217 lines
5.9 KiB
Python
217 lines
5.9 KiB
Python
# Copyright 2010 Hakan Kjellerstrand hakank@bonetmail.com
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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"""
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Quasigroup completion Google CP Solver.
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See Carla P. Gomes and David Shmoys:
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"Completing Quasigroups or Latin Squares: Structured Graph Coloring Problem"
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See also
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Ivars Peterson "Completing Latin Squares"
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http://www.maa.org/mathland/mathtrek_5_8_00.html
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'''
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Using only the numbers 1, 2, 3, and 4, arrange four sets of these numbers
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into
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a four-by-four array so that no column or row contains the same two numbers.
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The result is known as a Latin square.
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...
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The so-called quasigroup completion problem concerns a table that is
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correctly
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but only partially filled in. The question is whether the remaining blanks
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in
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the table can be filled in to obtain a complete Latin square (or a proper
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quasigroup multiplication table).
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'''
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Compare with the following models:
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* Choco: http://www.hakank.org/choco/QuasigroupCompletion.java
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* Comet: http://www.hakank.org/comet/quasigroup_completion.co
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* ECLiPSE: http://www.hakank.org/eclipse/quasigroup_completion.ecl
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* Gecode: http://www.hakank.org/gecode/quasigroup_completion.cpp
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* Gecode/R: http://www.hakank.org/gecode_r/quasigroup_completion.rb
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* JaCoP: http://www.hakank.org/JaCoP/QuasigroupCompletion.java
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* MiniZinc: http://www.hakank.org/minizinc/quasigroup_completion.mzn
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* Tailor/Essence': http://www.hakank.org/tailor/quasigroup_completion.eprime
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* SICStus: http://hakank.org/sicstus/quasigroup_completion.pl
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* Zinc: http://hakank.org/minizinc/quasigroup_completion.zinc
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This model was created by Hakan Kjellerstrand (hakank@bonetmail.com)
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Also see my other Google CP Solver models:
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http://www.hakank.org/google_or_tools/
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"""
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from __future__ import print_function
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import sys
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from ortools.constraint_solver import pywrapcp
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default_n = 5
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X = 0
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# default problem
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# (This is the same as quasigroup1.txt)
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default_puzzle = [
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[1, X, X, X, 4],
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[X, 5, X, X, X],
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[4, X, X, 2, X],
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[X, 4, X, X, X],
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[X, X, 5, X, 1]
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]
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def main(puzzle="", n=0):
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# Create the solver.
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solver = pywrapcp.Solver("Quasigroup completion")
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#
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# data
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#
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if puzzle == "":
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puzzle = default_puzzle
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n = default_n
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print("Problem:")
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print_game(puzzle, n, n)
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# declare variables
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x = {}
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for i in range(n):
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for j in range(n):
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x[(i, j)] = solver.IntVar(1, n, "x %i %i" % (i, j))
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xflat = [x[(i, j)] for i in range(n) for j in range(n)]
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#
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# constraints
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#
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#
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# set the clues
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#
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for i in range(n):
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for j in range(n):
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if puzzle[i][j] > X:
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solver.Add(x[i, j] == puzzle[i][j])
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#
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# rows and columns must be different
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#
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for i in range(n):
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solver.Add(solver.AllDifferent([x[i, j] for j in range(n)]))
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solver.Add(solver.AllDifferent([x[j, i] for j in range(n)]))
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#
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# solution and search
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#
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solution = solver.Assignment()
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solution.Add(xflat)
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# This version prints out the solution directly, and
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# don't collect them as solver.FirstSolutionCollector(solution) do
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# (db: DecisionBuilder)
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db = solver.Phase(xflat,
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solver.INT_VAR_SIMPLE,
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solver.ASSIGN_MIN_VALUE)
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solver.NewSearch(db)
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num_solutions = 0
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while solver.NextSolution():
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num_solutions += 1
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print("Solution %i" % num_solutions)
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xval = [x[(i, j)].Value() for i in range(n) for j in range(n)]
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for i in range(n):
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for j in range(n):
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print(xval[i * n + j], end=' ')
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print()
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print()
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solver.EndSearch()
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if num_solutions == 0:
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print("No solutions found")
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# # Note: AllSolution may take very much RAM, hence I choose to
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# # show just the first solution.
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# # collector = solver.AllSolutionCollector(solution)
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# collector = solver.FirstSolutionCollector(solution)
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# solver.Solve(solver.Phase([x[(i,j)] for i in range(n) for j in range(n)],
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# solver.CHOOSE_FIRST_UNBOUND,
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# solver.ASSIGN_MIN_VALUE),
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# [collector])
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#
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# num_solutions = collector.SolutionCount()
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# print "\nnum_solutions: ", num_solutions
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# if num_solutions > 0:
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# print "\nJust showing the first solution..."
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# for s in range(num_solutions):
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# xval = [collector.Value(s, x[(i,j)]) for i in range(n) for j in range(n)]
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# for i in range(n):
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# for j in range(n):
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# print xval[i*n+j],
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# print
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# print
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print()
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print("num_solutions:", num_solutions)
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print("failures:", solver.Failures())
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print("branches:", solver.Branches())
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print("WallTime:", solver.WallTime())
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#
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# Read a problem instance from a file
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#
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def read_problem(file):
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f = open(file, "r")
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n = int(f.readline())
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game = []
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for i in range(n):
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x = f.readline()
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row_x = (x.rstrip()).split(" ")
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row = [0] * n
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for j in range(n):
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if row_x[j] == ".":
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tmp = 0
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else:
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tmp = int(row_x[j])
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row[j] = tmp
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game.append(row)
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return [game, n]
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def print_board(x, rows, cols):
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for i in range(rows):
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for j in range(cols):
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print("% 2s" % x[i, j], end=' ')
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print("")
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def print_game(game, rows, cols):
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for i in range(rows):
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for j in range(cols):
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print("% 2s" % game[i][j], end=' ')
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print("")
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if __name__ == "__main__":
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if len(sys.argv) > 1:
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file = sys.argv[1]
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print("Problem instance from", file)
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[game, n] = read_problem(file)
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main(game, n)
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else:
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main()
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