added hidalo model with AllowedAssignment constraint

This commit is contained in:
lperron@google.com
2010-10-06 22:35:08 +00:00
parent de3c177331
commit e7c155c265

205
python/hidato_table.py Normal file
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# Copyright 2010 Google
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Hidato puzzle in Google CP Solver.
http://www.shockwave.com/gamelanding/hidato.jsp
http://www.hidato.com/
'''
Puzzles start semi-filled with numbered tiles.
The first and last numbers are circled.
Connect the numbers together to win. Consecutive
number must touch horizontally, vertically, or
diagonally.
'''
"""
from constraint_solver import pywrapcp
def BuildTuples(r, c):
results = []
for x in range(r):
for y in range(c):
for dx in (-1, 0, 1):
for dy in (-1, 0, 1):
if (x + dx >= 0 and
x + dx < r and
y + dy >= 0 and
y + dy < c and
(dx != 0 or dy != 0)):
results.append((x * c + y, (x + dx) * c + (y + dy)))
return results
def main():
# Create the solver.
solver = pywrapcp.Solver('n-queens')
#
# data
#
#
# Simple problem
#
# r = 3
# c = r
# puzzle = [
# [6,0,9],
# [0,2,8],
# [1,0,0]
# ]
# r = 7
# c = 7
# puzzle = [
# [0,44,41, 0, 0, 0, 0],
# [0,43, 0,28,29, 0, 0],
# [0, 1, 0, 0, 0,33, 0],
# [0, 2,25, 4,34, 0,36],
# [49,16, 0,23, 0, 0, 0],
# [0,19, 0, 0,12, 7, 0],
# [0, 0, 0,14, 0, 0, 0]
# ]
# Problems from the book:
# Gyora Bededek: "Hidato: 2000 Pure Logic Puzzles"
# Problem 1 (Practice)
# r = 5
# c = r
# puzzle = [
# [ 0, 0,20, 0, 0],
# [ 0, 0, 0,16,18],
# [22, 0,15, 0, 0],
# [23, 0, 1,14,11],
# [ 0,25, 0, 0,12],
# ]
# # problem 2 (Practice)
# r = 5
# c = r
# puzzle= [
# [0, 0, 0, 0,14],
# [0,18,12, 0, 0],
# [0, 0,17, 4, 5],
# [0, 0, 7, 0, 0],
# [9, 8,25, 1, 0],
# ];
# problem 3 (Beginner)
# r = 6
# c = r
# puzzle = [
# [ 0, 26,0, 0, 0,18],
# [ 0, 0,27, 0, 0,19],
# [31,23, 0, 0,14, 0],
# [ 0,33, 8, 0,15, 1],
# [ 0, 0, 0, 5, 0, 0],
# [35,36, 0,10, 0, 0]
# ];
# Problem 15 (Intermediate)
# Note: This takes very long time to solve...
r = 8
c = r
puzzle = [
[64, 0, 0, 0, 0, 0, 0, 0],
[ 1,63, 0,59,15,57,53, 0],
[ 0, 4, 0,14, 0, 0, 0, 0],
[ 3, 0,11, 0,20,19, 0,50],
[ 0, 0, 0, 0,22, 0,48,40],
[ 9, 0, 0,32,23, 0, 0,41],
[27, 0, 0, 0,36, 0,46, 0],
[28,30, 0,35, 0, 0, 0, 0]
]
print_game(puzzle, r, c)
#
# declare variables
#
positions = [solver.IntVar(0, r * c - 1, 'p of %i' % i) for i in range(r * c)]
#
# constraints
#
solver.Add(solver.AllDifferent(positions, True))
#
# Fill in the clues
#
for i in range(r):
for j in range(c):
if puzzle[i][j] > 0:
solver.Add(positions[puzzle[i][j] - 1] == i * c + j)
# Positions are closed another. Use a table.
close_tuples = BuildTuples(r, c)
for k in range(1, r * c - 1):
solver.Add(solver.AllowedAssignments((positions[k], positions[k + 1]),
close_tuples))
#
# solution and search
#
# db: DecisionBuilder
db = solver.Phase(positions,
solver.CHOOSE_MIN_SIZE_LOWEST_MIN,
solver.ASSIGN_MIN_VALUE)
solver.NewSearch(db)
num_solutions = 0
while solver.NextSolution():
num_solutions += 1
print_board(positions, r, c, num_solutions)
print
solver.EndSearch()
print
print "num_solutions:", num_solutions
print "failures:", solver.failures()
print "branches:", solver.branches()
print "wall_time:", solver.wall_time()
def print_board(positions, rows, cols, num_solution):
print 'Solution %i:' % num_solution
for i in range(rows):
for j in range(cols):
index = i * rows + j
for k in range(rows * cols):
if positions[k].Value() == index:
print "% 2s" % (k + 1),
print ''
def print_game(game, rows, cols):
print 'Initial game (%i x %i)' % (rows, cols)
for i in range(rows):
for j in range(cols):
print "% 2s" % game[i][j],
print ''
print
if __name__ == '__main__':
main()