<int>& final_states) {
IntTupleSet transitions(3);
transitions.InsertAll(raw_transitions);
return MakeTransitionConstraint(vars, transitions, initial_state,
final_states);
}
#endif
/// This constraint states that all the boxes must not overlap.
/// The coordinates of box i are:
/// (x_vars[i], y_vars[i]),
/// (x_vars[i], y_vars[i] + y_size[i]),
/// (x_vars[i] + x_size[i], y_vars[i]),
/// (x_vars[i] + x_size[i], y_vars[i] + y_size[i]).
/// The sizes must be non-negative. Boxes with a zero dimension can be
/// pushed like any box.
Constraint* MakeNonOverlappingBoxesConstraint(
const std::vector<IntVar*>& x_vars, const std::vector<IntVar*>& y_vars,
const std::vector<IntVar*>& x_size, const std::vector<IntVar*>& y_size);
Constraint* MakeNonOverlappingBoxesConstraint(
const std::vector<IntVar*>& x_vars, const std::vector<IntVar*>& y_vars,
const std::vector<int64_t>& x_size, const std::vector<int64_t>& y_size);
Constraint* MakeNonOverlappingBoxesConstraint(
const std::vector<IntVar*>& x_vars, const std::vector<IntVar*>& y_vars,
const std::vector<int>& x_size, const std::vector<int>& y_size);
/// This constraint states that all the boxes must not overlap.
/// The coordinates of box i are:
/// (x_vars[i], y_vars[i]),
/// (x_vars[i], y_vars[i] + y_size[i]),
/// (x_vars[i] + x_size[i], y_vars[i]),
/// (x_vars[i] + x_size[i], y_vars[i] + y_size[i]).
/// The sizes must be positive.
/// Boxes with a zero dimension can be placed anywhere.
Constraint* MakeNonOverlappingNonStrictBoxesConstraint(
const std::vector<IntVar*>& x_vars, const std::vector<IntVar*>& y_vars,
const std::vector<IntVar*>& x_size, const std::vector<IntVar*>& y_size);
Constraint* MakeNonOverlappingNonStrictBoxesConstraint(
const std::vector<IntVar*>& x_vars, const std::vector<IntVar*>& y_vars,
const std::vector<int64_t>& x_size, const std::vector<int64_t>& y_size);
Constraint* MakeNonOverlappingNonStrictBoxesConstraint(
const std::vector<IntVar*>& x_vars, const std::vector<IntVar*>& y_vars,
const std::vector<int>& x_size, const std::vector<int>& y_size);
/// This constraint packs all variables onto 'number_of_bins'
/// variables. For any given variable, a value of 'number_of_bins'
/// indicates that the variable is not assigned to any bin.
/// Dimensions, i.e., cumulative constraints on this packing, can be
/// added directly from the pack class.
Pack* MakePack(const std::vector<IntVar*>& vars, int number_of_bins);
/// Creates an interval var with a fixed duration. The duration must
/// be greater than 0. If optional is true, then the interval can be
/// performed or unperformed. If optional is false, then the interval
/// is always performed.
IntervalVar* MakeFixedDurationIntervalVar(int64_t start_min, int64_t start_max,
int64_t duration, bool optional,
const std::string& name);
/// This method fills the vector with 'count' interval variables built with
/// the corresponding parameters.
void MakeFixedDurationIntervalVarArray(
int count, int64_t start_min, int64_t start_max, int64_t duration,
bool optional, const std::string& name,
std::vector<IntervalVar*>* const array);
/// Creates a performed interval var with a fixed duration. The duration must
/// be greater than 0.
IntervalVar* MakeFixedDurationIntervalVar(IntVar* const start_variable,
int64_t duration,
const std::string& name);
/// Creates an interval var with a fixed duration, and performed_variable.
/// The duration must be greater than 0.
IntervalVar* MakeFixedDurationIntervalVar(IntVar* const start_variable,
int64_t duration,
IntVar* const performed_variable,
const std::string& name);
/// This method fills the vector with 'count' interval var built with
/// the corresponding start variables.
void MakeFixedDurationIntervalVarArray(
const std::vector<IntVar*>& start_variables, int64_t duration,
const std::string& name, std::vector<IntervalVar*>* const array);
/// This method fills the vector with interval variables built with
/// the corresponding start variables.
void MakeFixedDurationIntervalVarArray(
const std::vector<IntVar*>& start_variables,
const std::vector<int64_t>& durations, const std::string& name,
std::vector<IntervalVar*>* const array);
/// This method fills the vector with interval variables built with
/// the corresponding start variables.
void MakeFixedDurationIntervalVarArray(
const std::vector<IntVar*>& start_variables,
const std::vector<int>& durations, const std::string& name,
std::vector<IntervalVar*>* const array);
/// This method fills the vector with interval variables built with
/// the corresponding start and performed variables.
void MakeFixedDurationIntervalVarArray(
const std::vector<IntVar*>& start_variables,
const std::vector<int64_t>& durations,
const std::vector<IntVar*>& performed_variables, const std::string& name,
std::vector<IntervalVar*>* const array);
/// This method fills the vector with interval variables built with
/// the corresponding start and performed variables.
void MakeFixedDurationIntervalVarArray(
const std::vector<IntVar*>& start_variables,
const std::vector<int>& durations,
const std::vector<IntVar*>& performed_variables, const std::string& name,
std::vector<IntervalVar*>* const array);
/// Creates a fixed and performed interval.
IntervalVar* MakeFixedInterval(int64_t start, int64_t duration,
const std::string& name);
/// Creates an interval var by specifying the bounds on start,
/// duration, and end.
IntervalVar* MakeIntervalVar(int64_t start_min, int64_t start_max,
int64_t duration_min, int64_t duration_max,
int64_t end_min, int64_t end_max, bool optional,
const std::string& name);
/// This method fills the vector with 'count' interval var built with
/// the corresponding parameters.
void MakeIntervalVarArray(int count, int64_t start_min, int64_t start_max,
int64_t duration_min, int64_t duration_max,
int64_t end_min, int64_t end_max, bool optional,
const std::string& name,
std::vector<IntervalVar*>* const array);
/// Creates an interval var that is the mirror image of the given one, that
/// is, the interval var obtained by reversing the axis.
IntervalVar* MakeMirrorInterval(IntervalVar* const interval_var);
/// Creates an interval var with a fixed duration whose start is
/// synchronized with the start of another interval, with a given
/// offset. The performed status is also in sync with the performed
/// status of the given interval variable.
IntervalVar* MakeFixedDurationStartSyncedOnStartIntervalVar(
IntervalVar* const interval_var, int64_t duration, int64_t offset);
/// Creates an interval var with a fixed duration whose start is
/// synchronized with the end of another interval, with a given
/// offset. The performed status is also in sync with the performed
/// status of the given interval variable.
IntervalVar* MakeFixedDurationStartSyncedOnEndIntervalVar(
IntervalVar* const interval_var, int64_t duration, int64_t offset);
/// Creates an interval var with a fixed duration whose end is
/// synchronized with the start of another interval, with a given
/// offset. The performed status is also in sync with the performed
/// status of the given interval variable.
IntervalVar* MakeFixedDurationEndSyncedOnStartIntervalVar(
IntervalVar* const interval_var, int64_t duration, int64_t offset);
/// Creates an interval var with a fixed duration whose end is
/// synchronized with the end of another interval, with a given
/// offset. The performed status is also in sync with the performed
/// status of the given interval variable.
IntervalVar* MakeFixedDurationEndSyncedOnEndIntervalVar(
IntervalVar* const interval_var, int64_t duration, int64_t offset);
/// Creates and returns an interval variable that wraps around the given one,
/// relaxing the min start and end. Relaxing means making unbounded when
/// optional. If the variable is non-optional, this method returns
/// interval_var.
///
/// More precisely, such an interval variable behaves as follows:
/// * When the underlying must be performed, the returned interval variable
/// behaves exactly as the underlying;
/// * When the underlying may or may not be performed, the returned interval
/// variable behaves like the underlying, except that it is unbounded on
/// the min side;
/// * When the underlying cannot be performed, the returned interval variable
/// is of duration 0 and must be performed in an interval unbounded on
/// both sides.
///
/// This is very useful to implement propagators that may only modify
/// the start max or end max.
IntervalVar* MakeIntervalRelaxedMin(IntervalVar* const interval_var);
/// Creates and returns an interval variable that wraps around the given one,
/// relaxing the max start and end. Relaxing means making unbounded when
/// optional. If the variable is non optional, this method returns
/// interval_var.
///
/// More precisely, such an interval variable behaves as follows:
/// * When the underlying must be performed, the returned interval variable
/// behaves exactly as the underlying;
/// * When the underlying may or may not be performed, the returned interval
/// variable behaves like the underlying, except that it is unbounded on
/// the max side;
/// * When the underlying cannot be performed, the returned interval variable
/// is of duration 0 and must be performed in an interval unbounded on
/// both sides.
///
/// This is very useful for implementing propagators that may only modify
/// the start min or end min.
IntervalVar* MakeIntervalRelaxedMax(IntervalVar* const interval_var);
/// This method creates a relation between an interval var and a
/// date.
Constraint* MakeIntervalVarRelation(IntervalVar* const t,
UnaryIntervalRelation r, int64_t d);
/// This method creates a relation between two interval vars.
Constraint* MakeIntervalVarRelation(IntervalVar* const t1,
BinaryIntervalRelation r,
IntervalVar* const t2);
/// This method creates a relation between two interval vars.
/// The given delay is added to the second interval.
/// i.e.: t1 STARTS_AFTER_END of t2 with a delay of 2
/// means t1 will start at least two units of time after the end of t2.
Constraint* MakeIntervalVarRelationWithDelay(IntervalVar* const t1,
BinaryIntervalRelation r,
IntervalVar* const t2,
int64_t delay);
/// This constraint implements a temporal disjunction between two
/// interval vars t1 and t2. 'alt' indicates which alternative was
/// chosen (alt == 0 is equivalent to t1 before t2).
Constraint* MakeTemporalDisjunction(IntervalVar* const t1,
IntervalVar* const t2, IntVar* const alt);
/// This constraint implements a temporal disjunction between two
/// interval vars.
Constraint* MakeTemporalDisjunction(IntervalVar* const t1,
IntervalVar* const t2);
/// This constraint forces all interval vars into an non-overlapping
/// sequence. Intervals with zero duration can be scheduled anywhere.
DisjunctiveConstraint* MakeDisjunctiveConstraint(
const std::vector<IntervalVar*>& intervals, const std::string& name);
/// This constraint forces all interval vars into an non-overlapping
/// sequence. Intervals with zero durations cannot overlap with over
/// intervals.
DisjunctiveConstraint* MakeStrictDisjunctiveConstraint(
const std::vector<IntervalVar*>& intervals, const std::string& name);
/// This constraint forces that, for any integer t, the sum of the demands
/// corresponding to an interval containing t does not exceed the given
/// capacity.
///
/// Intervals and demands should be vectors of equal size.
///
/// Demands should only contain non-negative values. Zero values are
/// supported, and the corresponding intervals are filtered out, as they
/// neither impact nor are impacted by this constraint.
Constraint* MakeCumulative(const std::vector<IntervalVar*>& intervals,
const std::vector<int64_t>& demands, int64_t capacity,
const std::string& name);
/// This constraint forces that, for any integer t, the sum of the demands
/// corresponding to an interval containing t does not exceed the given
/// capacity.
///
/// Intervals and demands should be vectors of equal size.
///
/// Demands should only contain non-negative values. Zero values are
/// supported, and the corresponding intervals are filtered out, as they
/// neither impact nor are impacted by this constraint.
Constraint* MakeCumulative(const std::vector<IntervalVar*>& intervals,
const std::vector<int>& demands, int64_t capacity,
const std::string& name);
/// This constraint forces that, for any integer t, the sum of the demands
/// corresponding to an interval containing t does not exceed the given
/// capacity.
///
/// Intervals and demands should be vectors of equal size.
///
/// Demands should only contain non-negative values. Zero values are
/// supported, and the corresponding intervals are filtered out, as they
/// neither impact nor are impacted by this constraint.
Constraint* MakeCumulative(const std::vector<IntervalVar*>& intervals,
const std::vector<int64_t>& demands,
IntVar* const capacity, const std::string& name);
/// This constraint enforces that, for any integer t, the sum of the demands
/// corresponding to an interval containing t does not exceed the given
/// capacity.
///
/// Intervals and demands should be vectors of equal size.
///
/// Demands should only contain non-negative values. Zero values are
/// supported, and the corresponding intervals are filtered out, as they
/// neither impact nor are impacted by this constraint.
Constraint* MakeCumulative(const std::vector<IntervalVar*>& intervals,
const std::vector<int>& demands,
IntVar* const capacity, const std::string& name);
/// This constraint enforces that, for any integer t, the sum of demands
/// corresponding to an interval containing t does not exceed the given
/// capacity.
///
/// Intervals and demands should be vectors of equal size.
///
/// Demands should be positive.
Constraint* MakeCumulative(const std::vector<IntervalVar*>& intervals,
const std::vector<IntVar*>& demands,
int64_t capacity, const std::string& name);
/// This constraint enforces that, for any integer t, the sum of demands
/// corresponding to an interval containing t does not exceed the given
/// capacity.
///
/// Intervals and demands should be vectors of equal size.
///
/// Demands should be positive.
Constraint* MakeCumulative(const std::vector<IntervalVar*>& intervals,
const std::vector<IntVar*>& demands,
IntVar* const capacity, const std::string& name);
/// This constraint states that the target_var is the convex hull of
/// the intervals. If none of the interval variables is performed,
/// then the target var is unperformed too. Also, if the target
/// variable is unperformed, then all the intervals variables are
/// unperformed too.
Constraint* MakeCover(const std::vector<IntervalVar*>& vars,
IntervalVar* const target_var);
/// This constraints states that the two interval variables are equal.
Constraint* MakeEquality(IntervalVar* const var1, IntervalVar* const var2);
/// This method creates an empty assignment.
Assignment* MakeAssignment();
/// This method creates an assignment which is a copy of 'a'.
Assignment* MakeAssignment(const Assignment* const a);
/// Collect the first solution of the search.
SolutionCollector* MakeFirstSolutionCollector(
const Assignment* const assignment);
/// Collect the first solution of the search. The variables will need to
/// be added later.
SolutionCollector* MakeFirstSolutionCollector();
/// Collect the last solution of the search.
SolutionCollector* MakeLastSolutionCollector(
const Assignment* const assignment);
/// Collect the last solution of the search. The variables will need to
/// be added later.
SolutionCollector* MakeLastSolutionCollector();
/// Collect the solution corresponding to the optimal value of the objective
/// of 'assignment'; if 'assignment' does not have an objective no solution is
/// collected. This collector only collects one solution corresponding to the
/// best objective value (the first one found).
SolutionCollector* MakeBestValueSolutionCollector(
const Assignment* const assignment, bool maximize);
/// Collect the solution corresponding to the optimal value of the
/// objective of 'assignment'; if 'assignment' does not have an objective no
/// solution is collected. This collector only collects one solution
/// corresponding to the best objective value (the first one
/// found). The variables will need to be added later.
SolutionCollector* MakeBestValueSolutionCollector(bool maximize);
/// Same as MakeBestValueSolutionCollector but collects the best
/// solution_count solutions. Collected solutions are sorted in increasing
/// optimality order (the best solution is the last one).
SolutionCollector* MakeNBestValueSolutionCollector(
const Assignment* const assignment, int solution_count, bool maximize);
SolutionCollector* MakeNBestValueSolutionCollector(int solution_count,
bool maximize);
/// Collect all solutions of the search.
SolutionCollector* MakeAllSolutionCollector(
const Assignment* const assignment);
/// Collect all solutions of the search. The variables will need to
/// be added later.
SolutionCollector* MakeAllSolutionCollector();
/// Creates a minimization objective.
OptimizeVar* MakeMinimize(IntVar* const v, int64_t step);
/// Creates a maximization objective.
OptimizeVar* MakeMaximize(IntVar* const v, int64_t step);
/// Creates a objective with a given sense (true = maximization).
OptimizeVar* MakeOptimize(bool maximize, IntVar* const v, int64_t step);
/// Creates a minimization weighted objective. The actual objective is
/// scalar_prod(sub_objectives, weights).
OptimizeVar* MakeWeightedMinimize(const std::vector<IntVar*>& sub_objectives,
const std::vector<int64_t>& weights,
int64_t step);
/// Creates a minimization weighted objective. The actual objective is
/// scalar_prod(sub_objectives, weights).
OptimizeVar* MakeWeightedMinimize(const std::vector<IntVar*>& sub_objectives,
const std::vector<int>& weights,
int64_t step);
/// Creates a maximization weigthed objective.
OptimizeVar* MakeWeightedMaximize(const std::vector<IntVar*>& sub_objectives,
const std::vector<int64_t>& weights,
int64_t step);
/// Creates a maximization weigthed objective.
OptimizeVar* MakeWeightedMaximize(const std::vector<IntVar*>& sub_objectives,
const std::vector<int>& weights,
int64_t step);
/// Creates a weighted objective with a given sense (true = maximization).
OptimizeVar* MakeWeightedOptimize(bool maximize,
const std::vector<IntVar*>& sub_objectives,
const std::vector<int64_t>& weights,
int64_t step);
/// Creates a weighted objective with a given sense (true = maximization).
OptimizeVar* MakeWeightedOptimize(bool maximize,
const std::vector<IntVar*>& sub_objectives,
const std::vector<int>& weights,
int64_t step);
/// MetaHeuristics which try to get the search out of local optima.
/// Creates a Tabu Search monitor.
/// In the context of local search the behavior is similar to MakeOptimize(),
/// creating an objective in a given sense. The behavior differs once a local
/// optimum is reached: thereafter solutions which degrade the value of the
/// objective are allowed if they are not "tabu". A solution is "tabu" if it
/// doesn't respect the following rules:
/// - improving the best solution found so far
/// - variables in the "keep" list must keep their value, variables in the
/// "forbid" list must not take the value they have in the list.
/// Variables with new values enter the tabu lists after each new solution
/// found and leave the lists after a given number of iterations (called
/// tenure). Only the variables passed to the method can enter the lists.
/// The tabu criterion is softened by the tabu factor which gives the number
/// of "tabu" violations which is tolerated; a factor of 1 means no violations
/// allowed; a factor of 0 means all violations are allowed.
SearchMonitor* MakeTabuSearch(bool maximize, IntVar* const v, int64_t step,
const std::vector<IntVar*>& vars,
int64_t keep_tenure, int64_t forbid_tenure,
double tabu_factor);
/// Creates a Tabu Search based on the vars |vars|.
/// A solution is "tabu" if all the vars in |vars| keep their value.
SearchMonitor* MakeGenericTabuSearch(bool maximize, IntVar* const v,
int64_t step,
const std::vector<IntVar*>& tabu_vars,
int64_t forbid_tenure);
/// Creates a Simulated Annealing monitor.
// TODO(user): document behavior
SearchMonitor* MakeSimulatedAnnealing(bool maximize, IntVar* const v,
int64_t step, int64_t initial_temperature);
/// Creates a Guided Local Search monitor.
/// Description here: http://en.wikipedia.org/wiki/Guided_Local_Search
SearchMonitor* MakeGuidedLocalSearch(bool maximize, IntVar* const objective,
IndexEvaluator2 objective_function,
int64_t step,
const std::vector<IntVar*>& vars,
double penalty_factor);
SearchMonitor* MakeGuidedLocalSearch(
bool maximize, IntVar* const objective,
IndexEvaluator3 objective_function, int64_t step,
const std::vector<IntVar*>& vars,
const std::vector<IntVar*>& secondary_vars, double penalty_factor);
/// This search monitor will restart the search periodically.
/// At the iteration n, it will restart after scale_factor * Luby(n) failures
/// where Luby is the Luby Strategy (i.e. 1 1 2 1 1 2 4 1 1 2 1 1 2 4 8...).
SearchMonitor* MakeLubyRestart(int scale_factor);
/// This search monitor will restart the search periodically after 'frequency'
/// failures.
SearchMonitor* MakeConstantRestart(int frequency);
/// Creates a search limit that constrains the running time.
RegularLimit* MakeTimeLimit(absl::Duration time);
#if !defined(SWIG)
ABSL_DEPRECATED("Use the version taking absl::Duration() as argument")
#endif // !defined(SWIG)
RegularLimit* MakeTimeLimit(int64_t time_in_ms) {
return MakeTimeLimit(time_in_ms == kint64max
? absl::InfiniteDuration()
: absl::Milliseconds(time_in_ms));
}
/// Creates a search limit that constrains the number of branches
/// explored in the search tree.
RegularLimit* MakeBranchesLimit(int64_t branches);
/// Creates a search limit that constrains the number of failures
/// that can happen when exploring the search tree.
RegularLimit* MakeFailuresLimit(int64_t failures);
/// Creates a search limit that constrains the number of solutions found
/// during the search.
RegularLimit* MakeSolutionsLimit(int64_t solutions);
/// Limits the search with the 'time', 'branches', 'failures' and
/// 'solutions' limits. 'smart_time_check' reduces the calls to the wall
// timer by estimating the number of remaining calls, and 'cumulative' means
// that the limit applies cumulatively, instead of search-by-search.
RegularLimit* MakeLimit(absl::Duration time, int64_t branches, int64_t failures,
int64_t solutions, bool smart_time_check = false,
bool cumulative = false);
/// Creates a search limit from its protobuf description
RegularLimit* MakeLimit(const RegularLimitParameters& proto);
#if !defined(SWIG)
ABSL_DEPRECATED("Use other MakeLimit() versions")
#endif // !defined(SWIG)
RegularLimit* MakeLimit(int64_t time, int64_t branches, int64_t failures,
int64_t solutions, bool smart_time_check = false,
bool cumulative = false);
/// Creates a regular limit proto containing default values.
RegularLimitParameters MakeDefaultRegularLimitParameters() const;
/// Creates a search limit that is reached when either of the underlying limit
/// is reached. That is, the returned limit is more stringent than both
/// argument limits.
SearchLimit* MakeLimit(SearchLimit* const limit_1,
SearchLimit* const limit_2);
/// Limits the search based on the improvements of 'objective_var'. Stops the
/// search when the improvement rate gets lower than a threshold value. This
/// threshold value is computed based on the improvement rate during the first
/// phase of the search.
ImprovementSearchLimit* MakeImprovementLimit(
IntVar* objective_var, bool maximize, double objective_scaling_factor,
double objective_offset, double improvement_rate_coefficient,
int improvement_rate_solutions_distance);
/// Callback-based search limit. Search stops when limiter returns true; if
/// this happens at a leaf the corresponding solution will be rejected.
SearchLimit* MakeCustomLimit(std::function<bool()> limiter);
// TODO(user): DEPRECATE API of MakeSearchLog(.., IntVar* var,..).
/// The SearchMonitors below will display a periodic search log
/// on LOG(INFO) every branch_period branches explored.
SearchMonitor* MakeSearchLog(int branch_period);
/// At each solution, this monitor also display the var value.
SearchMonitor* MakeSearchLog(int branch_period, IntVar* const var);
/// At each solution, this monitor will also display result of @p
/// display_callback.
SearchMonitor* MakeSearchLog(int branch_period,
std::function<std::string()> display_callback);
/// At each solution, this monitor will display the 'var' value and the
/// result of @p display_callback.
SearchMonitor* MakeSearchLog(int branch_period, IntVar* var,
std::function<std::string()> display_callback);
/// OptimizeVar Search Logs
/// At each solution, this monitor will also display the 'opt_var' value.
SearchMonitor* MakeSearchLog(int branch_period, OptimizeVar* const opt_var);
/// Creates a search monitor that will also print the result of the
/// display callback.
SearchMonitor* MakeSearchLog(int branch_period, OptimizeVar* const opt_var,
std::function<std::string()> display_callback);
/// Creates a search monitor from logging parameters.
struct SearchLogParameters {
/// SearchMonitors will display a periodic search log every branch_period
/// branches explored.
int branch_period = 1;
/// SearchMonitors will display values of objective or variable (both cannot
/// be used together).
OptimizeVar* objective = nullptr;
IntVar* variable = nullptr;
/// When displayed, objective or var values will be scaled and offset by
/// the given values in the following way:
/// scaling_factor * (value + offset).
double scaling_factor = 1.0;
double offset = 0;
/// SearchMonitors will display the result of display_callback at each new
/// solution found and when the search finishes if
/// display_on_new_solutions_only is false.
std::function<std::string()> display_callback;
/// To be used to protect from cases where display_callback assumes
/// variables are instantiated, which only happens in AtSolution().
bool display_on_new_solutions_only = true;
};
SearchMonitor* MakeSearchLog(SearchLogParameters parameters);
/// Creates a search monitor that will trace precisely the behavior of the
/// search. Use this only for low level debugging.
SearchMonitor* MakeSearchTrace(const std::string& prefix);
/// ----- Callback-based search monitors -----
SearchMonitor* MakeEnterSearchCallback(std::function<void()> callback);
SearchMonitor* MakeExitSearchCallback(std::function<void()> callback);
SearchMonitor* MakeAtSolutionCallback(std::function<void()> callback);
/// Prints the model.
ModelVisitor* MakePrintModelVisitor();
/// Displays some nice statistics on the model.
ModelVisitor* MakeStatisticsModelVisitor();
#if !defined(SWIG)
/// Compute the number of constraints a variable is attached to.
ModelVisitor* MakeVariableDegreeVisitor(
absl::flat_hash_map<const IntVar*, int>* const map);
#endif // !defined(SWIG)
/// Symmetry Breaking.
SearchMonitor* MakeSymmetryManager(
const std::vector<SymmetryBreaker*>& visitors);
SearchMonitor* MakeSymmetryManager(SymmetryBreaker* const v1);
SearchMonitor* MakeSymmetryManager(SymmetryBreaker* const v1,
SymmetryBreaker* const v2);
SearchMonitor* MakeSymmetryManager(SymmetryBreaker* const v1,
SymmetryBreaker* const v2,
SymmetryBreaker* const v3);
SearchMonitor* MakeSymmetryManager(SymmetryBreaker* const v1,
SymmetryBreaker* const v2,
SymmetryBreaker* const v3,
SymmetryBreaker* const v4);
/// Decisions.
Decision* MakeAssignVariableValue(IntVar* const var, int64_t val);
Decision* MakeVariableLessOrEqualValue(IntVar* const var, int64_t value);
Decision* MakeVariableGreaterOrEqualValue(IntVar* const var, int64_t value);
Decision* MakeSplitVariableDomain(IntVar* const var, int64_t val,
bool start_with_lower_half);
Decision* MakeAssignVariableValueOrFail(IntVar* const var, int64_t value);
Decision* MakeAssignVariableValueOrDoNothing(IntVar* const var, int64_t value);
Decision* MakeAssignVariablesValues(const std::vector<IntVar*>& vars,
const std::vector<int64_t>& values);
Decision* MakeFailDecision();
Decision* MakeDecision(Action apply, Action refute);
/// Creates a decision builder which sequentially composes decision builders.
/// At each leaf of a decision builder, the next decision builder is therefore
/// called. For instance, Compose(db1, db2) will result in the following tree:
/// d1 tree |
/// / | \ |
/// db1 leaves |
/// / | \ |
/// db2 tree db2 tree db2 tree |
DecisionBuilder* Compose(DecisionBuilder* const db1,
DecisionBuilder* const db2);
DecisionBuilder* Compose(DecisionBuilder* const db1,
DecisionBuilder* const db2,
DecisionBuilder* const db3);
DecisionBuilder* Compose(DecisionBuilder* const db1,
DecisionBuilder* const db2,
DecisionBuilder* const db3,
DecisionBuilder* const db4);
DecisionBuilder* Compose(const std::vector<DecisionBuilder*>& dbs);
/// Creates a decision builder which will create a search tree where each
/// decision builder is called from the top of the search tree. For instance
/// the decision builder Try(db1, db2) will entirely explore the search tree
/// of db1 then the one of db2, resulting in the following search tree:
/// Tree root |
/// / \ |
/// db1 tree db2 tree |
///
/// This is very handy to try a decision builder which partially explores the
/// search space and if it fails to try another decision builder.
///
// TODO(user): The search tree can be balanced by using binary
/// "Try"-builders "recursively". For instance, Try(a,b,c,d) will give a tree
/// unbalanced to the right, whereas Try(Try(a,b), Try(b,c)) will give a
/// balanced tree. Investigate if we should only provide the binary version
/// and/or if we should balance automatically.
DecisionBuilder* Try(DecisionBuilder* const db1, DecisionBuilder* const db2);
DecisionBuilder* Try(DecisionBuilder* const db1, DecisionBuilder* const db2,
DecisionBuilder* const db3);
DecisionBuilder* Try(DecisionBuilder* const db1, DecisionBuilder* const db2,
DecisionBuilder* const db3, DecisionBuilder* const db4);
DecisionBuilder* Try(const std::vector<DecisionBuilder*>& dbs);
/// Phases on IntVar arrays.
// TODO(user): name each of them differently, and document them (and do that
/// for all other functions that have several homonyms in this .h).
DecisionBuilder* MakePhase(const std::vector<IntVar*>& vars,
IntVarStrategy var_str, IntValueStrategy val_str);
DecisionBuilder* MakePhase(const std::vector<IntVar*>& vars,
IndexEvaluator1 var_evaluator,
IntValueStrategy val_str);
DecisionBuilder* MakePhase(const std::vector<IntVar*>& vars,
IntVarStrategy var_str,
IndexEvaluator2 value_evaluator);
/// var_val1_val2_comparator(var, val1, val2) is true iff assigning value
/// "val1" to variable "var" is better than assigning value "val2".
DecisionBuilder* MakePhase(const std::vector<IntVar*>& vars,
IntVarStrategy var_str,
VariableValueComparator var_val1_val2_comparator);
DecisionBuilder* MakePhase(const std::vector<IntVar*>& vars,
IndexEvaluator1 var_evaluator,
IndexEvaluator2 value_evaluator);
DecisionBuilder* MakePhase(const std::vector<IntVar*>& vars,
IntVarStrategy var_str,
IndexEvaluator2 value_evaluator,
IndexEvaluator1 tie_breaker);
DecisionBuilder* MakePhase(const std::vector<IntVar*>& vars,
IndexEvaluator1 var_evaluator,
IndexEvaluator2 value_evaluator,
IndexEvaluator1 tie_breaker);
DecisionBuilder* MakeDefaultPhase(const std::vector<IntVar*>& vars);
DecisionBuilder* MakeDefaultPhase(const std::vector<IntVar*>& vars,
const DefaultPhaseParameters& parameters);
/// Shortcuts for small arrays.
DecisionBuilder* MakePhase(IntVar* const v0, IntVarStrategy var_str,
IntValueStrategy val_str);
DecisionBuilder* MakePhase(IntVar* const v0, IntVar* const v1,
IntVarStrategy var_str, IntValueStrategy val_str);
DecisionBuilder* MakePhase(IntVar* const v0, IntVar* const v1,
IntVar* const v2, IntVarStrategy var_str,
IntValueStrategy val_str);
DecisionBuilder* MakePhase(IntVar* const v0, IntVar* const v1,
IntVar* const v2, IntVar* const v3,
IntVarStrategy var_str, IntValueStrategy val_str);
/// Returns a decision that tries to schedule a task at a given time.
/// On the Apply branch, it will set that interval var as performed and set
/// its start to 'est'. On the Refute branch, it will just update the
/// 'marker' to 'est' + 1. This decision is used in the
/// INTERVAL_SET_TIMES_FORWARD strategy.
Decision* MakeScheduleOrPostpone(IntervalVar* const var, int64_t est,
int64_t* const marker);
/// Returns a decision that tries to schedule a task at a given time.
/// On the Apply branch, it will set that interval var as performed and set
/// its end to 'est'. On the Refute branch, it will just update the
/// 'marker' to 'est' - 1. This decision is used in the
/// INTERVAL_SET_TIMES_BACKWARD strategy.
Decision* MakeScheduleOrExpedite(IntervalVar* const var, int64_t est,
int64_t* const marker);
/// Returns a decision that tries to rank first the ith interval var
/// in the sequence variable.
Decision* MakeRankFirstInterval(SequenceVar* const sequence, int index);
/// Returns a decision that tries to rank last the ith interval var
/// in the sequence variable.
Decision* MakeRankLastInterval(SequenceVar* const sequence, int index);
/// Returns a decision builder which assigns values to variables which
/// minimize the values returned by the evaluator. The arguments passed to the
/// evaluator callback are the indices of the variables in vars and the values
/// of these variables. Ownership of the callback is passed to the decision
/// builder.
DecisionBuilder* MakePhase(const std::vector<IntVar*>& vars,
IndexEvaluator2 eval, EvaluatorStrategy str);
/// Returns a decision builder which assigns values to variables
/// which minimize the values returned by the evaluator. In case of
/// tie breaks, the second callback is used to choose the best index
/// in the array of equivalent pairs with equivalent evaluations. The
/// arguments passed to the evaluator callback are the indices of the
/// variables in vars and the values of these variables. Ownership of
/// the callback is passed to the decision builder.
DecisionBuilder* MakePhase(const std::vector<IntVar*>& vars,
IndexEvaluator2 eval, IndexEvaluator1 tie_breaker,
EvaluatorStrategy str);
/// Scheduling phases.
DecisionBuilder* MakePhase(const std::vector<IntervalVar*>& intervals,
IntervalStrategy str);
DecisionBuilder* MakePhase(const std::vector<SequenceVar*>& sequences,
SequenceStrategy str);
/// Returns a decision builder for which the left-most leaf corresponds
/// to assignment, the rest of the tree being explored using 'db'.
DecisionBuilder* MakeDecisionBuilderFromAssignment(
Assignment* const assignment, DecisionBuilder* const db,
const std::vector<IntVar*>& vars);
/// Returns a decision builder that will add the given constraint to
/// the model.
DecisionBuilder* MakeConstraintAdder(Constraint* const ct);
/// SolveOnce will collapse a search tree described by a decision
/// builder 'db' and a set of monitors and wrap it into a single point.
/// If there are no solutions to this nested tree, then SolveOnce will
/// fail. If there is a solution, it will find it and returns nullptr.
DecisionBuilder* MakeSolveOnce(DecisionBuilder* const db);
DecisionBuilder* MakeSolveOnce(DecisionBuilder* const db,
SearchMonitor* const monitor1);
DecisionBuilder* MakeSolveOnce(DecisionBuilder* const db,
SearchMonitor* const monitor1,
SearchMonitor* const monitor2);
DecisionBuilder* MakeSolveOnce(DecisionBuilder* const db,
SearchMonitor* const monitor1,
SearchMonitor* const monitor2,
SearchMonitor* const monitor3);
DecisionBuilder* MakeSolveOnce(DecisionBuilder* const db,
SearchMonitor* const monitor1,
SearchMonitor* const monitor2,
SearchMonitor* const monitor3,
SearchMonitor* const monitor4);
DecisionBuilder* MakeSolveOnce(DecisionBuilder* const db,
const std::vector<SearchMonitor*>& monitors);
/// NestedOptimize will collapse a search tree described by a
/// decision builder 'db' and a set of monitors and wrap it into a
/// single point. If there are no solutions to this nested tree, then
/// NestedOptimize will fail. If there are solutions, it will find
/// the best as described by the mandatory objective in the solution
/// as well as the optimization direction, instantiate all variables
/// to this solution, and return nullptr.
DecisionBuilder* MakeNestedOptimize(DecisionBuilder* const db,
Assignment* const solution, bool maximize,
int64_t step);
DecisionBuilder* MakeNestedOptimize(DecisionBuilder* const db,
Assignment* const solution, bool maximize,
int64_t step,
SearchMonitor* const monitor1);
DecisionBuilder* MakeNestedOptimize(DecisionBuilder* const db,
Assignment* const solution, bool maximize,
int64_t step, SearchMonitor* const monitor1,
SearchMonitor* const monitor2);
DecisionBuilder* MakeNestedOptimize(DecisionBuilder* const db,
Assignment* const solution, bool maximize,
int64_t step, SearchMonitor* const monitor1,
SearchMonitor* const monitor2,
SearchMonitor* const monitor3);
DecisionBuilder* MakeNestedOptimize(DecisionBuilder* const db,
Assignment* const solution, bool maximize,
int64_t step, SearchMonitor* const monitor1,
SearchMonitor* const monitor2,
SearchMonitor* const monitor3,
SearchMonitor* const monitor4);
DecisionBuilder* MakeNestedOptimize(
DecisionBuilder* const db, Assignment* const solution, bool maximize,
int64_t step, const std::vector<SearchMonitor*>& monitors);
/// Returns a DecisionBuilder which restores an Assignment
/// (calls void Assignment::Restore())
DecisionBuilder* MakeRestoreAssignment(Assignment* assignment);
/// Returns a DecisionBuilder which stores an Assignment
/// (calls void Assignment::Store())
DecisionBuilder* MakeStoreAssignment(Assignment* assignment);
/// Local Search Operators.
LocalSearchOperator* MakeOperator(const std::vector<IntVar*>& vars,
LocalSearchOperators op);
LocalSearchOperator* MakeOperator(const std::vector<IntVar*>& vars,
const std::vector<IntVar*>& secondary_vars,
LocalSearchOperators op);
// TODO(user): Make the callback an IndexEvaluator2 when there are no
// secondary variables.
LocalSearchOperator* MakeOperator(const std::vector<IntVar*>& vars,
IndexEvaluator3 evaluator,
EvaluatorLocalSearchOperators op);
LocalSearchOperator* MakeOperator(const std::vector<IntVar*>& vars,
const std::vector<IntVar*>& secondary_vars,
IndexEvaluator3 evaluator,
EvaluatorLocalSearchOperators op);
/// Creates a large neighborhood search operator which creates fragments (set
/// of relaxed variables) with up to number_of_variables random variables
/// (sampling with replacement is performed meaning that at most
/// number_of_variables variables are selected). Warning: this operator will
/// always return neighbors; using it without a search limit will result in a
/// non-ending search.
/// Optionally a random seed can be specified.
LocalSearchOperator* MakeRandomLnsOperator(const std::vector<IntVar*>& vars,
int number_of_variables);
LocalSearchOperator* MakeRandomLnsOperator(const std::vector<IntVar*>& vars,
int number_of_variables,
int32_t seed);
/// Creates a local search operator that tries to move the assignment of some
/// variables toward a target. The target is given as an Assignment. This
/// operator generates neighbors in which the only difference compared to the
/// current state is that one variable that belongs to the target assignment
/// is set to its target value.
LocalSearchOperator* MakeMoveTowardTargetOperator(const Assignment& target);
/// Creates a local search operator that tries to move the assignment of some
/// variables toward a target. The target is given either as two vectors: a
/// vector of variables and a vector of associated target values. The two
/// vectors should be of the same length. This operator generates neighbors in
/// which the only difference compared to the current state is that one
/// variable that belongs to the given vector is set to its target value.
LocalSearchOperator* MakeMoveTowardTargetOperator(
const std::vector<IntVar*>& variables,
const std::vector<int64_t>& target_values);
/// Creates a local search operator which concatenates a vector of operators.
/// Each operator from the vector is called sequentially. By default, when a
/// neighbor is found the neighborhood exploration restarts from the last
/// active operator (the one which produced the neighbor).
/// This can be overridden by setting restart to true to force the exploration
/// to start from the first operator in the vector.
///
/// The default behavior can also be overridden using an evaluation callback
/// to set the order in which the operators are explored (the callback is
/// called in LocalSearchOperator::Start()). The first argument of the
/// callback is the index of the operator which produced the last move, the
/// second argument is the index of the operator to be evaluated. Ownership of
/// the callback is taken by ConcatenateOperators.
///
/// Example:
///
/// const int kPriorities = {10, 100, 10, 0};
/// int64_t Evaluate(int active_operator, int current_operator) {
/// return kPriorities[current_operator];
/// }
///
/// LocalSearchOperator* concat =
/// solver.ConcatenateOperators(operators,
/// NewPermanentCallback(&Evaluate));
///
/// The elements of the vector operators will be sorted by increasing priority
/// and explored in that order (tie-breaks are handled by keeping the relative
/// operator order in the vector). This would result in the following order:
/// operators[3], operators[0], operators[2], operators[1].
///
LocalSearchOperator* ConcatenateOperators(
const std::vector<LocalSearchOperator*>& ops);
LocalSearchOperator* ConcatenateOperators(
const std::vector<LocalSearchOperator*>& ops, bool restart);
LocalSearchOperator* ConcatenateOperators(
const std::vector<LocalSearchOperator*>& ops,
std::function<int64_t(int, int)> evaluator);
/// Randomized version of local search concatenator; calls a random operator
/// at each call to MakeNextNeighbor().
LocalSearchOperator* RandomConcatenateOperators(
const std::vector<LocalSearchOperator*>& ops);
/// Randomized version of local search concatenator; calls a random operator
/// at each call to MakeNextNeighbor(). The provided seed is used to
/// initialize the random number generator.
LocalSearchOperator* RandomConcatenateOperators(
const std::vector<LocalSearchOperator*>& ops, int32_t seed);
/// Creates a local search operator which concatenates a vector of operators.
/// Uses Multi-Armed Bandit approach for choosing the next operator to use.
/// Sorts operators based on Upper Confidence Bound Algorithm which evaluates
/// each operator as sum of average improvement and exploration function.
///
/// Updates the order of operators when accepts a neighbor with objective
/// improvement.
LocalSearchOperator* MultiArmedBanditConcatenateOperators(
const std::vector<LocalSearchOperator*>& ops, double memory_coefficient,
double exploration_coefficient, bool maximize);
/// Creates a local search operator that wraps another local search
/// operator and limits the number of neighbors explored (i.e., calls
/// to MakeNextNeighbor from the current solution (between two calls
/// to Start()). When this limit is reached, MakeNextNeighbor()
/// returns false. The counter is cleared when Start() is called.
LocalSearchOperator* MakeNeighborhoodLimit(LocalSearchOperator* const op,
int64_t limit);
/// Local Search decision builders factories.
/// Local search is used to improve a given solution. This initial solution
/// can be specified either by an Assignment or by a DecisionBulder, and the
/// corresponding variables, the initial solution being the first solution
/// found by the DecisionBuilder.
/// The LocalSearchPhaseParameters parameter holds the actual definition of
/// the local search phase:
/// - a local search operator used to explore the neighborhood of the current
/// solution,
/// - a decision builder to instantiate unbound variables once a neighbor has
/// been defined; in the case of LNS-based operators instantiates fragment
/// variables; search monitors can be added to this sub-search by wrapping
/// the decision builder with MakeSolveOnce.
/// - a search limit specifying how long local search looks for neighbors
/// before accepting one; the last neighbor is always taken and in the case
/// of a greedy search, this corresponds to the best local neighbor;
/// first-accept (which is the default behavior) can be modeled using a
/// solution found limit of 1,
/// - a vector of local search filters used to speed up the search by pruning
/// unfeasible neighbors.
/// Metaheuristics can be added by defining specialized search monitors;
/// currently down/up-hill climbing is available through OptimizeVar, as well
/// as Guided Local Search, Tabu Search and Simulated Annealing.
///
// TODO(user): Make a variant which runs a local search after each
// solution found in a DFS.
DecisionBuilder* MakeLocalSearchPhase(
Assignment* const assignment,
LocalSearchPhaseParameters* const parameters);
DecisionBuilder* MakeLocalSearchPhase(
const std::vector<IntVar*>& vars, DecisionBuilder* const first_solution,
LocalSearchPhaseParameters* const parameters);
/// Variant with a sub_decison_builder specific to the first solution.
DecisionBuilder* MakeLocalSearchPhase(
const std::vector<IntVar*>& vars, DecisionBuilder* const first_solution,
DecisionBuilder* const first_solution_sub_decision_builder,
LocalSearchPhaseParameters* const parameters);
DecisionBuilder* MakeLocalSearchPhase(
const std::vector<SequenceVar*>& vars,
DecisionBuilder* const first_solution,
LocalSearchPhaseParameters* const parameters);
/// Solution Pool.
SolutionPool* MakeDefaultSolutionPool();
/// Local Search Phase Parameters
LocalSearchPhaseParameters* MakeLocalSearchPhaseParameters(
IntVar* objective, LocalSearchOperator* const ls_operator,
DecisionBuilder* const sub_decision_builder);
LocalSearchPhaseParameters* MakeLocalSearchPhaseParameters(
IntVar* objective, LocalSearchOperator* const ls_operator,
DecisionBuilder* const sub_decision_builder, RegularLimit* const limit);
LocalSearchPhaseParameters* MakeLocalSearchPhaseParameters(
IntVar* objective, LocalSearchOperator* const ls_operator,
DecisionBuilder* const sub_decision_builder, RegularLimit* const limit,
LocalSearchFilterManager* filter_manager);
LocalSearchPhaseParameters* MakeLocalSearchPhaseParameters(
IntVar* objective, SolutionPool* const pool,
LocalSearchOperator* const ls_operator,
DecisionBuilder* const sub_decision_builder);
LocalSearchPhaseParameters* MakeLocalSearchPhaseParameters(
IntVar* objective, SolutionPool* const pool,
LocalSearchOperator* const ls_operator,
DecisionBuilder* const sub_decision_builder, RegularLimit* const limit);
LocalSearchPhaseParameters* MakeLocalSearchPhaseParameters(
IntVar* objective, SolutionPool* const pool,
LocalSearchOperator* const ls_operator,
DecisionBuilder* const sub_decision_builder, RegularLimit* const limit,
LocalSearchFilterManager* filter_manager);
/// Local Search Filters
LocalSearchFilter* MakeAcceptFilter();
LocalSearchFilter* MakeRejectFilter();
LocalSearchFilter* MakeVariableDomainFilter();
IntVarLocalSearchFilter* MakeSumObjectiveFilter(
const std::vector<IntVar*>& vars, IndexEvaluator2 values,
Solver::LocalSearchFilterBound filter_enum);
IntVarLocalSearchFilter* MakeSumObjectiveFilter(
const std::vector<IntVar*>& vars,
const std::vector<IntVar*>& secondary_vars, IndexEvaluator3 values,
Solver::LocalSearchFilterBound filter_enum);
/// Performs PeriodicCheck on the top-level search; for instance, can be
/// called from a nested solve to check top-level limits.
void TopPeriodicCheck();
/// Returns a percentage representing the propress of the search before
/// reaching the limits of the top-level search (can be called from a nested
/// solve).
int TopProgressPercent();
/// The PushState and PopState methods manipulates the states
/// of the reversible objects. They are visible only because they
/// are useful to write unitary tests.
void PushState();
void PopState();
/// Gets the search depth of the current active search. Returns -1 if
/// there is no active search opened.
int SearchDepth() const;
/// Gets the search left depth of the current active search. Returns -1 if
/// there is no active search opened.
int SearchLeftDepth() const;
/// Gets the number of nested searches. It returns 0 outside search,
/// 1 during the top level search, 2 or more in case of nested searches.
int SolveDepth() const;
/// Sets the given branch selector on the current active search.
void SetBranchSelector(BranchSelector bs);
/// Creates a decision builder that will set the branch selector.
DecisionBuilder* MakeApplyBranchSelector(BranchSelector bs);
/// All-in-one SaveAndSetValue.
template <class T>
void SaveAndSetValue(T* adr, T val) {
if (*adr != val) {
InternalSaveValue(adr);
*adr = val;
}
}
/// All-in-one SaveAndAdd_value.
template <class T>
void SaveAndAdd(T* adr, T val) {
if (val != 0) {
InternalSaveValue(adr);
(*adr) += val;
}
}
/// Returns a random value between 0 and 'size' - 1;
int64_t Rand64(int64_t size) {
DCHECK_GT(size, 0);
return absl::Uniform<int64_t>(random_, 0, size);
}
/// Returns a random value between 0 and 'size' - 1;
int32_t Rand32(int32_t size) {
DCHECK_GT(size, 0);
return absl::Uniform<int32_t>(random_, 0, size);
}
/// Reseed the solver random generator.
void ReSeed(int32_t seed) { random_.seed(seed); }
/// Exports the profiling information in a human readable overview.
/// The parameter profile_level used to create the solver must be
/// set to true.
void ExportProfilingOverview(const std::string& filename);
/// Returns local search profiling information in a human readable format.
// TODO(user): Merge demon and local search profiles.
std::string LocalSearchProfile() const;
#if !defined(SWIG)
/// Returns detailed cp search statistics.
ConstraintSolverStatistics GetConstraintSolverStatistics() const;
/// Returns detailed local search statistics.
LocalSearchStatistics GetLocalSearchStatistics() const;
#endif // !defined(SWIG)
/// Returns true whether the current search has been
/// created using a Solve() call instead of a NewSearch one. It
/// returns false if the solver is not in search at all.
bool CurrentlyInSolve() const;
/// Counts the number of constraints that have been added
/// to the solver before the search.
int constraints() const { return constraints_list_.size(); }
/// Accepts the given model visitor.
void Accept(ModelVisitor* const visitor) const;
Decision* balancing_decision() const { return balancing_decision_.get(); }
/// Internal
#if !defined(SWIG)
void set_fail_intercept(std::function<void()> fail_intercept) {
fail_intercept_ = std::move(fail_intercept);
}
#endif // !defined(SWIG)
void clear_fail_intercept() { fail_intercept_ = nullptr; }
/// Access to demon profiler.
DemonProfiler* demon_profiler() const { return demon_profiler_; }
// TODO(user): Get rid of the following methods once fast local search is
/// enabled for metaheuristics.
/// Disables/enables fast local search.
void SetUseFastLocalSearch(bool use_fast_local_search) {
use_fast_local_search_ = use_fast_local_search;
}
/// Returns true if fast local search is enabled.
bool UseFastLocalSearch() const { return use_fast_local_search_; }
/// Returns whether the object has been named or not.
bool HasName(const PropagationBaseObject* object) const;
/// Adds a new demon and wraps it inside a DemonProfiler if necessary.
Demon* RegisterDemon(Demon* const demon);
/// Registers a new IntExpr and wraps it inside a TraceIntExpr if necessary.
IntExpr* RegisterIntExpr(IntExpr* const expr);
/// Registers a new IntVar and wraps it inside a TraceIntVar if necessary.
IntVar* RegisterIntVar(IntVar* const var);
/// Registers a new IntervalVar and wraps it inside a TraceIntervalVar
/// if necessary.
IntervalVar* RegisterIntervalVar(IntervalVar* const var);
/// Returns the active search, nullptr outside search.
Search* ActiveSearch() const;
/// Returns the cache of the model.
ModelCache* Cache() const;
/// Returns whether we are instrumenting demons.
bool InstrumentsDemons() const;
/// Returns whether we are profiling the solver.
bool IsProfilingEnabled() const;
/// Returns whether we are profiling local search.
bool IsLocalSearchProfilingEnabled() const;
/// Returns whether we are tracing variables.
bool InstrumentsVariables() const;
/// Returns whether all variables should be named.
bool NameAllVariables() const;
/// Returns the name of the model.
std::string model_name() const;
/// Returns the propagation monitor.
PropagationMonitor* GetPropagationMonitor() const;
/// Adds the propagation monitor to the solver. This is called internally when
/// a propagation monitor is passed to the Solve() or NewSearch() method.
void AddPropagationMonitor(PropagationMonitor* const monitor);
/// Returns the local search monitor.
LocalSearchMonitor* GetLocalSearchMonitor() const;
/// Adds the local search monitor to the solver. This is called internally
/// when a propagation monitor is passed to the Solve() or NewSearch() method.
void AddLocalSearchMonitor(LocalSearchMonitor* monitor);
void SetSearchContext(Search* search, const std::string& search_context);
std::string SearchContext() const;
std::string SearchContext(const Search* search) const;
/// Returns (or creates) an assignment representing the state of local search.
// TODO(user): Investigate if this should be moved to Search.
Assignment* GetOrCreateLocalSearchState();
/// Clears the local search state.
void ClearLocalSearchState() { local_search_state_.reset(nullptr); }
/// Unsafe temporary vector. It is used to avoid leaks in operations
/// that need storage and that may fail. See IntVar::SetValues() for
/// instance. It is not locked; do not use in a multi-threaded or reentrant
/// setup.
std::vector<int64_t> tmp_vector_;
friend class BaseIntExpr;
friend class Constraint;
friend class DemonProfiler;
friend class FindOneNeighbor;
friend class IntVar;
friend class PropagationBaseObject;
friend class Queue;
friend class SearchMonitor;
friend class SearchLimit;
friend class RoutingModel;
friend class LocalSearchProfiler;
#if !defined(SWIG)
friend void InternalSaveBooleanVarValue(Solver* const, IntVar* const);
template <class>
friend class SimpleRevFIFO;
template <class K, class V>
friend class RevImmutableMultiMap;
/// Returns true if expr represents either boolean_var or 1 -
/// boolean_var. In that case, it fills inner_var and is_negated to be
/// true if the expression is 1 - boolean_var -- equivalent to
/// not(boolean_var).
bool IsBooleanVar(IntExpr* const expr, IntVar** inner_var,
bool* is_negated) const;
/// Returns true if expr represents a product of a expr and a
/// constant. In that case, it fills inner_expr and coefficient with
/// these, and returns true. In the other case, it fills inner_expr
/// with expr, coefficient with 1, and returns false.
bool IsProduct(IntExpr* const expr, IntExpr** inner_expr, int64_t* coefficient);
#endif /// !defined(SWIG)
/// Internal. If the variables is the result of expr->Var(), this
/// method returns expr, nullptr otherwise.
IntExpr* CastExpression(const IntVar* const var) const;
/// Tells the solver to kill or restart the current search.
void FinishCurrentSearch();
void RestartCurrentSearch();
/// These methods are only useful for the SWIG wrappers, which need a way
/// to externally cause the Solver to fail.
void ShouldFail() { should_fail_ = true; }
void CheckFail() {
if (!should_fail_) return;
should_fail_ = false;
Fail();
}
private:
void Init(); /// Initialization. To be called by the constructors only.
void PushState(MarkerType t, const StateInfo& info);
MarkerType PopState(StateInfo* info);
void PushSentinel(int magic_code);
void BacktrackToSentinel(int magic_code);
void ProcessConstraints();
bool BacktrackOneLevel(Decision** fail_decision);
void JumpToSentinelWhenNested();
void JumpToSentinel();
void check_alloc_state();
void FreezeQueue();
void EnqueueVar(Demon* const d);
void EnqueueDelayedDemon(Demon* const d);
void ExecuteAll(const SimpleRevFIFO<Demon*>& demons);
void EnqueueAll(const SimpleRevFIFO<Demon*>& demons);
void UnfreezeQueue();
void reset_action_on_fail();
void set_action_on_fail(Action a);
void set_variable_to_clean_on_fail(IntVar* v);
void IncrementUncheckedSolutionCounter();
bool IsUncheckedSolutionLimitReached();
void InternalSaveValue(int* valptr);
void InternalSaveValue(int64_t* valptr);
void InternalSaveValue(uint64_t* valptr);
void InternalSaveValue(double* valptr);
void InternalSaveValue(bool* valptr);
void InternalSaveValue(void** valptr);
void InternalSaveValue(int64_t** valptr) {
InternalSaveValue(reinterpret_cast<void**>(valptr));
}
BaseObject* SafeRevAlloc(BaseObject* ptr);
int* SafeRevAllocArray(int* ptr);
int64_t* SafeRevAllocArray(int64_t* ptr);
uint64_t* SafeRevAllocArray(uint64_t* ptr);
double* SafeRevAllocArray(double* ptr);
BaseObject** SafeRevAllocArray(BaseObject** ptr);
IntVar** SafeRevAllocArray(IntVar** ptr);
IntExpr** SafeRevAllocArray(IntExpr** ptr);
Constraint** SafeRevAllocArray(Constraint** ptr);
/// UnsafeRevAlloc is used internally for cells in SimpleRevFIFO
/// and other structures like this.
void* UnsafeRevAllocAux(void* ptr);
template <class T>
T* UnsafeRevAlloc(T* ptr) {
return reinterpret_cast<T*>(
UnsafeRevAllocAux(reinterpret_cast<void*>(ptr)));
}
void** UnsafeRevAllocArrayAux(void** ptr);
template <class T>
T** UnsafeRevAllocArray(T** ptr) {
return reinterpret_cast<T**>(
UnsafeRevAllocArrayAux(reinterpret_cast<void**>(ptr)));
}
void InitCachedIntConstants();
void InitCachedConstraint();
/// Returns the Search object that is at the bottom of the search stack.
/// Contrast with ActiveSearch(), which returns the search at the
/// top of the stack.
Search* TopLevelSearch() const { return searches_.at(1); }
/// Returns the Search object which is the parent of the active search, i.e.,
/// the search below the top of the stack. If the active search is at the
/// bottom of the stack, returns the active search.
Search* ParentSearch() const {
const size_t search_size = searches_.size();
DCHECK_GT(search_size, 1);
return searches_[search_size - 2];
}
/// Naming
std::string GetName(const PropagationBaseObject* object);
void SetName(const PropagationBaseObject* object, const std::string& name);
/// Variable indexing (note that indexing is not reversible).
/// Returns a new index for an IntVar.
int GetNewIntVarIndex() { return num_int_vars_++; }
/// Internal.
bool IsADifference(IntExpr* expr, IntExpr** const left,
IntExpr** const right);
const std::string name_;
const ConstraintSolverParameters parameters_;
absl::flat_hash_map<const PropagationBaseObject*, std::string>
propagation_object_names_;
absl::flat_hash_map<const PropagationBaseObject*, IntegerCastInfo>
cast_information_;
absl::flat_hash_set<const Constraint*> cast_constraints_;
const std::string empty_name_;
std::unique_ptr<Queue> queue_;
std::unique_ptr<Trail> trail_;
std::vector<Constraint*> constraints_list_;
std::vector<Constraint*> additional_constraints_list_;
std::vector<int> additional_constraints_parent_list_;
SolverState state_;
int64_t branches_;
int64_t fails_;
int64_t decisions_;
int64_t demon_runs_[kNumPriorities];
int64_t neighbors_;
int64_t filtered_neighbors_;
int64_t accepted_neighbors_;
OptimizationDirection optimization_direction_;
std::unique_ptr<ClockTimer> timer_;
std::vector<Search*> searches_;
std::mt19937 random_;
uint64_t fail_stamp_;
std::unique_ptr<Decision> balancing_decision_;
/// intercept failures
std::function<void()> fail_intercept_;
/// Demon monitor
DemonProfiler* const demon_profiler_;
/// Local search mode
bool use_fast_local_search_;
/// Local search profiler monitor
LocalSearchProfiler* const local_search_profiler_;
/// Local search state.
std::unique_ptr<Assignment> local_search_state_;
/// interval of constants cached, inclusive:
enum { MIN_CACHED_INT_CONST = -8, MAX_CACHED_INT_CONST = 8 };
IntVar* cached_constants_[MAX_CACHED_INT_CONST + 1 - MIN_CACHED_INT_CONST];
/// Cached constraints.
Constraint* true_constraint_;
Constraint* false_constraint_;
std::unique_ptr<Decision> fail_decision_;
int constraint_index_;
int additional_constraint_index_;
int num_int_vars_;
std::unique_ptr<ModelCache> model_cache_;
std::unique_ptr<PropagationMonitor> propagation_monitor_;
PropagationMonitor* print_trace_;
std::unique_ptr<LocalSearchMonitor> local_search_monitor_;
int anonymous_variable_index_;
bool should_fail_;
DISALLOW_COPY_AND_ASSIGN(Solver);
};
std::ostream& operator<<(std::ostream& out, const Solver* const s); /// NOLINT
/// This method returns 0. It is useful when 0 can be cast either as
/// a pointer or as an integer value and thus lead to an ambiguous
/// function call.
inline int64_t Zero() { return 0; }
/// This method returns 1
inline int64_t One() { return 1; }
/// A BaseObject is the root of all reversibly allocated objects.
/// A DebugString method and the associated << operator are implemented
/// as a convenience.
class BaseObject {
public:
BaseObject() {}
virtual ~BaseObject() {}
virtual std::string DebugString() const { return "BaseObject"; }
private:
DISALLOW_COPY_AND_ASSIGN(BaseObject);
};
std::ostream& operator<<(std::ostream& out, const BaseObject* o); /// NOLINT
/// The PropagationBaseObject is a subclass of BaseObject that is also
/// friend to the Solver class. It allows accessing methods useful when
/// writing new constraints or new expressions.
class PropagationBaseObject : public BaseObject {
public:
explicit PropagationBaseObject(Solver* const s) : solver_(s) {}
~PropagationBaseObject() override {}
std::string DebugString() const override {
if (name().empty()) {
return "PropagationBaseObject";
} else {
return absl::StrFormat("PropagationBaseObject: %s", name());
}
}
Solver* solver() const { return solver_; }
/// This method freezes the propagation queue. It is useful when you
/// need to apply multiple modifications at once.
void FreezeQueue() { solver_->FreezeQueue(); }
/// This method unfreezes the propagation queue. All modifications
/// that happened when the queue was frozen will be processed.
void UnfreezeQueue() { solver_->UnfreezeQueue(); }
/// This method pushes the demon onto the propagation queue. It will
/// be processed directly if the queue is empty. It will be enqueued
/// according to its priority otherwise.
void EnqueueDelayedDemon(Demon* const d) { solver_->EnqueueDelayedDemon(d); }
void EnqueueVar(Demon* const d) { solver_->EnqueueVar(d); }
void ExecuteAll(const SimpleRevFIFO<Demon*>& demons);
void EnqueueAll(const SimpleRevFIFO<Demon*>& demons);
#if !defined(SWIG)
// This method sets a callback that will be called if a failure
// happens during the propagation of the queue.
void set_action_on_fail(Solver::Action a) {
solver_->set_action_on_fail(std::move(a));
}
#endif // !defined(SWIG)
/// This method clears the failure callback.
void reset_action_on_fail() { solver_->reset_action_on_fail(); }
/// Shortcut for variable cleaner.
void set_variable_to_clean_on_fail(IntVar* v) {
solver_->set_variable_to_clean_on_fail(v);
}
/// Object naming.
virtual std::string name() const;
void set_name(const std::string& name);
/// Returns whether the object has been named or not.
bool HasName() const;
/// Returns a base name for automatic naming.
virtual std::string BaseName() const;
private:
Solver* const solver_;
DISALLOW_COPY_AND_ASSIGN(PropagationBaseObject);
};
/// A Decision represents a choice point in the search tree. The two main
/// methods are Apply() to go left, or Refute() to go right.
class Decision : public BaseObject {
public:
Decision() {}
~Decision() override {}
/// Apply will be called first when the decision is executed.
virtual void Apply(Solver* const s) = 0;
/// Refute will be called after a backtrack.
virtual void Refute(Solver* const s) = 0;
std::string DebugString() const override { return "Decision"; }
/// Accepts the given visitor.
virtual void Accept(DecisionVisitor* const visitor) const;
private:
DISALLOW_COPY_AND_ASSIGN(Decision);
};
/// A DecisionVisitor is used to inspect a decision.
/// It contains virtual methods for all type of 'declared' decisions.
class DecisionVisitor : public BaseObject {
public:
DecisionVisitor() {}
~DecisionVisitor() override {}
virtual void VisitSetVariableValue(IntVar* const var, int64_t value);
virtual void VisitSplitVariableDomain(IntVar* const var, int64_t value,
bool start_with_lower_half);
virtual void VisitScheduleOrPostpone(IntervalVar* const var, int64_t est);
virtual void VisitScheduleOrExpedite(IntervalVar* const var, int64_t est);
virtual void VisitRankFirstInterval(SequenceVar* const sequence, int index);
virtual void VisitRankLastInterval(SequenceVar* const sequence, int index);
virtual void VisitUnknownDecision();
private:
DISALLOW_COPY_AND_ASSIGN(DecisionVisitor);
};
/// A DecisionBuilder is responsible for creating the search tree. The
/// important method is Next(), which returns the next decision to execute.
class DecisionBuilder : public BaseObject {
public:
DecisionBuilder() {}
~DecisionBuilder() override {}
/// This is the main method of the decision builder class. It must
/// return a decision (an instance of the class Decision). If it
/// returns nullptr, this means that the decision builder has finished
/// its work.
virtual Decision* Next(Solver* const s) = 0;
std::string DebugString() const override;
#if !defined(SWIG)
/// This method will be called at the start of the search. It asks
/// the decision builder if it wants to append search monitors to the
/// list of active monitors for this search. Please note there are no
/// checks at this point for duplication.
virtual void AppendMonitors(Solver* const solver,
std::vector<SearchMonitor*>* const extras);
virtual void Accept(ModelVisitor* const visitor) const;
#endif
private:
DISALLOW_COPY_AND_ASSIGN(DecisionBuilder);
};
/// A Demon is the base element of a propagation queue. It is the main
/// object responsible for implementing the actual propagation
/// of the constraint and pruning the inconsistent values in the domains
/// of the variables. The main concept is that demons are listeners that are
/// attached to the variables and listen to their modifications.
/// There are two methods:
/// - Run() is the actual method called when the demon is processed.
/// - priority() returns its priority. Standard priorities are slow, normal
/// or fast. "immediate" is reserved for variables and is treated separately.
class Demon : public BaseObject {
public:
/// This indicates the priority of a demon. Immediate demons are treated
/// separately and corresponds to variables.
Demon() : stamp_(uint64_t{0}) {}
~Demon() override {}
/// This is the main callback of the demon.
virtual void Run(Solver* const s) = 0;
/// This method returns the priority of the demon. Usually a demon is
/// fast, slow or normal. Immediate demons are reserved for internal
/// use to maintain variables.
virtual Solver::DemonPriority priority() const;
std::string DebugString() const override;
/// This method inhibits the demon in the search tree below the
/// current position.
void inhibit(Solver* const s);
/// This method un-inhibits the demon that was previously inhibited.
void desinhibit(Solver* const s);
private:
friend class Queue;
void set_stamp(int64_t stamp) { stamp_ = stamp; }
uint64_t stamp() const { return stamp_; }
uint64_t stamp_;
DISALLOW_COPY_AND_ASSIGN(Demon);
};
/// Model visitor.
class ModelVisitor : public BaseObject {
public:
/// Constraint and Expression types.
static const char kAbs[];
static const char kAbsEqual[];
static const char kAllDifferent[];
static const char kAllowedAssignments[];
static const char kAtMost[];
static const char kIndexOf[];
static const char kBetween[];
static const char kConditionalExpr[];
static const char kCircuit[];
static const char kConvexPiecewise[];
static const char kCountEqual[];
static const char kCover[];
static const char kCumulative[];
static const char kDeviation[];
static const char kDifference[];
static const char kDisjunctive[];
static const char kDistribute[];
static const char kDivide[];
static const char kDurationExpr[];
static const char kElement[];
static const char kElementEqual[];
static const char kEndExpr[];
static const char kEquality[];
static const char kFalseConstraint[];
static const char kGlobalCardinality[];
static const char kGreater[];
static const char kGreaterOrEqual[];
static const char kIntegerVariable[];
static const char kIntervalBinaryRelation[];
static const char kIntervalDisjunction[];
static const char kIntervalUnaryRelation[];
static const char kIntervalVariable[];
static const char kInversePermutation[];
static const char kIsBetween[];
static const char kIsDifferent[];
static const char kIsEqual[];
static const char kIsGreater[];
static const char kIsGreaterOrEqual[];
static const char kIsLess[];
static const char kIsLessOrEqual[];
static const char kIsMember[];
static const char kLess[];
static const char kLessOrEqual[];
static const char kLexLess[];
static const char kLinkExprVar[];
static const char kMapDomain[];
static const char kMax[];
static const char kMaxEqual[];
static const char kMember[];
static const char kMin[];
static const char kMinEqual[];
static const char kModulo[];
static const char kNoCycle[];
static const char kNonEqual[];
static const char kNotBetween[];
static const char kNotMember[];
static const char kNullIntersect[];
static const char kOpposite[];
static const char kPack[];
static const char kPathCumul[];
static const char kDelayedPathCumul[];
static const char kPerformedExpr[];
static const char kPower[];
static const char kProduct[];
static const char kScalProd[];
static const char kScalProdEqual[];
static const char kScalProdGreaterOrEqual[];
static const char kScalProdLessOrEqual[];
static const char kSemiContinuous[];
static const char kSequenceVariable[];
static const char kSortingConstraint[];
static const char kSquare[];
static const char kStartExpr[];
static const char kSum[];
static const char kSumEqual[];
static const char kSumGreaterOrEqual[];
static const char kSumLessOrEqual[];
static const char kTrace[];
static const char kTransition[];
static const char kTrueConstraint[];
static const char kVarBoundWatcher[];
static const char kVarValueWatcher[];
/// Extension names:
static const char kCountAssignedItemsExtension[];
static const char kCountUsedBinsExtension[];
static const char kInt64ToBoolExtension[];
static const char kInt64ToInt64Extension[];
static const char kObjectiveExtension[];
static const char kSearchLimitExtension[];
static const char kUsageEqualVariableExtension[];
static const char kUsageLessConstantExtension[];
static const char kVariableGroupExtension[];
static const char kVariableUsageLessConstantExtension[];
static const char kWeightedSumOfAssignedEqualVariableExtension[];
/// argument names:
static const char kActiveArgument[];
static const char kAssumePathsArgument[];
static const char kBranchesLimitArgument[];
static const char kCapacityArgument[];
static const char kCardsArgument[];
static const char kCoefficientsArgument[];
static const char kCountArgument[];
static const char kCumulativeArgument[];
static const char kCumulsArgument[];
static const char kDemandsArgument[];
static const char kDurationMaxArgument[];
static const char kDurationMinArgument[];
static const char kEarlyCostArgument[];
static const char kEarlyDateArgument[];
static const char kEndMaxArgument[];
static const char kEndMinArgument[];
static const char kEndsArgument[];
static const char kExpressionArgument[];
static const char kFailuresLimitArgument[];
static const char kFinalStatesArgument[];
static const char kFixedChargeArgument[];
static const char kIndex2Argument[];
static const char kIndexArgument[];
static const char kInitialState[];
static const char kIntervalArgument[];
static const char kIntervalsArgument[];
static const char kLateCostArgument[];
static const char kLateDateArgument[];
static const char kLeftArgument[];
static const char kMaxArgument[];
static const char kMaximizeArgument[];
static const char kMinArgument[];
static const char kModuloArgument[];
static const char kNextsArgument[];
static const char kOptionalArgument[];
static const char kPartialArgument[];
static const char kPositionXArgument[];
static const char kPositionYArgument[];
static const char kRangeArgument[];
static const char kRelationArgument[];
static const char kRightArgument[];
static const char kSequenceArgument[];
static const char kSequencesArgument[];
static const char kSizeArgument[];
static const char kSizeXArgument[];
static const char kSizeYArgument[];
static const char kSmartTimeCheckArgument[];
static const char kSolutionLimitArgument[];
static const char kStartMaxArgument[];
static const char kStartMinArgument[];
static const char kStartsArgument[];
static const char kStepArgument[];
static const char kTargetArgument[];
static const char kTimeLimitArgument[];
static const char kTransitsArgument[];
static const char kTuplesArgument[];
static const char kValueArgument[];
static const char kValuesArgument[];
static const char kVariableArgument[];
static const char kVarsArgument[];
static const char kEvaluatorArgument[];
/// Operations.
static const char kMirrorOperation[];
static const char kRelaxedMaxOperation[];
static const char kRelaxedMinOperation[];
static const char kSumOperation[];
static const char kDifferenceOperation[];
static const char kProductOperation[];
static const char kStartSyncOnStartOperation[];
static const char kStartSyncOnEndOperation[];
static const char kTraceOperation[];
~ModelVisitor() override;
/// ----- Virtual methods for visitors -----
/// Begin/End visit element.
virtual void BeginVisitModel(const std::string& type_name);
virtual void EndVisitModel(const std::string& type_name);
virtual void BeginVisitConstraint(const std::string& type_name,
const Constraint* const constraint);
virtual void EndVisitConstraint(const std::string& type_name,
const Constraint* const constraint);
virtual void BeginVisitExtension(const std::string& type);
virtual void EndVisitExtension(const std::string& type);
virtual void BeginVisitIntegerExpression(const std::string& type_name,
const IntExpr* const expr);
virtual void EndVisitIntegerExpression(const std::string& type_name,
const IntExpr* const expr);
virtual void VisitIntegerVariable(const IntVar* const variable,
IntExpr* const delegate);
virtual void VisitIntegerVariable(const IntVar* const variable,
const std::string& operation, int64_t value,
IntVar* const delegate);
virtual void VisitIntervalVariable(const IntervalVar* const variable,
const std::string& operation, int64_t value,
IntervalVar* const delegate);
virtual void VisitSequenceVariable(const SequenceVar* const variable);
/// Visit integer arguments.
virtual void VisitIntegerArgument(const std::string& arg_name, int64_t value);
virtual void VisitIntegerArrayArgument(const std::string& arg_name,
const std::vector<int64_t>& values);
virtual void VisitIntegerMatrixArgument(const std::string& arg_name,
const IntTupleSet& tuples);
/// Visit integer expression argument.
virtual void VisitIntegerExpressionArgument(const std::string& arg_name,
IntExpr* const argument);
virtual void VisitIntegerVariableArrayArgument(
const std::string& arg_name, const std::vector<IntVar*>& arguments);
/// Visit interval argument.
virtual void VisitIntervalArgument(const std::string& arg_name,
IntervalVar* const argument);
virtual void VisitIntervalArrayArgument(
const std::string& arg_name, const std::vector<IntervalVar*>& arguments);
/// Visit sequence argument.
virtual void VisitSequenceArgument(const std::string& arg_name,
SequenceVar* const argument);
virtual void VisitSequenceArrayArgument(
const std::string& arg_name, const std::vector<SequenceVar*>& arguments);
#if !defined(SWIG)
/// Helpers.
virtual void VisitIntegerVariableEvaluatorArgument(
const std::string& arg_name, const Solver::Int64ToIntVar& arguments);
/// Using SWIG on callbacks is troublesome, so we hide these methods during
/// the wrapping.
void VisitInt64ToBoolExtension(Solver::IndexFilter1 filter, int64_t index_min,
int64_t index_max);
void VisitInt64ToInt64Extension(const Solver::IndexEvaluator1& eval,
int64_t index_min, int64_t index_max);
/// Expands function as array when index min is 0.
void VisitInt64ToInt64AsArray(const Solver::IndexEvaluator1& eval,
const std::string& arg_name, int64_t index_max);
#endif // #if !defined(SWIG)
};
/// A constraint is the main modeling object. It provides two methods:
/// - Post() is responsible for creating the demons and attaching them to
/// immediate demons().
/// - InitialPropagate() is called once just after Post and performs
/// the initial propagation. The subsequent propagations will be performed
/// by the demons Posted during the post() method.
class Constraint : public PropagationBaseObject {
public:
explicit Constraint(Solver* const solver) : PropagationBaseObject(solver) {}
~Constraint() override {}
/// This method is called when the constraint is processed by the
/// solver. Its main usage is to attach demons to variables.
virtual void Post() = 0;
/// This method performs the initial propagation of the
/// constraint. It is called just after the post.
virtual void InitialPropagate() = 0;
std::string DebugString() const override;
/// Calls Post and then Propagate to initialize the constraints. This
/// is usually done in the root node.
void PostAndPropagate();
/// Accepts the given visitor.
virtual void Accept(ModelVisitor* const visitor) const;
/// Is the constraint created by a cast from expression to integer variable?
bool IsCastConstraint() const;
/// Creates a Boolean variable representing the status of the constraint
/// (false = constraint is violated, true = constraint is satisfied). It
/// returns nullptr if the constraint does not support this API.
virtual IntVar* Var();
private:
DISALLOW_COPY_AND_ASSIGN(Constraint);
};
/// Cast constraints are special channeling constraints designed
/// to keep a variable in sync with an expression. They are
/// created internally when Var() is called on a subclass of IntExpr.
class CastConstraint : public Constraint {
public:
CastConstraint(Solver* const solver, IntVar* const target_var)
: Constraint(solver), target_var_(target_var) {
CHECK(target_var != nullptr);
}
~CastConstraint() override {}
IntVar* target_var() const { return target_var_; }
protected:
IntVar* const target_var_;
};
/// A search monitor is a simple set of callbacks to monitor all search events
class SearchMonitor : public BaseObject {
public:
static constexpr int kNoProgress = -1;
explicit SearchMonitor(Solver* const s) : solver_(s) {}
~SearchMonitor() override {}
/// Beginning of the search.
virtual void EnterSearch();
/// Restart the search.
virtual void RestartSearch();
/// End of the search.
virtual void ExitSearch();
/// Before calling DecisionBuilder::Next.
virtual void BeginNextDecision(DecisionBuilder* const b);
/// After calling DecisionBuilder::Next, along with the returned decision.
virtual void EndNextDecision(DecisionBuilder* const b, Decision* const d);
/// Before applying the decision.
virtual void ApplyDecision(Decision* const d);
/// Before refuting the decision.
virtual void RefuteDecision(Decision* const d);
/// Just after refuting or applying the decision, apply is true after Apply.
/// This is called only if the Apply() or Refute() methods have not failed.
virtual void AfterDecision(Decision* const d, bool apply);
/// Just when the failure occurs.
virtual void BeginFail();
/// After completing the backtrack.
virtual void EndFail();
/// Before the initial propagation.
virtual void BeginInitialPropagation();
/// After the initial propagation.
virtual void EndInitialPropagation();
/// This method is called when a solution is found. It asserts whether the
/// solution is valid. A value of false indicates that the solution
/// should be discarded.
virtual bool AcceptSolution();
/// This method is called when a valid solution is found. If the
/// return value is true, then search will resume after. If the result
/// is false, then search will stop there.
virtual bool AtSolution();
/// When the search tree is finished.
virtual void NoMoreSolutions();
/// When a local optimum is reached. If 'true' is returned, the last solution
/// is discarded and the search proceeds with the next one.
virtual bool LocalOptimum();
///
virtual bool AcceptDelta(Assignment* delta, Assignment* deltadelta);
/// After accepting a neighbor during local search.
virtual void AcceptNeighbor();
/// After accepting an unchecked neighbor during local search.
virtual void AcceptUncheckedNeighbor();
/// Returns true if the limit of solutions has been reached including
/// unchecked solutions.
virtual bool IsUncheckedSolutionLimitReached() { return false; }
Solver* solver() const { return solver_; }
/// Periodic call to check limits in long running methods.
virtual void PeriodicCheck();
/// Returns a percentage representing the propress of the search before
/// reaching limits.
virtual int ProgressPercent() { return kNoProgress; }
/// Accepts the given model visitor.
virtual void Accept(ModelVisitor* const visitor) const;
/// Registers itself on the solver such that it gets notified of the search
/// and propagation events.
virtual void Install();
private:
Solver* const solver_;
DISALLOW_COPY_AND_ASSIGN(SearchMonitor);
};
/// This class adds reversibility to a POD type.
/// It contains the stamp optimization. i.e. the SaveValue call is done
/// only once per node of the search tree. Please note that actual
/// stamps always starts at 1, thus an initial value of 0 will always
/// trigger the first SaveValue.
template <class T>
class Rev {
public:
explicit Rev(const T& val) : stamp_(0), value_(val) {}
const T& Value() const { return value_; }
void SetValue(Solver* const s, const T& val) {
if (val != value_) {
if (stamp_ < s->stamp()) {
s->SaveValue(&value_);
stamp_ = s->stamp();
}
value_ = val;
}
}
private:
uint64_t stamp_;
T value_;
};
/// Subclass of Rev<T> which adds numerical operations.
template <class T>
class NumericalRev : public Rev<T> {
public:
explicit NumericalRev(const T& val) : Rev<T>(val) {}
void Add(Solver* const s, const T& to_add) {
this->SetValue(s, this->Value() + to_add);
}
void Incr(Solver* const s) { Add(s, 1); }
void Decr(Solver* const s) { Add(s, -1); }
};
/// Reversible array of POD types.
/// It contains the stamp optimization. I.e., the SaveValue call is done only
/// once per node of the search tree.
/// Please note that actual stamp always starts at 1, thus an initial value of
/// 0 always triggers the first SaveValue.
template <class T>
class RevArray {
public:
RevArray(int size, const T& val)
: stamps_(new uint64_t[size]), values_(new T[size]), size_(size) {
for (int i = 0; i < size; ++i) {
stamps_[i] = 0;
values_[i] = val;
}
}
~RevArray() {}
int64_t size() const { return size_; }
const T& Value(int index) const { return values_[index]; }
#if !defined(SWIG)
const T& operator[](int index) const { return values_[index]; }
#endif
void SetValue(Solver* const s, int index, const T& val) {
DCHECK_LT(index, size_);
if (val != values_[index]) {
if (stamps_[index] < s->stamp()) {
s->SaveValue(&values_[index]);
stamps_[index] = s->stamp();
}
values_[index] = val;
}
}
private:
std::unique_ptr<uint64_t[]> stamps_;
std::unique_ptr<T[]> values_;
const int size_;
};
/// Subclass of RevArray<T> which adds numerical operations.
template <class T>
class NumericalRevArray : public RevArray<T> {
public:
NumericalRevArray(int size, const T& val) : RevArray<T>(size, val) {}
void Add(Solver* const s, int index, const T& to_add) {
this->SetValue(s, index, this->Value(index) + to_add);
}
void Incr(Solver* const s, int index) { Add(s, index, 1); }
void Decr(Solver* const s, int index) { Add(s, index, -1); }
};
/// The class IntExpr is the base of all integer expressions in
/// constraint programming.
/// It contains the basic protocol for an expression:
/// - setting and modifying its bound
/// - querying if it is bound
/// - listening to events modifying its bounds
/// - casting it into a variable (instance of IntVar)
class IntExpr : public PropagationBaseObject {
public:
explicit IntExpr(Solver* const s) : PropagationBaseObject(s) {}
~IntExpr() override {}
virtual int64_t Min() const = 0;
virtual void SetMin(int64_t m) = 0;
virtual int64_t Max() const = 0;
virtual void SetMax(int64_t m) = 0;
/// By default calls Min() and Max(), but can be redefined when Min and Max
/// code can be factorized.
virtual void Range(int64_t* l, int64_t* u) {
*l = Min();
*u = Max();
}
/// This method sets both the min and the max of the expression.
virtual void SetRange(int64_t l, int64_t u) {
SetMin(l);
SetMax(u);
}
/// This method sets the value of the expression.
virtual void SetValue(int64_t v) { SetRange(v, v); }
/// Returns true if the min and the max of the expression are equal.
virtual bool Bound() const { return (Min() == Max()); }
/// Returns true if the expression is indeed a variable.
virtual bool IsVar() const { return false; }
/// Creates a variable from the expression.
virtual IntVar* Var() = 0;
/// Creates a variable from the expression and set the name of the
/// resulting var. If the expression is already a variable, then it
/// will set the name of the expression, possibly overwriting it.
/// This is just a shortcut to Var() followed by set_name().
IntVar* VarWithName(const std::string& name);
/// Attach a demon that will watch the min or the max of the expression.
virtual void WhenRange(Demon* d) = 0;
/// Attach a demon that will watch the min or the max of the expression.
void WhenRange(Solver::Closure closure) {
WhenRange(solver()->MakeClosureDemon(std::move(closure)));
}
#if !defined(SWIG)
/// Attach a demon that will watch the min or the max of the expression.
void WhenRange(Solver::Action action) {
WhenRange(solver()->MakeActionDemon(std::move(action)));
}
#endif // SWIG
/// Accepts the given visitor.
virtual void Accept(ModelVisitor* const visitor) const;
private:
DISALLOW_COPY_AND_ASSIGN(IntExpr);
};
/// The class Iterator has two direct subclasses. HoleIterators
/// iterates over all holes, that is value removed between the
/// current min and max of the variable since the last time the
/// variable was processed in the queue. DomainIterators iterates
/// over all elements of the variable domain. Both iterators are not
/// robust to domain changes. Hole iterators can also report values outside
/// the current min and max of the variable.
/// HoleIterators should only be called from a demon attached to the
/// variable that has created this iterator.
/// IntVar* current_var;
/// std::unique_ptr<IntVarIterator> it(current_var->MakeHoleIterator(false));
/// for (const int64_t hole : InitAndGetValues(it)) {
/// /// use the hole
/// }
class IntVarIterator : public BaseObject {
public:
~IntVarIterator() override {}
/// This method must be called before each loop.
virtual void Init() = 0;
/// This method indicates if we can call Value() or not.
virtual bool Ok() const = 0;
/// This method returns the current value of the iterator.
virtual int64_t Value() const = 0;
/// This method moves the iterator to the next value.
virtual void Next() = 0;
/// Pretty Print.
std::string DebugString() const override { return "IntVar::Iterator"; }
};
#ifndef SWIG
/// Utility class to encapsulate an IntVarIterator and use it in a range-based
/// loop. See the code snippet above IntVarIterator.
///
/// It contains DEBUG_MODE-enabled code that DCHECKs that the
/// same iterator instance isn't being iterated on in multiple places
/// simultaneously.
class InitAndGetValues {
public:
explicit InitAndGetValues(IntVarIterator* it)
: it_(it), begin_was_called_(false) {
it_->Init();
}
struct Iterator;
Iterator begin() {
if (DEBUG_MODE) {
DCHECK(!begin_was_called_);
begin_was_called_ = true;
}
return Iterator::Begin(it_);
}
Iterator end() { return Iterator::End(it_); }
struct Iterator {
/// These are the only way to construct an Iterator.
static Iterator Begin(IntVarIterator* it) {
return Iterator(it, /*is_end=*/false);
}
static Iterator End(IntVarIterator* it) {
return Iterator(it, /*is_end=*/true);
}
int64_t operator*() const {
DCHECK(it_->Ok());
return it_->Value();
}
Iterator& operator++() {
DCHECK(it_->Ok());
it_->Next();
return *this;
}
bool operator!=(const Iterator& other) const {
DCHECK(other.it_ == it_);
DCHECK(other.is_end_);
return it_->Ok();
}
private:
Iterator(IntVarIterator* it, bool is_end) : it_(it), is_end_(is_end) {}
IntVarIterator* const it_;
const bool is_end_;
};
private:
IntVarIterator* const it_;
bool begin_was_called_;
};
#endif // SWIG
/// The class IntVar is a subset of IntExpr. In addition to the
/// IntExpr protocol, it offers persistence, removing values from the domains,
/// and a finer model for events.
class IntVar : public IntExpr {
public:
explicit IntVar(Solver* const s);
IntVar(Solver* const s, const std::string& name);
~IntVar() override {}
bool IsVar() const override { return true; }
IntVar* Var() override { return this; }
/// This method returns the value of the variable. This method checks
/// before that the variable is bound.
virtual int64_t Value() const = 0;
/// This method removes the value 'v' from the domain of the variable.
virtual void RemoveValue(int64_t v) = 0;
/// This method removes the interval 'l' .. 'u' from the domain of
/// the variable. It assumes that 'l' <= 'u'.
virtual void RemoveInterval(int64_t l, int64_t u) = 0;
/// This method remove the values from the domain of the variable.
virtual void RemoveValues(const std::vector<int64_t>& values);
/// This method intersects the current domain with the values in the array.
virtual void SetValues(const std::vector<int64_t>& values);
/// This method attaches a demon that will be awakened when the
/// variable is bound.
virtual void WhenBound(Demon* d) = 0;
/// This method attaches a closure that will be awakened when the
/// variable is bound.
void WhenBound(Solver::Closure closure) {
WhenBound(solver()->MakeClosureDemon(std::move(closure)));
}
#if !defined(SWIG)
/// This method attaches an action that will be awakened when the
/// variable is bound.
void WhenBound(Solver::Action action) {
WhenBound(solver()->MakeActionDemon(std::move(action)));
}
#endif // SWIG
/// This method attaches a demon that will watch any domain
/// modification of the domain of the variable.
virtual void WhenDomain(Demon* d) = 0;
/// This method attaches a closure that will watch any domain
/// modification of the domain of the variable.
void WhenDomain(Solver::Closure closure) {
WhenDomain(solver()->MakeClosureDemon(std::move(closure)));
}
#if !defined(SWIG)
/// This method attaches an action that will watch any domain
/// modification of the domain of the variable.
void WhenDomain(Solver::Action action) {
WhenDomain(solver()->MakeActionDemon(std::move(action)));
}
#endif // SWIG
/// This method returns the number of values in the domain of the variable.
virtual uint64_t Size() const = 0;
/// This method returns whether the value 'v' is in the domain of the
/// variable.
virtual bool Contains(int64_t v) const = 0;
/// Creates a hole iterator. When 'reversible' is false, the returned
/// object is created on the normal C++ heap and the solver does NOT
/// take ownership of the object.
virtual IntVarIterator* MakeHoleIterator(bool reversible) const = 0;
/// Creates a domain iterator. When 'reversible' is false, the
/// returned object is created on the normal C++ heap and the solver
/// does NOT take ownership of the object.
virtual IntVarIterator* MakeDomainIterator(bool reversible) const = 0;
/// Returns the previous min.
virtual int64_t OldMin() const = 0;
/// Returns the previous max.
virtual int64_t OldMax() const = 0;
virtual int VarType() const;
/// Accepts the given visitor.
void Accept(ModelVisitor* const visitor) const override;
/// IsEqual
virtual IntVar* IsEqual(int64_t constant) = 0;
virtual IntVar* IsDifferent(int64_t constant) = 0;
virtual IntVar* IsGreaterOrEqual(int64_t constant) = 0;
virtual IntVar* IsLessOrEqual(int64_t constant) = 0;
/// Returns the index of the variable.
int index() const { return index_; }
private:
const int index_;
DISALLOW_COPY_AND_ASSIGN(IntVar);
};
/// This class is the root class of all solution collectors.
/// It implements a basic query API to be used independently
/// of the collector used.
class SolutionCollector : public SearchMonitor {
public:
SolutionCollector(Solver* const solver, const Assignment* assignment);
explicit SolutionCollector(Solver* const solver);
~SolutionCollector() override;
std::string DebugString() const override { return "SolutionCollector"; }
/// Add API.
void Add(IntVar* const var);
void Add(const std::vector<IntVar*>& vars);
void Add(IntervalVar* const var);
void Add(const std::vector<IntervalVar*>& vars);
void Add(SequenceVar* const var);
void Add(const std::vector<SequenceVar*>& vars);
void AddObjective(IntVar* const objective);
/// Beginning of the search.
void EnterSearch() override;
/// Returns how many solutions were stored during the search.
int solution_count() const;
/// Returns the nth solution.
Assignment* solution(int n) const;
/// Returns the wall time in ms for the nth solution.
int64_t wall_time(int n) const;
/// Returns the number of branches when the nth solution was found.
int64_t branches(int n) const;
/// Returns the number of failures encountered at the time of the nth
/// solution.
int64_t failures(int n) const;
/// Returns the objective value of the nth solution.
int64_t objective_value(int n) const;
/// This is a shortcut to get the Value of 'var' in the nth solution.
int64_t Value(int n, IntVar* const var) const;
/// This is a shortcut to get the StartValue of 'var' in the nth solution.
int64_t StartValue(int n, IntervalVar* const var) const;
/// This is a shortcut to get the EndValue of 'var' in the nth solution.
int64_t EndValue(int n, IntervalVar* const var) const;
/// This is a shortcut to get the DurationValue of 'var' in the nth solution.
int64_t DurationValue(int n, IntervalVar* const var) const;
/// This is a shortcut to get the PerformedValue of 'var' in the nth solution.
int64_t PerformedValue(int n, IntervalVar* const var) const;
/// This is a shortcut to get the ForwardSequence of 'var' in the
/// nth solution. The forward sequence is the list of ranked interval
/// variables starting from the start of the sequence.
const std::vector<int>& ForwardSequence(int n, SequenceVar* const var) const;
/// This is a shortcut to get the BackwardSequence of 'var' in the
/// nth solution. The backward sequence is the list of ranked interval
/// variables starting from the end of the sequence.
const std::vector<int>& BackwardSequence(int n, SequenceVar* const var) const;
/// This is a shortcut to get the list of unperformed of 'var' in the
/// nth solution.
const std::vector<int>& Unperformed(int n, SequenceVar* const var) const;
protected:
struct SolutionData {
Assignment* solution;
int64_t time;
int64_t branches;
int64_t failures;
int64_t objective_value;
bool operator<(const SolutionData& other) const {
return std::tie(solution, time, branches, failures, objective_value) <
std::tie(other.solution, other.time, other.branches,
other.failures, other.objective_value);
}
};
/// Push the current state as a new solution.
void PushSolution();
void Push(const SolutionData& data) { solution_data_.push_back(data); }
/// Remove and delete the last popped solution.
void PopSolution();
SolutionData BuildSolutionDataForCurrentState();
void FreeSolution(Assignment* solution);
void check_index(int n) const;
std::unique_ptr<Assignment> prototype_;
std::vector<SolutionData> solution_data_;
std::vector<Assignment*> recycle_solutions_;
private:
DISALLOW_COPY_AND_ASSIGN(SolutionCollector);
};
// TODO(user): Refactor this into an Objective class:
// - print methods for AtNode and AtSolution.
// - support for weighted objective and lexicographical objective.
/// This class encapsulates an objective. It requires the direction
/// (minimize or maximize), the variable to optimize, and the
/// improvement step.
class OptimizeVar : public SearchMonitor {
public:
OptimizeVar(Solver* const s, bool maximize, IntVar* const a, int64_t step);
~OptimizeVar() override;
/// Returns the best value found during search.
int64_t best() const { return best_; }
/// Returns the variable that is optimized.
IntVar* Var() const { return var_; }
/// Internal methods.
bool AcceptDelta(Assignment* delta, Assignment* deltadelta) override;
void EnterSearch() override;
void BeginNextDecision(DecisionBuilder* const db) override;
void RefuteDecision(Decision* const d) override;
bool AtSolution() override;
bool AcceptSolution() override;
virtual std::string Print() const;
std::string DebugString() const override;
void Accept(ModelVisitor* const visitor) const override;
void ApplyBound();
protected:
IntVar* const var_;
int64_t step_;
int64_t best_;
bool maximize_;
bool found_initial_solution_;
private:
DISALLOW_COPY_AND_ASSIGN(OptimizeVar);
};
/// Base class of all search limits.
class SearchLimit : public SearchMonitor {
public:
explicit SearchLimit(Solver* const s) : SearchMonitor(s), crossed_(false) {}
~SearchLimit() override;
/// Returns true if the limit has been crossed.
bool crossed() const { return crossed_; }
/// This method is called to check the status of the limit. A return
/// value of true indicates that we have indeed crossed the limit. In
/// that case, this method will not be called again and the remaining
/// search will be discarded.
virtual bool Check() = 0;
/// This method is called when the search limit is initialized.
virtual void Init() = 0;
/// Copy a limit. Warning: leads to a direct (no check) downcasting of 'limit'
/// so one needs to be sure both SearchLimits are of the same type.
virtual void Copy(const SearchLimit* const limit) = 0;
/// Allocates a clone of the limit.
virtual SearchLimit* MakeClone() const = 0;
/// Internal methods.
void EnterSearch() override;
void BeginNextDecision(DecisionBuilder* const b) override;
void PeriodicCheck() override;
void RefuteDecision(Decision* const d) override;
std::string DebugString() const override {
return absl::StrFormat("SearchLimit(crossed = %i)", crossed_);
}
private:
void TopPeriodicCheck();
bool crossed_;
DISALLOW_COPY_AND_ASSIGN(SearchLimit);
};
/// Usual limit based on wall_time, number of explored branches and
/// number of failures in the search tree
class RegularLimit : public SearchLimit {
public:
RegularLimit(Solver* const s, absl::Duration time, int64_t branches,
int64_t failures, int64_t solutions, bool smart_time_check,
bool cumulative);
~RegularLimit() override;
void Copy(const SearchLimit* const limit) override;
SearchLimit* MakeClone() const override;
RegularLimit* MakeIdenticalClone() const;
bool Check() override;
void Init() override;
void ExitSearch() override;
void UpdateLimits(absl::Duration time, int64_t branches, int64_t failures,
int64_t solutions);
absl::Duration duration_limit() const { return duration_limit_; }
int64_t wall_time() const {
return duration_limit_ == absl::InfiniteDuration()
? kint64max
: absl::ToInt64Milliseconds(duration_limit());
}
int64_t branches() const { return branches_; }
int64_t failures() const { return failures_; }
int64_t solutions() const { return solutions_; }
bool IsUncheckedSolutionLimitReached() override;
int ProgressPercent() override;
std::string DebugString() const override;
absl::Time AbsoluteSolverDeadline() const {
return solver_time_at_limit_start_ + duration_limit_;
}
void Accept(ModelVisitor* const visitor) const override;
private:
bool CheckTime();
absl::Duration TimeElapsed();
static int64_t GetPercent(int64_t value, int64_t offset, int64_t total) {
return (total > 0 && total < kint64max) ? 100 * (value - offset) / total
: -1;
}
absl::Duration duration_limit_;
absl::Time solver_time_at_limit_start_;
absl::Duration last_time_elapsed_;
int64_t check_count_;
int64_t next_check_;
bool smart_time_check_;
int64_t branches_;
int64_t branches_offset_;
int64_t failures_;
int64_t failures_offset_;
int64_t solutions_;
int64_t solutions_offset_;
/// If cumulative if false, then the limit applies to each search
/// independently. If it's true, the limit applies globally to all search for
/// which this monitor is used.
/// When cumulative is true, the offset fields have two different meanings
/// depending on context:
/// - within a search, it's an offset to be subtracted from the current value
/// - outside of search, it's the amount consumed in previous searches
bool cumulative_;
};
// Limit based on the improvement rate of 'objective_var'.
// This limit proceeds in two stages:
// 1) During the phase of the search in which the objective_var is strictly
// improving, a threshold value is computed as the minimum improvement rate of
// the objective, based on the 'improvement_rate_coefficient' and
// 'improvement_rate_solutions_distance' parameters.
// 2) Then, if the search continues beyond this phase of strict improvement, the
// limit stops the search when the improvement rate of the objective gets below
// this threshold value.
class ImprovementSearchLimit : public SearchLimit {
public:
ImprovementSearchLimit(Solver* const s, IntVar* objective_var, bool maximize,
double objective_scaling_factor,
double objective_offset,
double improvement_rate_coefficient,
int improvement_rate_solutions_distance);
~ImprovementSearchLimit() override;
void Copy(const SearchLimit* const limit) override;
SearchLimit* MakeClone() const override;
bool Check() override;
bool AtSolution() override;
void Init() override;
private:
IntVar* objective_var_;
bool maximize_;
double objective_scaling_factor_;
double objective_offset_;
double improvement_rate_coefficient_;
int improvement_rate_solutions_distance_;
double best_objective_;
// clang-format off
std::deque<std::pair<double, int64_t> > improvements_;
// clang-format on
double threshold_;
bool objective_updated_;
bool gradient_stage_;
};
/// Interval variables are often used in scheduling. The main characteristics
/// of an IntervalVar are the start position, duration, and end
/// date. All these characteristics can be queried and set, and demons can
/// be posted on their modifications.
///
/// An important aspect is optionality: an IntervalVar can be performed or not.
/// If unperformed, then it simply does not exist, and its characteristics
/// cannot be accessed any more. An interval var is automatically marked
/// as unperformed when it is not consistent anymore (start greater
/// than end, duration < 0...)
class IntervalVar : public PropagationBaseObject {
public:
/// The smallest acceptable value to be returned by StartMin()
static const int64_t kMinValidValue;
/// The largest acceptable value to be returned by EndMax()
static const int64_t kMaxValidValue;
IntervalVar(Solver* const solver, const std::string& name)
: PropagationBaseObject(solver) {
set_name(name);
}
~IntervalVar() override {}
/// These methods query, set, and watch the start position of the
/// interval var.
virtual int64_t StartMin() const = 0;
virtual int64_t StartMax() const = 0;
virtual void SetStartMin(int64_t m) = 0;
virtual void SetStartMax(int64_t m) = 0;
virtual void SetStartRange(int64_t mi, int64_t ma) = 0;
virtual int64_t OldStartMin() const = 0;
virtual int64_t OldStartMax() const = 0;
virtual void WhenStartRange(Demon* const d) = 0;
void WhenStartRange(Solver::Closure closure) {
WhenStartRange(solver()->MakeClosureDemon(std::move(closure)));
}
#if !defined(SWIG)
void WhenStartRange(Solver::Action action) {
WhenStartRange(solver()->MakeActionDemon(std::move(action)));
}
#endif // SWIG
virtual void WhenStartBound(Demon* const d) = 0;
void WhenStartBound(Solver::Closure closure) {
WhenStartBound(solver()->MakeClosureDemon(std::move(closure)));
}
#if !defined(SWIG)
void WhenStartBound(Solver::Action action) {
WhenStartBound(solver()->MakeActionDemon(std::move(action)));
}
#endif // SWIG
/// These methods query, set, and watch the duration of the interval var.
virtual int64_t DurationMin() const = 0;
virtual int64_t DurationMax() const = 0;
virtual void SetDurationMin(int64_t m) = 0;
virtual void SetDurationMax(int64_t m) = 0;
virtual void SetDurationRange(int64_t mi, int64_t ma) = 0;
virtual int64_t OldDurationMin() const = 0;
virtual int64_t OldDurationMax() const = 0;
virtual void WhenDurationRange(Demon* const d) = 0;
void WhenDurationRange(Solver::Closure closure) {
WhenDurationRange(solver()->MakeClosureDemon(std::move(closure)));
}
#if !defined(SWIG)
void WhenDurationRange(Solver::Action action) {
WhenDurationRange(solver()->MakeActionDemon(std::move(action)));
}
#endif // SWIG
virtual void WhenDurationBound(Demon* const d) = 0;
void WhenDurationBound(Solver::Closure closure) {
WhenDurationBound(solver()->MakeClosureDemon(std::move(closure)));
}
#if !defined(SWIG)
void WhenDurationBound(Solver::Action action) {
WhenDurationBound(solver()->MakeActionDemon(std::move(action)));
}
#endif // SWIG
/// These methods query, set, and watch the end position of the interval var.
virtual int64_t EndMin() const = 0;
virtual int64_t EndMax() const = 0;
virtual void SetEndMin(int64_t m) = 0;
virtual void SetEndMax(int64_t m) = 0;
virtual void SetEndRange(int64_t mi, int64_t ma) = 0;
virtual int64_t OldEndMin() const = 0;
virtual int64_t OldEndMax() const = 0;
virtual void WhenEndRange(Demon* const d) = 0;
void WhenEndRange(Solver::Closure closure) {
WhenEndRange(solver()->MakeClosureDemon(std::move(closure)));
}
#if !defined(SWIG)
void WhenEndRange(Solver::Action action) {
WhenEndRange(solver()->MakeActionDemon(std::move(action)));
}
#endif // SWIG
virtual void WhenEndBound(Demon* const d) = 0;
void WhenEndBound(Solver::Closure closure) {
WhenEndBound(solver()->MakeClosureDemon(std::move(closure)));
}
#if !defined(SWIG)
void WhenEndBound(Solver::Action action) {
WhenEndBound(solver()->MakeActionDemon(std::move(action)));
}
#endif // SWIG
/// These methods query, set, and watch the performed status of the
/// interval var.
virtual bool MustBePerformed() const = 0;
virtual bool MayBePerformed() const = 0;
bool CannotBePerformed() const { return !MayBePerformed(); }
bool IsPerformedBound() const {
return MustBePerformed() || !MayBePerformed();
}
virtual void SetPerformed(bool val) = 0;
virtual bool WasPerformedBound() const = 0;
virtual void WhenPerformedBound(Demon* const d) = 0;
void WhenPerformedBound(Solver::Closure closure) {
WhenPerformedBound(solver()->MakeClosureDemon(std::move(closure)));
}
#if !defined(SWIG)
void WhenPerformedBound(Solver::Action action) {
WhenPerformedBound(solver()->MakeActionDemon(std::move(action)));
}
#endif // SWIG
/// Attaches a demon awakened when anything about this interval changes.
void WhenAnything(Demon* const d);
/// Attaches a closure awakened when anything about this interval changes.
void WhenAnything(Solver::Closure closure) {
WhenAnything(solver()->MakeClosureDemon(std::move(closure)));
}
#if !defined(SWIG)
/// Attaches an action awakened when anything about this interval changes.
void WhenAnything(Solver::Action action) {
WhenAnything(solver()->MakeActionDemon(std::move(action)));
}
#endif // SWIG
/// These methods create expressions encapsulating the start, end
/// and duration of the interval var. Please note that these must not
/// be used if the interval var is unperformed.
virtual IntExpr* StartExpr() = 0;
virtual IntExpr* DurationExpr() = 0;
virtual IntExpr* EndExpr() = 0;
virtual IntExpr* PerformedExpr() = 0;
/// These methods create expressions encapsulating the start, end
/// and duration of the interval var. If the interval var is
/// unperformed, they will return the unperformed_value.
virtual IntExpr* SafeStartExpr(int64_t unperformed_value) = 0;
virtual IntExpr* SafeDurationExpr(int64_t unperformed_value) = 0;
virtual IntExpr* SafeEndExpr(int64_t unperformed_value) = 0;
/// Accepts the given visitor.
virtual void Accept(ModelVisitor* const visitor) const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(IntervalVar);
};
/// A sequence variable is a variable whose domain is a set of possible
/// orderings of the interval variables. It allows ordering of tasks. It
/// has two sets of methods: ComputePossibleFirstsAndLasts(), which
/// returns the list of interval variables that can be ranked first or
/// last; and RankFirst/RankNotFirst/RankLast/RankNotLast, which can be
/// used to create the search decision.
class SequenceVar : public PropagationBaseObject {
public:
SequenceVar(Solver* const s, const std::vector<IntervalVar*>& intervals,
const std::vector<IntVar*>& nexts, const std::string& name);
~SequenceVar() override;
std::string DebugString() const override;
#if !defined(SWIG)
/// Returns the minimum and maximum duration of combined interval
/// vars in the sequence.
void DurationRange(int64_t* const dmin, int64_t* const dmax) const;
/// Returns the minimum start min and the maximum end max of all
/// interval vars in the sequence.
void HorizonRange(int64_t* const hmin, int64_t* const hmax) const;
/// Returns the minimum start min and the maximum end max of all
/// unranked interval vars in the sequence.
void ActiveHorizonRange(int64_t* const hmin, int64_t* const hmax) const;
/// Compute statistics on the sequence.
void ComputeStatistics(int* const ranked, int* const not_ranked,
int* const unperformed) const;
#endif // !defined(SWIG)
/// Ranks the index_th interval var first of all unranked interval
/// vars. After that, it will no longer be considered ranked.
void RankFirst(int index);
/// Indicates that the index_th interval var will not be ranked first
/// of all currently unranked interval vars.
void RankNotFirst(int index);
/// Ranks the index_th interval var first of all unranked interval
/// vars. After that, it will no longer be considered ranked.
void RankLast(int index);
/// Indicates that the index_th interval var will not be ranked first
/// of all currently unranked interval vars.
void RankNotLast(int index);
/// Computes the set of indices of interval variables that can be
/// ranked first in the set of unranked activities.
void ComputePossibleFirstsAndLasts(std::vector<int>* const possible_firsts,
std::vector<int>* const possible_lasts);
/// Applies the following sequence of ranks, ranks first, then rank
/// last. rank_first and rank_last represents different directions.
/// rank_first[0] corresponds to the first interval of the sequence.
/// rank_last[0] corresponds to the last interval of the sequence.
/// All intervals in the unperformed vector will be marked as such.
void RankSequence(const std::vector<int>& rank_first,
const std::vector<int>& rank_last,
const std::vector<int>& unperformed);
/// Clears 'rank_first' and 'rank_last', and fills them with the
/// intervals in the order of the ranks. If all variables are ranked,
/// 'rank_first' will contain all variables, and 'rank_last' will
/// contain none.
/// 'unperformed' will contains all such interval variables.
/// rank_first and rank_last represents different directions.
/// rank_first[0] corresponds to the first interval of the sequence.
/// rank_last[0] corresponds to the last interval of the sequence.
void FillSequence(std::vector<int>* const rank_first,
std::vector<int>* const rank_last,
std::vector<int>* const unperformed) const;
/// Returns the index_th interval of the sequence.
IntervalVar* Interval(int index) const;
/// Returns the next of the index_th interval of the sequence.
IntVar* Next(int index) const;
/// Returns the number of interval vars in the sequence.
int64_t size() const { return intervals_.size(); }
/// Accepts the given visitor.
virtual void Accept(ModelVisitor* const visitor) const;
private:
int ComputeForwardFrontier();
int ComputeBackwardFrontier();
void UpdatePrevious() const;
const std::vector<IntervalVar*> intervals_;
const std::vector<IntVar*> nexts_;
mutable std::vector<int> previous_;
};
class AssignmentElement {
public:
AssignmentElement() : activated_(true) {}
void Activate() { activated_ = true; }
void Deactivate() { activated_ = false; }
bool Activated() const { return activated_; }
private:
bool activated_;
};
class IntVarElement : public AssignmentElement {
public:
IntVarElement();
explicit IntVarElement(IntVar* const var);
void Reset(IntVar* const var);
IntVarElement* Clone();
void Copy(const IntVarElement& element);
IntVar* Var() const { return var_; }
void Store() {
min_ = var_->Min();
max_ = var_->Max();
}
void Restore() {
if (var_ != nullptr) {
var_->SetRange(min_, max_);
}
}
void LoadFromProto(const IntVarAssignment& int_var_assignment_proto);
void WriteToProto(IntVarAssignment* int_var_assignment_proto) const;
int64_t Min() const { return min_; }
void SetMin(int64_t m) { min_ = m; }
int64_t Max() const { return max_; }
void SetMax(int64_t m) { max_ = m; }
int64_t Value() const {
DCHECK_EQ(min_, max_);
// Get the value from an unbound int var assignment element.
return min_;
}
bool Bound() const { return (max_ == min_); }
void SetRange(int64_t l, int64_t u) {
min_ = l;
max_ = u;
}
void SetValue(int64_t v) {
min_ = v;
max_ = v;
}
std::string DebugString() const;
bool operator==(const IntVarElement& element) const;
bool operator!=(const IntVarElement& element) const {
return !(*this == element);
}
private:
IntVar* var_;
int64_t min_;
int64_t max_;
};
class IntervalVarElement : public AssignmentElement {
public:
IntervalVarElement();
explicit IntervalVarElement(IntervalVar* const var);
void Reset(IntervalVar* const var);
IntervalVarElement* Clone();
void Copy(const IntervalVarElement& element);
IntervalVar* Var() const { return var_; }
void Store();
void Restore();
void LoadFromProto(
const IntervalVarAssignment& interval_var_assignment_proto);
void WriteToProto(IntervalVarAssignment* interval_var_assignment_proto) const;
int64_t StartMin() const { return start_min_; }
int64_t StartMax() const { return start_max_; }
int64_t StartValue() const {
CHECK_EQ(start_max_, start_min_);
return start_max_;
}
int64_t DurationMin() const { return duration_min_; }
int64_t DurationMax() const { return duration_max_; }
int64_t DurationValue() const {
CHECK_EQ(duration_max_, duration_min_);
return duration_max_;
}
int64_t EndMin() const { return end_min_; }
int64_t EndMax() const { return end_max_; }
int64_t EndValue() const {
CHECK_EQ(end_max_, end_min_);
return end_max_;
}
int64_t PerformedMin() const { return performed_min_; }
int64_t PerformedMax() const { return performed_max_; }
int64_t PerformedValue() const {
CHECK_EQ(performed_max_, performed_min_);
return performed_max_;
}
void SetStartMin(int64_t m) { start_min_ = m; }
void SetStartMax(int64_t m) { start_max_ = m; }
void SetStartRange(int64_t mi, int64_t ma) {
start_min_ = mi;
start_max_ = ma;
}
void SetStartValue(int64_t v) {
start_min_ = v;
start_max_ = v;
}
void SetDurationMin(int64_t m) { duration_min_ = m; }
void SetDurationMax(int64_t m) { duration_max_ = m; }
void SetDurationRange(int64_t mi, int64_t ma) {
duration_min_ = mi;
duration_max_ = ma;
}
void SetDurationValue(int64_t v) {
duration_min_ = v;
duration_max_ = v;
}
void SetEndMin(int64_t m) { end_min_ = m; }
void SetEndMax(int64_t m) { end_max_ = m; }
void SetEndRange(int64_t mi, int64_t ma) {
end_min_ = mi;
end_max_ = ma;
}
void SetEndValue(int64_t v) {
end_min_ = v;
end_max_ = v;
}
void SetPerformedMin(int64_t m) { performed_min_ = m; }
void SetPerformedMax(int64_t m) { performed_max_ = m; }
void SetPerformedRange(int64_t mi, int64_t ma) {
performed_min_ = mi;
performed_max_ = ma;
}
void SetPerformedValue(int64_t v) {
performed_min_ = v;
performed_max_ = v;
}
bool Bound() const {
return (start_min_ == start_max_ && duration_min_ == duration_max_ &&
end_min_ == end_max_ && performed_min_ == performed_max_);
}
std::string DebugString() const;
bool operator==(const IntervalVarElement& element) const;
bool operator!=(const IntervalVarElement& element) const {
return !(*this == element);
}
private:
int64_t start_min_;
int64_t start_max_;
int64_t duration_min_;
int64_t duration_max_;
int64_t end_min_;
int64_t end_max_;
int64_t performed_min_;
int64_t performed_max_;
IntervalVar* var_;
};
/// The SequenceVarElement stores a partial representation of ranked
/// interval variables in the underlying sequence variable.
/// This representation consists of three vectors:
/// - the forward sequence. That is the list of interval variables
/// ranked first in the sequence. The first element of the backward
/// sequence is the first interval in the sequence variable.
/// - the backward sequence. That is the list of interval variables
/// ranked last in the sequence. The first element of the backward
/// sequence is the last interval in the sequence variable.
/// - The list of unperformed interval variables.
/// Furthermore, if all performed variables are ranked, then by
/// convention, the forward_sequence will contain all such variables
/// and the backward_sequence will be empty.
class SequenceVarElement : public AssignmentElement {
public:
SequenceVarElement();
explicit SequenceVarElement(SequenceVar* const var);
void Reset(SequenceVar* const var);
SequenceVarElement* Clone();
void Copy(const SequenceVarElement& element);
SequenceVar* Var() const { return var_; }
void Store();
void Restore();
void LoadFromProto(
const SequenceVarAssignment& sequence_var_assignment_proto);
void WriteToProto(SequenceVarAssignment* sequence_var_assignment_proto) const;
const std::vector<int>& ForwardSequence() const;
const std::vector<int>& BackwardSequence() const;
const std::vector<int>& Unperformed() const;
void SetSequence(const std::vector<int>& forward_sequence,
const std::vector<int>& backward_sequence,
const std::vector<int>& unperformed);
void SetForwardSequence(const std::vector<int>& forward_sequence);
void SetBackwardSequence(const std::vector<int>& backward_sequence);
void SetUnperformed(const std::vector<int>& unperformed);
bool Bound() const {
return forward_sequence_.size() + unperformed_.size() == var_->size();
}
std::string DebugString() const;
bool operator==(const SequenceVarElement& element) const;
bool operator!=(const SequenceVarElement& element) const {
return !(*this == element);
}
private:
bool CheckClassInvariants();
SequenceVar* var_;
std::vector<int> forward_sequence_;
std::vector<int> backward_sequence_;
std::vector<int> unperformed_;
};
template <class V, class E>
class AssignmentContainer {
public:
AssignmentContainer() {}
E* Add(V* var) {
CHECK(var != nullptr);
int index = -1;
if (!Find(var, &index)) {
return FastAdd(var);
} else {
return &elements_[index];
}
}
/// Adds element without checking its presence in the container.
E* FastAdd(V* var) {
DCHECK(var != nullptr);
elements_.emplace_back(var);
return &elements_.back();
}
/// Advanced usage: Adds element at a given position; position has to have
/// been allocated with AssignmentContainer::Resize() beforehand.
E* AddAtPosition(V* var, int position) {
elements_[position].Reset(var);
return &elements_[position];
}
void Clear() {
elements_.clear();
if (!elements_map_.empty()) { /// 2x speedup on OR-Tools.
elements_map_.clear();
}
}
/// Advanced usage: Resizes the container, potentially adding elements with
/// null variables.
void Resize(size_t size) { elements_.resize(size); }
bool Empty() const { return elements_.empty(); }
/// Copies the elements of 'container' which are already in the calling
/// container.
void CopyIntersection(const AssignmentContainer<V, E>& container) {
for (int i = 0; i < container.elements_.size(); ++i) {
const E& element = container.elements_[i];
const V* const var = element.Var();
int index = -1;
if (i < elements_.size() && elements_[i].Var() == var) {
index = i;
} else if (!Find(var, &index)) {
continue;
}
DCHECK_GE(index, 0);
E* const local_element = &elements_[index];
local_element->Copy(element);
if (element.Activated()) {
local_element->Activate();
} else {
local_element->Deactivate();
}
}
}
/// Copies all the elements of 'container' to this container, clearing its
/// previous content.
void Copy(const AssignmentContainer<V, E>& container) {
Clear();
for (int i = 0; i < container.elements_.size(); ++i) {
const E& element = container.elements_[i];
FastAdd(element.Var())->Copy(element);
}
}
bool Contains(const V* const var) const {
int index;
return Find(var, &index);
}
E* MutableElement(const V* const var) {
E* const element = MutableElementOrNull(var);
DCHECK(element != nullptr)
<< "Unknown variable " << var->DebugString() << " in solution";
return element;
}
E* MutableElementOrNull(const V* const var) {
int index = -1;
if (Find(var, &index)) {
return MutableElement(index);
}
return nullptr;
}
const E& Element(const V* const var) const {
const E* const element = ElementPtrOrNull(var);
DCHECK(element != nullptr)
<< "Unknown variable " << var->DebugString() << " in solution";
return *element;
}
const E* ElementPtrOrNull(const V* const var) const {
int index = -1;
if (Find(var, &index)) {
return &Element(index);
}
return nullptr;
}
const std::vector<E>& elements() const { return elements_; }
E* MutableElement(int index) { return &elements_[index]; }
const E& Element(int index) const { return elements_[index]; }
int Size() const { return elements_.size(); }
void Store() {
for (E& element : elements_) {
element.Store();
}
}
void Restore() {
for (E& element : elements_) {
if (element.Activated()) {
element.Restore();
}
}
}
bool AreAllElementsBound() const {
for (const E& element : elements_) {
if (!element.Bound()) return false;
}
return true;
}
/// Returns true if this and 'container' both represent the same V* -> E map.
/// Runs in linear time; requires that the == operator on the type E is well
/// defined.
bool operator==(const AssignmentContainer<V, E>& container) const {
/// We may not have any work to do
if (Size() != container.Size()) {
return false;
}
/// The == should be order-independent
EnsureMapIsUpToDate();
/// Do not use the hash_map::== operator! It
/// compares both content and how the map is hashed (e.g., number of
/// buckets). This is not what we want.
for (const E& element : container.elements_) {
const int position =
gtl::FindWithDefault(elements_map_, element.Var(), -1);
if (position < 0 || elements_[position] != element) {
return false;
}
}
return true;
}
bool operator!=(const AssignmentContainer<V, E>& container) const {
return !(*this == container);
}
private:
void EnsureMapIsUpToDate() const {
absl::flat_hash_map<const V*, int>* map =
const_cast<absl::flat_hash_map<const V*, int>*>(&elements_map_);
for (int i = map->size(); i < elements_.size(); ++i) {
(*map)[elements_[i].Var()] = i;
}
}
bool Find(const V* const var, int* index) const {
/// This threshold was determined from microbenchmarks on Nehalem platform.
const size_t kMaxSizeForLinearAccess = 11;
if (Size() <= kMaxSizeForLinearAccess) {
/// Look for 'var' in the container by performing a linear
/// search, avoiding the access to (and creation of) the elements
/// hash table.
for (int i = 0; i < elements_.size(); ++i) {
if (var == elements_[i].Var()) {
*index = i;
return true;
}
}
return false;
} else {
EnsureMapIsUpToDate();
DCHECK_EQ(elements_map_.size(), elements_.size());
return gtl::FindCopy(elements_map_, var, index);
}
}
std::vector<E> elements_;
absl::flat_hash_map<const V*, int> elements_map_;
};
/// An Assignment is a variable -> domains mapping, used
/// to report solutions to the user.
class Assignment : public PropagationBaseObject {
public:
typedef AssignmentContainer<IntVar, IntVarElement> IntContainer;
typedef AssignmentContainer<IntervalVar, IntervalVarElement>
IntervalContainer;
typedef AssignmentContainer<SequenceVar, SequenceVarElement>
SequenceContainer;
explicit Assignment(Solver* const s);
explicit Assignment(const Assignment* const copy);
~Assignment() override;
void Clear();
bool Empty() const {
return int_var_container_.Empty() && interval_var_container_.Empty() &&
sequence_var_container_.Empty();
}
int Size() const {
return NumIntVars() + NumIntervalVars() + NumSequenceVars();
}
int NumIntVars() const { return int_var_container_.Size(); }
int NumIntervalVars() const { return interval_var_container_.Size(); }
int NumSequenceVars() const { return sequence_var_container_.Size(); }
void Store();
void Restore();
/// Loads an assignment from a file; does not add variables to the
/// assignment (only the variables contained in the assignment are modified).
bool Load(const std::string& filename);
#if !defined(SWIG)
bool Load(File* file);
#endif /// #if !defined(SWIG)
void Load(const AssignmentProto& assignment_proto);
/// Saves the assignment to a file.
bool Save(const std::string& filename) const;
#if !defined(SWIG)
bool Save(File* file) const;
#endif // #if !defined(SWIG)
void Save(AssignmentProto* const assignment_proto) const;
void AddObjective(IntVar* const v);
void ClearObjective() { objective_element_.Reset(nullptr); }
IntVar* Objective() const;
bool HasObjective() const { return (objective_element_.Var() != nullptr); }
int64_t ObjectiveMin() const;
int64_t ObjectiveMax() const;
int64_t ObjectiveValue() const;
bool ObjectiveBound() const;
void SetObjectiveMin(int64_t m);
void SetObjectiveMax(int64_t m);
void SetObjectiveValue(int64_t value);
void SetObjectiveRange(int64_t l, int64_t u);
IntVarElement* Add(IntVar* const var);
void Add(const std::vector<IntVar*>& vars);
/// Adds without checking if variable has been previously added.
IntVarElement* FastAdd(IntVar* const var);
int64_t Min(const IntVar* const var) const;
int64_t Max(const IntVar* const var) const;
int64_t Value(const IntVar* const var) const;
bool Bound(const IntVar* const var) const;
void SetMin(const IntVar* const var, int64_t m);
void SetMax(const IntVar* const var, int64_t m);
void SetRange(const IntVar* const var, int64_t l, int64_t u);
void SetValue(const IntVar* const var, int64_t value);
IntervalVarElement* Add(IntervalVar* const var);
void Add(const std::vector<IntervalVar*>& vars);
/// Adds without checking if variable has been previously added.
IntervalVarElement* FastAdd(IntervalVar* const var);
int64_t StartMin(const IntervalVar* const var) const;
int64_t StartMax(const IntervalVar* const var) const;
int64_t StartValue(const IntervalVar* const var) const;
int64_t DurationMin(const IntervalVar* const var) const;
int64_t DurationMax(const IntervalVar* const var) const;
int64_t DurationValue(const IntervalVar* const var) const;
int64_t EndMin(const IntervalVar* const var) const;
int64_t EndMax(const IntervalVar* const var) const;
int64_t EndValue(const IntervalVar* const var) const;
int64_t PerformedMin(const IntervalVar* const var) const;
int64_t PerformedMax(const IntervalVar* const var) const;
int64_t PerformedValue(const IntervalVar* const var) const;
void SetStartMin(const IntervalVar* const var, int64_t m);
void SetStartMax(const IntervalVar* const var, int64_t m);
void SetStartRange(const IntervalVar* const var, int64_t mi, int64_t ma);
void SetStartValue(const IntervalVar* const var, int64_t value);
void SetDurationMin(const IntervalVar* const var, int64_t m);
void SetDurationMax(const IntervalVar* const var, int64_t m);
void SetDurationRange(const IntervalVar* const var, int64_t mi, int64_t ma);
void SetDurationValue(const IntervalVar* const var, int64_t value);
void SetEndMin(const IntervalVar* const var, int64_t m);
void SetEndMax(const IntervalVar* const var, int64_t m);
void SetEndRange(const IntervalVar* const var, int64_t mi, int64_t ma);
void SetEndValue(const IntervalVar* const var, int64_t value);
void SetPerformedMin(const IntervalVar* const var, int64_t m);
void SetPerformedMax(const IntervalVar* const var, int64_t m);
void SetPerformedRange(const IntervalVar* const var, int64_t mi, int64_t ma);
void SetPerformedValue(const IntervalVar* const var, int64_t value);
SequenceVarElement* Add(SequenceVar* const var);
void Add(const std::vector<SequenceVar*>& vars);
/// Adds without checking if the variable had been previously added.
SequenceVarElement* FastAdd(SequenceVar* const var);
const std::vector<int>& ForwardSequence(const SequenceVar* const var) const;
const std::vector<int>& BackwardSequence(const SequenceVar* const var) const;
const std::vector<int>& Unperformed(const SequenceVar* const var) const;
void SetSequence(const SequenceVar* const var,
const std::vector<int>& forward_sequence,
const std::vector<int>& backward_sequence,
const std::vector<int>& unperformed);
void SetForwardSequence(const SequenceVar* const var,
const std::vector<int>& forward_sequence);
void SetBackwardSequence(const SequenceVar* const var,
const std::vector<int>& backward_sequence);
void SetUnperformed(const SequenceVar* const var,
const std::vector<int>& unperformed);
void Activate(const IntVar* const var);
void Deactivate(const IntVar* const var);
bool Activated(const IntVar* const var) const;
void Activate(const IntervalVar* const var);
void Deactivate(const IntervalVar* const var);
bool Activated(const IntervalVar* const var) const;
void Activate(const SequenceVar* const var);
void Deactivate(const SequenceVar* const var);
bool Activated(const SequenceVar* const var) const;
void ActivateObjective();
void DeactivateObjective();
bool ActivatedObjective() const;
std::string DebugString() const override;
bool AreAllElementsBound() const {
return int_var_container_.AreAllElementsBound() &&
interval_var_container_.AreAllElementsBound() &&
sequence_var_container_.AreAllElementsBound();
}
bool Contains(const IntVar* const var) const;
bool Contains(const IntervalVar* const var) const;
bool Contains(const SequenceVar* const var) const;
/// Copies the intersection of the two assignments to the current assignment.
void CopyIntersection(const Assignment* assignment);
/// Copies 'assignment' to the current assignment, clearing its previous
/// content.
void Copy(const Assignment* assignment);
// TODO(user): Add element iterators to avoid exposing container class.
const IntContainer& IntVarContainer() const { return int_var_container_; }
IntContainer* MutableIntVarContainer() { return &int_var_container_; }
const IntervalContainer& IntervalVarContainer() const {
return interval_var_container_;
}
IntervalContainer* MutableIntervalVarContainer() {
return &interval_var_container_;
}
const SequenceContainer& SequenceVarContainer() const {
return sequence_var_container_;
}
SequenceContainer* MutableSequenceVarContainer() {
return &sequence_var_container_;
}
bool operator==(const Assignment& assignment) const {
return int_var_container_ == assignment.int_var_container_ &&
interval_var_container_ == assignment.interval_var_container_ &&
sequence_var_container_ == assignment.sequence_var_container_ &&
objective_element_ == assignment.objective_element_;
}
bool operator!=(const Assignment& assignment) const {
return !(*this == assignment);
}
private:
IntContainer int_var_container_;
IntervalContainer interval_var_container_;
SequenceContainer sequence_var_container_;
IntVarElement objective_element_;
DISALLOW_COPY_AND_ASSIGN(Assignment);
};
std::ostream& operator<<(std::ostream& out,
const Assignment& assignment); /// NOLINT
/// Given a "source_assignment", clears the "target_assignment" and adds
/// all IntVars in "target_vars", with the values of the variables set according
/// to the corresponding values of "source_vars" in "source_assignment".
/// source_vars and target_vars must have the same number of elements.
/// The source and target assignments can belong to different Solvers.
void SetAssignmentFromAssignment(Assignment* target_assignment,
const std::vector<IntVar*>& target_vars,
const Assignment* source_assignment,
const std::vector<IntVar*>& source_vars);
class Pack : public Constraint {
public:
Pack(Solver* const s, const std::vector<IntVar*>& vars, int number_of_bins);
~Pack() override;
/// Dimensions are additional constraints than can restrict what is
/// possible with the pack constraint. It can be used to set capacity
/// limits, to count objects per bin, to compute unassigned
/// penalties...
/// This dimension imposes that for all bins b, the weighted sum
/// (weights[i]) of all objects i assigned to 'b' is less or equal
/// 'bounds[b]'.
void AddWeightedSumLessOrEqualConstantDimension(
const std::vector<int64_t>& weights, const std::vector<int64_t>& bounds);
/// This dimension imposes that for all bins b, the weighted sum
/// (weights->Run(i)) of all objects i assigned to 'b' is less or
/// equal to 'bounds[b]'. Ownership of the callback is transferred to
/// the pack constraint.
void AddWeightedSumLessOrEqualConstantDimension(
Solver::IndexEvaluator1 weights, const std::vector<int64_t>& bounds);
/// This dimension imposes that for all bins b, the weighted sum
/// (weights->Run(i, b) of all objects i assigned to 'b' is less or
/// equal to 'bounds[b]'. Ownership of the callback is transferred to
/// the pack constraint.
void AddWeightedSumLessOrEqualConstantDimension(
Solver::IndexEvaluator2 weights, const std::vector<int64_t>& bounds);
/// This dimension imposes that for all bins b, the weighted sum
/// (weights[i]) of all objects i assigned to 'b' is equal to loads[b].
void AddWeightedSumEqualVarDimension(const std::vector<int64_t>& weights,
const std::vector<IntVar*>& loads);
/// This dimension imposes that for all bins b, the weighted sum
/// (weights->Run(i, b)) of all objects i assigned to 'b' is equal to
/// loads[b].
void AddWeightedSumEqualVarDimension(Solver::IndexEvaluator2 weights,
const std::vector<IntVar*>& loads);
/// This dimension imposes:
/// forall b in bins,
/// sum (i in items: usage[i] * is_assigned(i, b)) <= capacity[b]
/// where is_assigned(i, b) is true if and only if item i is assigned
/// to the bin b.
///
/// This can be used to model shapes of items by linking variables of
/// the same item on parallel dimensions with an allowed assignment
/// constraint.
void AddSumVariableWeightsLessOrEqualConstantDimension(
const std::vector<IntVar*>& usage, const std::vector<int64_t>& capacity);
/// This dimension enforces that cost_var == sum of weights[i] for
/// all objects 'i' assigned to a bin.
void AddWeightedSumOfAssignedDimension(const std::vector<int64_t>& weights,
IntVar* const cost_var);
/// This dimension links 'count_var' to the actual number of bins used in the
/// pack.
void AddCountUsedBinDimension(IntVar* const count_var);
/// This dimension links 'count_var' to the actual number of items
/// assigned to a bin in the pack.
void AddCountAssignedItemsDimension(IntVar* const count_var);
void Post() override;
void ClearAll();
void PropagateDelayed();
void InitialPropagate() override;
void Propagate();
void OneDomain(int var_index);
std::string DebugString() const override;
bool IsUndecided(int var_index, int bin_index) const;
void SetImpossible(int var_index, int bin_index);
void Assign(int var_index, int bin_index);
bool IsAssignedStatusKnown(int var_index) const;
bool IsPossible(int var_index, int bin_index) const;
IntVar* AssignVar(int var_index, int bin_index) const;
void SetAssigned(int var_index);
void SetUnassigned(int var_index);
void RemoveAllPossibleFromBin(int bin_index);
void AssignAllPossibleToBin(int bin_index);
void AssignFirstPossibleToBin(int bin_index);
void AssignAllRemainingItems();
void UnassignAllRemainingItems();
void Accept(ModelVisitor* const visitor) const override;
private:
bool IsInProcess() const;
const std::vector<IntVar*> vars_;
const int bins_;
std::vector<Dimension*> dims_;
std::unique_ptr<RevBitMatrix> unprocessed_;
std::vector<std::vector<int>> forced_;
std::vector<std::vector<int>> removed_;
std::vector<IntVarIterator*> holes_;
uint64_t stamp_;
Demon* demon_;
std::vector<std::pair<int, int>> to_set_;
std::vector<std::pair<int, int>> to_unset_;
bool in_process_;
};
class DisjunctiveConstraint : public Constraint {
public:
DisjunctiveConstraint(Solver* const s,
const std::vector<IntervalVar*>& intervals,
const std::string& name);
~DisjunctiveConstraint() override;
/// Creates a sequence variable from the constraint.
virtual SequenceVar* MakeSequenceVar() = 0;
/// Add a transition time between intervals. It forces the distance between
/// the end of interval a and start of interval b that follows it to be at
/// least transition_time(a, b). This function must always return
/// a positive or null value.
void SetTransitionTime(Solver::IndexEvaluator2 transition_time);
int64_t TransitionTime(int before_index, int after_index) {
DCHECK(transition_time_);
return transition_time_(before_index, after_index);
}
#if !defined(SWIG)
virtual const std::vector<IntVar*>& nexts() const = 0;
virtual const std::vector<IntVar*>& actives() const = 0;
virtual const std::vector<IntVar*>& time_cumuls() const = 0;
virtual const std::vector<IntVar*>& time_slacks() const = 0;
#endif // !defined(SWIG)
protected:
const std::vector<IntervalVar*> intervals_;
Solver::IndexEvaluator2 transition_time_;
private:
DISALLOW_COPY_AND_ASSIGN(DisjunctiveConstraint);
};
/// This class is used to manage a pool of solutions. It can transform
/// a single point local search into a multipoint local search.
class SolutionPool : public BaseObject {
public:
SolutionPool() {}
~SolutionPool() override {}
/// This method is called to initialize the solution pool with the assignment
/// from the local search.
virtual void Initialize(Assignment* const assignment) = 0;
/// This method is called when a new solution has been accepted by the local
/// search.
virtual void RegisterNewSolution(Assignment* const assignment) = 0;
/// This method is called when the local search starts a new neighborhood to
/// initialize the default assignment.
virtual void GetNextSolution(Assignment* const assignment) = 0;
/// This method checks if the local solution needs to be updated with
/// an external one.
virtual bool SyncNeeded(Assignment* const local_assignment) = 0;
};
} // namespace operations_research
#endif // OR_TOOLS_CONSTRAINT_SOLVER_CONSTRAINT_SOLVER_H_