added hidalo model with AllowedAssignment constraint
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205
python/hidato_table.py
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205
python/hidato_table.py
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# Copyright 2010 Google
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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"""
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Hidato puzzle in Google CP Solver.
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http://www.shockwave.com/gamelanding/hidato.jsp
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http://www.hidato.com/
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'''
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Puzzles start semi-filled with numbered tiles.
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The first and last numbers are circled.
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Connect the numbers together to win. Consecutive
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number must touch horizontally, vertically, or
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diagonally.
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'''
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"""
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from constraint_solver import pywrapcp
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def BuildTuples(r, c):
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results = []
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for x in range(r):
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for y in range(c):
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for dx in (-1, 0, 1):
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for dy in (-1, 0, 1):
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if (x + dx >= 0 and
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x + dx < r and
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y + dy >= 0 and
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y + dy < c and
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(dx != 0 or dy != 0)):
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results.append((x * c + y, (x + dx) * c + (y + dy)))
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return results
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def main():
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# Create the solver.
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solver = pywrapcp.Solver('n-queens')
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#
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# data
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#
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#
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# Simple problem
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#
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# r = 3
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# c = r
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# puzzle = [
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# [6,0,9],
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# [0,2,8],
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# [1,0,0]
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# ]
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# r = 7
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# c = 7
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# puzzle = [
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# [0,44,41, 0, 0, 0, 0],
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# [0,43, 0,28,29, 0, 0],
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# [0, 1, 0, 0, 0,33, 0],
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# [0, 2,25, 4,34, 0,36],
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# [49,16, 0,23, 0, 0, 0],
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# [0,19, 0, 0,12, 7, 0],
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# [0, 0, 0,14, 0, 0, 0]
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# ]
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# Problems from the book:
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# Gyora Bededek: "Hidato: 2000 Pure Logic Puzzles"
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# Problem 1 (Practice)
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# r = 5
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# c = r
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# puzzle = [
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# [ 0, 0,20, 0, 0],
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# [ 0, 0, 0,16,18],
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# [22, 0,15, 0, 0],
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# [23, 0, 1,14,11],
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# [ 0,25, 0, 0,12],
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# ]
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# # problem 2 (Practice)
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# r = 5
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# c = r
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# puzzle= [
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# [0, 0, 0, 0,14],
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# [0,18,12, 0, 0],
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# [0, 0,17, 4, 5],
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# [0, 0, 7, 0, 0],
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# [9, 8,25, 1, 0],
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# ];
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# problem 3 (Beginner)
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# r = 6
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# c = r
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# puzzle = [
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# [ 0, 26,0, 0, 0,18],
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# [ 0, 0,27, 0, 0,19],
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# [31,23, 0, 0,14, 0],
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# [ 0,33, 8, 0,15, 1],
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# [ 0, 0, 0, 5, 0, 0],
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# [35,36, 0,10, 0, 0]
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# ];
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# Problem 15 (Intermediate)
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# Note: This takes very long time to solve...
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r = 8
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c = r
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puzzle = [
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[64, 0, 0, 0, 0, 0, 0, 0],
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[ 1,63, 0,59,15,57,53, 0],
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[ 0, 4, 0,14, 0, 0, 0, 0],
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[ 3, 0,11, 0,20,19, 0,50],
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[ 0, 0, 0, 0,22, 0,48,40],
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[ 9, 0, 0,32,23, 0, 0,41],
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[27, 0, 0, 0,36, 0,46, 0],
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[28,30, 0,35, 0, 0, 0, 0]
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]
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print_game(puzzle, r, c)
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#
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# declare variables
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#
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positions = [solver.IntVar(0, r * c - 1, 'p of %i' % i) for i in range(r * c)]
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#
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# constraints
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#
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solver.Add(solver.AllDifferent(positions, True))
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#
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# Fill in the clues
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#
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for i in range(r):
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for j in range(c):
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if puzzle[i][j] > 0:
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solver.Add(positions[puzzle[i][j] - 1] == i * c + j)
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# Positions are closed another. Use a table.
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close_tuples = BuildTuples(r, c)
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for k in range(1, r * c - 1):
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solver.Add(solver.AllowedAssignments((positions[k], positions[k + 1]),
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close_tuples))
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#
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# solution and search
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#
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# db: DecisionBuilder
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db = solver.Phase(positions,
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solver.CHOOSE_MIN_SIZE_LOWEST_MIN,
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solver.ASSIGN_MIN_VALUE)
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solver.NewSearch(db)
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num_solutions = 0
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while solver.NextSolution():
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num_solutions += 1
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print_board(positions, r, c, num_solutions)
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print
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solver.EndSearch()
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print
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print "num_solutions:", num_solutions
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print "failures:", solver.failures()
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print "branches:", solver.branches()
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print "wall_time:", solver.wall_time()
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def print_board(positions, rows, cols, num_solution):
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print 'Solution %i:' % num_solution
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for i in range(rows):
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for j in range(cols):
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index = i * rows + j
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for k in range(rows * cols):
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if positions[k].Value() == index:
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print "% 2s" % (k + 1),
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print ''
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def print_game(game, rows, cols):
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print 'Initial game (%i x %i)' % (rows, cols)
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for i in range(rows):
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for j in range(cols):
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print "% 2s" % game[i][j],
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print ''
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print
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if __name__ == '__main__':
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main()
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