306 lines
12 KiB
C++
306 lines
12 KiB
C++
// Copyright 2010-2014 Google
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// A collections of utilities for the Graph classes in ./graph.h.
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#ifndef OR_TOOLS_GRAPH_UTIL_H_
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#define OR_TOOLS_GRAPH_UTIL_H_
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#include <algorithm>
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#include <unordered_map>
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#include <unordered_set>
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include <vector>
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#include "ortools/base/map_util.h"
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#include "ortools/base/hash.h"
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#include "ortools/graph/graph.h"
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namespace operations_research {
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// Diagnoses whether a graph is symmetric. A graph is symmetric iff
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// for all (a, b), the number of arcs a->b is equal to the number of arcs b->a.
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// Works in O(graph size).
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template <class Graph>
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bool GraphIsSymmetric(const Graph& graph);
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// Returns a fresh copy of a given graph.
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template <class Graph>
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std::unique_ptr<Graph> CopyGraph(const Graph& graph);
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// Creates a remapped copy of graph "graph", where node i becomes node
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// new_node_index[i].
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// "new_node_index" must be a valid permutation of [0..num_nodes-1] or the
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// behavior is undefined (it may die).
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// Note that you can call IsValidPermutation() to check it yourself.
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template <class Graph>
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std::unique_ptr<Graph> RemapGraph(const Graph& graph,
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const std::vector<int>& new_node_index);
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// Gets the induced subgraph of "graph" restricted to the nodes in "nodes":
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// the resulting graph will have exactly nodes.size() nodes, and its
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// node #0 will be the former graph's node #nodes[0], etc.
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// See https://en.wikipedia.org/wiki/Induced_subgraph .
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// The "nodes" must be a valid subset (no repetitions) of
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// [0..graph.num_nodes()-1], or the behavior is undefined (it may die).
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// Note that you can call IsSubsetOf0N() to check it yourself.
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//
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// Current complexity: O(num old nodes + num new arcs). It could easily
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// be done in O(num new nodes + num new arcs) but with a higher constant.
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template <class Graph>
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std::unique_ptr<Graph> GetSubgraphOfNodes(const Graph& graph,
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const std::vector<int>& nodes);
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// Returns true iff the given vector is a subset of [0..n-1], i.e.
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// all elements i are such that 0 <= i < n and no two elements are equal.
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// "n" must be >= 0 or the result is undefined.
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bool IsSubsetOf0N(const std::vector<int>& v, int n);
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// Returns true iff the given vector is a permutation of [0..size()-1].
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inline bool IsValidPermutation(const std::vector<int>& v) {
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return IsSubsetOf0N(v, v.size());
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}
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// Returns a copy of "graph", without self-arcs and duplicate arcs.
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template <class Graph>
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std::unique_ptr<Graph> RemoveSelfArcsAndDuplicateArcs(const Graph& graph);
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// Given an arc path, changes it to a sub-path with the same source and
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// destination but without any cycle. Nothing happen if the path was already
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// without cycle.
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//
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// The graph class should support Tail(arc) and Head(arc). They should both
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// return an integer representing the corresponding tail/head of the passed arc.
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//
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// TODO(user): In some cases, there is more than one possible solution. We could
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// take some arc costs and return the cheapest path instead. Or return the
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// shortest path in term of number of arcs.
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template <class Graph>
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void RemoveCyclesFromPath(const Graph& graph, std::vector<int>* arc_path);
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// Returns true iff the given path contains a cycle.
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template <class Graph>
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bool PathHasCycle(const Graph& graph, const std::vector<int>& arc_path);
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// Returns a vector representing a mapping from arcs to arcs such that each arc
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// is mapped to another arc with its (tail, head) flipped, if such an arc
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// exists (otherwise it is mapped to -1).
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// If the graph is symmetric, the returned mapping is bijective and reflexive,
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// i.e. out[out[arc]] = arc for all "arc", where "out" is the returned vector.
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// If "die_if_not_symmetric" is true, this function CHECKs() that the graph
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// is symmetric.
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//
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// Self-arcs are always mapped to themselves.
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//
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// Note that since graphs may have multi-arcs, the mapping isn't necessarily
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// unique, hence the function name.
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template <class Graph>
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std::vector<int> ComputeOnePossibleReverseArcMapping(const Graph& graph,
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bool die_if_not_symmetric);
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// Implementations of the templated methods.
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template <class Graph>
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bool GraphIsSymmetric(const Graph& graph) {
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typedef typename Graph::NodeIndex NodeIndex;
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typedef typename Graph::ArcIndex ArcIndex;
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// Create a reverse copy of the graph.
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StaticGraph<NodeIndex, ArcIndex> reverse_graph(graph.num_nodes(),
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graph.num_arcs());
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for (const NodeIndex node : graph.AllNodes()) {
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for (const ArcIndex arc : graph.OutgoingArcs(node)) {
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reverse_graph.AddArc(graph.Head(arc), node);
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}
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}
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reverse_graph.Build();
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// Compare the graph to its reverse, one adjacency list at a time.
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std::vector<ArcIndex> count(graph.num_nodes(), 0);
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for (const NodeIndex node : graph.AllNodes()) {
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for (const ArcIndex arc : graph.OutgoingArcs(node)) {
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++count[graph.Head(arc)];
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}
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for (const ArcIndex arc : reverse_graph.OutgoingArcs(node)) {
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if (--count[reverse_graph.Head(arc)] < 0) return false;
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}
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for (const ArcIndex arc : graph.OutgoingArcs(node)) {
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if (count[graph.Head(arc)] != 0) return false;
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}
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}
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return true;
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}
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template <class Graph>
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std::unique_ptr<Graph> CopyGraph(const Graph& graph) {
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std::unique_ptr<Graph> new_graph(
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new Graph(graph.num_nodes(), graph.num_arcs()));
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for (const auto node : graph.AllNodes()) {
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for (const auto arc : graph.OutgoingArcs(node)) {
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new_graph->AddArc(node, graph.Head(arc));
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}
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}
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new_graph->Build();
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return new_graph;
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}
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template <class Graph>
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std::unique_ptr<Graph> RemapGraph(const Graph& old_graph,
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const std::vector<int>& new_node_index) {
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DCHECK(IsValidPermutation(new_node_index)) << "Invalid permutation";
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const int num_nodes = old_graph.num_nodes();
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CHECK_EQ(new_node_index.size(), num_nodes);
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std::unique_ptr<Graph> new_graph(new Graph(num_nodes, old_graph.num_arcs()));
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typedef typename Graph::NodeIndex NodeIndex;
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typedef typename Graph::ArcIndex ArcIndex;
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for (const NodeIndex node : old_graph.AllNodes()) {
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for (const ArcIndex arc : old_graph.OutgoingArcs(node)) {
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new_graph->AddArc(new_node_index[node],
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new_node_index[old_graph.Head(arc)]);
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}
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}
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new_graph->Build();
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return new_graph;
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}
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template <class Graph>
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std::unique_ptr<Graph> GetSubgraphOfNodes(const Graph& old_graph,
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const std::vector<int>& nodes) {
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typedef typename Graph::NodeIndex NodeIndex;
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typedef typename Graph::ArcIndex ArcIndex;
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DCHECK(IsSubsetOf0N(nodes, old_graph.num_nodes())) << "Invalid subset";
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std::vector<NodeIndex> new_node_index(old_graph.num_nodes(), -1);
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for (NodeIndex new_index = 0; new_index < nodes.size(); ++new_index) {
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new_node_index[nodes[new_index]] = new_index;
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}
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// Do a first pass to count the arcs, so that we don't allocate more memory
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// than needed.
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ArcIndex num_arcs = 0;
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for (const NodeIndex node : nodes) {
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for (const ArcIndex arc : old_graph.OutgoingArcs(node)) {
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if (new_node_index[old_graph.Head(arc)] != -1) ++num_arcs;
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}
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}
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// A second pass where we actually copy the subgraph.
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// NOTE(user): there might seem to be a bit of duplication with RemapGraph(),
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// but there is a key difference: the loop below only iterates on "nodes",
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// which could be much smaller than all the graph's nodes.
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std::unique_ptr<Graph> new_graph(new Graph(nodes.size(), num_arcs));
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for (NodeIndex new_tail = 0; new_tail < nodes.size(); ++new_tail) {
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const NodeIndex old_tail = nodes[new_tail];
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for (const ArcIndex arc : old_graph.OutgoingArcs(old_tail)) {
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const NodeIndex new_head = new_node_index[old_graph.Head(arc)];
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if (new_head != -1) new_graph->AddArc(new_tail, new_head);
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}
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}
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new_graph->Build();
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return new_graph;
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}
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template <class Graph>
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std::unique_ptr<Graph> RemoveSelfArcsAndDuplicateArcs(const Graph& graph) {
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std::unique_ptr<Graph> g(new Graph(graph.num_nodes(), graph.num_arcs()));
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typedef typename Graph::ArcIndex ArcIndex;
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typedef typename Graph::NodeIndex NodeIndex;
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std::unordered_set<std::pair<NodeIndex, NodeIndex>> arcs;
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for (const NodeIndex tail : graph.AllNodes()) {
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for (const ArcIndex arc : graph.OutgoingArcs(tail)) {
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const NodeIndex head = graph.Head(arc);
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if (head != tail && arcs.insert({tail, head}).second) {
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g->AddArc(tail, head);
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}
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}
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}
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g->Build();
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return g;
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}
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template <class Graph>
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void RemoveCyclesFromPath(const Graph& graph, std::vector<int>* arc_path) {
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if (arc_path->empty()) return;
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// This maps each node to the latest arc in the given path that leaves it.
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std::map<int, int> last_arc_leaving_node;
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for (const int arc : *arc_path) last_arc_leaving_node[graph.Tail(arc)] = arc;
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// Special case for the destination.
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// Note that this requires that -1 is not a valid arc of Graph.
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last_arc_leaving_node[graph.Head(arc_path->back())] = -1;
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// Reconstruct the path by starting at the source and then following the
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// "next" arcs. We override the given arc_path at the same time.
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int node = graph.Tail(arc_path->front());
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int new_size = 0;
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while (new_size < arc_path->size()) { // To prevent cycle on bad input.
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const int arc = FindOrDie(last_arc_leaving_node, node);
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if (arc == -1) break;
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(*arc_path)[new_size++] = arc;
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node = graph.Head(arc);
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}
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arc_path->resize(new_size);
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}
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template <class Graph>
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bool PathHasCycle(const Graph& graph, const std::vector<int>& arc_path) {
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if (arc_path.empty()) return false;
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std::set<int> seen;
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seen.insert(graph.Tail(arc_path.front()));
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for (const int arc : arc_path) {
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if (!InsertIfNotPresent(&seen, graph.Head(arc))) return true;
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}
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return false;
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}
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template <class Graph>
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std::vector<int> ComputeOnePossibleReverseArcMapping(const Graph& graph,
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bool die_if_not_symmetric) {
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std::vector<int> reverse_arc(graph.num_arcs(), -1);
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std::unordered_multimap<std::pair</*tail*/ int, /*head*/ int>, /*arc index*/ int>
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arc_map;
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for (int arc = 0; arc < graph.num_arcs(); ++arc) {
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const int tail = graph.Tail(arc);
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const int head = graph.Head(arc);
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if (tail == head) {
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// Special case: directly map any self-arc to itself.
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reverse_arc[arc] = arc;
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continue;
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}
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// Lookup for the reverse arc of the current one...
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auto it = arc_map.find({head, tail});
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if (it != arc_map.end()) {
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// Found a reverse arc! Store the mapping and remove the
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// reverse arc from the map.
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reverse_arc[arc] = it->second;
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reverse_arc[it->second] = arc;
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arc_map.erase(it);
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} else {
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// Reverse arc not in the map. Add the current arc to the map.
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arc_map.insert({{tail, head}, arc});
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}
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}
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// Algorithm check, for debugging.
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DCHECK_EQ(std::count(reverse_arc.begin(), reverse_arc.end(), -1),
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arc_map.size());
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if (die_if_not_symmetric) {
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CHECK_EQ(arc_map.size(), 0)
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<< "The graph is not symmetric: " << arc_map.size() << " of "
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<< graph.num_arcs() << " arcs did not have a reverse.";
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}
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return reverse_arc;
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}
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} // namespace operations_research
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#endif // OR_TOOLS_GRAPH_UTIL_H_
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