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C++ Reference: Graph

connected_components.h
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15 // Licensed under the Apache License, Version 2.0 (the "License");
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26 
27 // Finds the connected components in an undirected graph:
28 // https://en.wikipedia.org/wiki/Connected_component_(graph_theory)
29 //
30 // If you have a fixed graph where the node are dense integers, use
31 // GetConnectedComponents(): it's very fast and uses little memory.
32 //
33 // If you have a more dynamic scenario where you want to incrementally
34 // add nodes or edges and query the connectivity between them, use the
35 // [Dense]ConnectedComponentsFinder class, which uses the union-find algorithm
36 // aka disjoint sets: https://en.wikipedia.org/wiki/Disjoint-set_data_structure.
37 
38 #ifndef UTIL_GRAPH_CONNECTED_COMPONENTS_H_
39 #define UTIL_GRAPH_CONNECTED_COMPONENTS_H_
40 
41 #include <functional>
42 #include <map>
43 #include <memory>
44 #include <set>
45 #include <type_traits>
46 #include <vector>
47 
48 #include "absl/container/flat_hash_map.h"
49 #include "absl/container/flat_hash_set.h"
50 #include "absl/hash/hash.h"
51 #include "absl/meta/type_traits.h"
52 #include "ortools/base/logging.h"
53 #include "ortools/base/map_util.h"
54 #include "ortools/base/ptr_util.h"
55 
56 namespace util {
57 // Finds the connected components of the graph, using BFS internally.
58 // Works on any *undirected* graph class whose nodes are dense integers and that
59 // supports the [] operator for adjacency lists: graph[x] must be an integer
60 // container listing the nodes that are adjacent to node #x.
61 // Example: std::vector<std::vector<int>>.
62 //
63 // "Undirected" means that for all y in graph[x], x is in graph[y].
64 //
65 // Returns the mapping from node to component index. The component indices are
66 // deterministic: Component #0 will be the one that has node #0, component #1
67 // the one that has the lowest-index node that isn't in component #0, and so on.
68 //
69 // Example on the following 6-node graph: 5--3--0--1 2--4
70 // vector<vector<int>> graph = {{1, 3}, {0}, {4}, {0, 5}, {2}, {3}};
71 // GetConnectedComponents(graph); // returns [0, 0, 1, 0, 1, 0].
72 template <class UndirectedGraph>
73 std::vector<int> GetConnectedComponents(int num_nodes,
74  const UndirectedGraph& graph);
75 } // namespace util
76 
77 // NOTE(user): The rest of the functions below should also be in namespace
78 // util, but for historical reasons it hasn't been done yet.
79 
80 // A connected components finder that only works on dense ints.
82  public:
84 
85  // We support copy and move construction.
87  default;
89  const DenseConnectedComponentsFinder&) = default;
92  default;
93 
94  // The main API is the same as ConnectedComponentsFinder (below): see the
95  // homonymous functions there.
96  bool AddEdge(int node1, int node2);
97  bool Connected(int node1, int node2);
98  int GetSize(int node);
99  int GetNumberOfComponents() const { return num_components_; }
100  int GetNumberOfNodes() const { return parent_.size(); }
101 
102  // Gets the current set of root nodes in sorted order. Runs in amortized
103  // O(#components) time.
104  const std::vector<int>& GetComponentRoots();
105 
106  // Sets the number of nodes in the graph. The graph can only grow: this
107  // dies if "num_nodes" is lower or equal to any of the values ever given
108  // to AddEdge(), or lower than a previous value given to SetNumberOfNodes().
109  // You need this if there are nodes that don't have any edges.
110  void SetNumberOfNodes(int num_nodes);
111 
112  // Returns the root of the set for the given node. node must be in
113  // [0;GetNumberOfNodes()-1].
114  // Non-const because it does path compression internally.
115  int FindRoot(int node);
116 
117  // Returns the same as GetConnectedComponents().
118  std::vector<int> GetComponentIds();
119 
120  private:
121  // parent[i] is the id of an ancestor for node i. A node is a root iff
122  // parent[i] == i.
123  std::vector<int> parent_;
124  // If i is a root, component_size_[i] is the number of elements in the
125  // component. If i is not a root, component_size_[i] is meaningless.
126  std::vector<int> component_size_;
127  // rank[i] is the depth of the tree.
128  std::vector<int> rank_;
129  // Number of connected components.
130  int num_components_ = 0;
131  // The current roots. This is maintained lazily by GetComponentRoots().
132  std::vector<int> roots_;
133  // The number of nodes that existed the last time GetComponentRoots() was
134  // called.
135  int num_nodes_at_last_get_roots_call_ = 0;
136 };
137 
138 namespace internal {
139 // A helper to deduce the type of map to use depending on whether CompareOrHashT
140 // is a comparator or a hasher (prefer the latter).
141 template <typename T, typename CompareOrHashT>
143  // SFINAE trait to detect hash functors and select unordered containers if so,
144  // and ordered containers otherwise (= by default).
145  template <typename U, typename E = void>
147  using Set = std::set<T, CompareOrHashT>;
148  using Map = std::map<T, int, CompareOrHashT>;
149  };
150 
151  // The expression inside decltype is basically saying that "H(x)" is
152  // well-formed, where H is an instance of U and x is an instance of T, and is
153  // a value of integral type. That is, we are "duck-typing" on whether U looks
154  // like a hash functor.
155  template <typename U>
157  U, absl::enable_if_t<std::is_integral<decltype(std::declval<const U&>()(
158  std::declval<const T&>()))>::value>> {
159  using Set = absl::flat_hash_set<T, CompareOrHashT>;
160  using Map = absl::flat_hash_map<T, int, CompareOrHashT>;
161  };
162 
165 };
166 
167 } // namespace internal
168 
169 // Usage:
170 // ConnectedComponentsFinder<MyNodeType> cc;
171 // cc.AddNode(node1);
172 // cc.AddNode(node2);
173 // cc.AddEdge(node1, node2);
174 // ... repeating, adding nodes and edges as needed. Adding an edge
175 // will automatically also add the two nodes at its ends, if they
176 // haven't already been added.
177 // vector<set<MyNodeType> > components;
178 // cc.FindConnectedComponents(&components);
179 // Each entry in components now contains all the nodes in a single
180 // connected component.
181 //
182 // Usage with flat_hash_set:
183 // using ConnectedComponentType = flat_hash_set<MyNodeType>;
184 // ConnectedComponentsFinder<ConnectedComponentType::key_type,
185 // ConnectedComponentType::hasher>
186 // cc;
187 // ...
188 // vector<ConnectedComponentType> components;
189 // cc.FindConnectedComponents(&components);
190 //
191 // If you want to, you can continue adding nodes and edges after calling
192 // FindConnectedComponents, then call it again later.
193 //
194 // If your node type isn't STL-friendly, then you can use pointers to
195 // it instead:
196 // ConnectedComponentsFinder<MySTLUnfriendlyNodeType*> cc;
197 // cc.AddNode(&node1);
198 // ... and so on...
199 // Of course, in this usage, the connected components finder retains
200 // these pointers through its lifetime (though it doesn't dereference them).
201 template <typename T, typename CompareOrHashT = std::less<T>>
203  public:
204  // Constructs a connected components finder.
206 
209  delete;
210 
211  // Adds a node in the graph. It is OK to add the same node more than
212  // once; additions after the first have no effect.
213  void AddNode(T node) { LookupOrInsertNode<true>(node); }
214 
215  // Adds an edge in the graph. Also adds both endpoint nodes as necessary.
216  // It is not an error to add the same edge twice. Self-edges are OK too.
217  // Returns true if the two nodes are newly connected, and false if they were
218  // already connected.
219  bool AddEdge(T node1, T node2) {
220  return delegate_.AddEdge(LookupOrInsertNode<false>(node1),
221  LookupOrInsertNode<false>(node2));
222  }
223 
224  // Returns true iff both nodes are in the same connected component.
225  // Returns false if either node has not been already added with AddNode.
226  bool Connected(T node1, T node2) {
227  return delegate_.Connected(gtl::FindWithDefault(index_, node1, -1),
228  gtl::FindWithDefault(index_, node2, -1));
229  }
230 
231  // Finds the connected component containing a node, and returns the
232  // total number of nodes in that component. Returns zero iff the
233  // node has not been already added with AddNode.
234  int GetSize(T node) {
235  return delegate_.GetSize(gtl::FindWithDefault(index_, node, -1));
236  }
237 
238  // Finds all the connected components and assigns them to components.
239  // Components are ordered in the same way nodes were added, i.e. if node 'b'
240  // was added before node 'c', then either:
241  // - 'c' belongs to the same component as a node 'a' added before 'b', or
242  // - the component for 'c' comes after the one for 'b'.
243  // There are two versions:
244  // - The first one returns the result, and stores each component in a vector.
245  // This is the preferred version.
246  // - The second one populates the result, and stores each component in a set.
247  std::vector<std::vector<T>> FindConnectedComponents() {
248  const auto component_ids = delegate_.GetComponentIds();
249  std::vector<std::vector<T>> components(delegate_.GetNumberOfComponents());
250  for (const auto& elem_id : index_) {
251  components[component_ids[elem_id.second]].push_back(elem_id.first);
252  }
253  return components;
254  }
256  std::vector<typename internal::ConnectedComponentsTypeHelper<
257  T, CompareOrHashT>::Set>* components) {
258  const auto component_ids = delegate_.GetComponentIds();
259  components->clear();
260  components->resize(delegate_.GetNumberOfComponents());
261  for (const auto& elem_id : index_) {
262  components->at(component_ids[elem_id.second]).insert(elem_id.first);
263  }
264  }
265 
266  // Returns the current number of connected components.
267  // This number can change as the new nodes or edges are added.
268  int GetNumberOfComponents() const {
269  return delegate_.GetNumberOfComponents();
270  }
271 
272  // Returns the current number of added distinct nodes.
273  // This includes nodes added explicitly via the calls to AddNode() method
274  // and implicitly via the calls to AddEdge() method.
275  // Nodes that were added several times only count once.
276  int GetNumberOfNodes() const { return delegate_.GetNumberOfNodes(); }
277 
278  private:
279  // Returns the index for the given node. If the node does not exist and
280  // update_delegate is true, explicitly add the node to the delegate.
281  template <bool update_delegate>
282  int LookupOrInsertNode(T node) {
283  const auto result = index_.emplace(node, index_.size());
284  const int node_id = result.first->second;
285  if (update_delegate && result.second) {
286  // A new index was created.
287  delegate_.SetNumberOfNodes(node_id + 1);
288  }
289  return node_id;
290  }
291 
294  index_;
295 };
296 
297 // =============================================================================
298 // Implementations of the method templates
299 // =============================================================================
300 namespace util {
301 template <class UndirectedGraph>
302 std::vector<int> GetConnectedComponents(int num_nodes,
303  const UndirectedGraph& graph) {
304  std::vector<int> component_of_node(num_nodes, -1);
305  std::vector<int> bfs_queue;
306  int num_components = 0;
307  for (int src = 0; src < num_nodes; ++src) {
308  if (component_of_node[src] >= 0) continue;
309  bfs_queue.push_back(src);
310  component_of_node[src] = num_components;
311  for (int num_visited = 0; num_visited < bfs_queue.size(); ++num_visited) {
312  const int node = bfs_queue[num_visited];
313  for (const int neighbor : graph[node]) {
314  if (component_of_node[neighbor] >= 0) continue;
315  component_of_node[neighbor] = num_components;
316  bfs_queue.push_back(neighbor);
317  }
318  }
319  ++num_components;
320  bfs_queue.clear();
321  }
322  return component_of_node;
323 }
324 } // namespace util
325 
326 #endif // UTIL_GRAPH_CONNECTED_COMPONENTS_H_
DenseConnectedComponentsFinder & operator=(const DenseConnectedComponentsFinder &)=default
std::vector< std::vector< T > > FindConnectedComponents()
ConnectedComponentsFinder & operator=(const ConnectedComponentsFinder &)=delete
bool AddEdge(T node1, T node2)
bool Connected(int node1, int node2)
const std::vector< int > & GetComponentRoots()
typename SelectContainer< CompareOrHashT >::Map Map
std::vector< int > GetConnectedComponents(int num_nodes, const UndirectedGraph &graph)
void SetNumberOfNodes(int num_nodes)
typename SelectContainer< CompareOrHashT >::Set Set
void FindConnectedComponents(std::vector< typename internal::ConnectedComponentsTypeHelper< T, CompareOrHashT >::Set > *components)
bool AddEdge(int node1, int node2)
bool Connected(T node1, T node2)
std::vector< int > GetComponentIds()