17 #include <absl/container/flat_hash_map.h>
18 #include <absl/container/flat_hash_set.h>
29 : heap_index_(-1), distance_(0), node_(-1), distance_with_heuristic_(0) {}
33 bool operator<(
const Element& other)
const {
34 return distance_with_heuristic_ > other.distance_with_heuristic_;
36 void SetHeapIndex(
int h) { heap_index_ = h; }
37 int GetHeapIndex()
const {
return heap_index_; }
38 void set_distance(
int64 distance) { distance_ = distance; }
39 void set_distance_with_heuristic(
int64 distance_with_heuristic) {
40 distance_with_heuristic_ = distance_with_heuristic;
42 int64 distance_with_heuristic() {
return distance_with_heuristic_; }
44 int64 distance()
const {
return distance_; }
45 void set_node(
int node) { node_ = node; }
46 int node()
const {
return node_; }
51 int64 distance_with_heuristic_;
60 AStarSP(
int node_count,
int start_node, std::function<
int64(
int,
int)> graph,
61 std::function<
int64(
int)> heuristic,
int64 disconnected_distance)
62 : node_count_(node_count),
63 start_node_(start_node),
64 graph_(std::move(graph)),
65 disconnected_distance_(disconnected_distance),
66 predecessor_(new int[node_count]),
67 elements_(node_count),
68 heuristic_(std::move(heuristic)) {}
69 bool ShortestPath(
int end_node, std::vector<int>* nodes);
73 int SelectClosestNode(
int64* distance);
74 void Update(
int label);
75 void FindPath(
int dest, std::vector<int>* nodes);
77 const int node_count_;
78 const int start_node_;
79 std::function<
int64(
int,
int)> graph_;
80 std::function<
int64(
int)> heuristic_;
81 const int64 disconnected_distance_;
82 std::unique_ptr<int[]> predecessor_;
84 std::vector<Element> elements_;
85 absl::flat_hash_set<int> not_visited_;
86 absl::flat_hash_set<int> added_to_the_frontier_;
89 void AStarSP::Initialize() {
90 for (
int i = 0; i < node_count_; i++) {
91 elements_[i].set_node(i);
92 if (i == start_node_) {
94 elements_[i].set_distance(0);
95 elements_[i].set_distance_with_heuristic(heuristic_(i));
96 frontier_.
Add(&elements_[i]);
99 elements_[i].set_distance_with_heuristic(
kInfinity);
100 predecessor_[i] = start_node_;
101 not_visited_.insert(i);
106 int AStarSP::SelectClosestNode(
int64* distance) {
107 const int node = frontier_.
Top()->node();
108 *distance = frontier_.
Top()->distance();
110 not_visited_.erase(node);
111 added_to_the_frontier_.erase(node);
115 void AStarSP::Update(
int node) {
116 for (absl::flat_hash_set<int>::const_iterator it = not_visited_.begin();
117 it != not_visited_.end(); ++it) {
118 const int other_node = *it;
119 const int64 graph_node_i = graph_(node, other_node);
120 if (graph_node_i != disconnected_distance_) {
121 if (added_to_the_frontier_.find(other_node) ==
122 added_to_the_frontier_.end()) {
123 frontier_.
Add(&elements_[other_node]);
124 added_to_the_frontier_.insert(other_node);
127 const int64 other_distance = elements_[node].distance() + graph_node_i;
128 if (elements_[other_node].distance() > other_distance) {
129 elements_[other_node].set_distance(other_distance);
130 elements_[other_node].set_distance_with_heuristic(
131 other_distance + heuristic_(other_node));
133 predecessor_[other_node] = node;
139 void AStarSP::FindPath(
int dest, std::vector<int>* nodes) {
142 while (predecessor_[j] != -1) {
143 nodes->push_back(predecessor_[j]);
153 int node = SelectClosestNode(&distance);
157 }
else if (node == end_node) {
164 FindPath(end_node, nodes);
170 std::function<
int64(
int,
int)> graph,
171 std::function<
int64(
int)> heuristic,
172 int64 disconnected_distance, std::vector<int>* nodes) {
173 AStarSP bf(node_count, start_node, std::move(graph), std::move(heuristic),
174 disconnected_distance);