OR-Tools  9.1
perfect_matching.h
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13 
14 // Implementation of the Blossom V min-cost perfect matching algorithm. The
15 // main source for the algo is the paper: "Blossom V: A new implementation
16 // of a minimum cost perfect matching algorithm", Vladimir Kolmogorov.
17 //
18 // The Algorithm is a primal-dual algorithm. It always maintains a dual-feasible
19 // solution. We recall some notations here, but see the paper for more details
20 // as it is well written.
21 //
22 // TODO(user): This is a work in progress. The algo is not fully implemented
23 // yet. The initial version is closer to Blossom IV since we update the dual
24 // values for all trees at once with the same delta.
25 
26 #ifndef OR_TOOLS_GRAPH_PERFECT_MATCHING_H_
27 #define OR_TOOLS_GRAPH_PERFECT_MATCHING_H_
28 
29 #include <cstdint>
30 #include <limits>
31 #include <vector>
32 
33 #include "absl/strings/str_cat.h"
34 #include "absl/strings/str_join.h"
37 #include "ortools/base/int_type.h"
39 #include "ortools/base/logging.h"
40 #include "ortools/base/macros.h"
42 
43 namespace operations_research {
44 
45 class BlossomGraph;
46 
47 // Given an undirected graph with costs on each edges, this class allows to
48 // compute a perfect matching with minimum cost. A matching is a set of disjoint
49 // pairs of nodes connected by an edge. The matching is perfect if all nodes are
50 // matched to each others.
52  public:
53  // TODO(user): For now we ask the number of nodes at construction, but we
54  // could automatically infer it from the added edges if needed.
56  explicit MinCostPerfectMatching(int num_nodes) { Reset(num_nodes); }
57 
58  // Resets the class for a new graph.
59  //
60  // TODO(user): Eventually, we may support incremental Solves(). Or at least
61  // memory reuse if one wants to solve many problems in a row.
62  void Reset(int num_nodes);
63 
64  // Adds an undirected edges between the two given nodes.
65  //
66  // For now we only accept non-negative cost.
67  // TODO(user): We can easily shift all costs if negative costs are needed.
68  //
69  // Important: The algorithm supports multi-edges, but it will be slower. So it
70  // is better to only add one edge with a minimum cost between two nodes. In
71  // particular, do not add both AddEdge(a, b, cost) and AddEdge(b, a, cost).
72  // TODO(user): We could just presolve them away.
73  void AddEdgeWithCost(int tail, int head, int64_t cost);
74 
75  // Solves the min-cost perfect matching problem on the given graph.
76  //
77  // NOTE(user): If needed we could support a time limit. Aborting early will
78  // not provide a perfect matching, but the algorithm does maintain a valid
79  // lower bound on the optimal cost that gets better and better during
80  // execution until it reaches the optimal value. Similarly, it is easy to
81  // support an early stop if this bound crosses a preset threshold.
82  enum Status {
83  // A perfect matching with min-cost has been found.
84  OPTIMAL = 0,
85 
86  // There is no perfect matching in this graph.
88 
89  // The costs are too large and caused an overflow during the algorithm
90  // execution.
92 
93  // Advanced usage: the matching is OPTIMAL and was computed without
94  // overflow, but its OptimalCost() does not fit on an int64_t. Note that
95  // Match() still work and you can re-compute the cost in double for
96  // instance.
98  };
99  ABSL_MUST_USE_RESULT Status Solve();
100 
101  // Returns the cost of the perfect matching. Only valid when the last solve
102  // status was OPTIMAL.
103  int64_t OptimalCost() const {
104  DCHECK(optimal_solution_found_);
105  return optimal_cost_;
106  }
107 
108  // Returns the node matched to the given node. In a perfect matching all nodes
109  // have a match. Only valid when the last solve status was OPTIMAL.
110  int Match(int node) const {
111  DCHECK(optimal_solution_found_);
112  return matches_[node];
113  }
114  const std::vector<int>& Matches() const {
115  DCHECK(optimal_solution_found_);
116  return matches_;
117  }
118 
119  private:
120  std::unique_ptr<BlossomGraph> graph_;
121 
122  // Fields used to report the optimal solution. Most of it could be read on
123  // the fly from BlossomGraph, but we prefer to copy them here. This allows to
124  // reclaim the memory of graph_ early or allows to still query the last
125  // solution if we later allow re-solve with incremental changes to the graph.
126  bool optimal_solution_found_ = false;
127  int64_t optimal_cost_ = 0;
128  int64_t maximum_edge_cost_ = 0;
129  std::vector<int> matches_;
130 };
131 
132 // Class containing the main data structure used by the Blossom algorithm.
133 //
134 // At the core is the original undirected graph. During the algorithm execution
135 // we might collapse nodes into so-called Blossoms. A Blossom is a cycle of
136 // external nodes (which can be blossom nodes) of odd length (>= 3). The edges
137 // of the cycle are called blossom-forming eges and will always be tight
138 // (i.e. have a slack of zero). Once a Blossom is created, its nodes become
139 // "internal" and are basically considered merged into the blossom node for the
140 // rest of the algorithm (except if we later re-expand the blossom).
141 //
142 // Moreover, external nodes of the graph will have 3 possible types ([+], [-]
143 // and free [0]). Free nodes will always be matched together in pairs. Nodes of
144 // type [+] and [-] are arranged in a forest of alternating [+]/[-] disjoint
145 // trees. Each unmatched node is the root of a tree, and of type [+]. Nodes [-]
146 // will always have exactly one child to witch they are matched. [+] nodes can
147 // have any number of [-] children, to which they are not matched. All the edges
148 // of the trees will always be tight. Some examples below, double edges are used
149 // for matched nodes:
150 //
151 // A matched pair of free nodes: [0] === [0]
152 //
153 // A possible rooted tree: [+] -- [-] ==== [+]
154 // \
155 // [-] ==== [+] ---- [-] === [+]
156 // \
157 // [-] === [+]
158 //
159 // A single unmatched node is also a tree: [+]
160 //
161 // TODO(user): For now this class does not maintain a second graph of edges
162 // between the trees nor does it maintains priority queue of edges.
163 //
164 // TODO(user): For now we use CHECKs in many places to facilitate development.
165 // Switch them to DCHECKs for speed once the code is more stable.
167  public:
168  // Typed index used by this class.
170  DEFINE_INT_TYPE(EdgeIndex, int);
171  DEFINE_INT_TYPE(CostValue, int64_t);
172 
173  // Basic constants.
174  // NOTE(user): Those can't be constexpr because of the or-tools export,
175  // which complains for constexpr DEFINE_INT_TYPE.
176  static const NodeIndex kNoNodeIndex;
177  static const EdgeIndex kNoEdgeIndex;
178  static const CostValue kMaxCostValue;
179 
180  // Node related data.
181  // We store the edges incident to a node separately in the graph_ member.
182  struct Node {
183  explicit Node(NodeIndex n) : parent(n), match(n), root(n) {}
184 
185  // A node can be in one of these 4 exclusive states. Internal nodes are part
186  // of a Blossom and should be ignored until this Blossom is expanded. All
187  // the other nodes are "external". A free node is always matched to another
188  // free node. All the other external node are in alternating [+]/[-] trees
189  // rooted at the only unmatched node of the tree (always of type [+]).
190  bool IsInternal() const {
191  DCHECK(!is_internal || type == 0);
192  return is_internal;
193  }
194  bool IsFree() const { return type == 0 && !is_internal; }
195  bool IsPlus() const { return type == 1; }
196  bool IsMinus() const { return type == -1; }
197 
198  // Is this node a blossom? if yes, it was formed by merging the node.blossom
199  // nodes together. Note that we reuse the index of node.blossom[0] for this
200  // blossom node. A blossom node can be of any type.
201  bool IsBlossom() const { return !blossom.empty(); }
202 
203  // The type of this node. We use an int for convenience in the update
204  // formulas. This is 1 for [+] nodes, -1 for [-] nodes and 0 for all the
205  // others.
206  //
207  // Internal node also have a type of zero so the dual formula are correct.
208  int type = 0;
209 
210  // Whether this node is part of a blossom.
211  bool is_internal = false;
212 
213  // The parent of this node in its tree or itself otherwise.
214  // Unused for internal nodes.
216 
217  // Itself if not matched, or this node match otherwise.
218  // Unused for internal nodes.
220 
221  // The root of this tree which never changes until a tree is disassambled by
222  // an Augment(). Unused for internal nodes.
224 
225  // The "delta" to apply to get the dual for nodes of this tree.
226  // This is only filled for root nodes (i.e unmatched nodes).
228 
229  // See the formula in Dual() used to derive the true dual of this node.
230  // This is the equal to the "true" dual for free exterior node and internal
231  // node.
233 
234 #ifndef NDEBUG
235  // The true dual of this node. We only maintain this in debug mode.
237 #endif
238 
239  // Non-empty for Blossom only. The odd-cycle of blossom nodes that form this
240  // blossom. The first element should always be the current blossom node, and
241  // all the other nodes are internal nodes.
242  std::vector<NodeIndex> blossom;
243 
244  // This allows to store information about a new blossom node created by
245  // Shrink() so that we can properly restore it on Expand(). Note that we
246  // store the saved information on the second node of a blossom cycle (and
247  // not the blossom node itself) because that node will be "hidden" until the
248  // blossom is expanded so this way, we do not need more than one set of
249  // saved information per node.
250 #ifndef NDEBUG
252 #endif
254  std::vector<NodeIndex> saved_blossom;
255  };
256 
257  // An undirected edge between two nodes: tail <-> head.
258  struct Edge {
260  : pseudo_slack(c),
261 #ifndef NDEBUG
262  slack(c),
263 #endif
264  tail(t),
265  head(h) {
266  }
267 
268  // Returns the "other" end of this edge.
270  DCHECK(n == tail || n == head);
271  return NodeIndex(tail.value() ^ head.value() ^ n.value());
272  }
273 
274  // AdjustablePriorityQueue interface. Note that we use std::greater<> in
275  // our queues since we want the lowest pseudo_slack first.
277  int GetHeapIndex() const { return pq_position; }
278  bool operator>(const Edge& other) const {
279  return pseudo_slack > other.pseudo_slack;
280  }
281 
282  // See the formula is Slack() used to derive the true slack of this edge.
284 
285 #ifndef NDEBUG
286  // We only maintain this in debug mode.
288 #endif
289 
290  // These are the current tail/head of this edges. These are changed when
291  // creating or expanding blossoms. The order do not matter.
292  //
293  // TODO(user): Consider using node_a/node_b instead to remove the "directed"
294  // meaning. I do need to think a bit more about it though.
297 
298  // Position of this Edge in the underlying std::vector<> used to encode the
299  // heap of one priority queue. An edge can be in at most one priority queue
300  // which allow us to share this amongst queues.
301  int pq_position = -1;
302  };
303 
304  // Creates a BlossomGraph on the given number of nodes.
305  explicit BlossomGraph(int num_nodes);
306 
307  // Same comment as MinCostPerfectMatching::AddEdgeWithCost() applies.
309 
310  // Heuristic to start with a dual-feasible solution and some matched edges.
311  // To be called once all edges are added. Returns false if the problem is
312  // detected to be INFEASIBLE.
313  ABSL_MUST_USE_RESULT bool Initialize();
314 
315  // Enters a loop that perform one of Grow()/Augment()/Shrink()/Expand() until
316  // a fixed point is reached.
317  void PrimalUpdates();
318 
319  // Computes the maximum possible delta for UpdateAllTrees() that keeps the
320  // dual feasibility. Dual update approach (2) from the paper. This also fills
321  // primal_update_edge_queue_.
323 
324  // Applies the same dual delta to all trees. Dual update approach (2) from the
325  // paper.
327 
328  // Returns true iff this node is matched and is thus not a tree root.
329  // This cannot live in the Node class because we need to know the NodeIndex.
330  bool NodeIsMatched(NodeIndex n) const;
331 
332  // Returns the node matched to the given one, or n if this node is not
333  // currently matched.
334  NodeIndex Match(NodeIndex n) const;
335 
336  // Adds to the tree of tail the free matched pair(head, Match(head)).
337  // The edge is only used in DCHECKs. We duplicate tail/head because the
338  // order matter here.
339  void Grow(EdgeIndex e, NodeIndex tail, NodeIndex head);
340 
341  // Merges two tree and augment the number of matched nodes by 1. This is
342  // the only functions that change the current matching.
343  void Augment(EdgeIndex e);
344 
345  // Creates a Blossom using the given [+] -- [+] edge between two nodes of the
346  // same tree.
347  void Shrink(EdgeIndex e);
348 
349  // Expands a Blossom into its component.
350  void Expand(NodeIndex to_expand);
351 
352  // Returns the current number of matched nodes.
353  int NumMatched() const { return nodes_.size() - unmatched_nodes_.size(); }
354 
355  // Returns the current dual objective which is always a valid lower-bound on
356  // the min-cost matching. Note that this is capped to kint64max in case of
357  // overflow. Because all of our cost are positive, this starts at zero.
358  CostValue DualObjective() const;
359 
360  // This must be called at the end of the algorithm to recover the matching.
361  void ExpandAllBlossoms();
362 
363  // Return the "slack" of the given edge.
364  CostValue Slack(const Edge& edge) const;
365 
366  // Returns the dual value of the given node (which might be a pseudo-node).
367  CostValue Dual(const Node& node) const;
368 
369  // Display to VLOG(1) some statistic about the solve.
370  void DisplayStats() const;
371 
372  // Checks that there is no possible primal update in the current
373  // configuration.
375 
376  // Tests that the dual values are currently feasible.
377  // This should ALWAYS be the case.
378  bool DebugDualsAreFeasible() const;
379 
380  // In debug mode, we maintain the real slack of each edges and the real dual
381  // of each node via this function. Both Slack() and Dual() checks in debug
382  // mode that the value computed is the correct one.
384 
385  // Returns true iff this is an external edge with a slack of zero.
386  // An external edge is an edge between two external nodes.
387  bool DebugEdgeIsTightAndExternal(const Edge& edge) const;
388 
389  // Getters to access node/edges from outside the class.
390  // Only used in tests.
391  const Edge& GetEdge(int e) const { return edges_[EdgeIndex(e)]; }
392  const Node& GetNode(int n) const { return nodes_[NodeIndex(n)]; }
393 
394  // Display information for debugging.
395  std::string NodeDebugString(NodeIndex n) const;
396  std::string EdgeDebugString(EdgeIndex e) const;
397  std::string DebugString() const;
398 
399  private:
400  // Returns the index of a tight edge between the two given external nodes.
401  // Returns kNoEdgeIndex if none could be found.
402  //
403  // TODO(user): Store edges for match/parent/blossom instead and remove the
404  // need for this function that can take around 10% of the running time on
405  // some problems.
406  EdgeIndex FindTightExternalEdgeBetweenNodes(NodeIndex tail, NodeIndex head);
407 
408  // Appends the path from n to the root of its tree. Used by Augment().
409  void AppendNodePathToRoot(NodeIndex n, std::vector<NodeIndex>* path) const;
410 
411  // Returns the depth of a node in its tree. Used by Shrink().
412  int GetDepth(NodeIndex n) const;
413 
414  // Adds positive delta to dual_objective_ and cap at kint64max on overflow.
415  void AddToDualObjective(CostValue delta);
416 
417  // In the presence of blossoms, the original tail/head of an arc might not be
418  // up to date anymore. It is important to use these functions instead in all
419  // the places where this can happen. That is basically everywhere except in
420  // the initialization.
421  NodeIndex Tail(const Edge& edge) const {
422  return root_blossom_node_[edge.tail];
423  }
424  NodeIndex Head(const Edge& edge) const {
425  return root_blossom_node_[edge.head];
426  }
427 
428  // Returns the Head() or Tail() that does not correspond to node. Node that
429  // node must be one of the original index in the given edge, this is DCHECKed
430  // by edge.OtherEnd().
431  NodeIndex OtherEnd(const Edge& edge, NodeIndex node) const {
432  return root_blossom_node_[edge.OtherEnd(node)];
433  }
434 
435  // Same as OtherEnd() but the given node should either be Tail(edge) or
436  // Head(edge) and do not need to be one of the original node of this edge.
437  NodeIndex OtherEndFromExternalNode(const Edge& edge, NodeIndex node) const {
438  const NodeIndex head = Head(edge);
439  if (head != node) {
440  DCHECK_EQ(node, Tail(edge));
441  return head;
442  }
443  return Tail(edge);
444  }
445 
446  // Returns the given node and if this node is a blossom, all its internal
447  // nodes (recursively). Note that any call to SubNodes() invalidate the
448  // previously returned reference.
449  const std::vector<NodeIndex>& SubNodes(NodeIndex n);
450 
451  // Just used to check that initialized is called exactly once.
452  bool is_initialized_ = false;
453 
454  // The set of all edges/nodes of the graph.
457 
458  // Identity for a non-blossom node, and its top blossom node (in case of many
459  // nested blossom) for an internal node.
460  absl::StrongVector<NodeIndex, NodeIndex> root_blossom_node_;
461 
462  // The current graph incidence. Note that one EdgeIndex should appear in
463  // exactly two places (on its tail and head incidence list).
465 
466  // Used by SubNodes().
467  std::vector<NodeIndex> subnodes_;
468 
469  // The unmatched nodes are exactly the root of the trees. After
470  // initialization, this is only modified by Augment() which removes two nodes
471  // from this list each time. Note that during Shrink()/Expand() we never
472  // change the indexing of the root nodes.
473  std::vector<NodeIndex> unmatched_nodes_;
474 
475  // List of tight_edges and possible shrink to check in PrimalUpdates().
476  std::vector<EdgeIndex> primal_update_edge_queue_;
477  std::vector<EdgeIndex> possible_shrink_;
478 
479  // Priority queues of edges of a certain types.
482  std::vector<Edge*> tmp_all_tops_;
483 
484  // The dual objective. Increase as the algorithm progress. This is a lower
485  // bound on the min-cost of a perfect matching.
486  CostValue dual_objective_ = CostValue(0);
487 
488  // Statistics on the main operations.
489  int64_t num_grows_ = 0;
490  int64_t num_augments_ = 0;
491  int64_t num_shrinks_ = 0;
492  int64_t num_expands_ = 0;
493  int64_t num_dual_updates_ = 0;
494 };
495 
496 } // namespace operations_research
497 
498 #endif // OR_TOOLS_GRAPH_PERFECT_MATCHING_H_
int64_t head
NodeIndex Match(NodeIndex n) const
const Edge & GetEdge(int e) const
bool operator>(const Edge &other) const
CostValue Slack(const Edge &edge) const
CostValue ComputeMaxCommonTreeDualDeltaAndResetPrimalEdgeQueue()
void AddEdge(NodeIndex tail, NodeIndex head, CostValue cost)
void UpdateAllTrees(CostValue delta)
std::string EdgeDebugString(EdgeIndex e) const
void DebugUpdateNodeDual(NodeIndex n, CostValue delta)
static const EdgeIndex kNoEdgeIndex
int64_t tail
NodeIndex OtherEnd(NodeIndex n) const
CostValue Dual(const Node &node) const
bool DebugEdgeIsTightAndExternal(const Edge &edge) const
Edge(NodeIndex t, NodeIndex h, CostValue c)
void AddEdgeWithCost(int tail, int head, int64_t cost)
ABSL_MUST_USE_RESULT bool Initialize()
void Grow(EdgeIndex e, NodeIndex tail, NodeIndex head)
int index
Definition: pack.cc:509
std::string NodeDebugString(NodeIndex n) const
int64_t delta
Definition: resource.cc:1692
int64_t cost
#define DCHECK(condition)
Definition: base/logging.h:885
static const NodeIndex kNoNodeIndex
#define DCHECK_EQ(val1, val2)
Definition: base/logging.h:886
const Node & GetNode(int n) const
Collection of objects used to extend the Constraint Solver library.
const std::vector< int > & Matches() const
bool NodeIsMatched(NodeIndex n) const
static const CostValue kMaxCostValue
void Expand(NodeIndex to_expand)