OR-Tools  9.2
connected_components.h
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26 
27 // Finds the connected components in an undirected graph:
28 // https://en.wikipedia.org/wiki/Connected_component_(graph_theory)
29 //
30 // If you have a fixed graph where the node are dense integers, use
31 // GetConnectedComponents(): it's very fast and uses little memory.
32 //
33 // If you have a more dynamic scenario where you want to incrementally
34 // add nodes or edges and query the connectivity between them, use the
35 // [Dense]ConnectedComponentsFinder class, which uses the union-find algorithm
36 // aka disjoint sets: https://en.wikipedia.org/wiki/Disjoint-set_data_structure.
37 
38 #ifndef UTIL_GRAPH_CONNECTED_COMPONENTS_H_
39 #define UTIL_GRAPH_CONNECTED_COMPONENTS_H_
40 
41 #include <functional>
42 #include <map>
43 #include <memory>
44 #include <set>
45 #include <type_traits>
46 #include <vector>
47 
48 #include "absl/container/flat_hash_map.h"
49 #include "absl/container/flat_hash_set.h"
50 #include "absl/hash/hash.h"
51 #include "absl/meta/type_traits.h"
52 #include "ortools/base/logging.h"
53 #include "ortools/base/map_util.h"
54 #include "ortools/base/ptr_util.h"
55 
56 namespace util {
57 // Finds the connected components of the graph, using BFS internally.
58 // Works on any *undirected* graph class whose nodes are dense integers and that
59 // supports the [] operator for adjacency lists: graph[x] must be an integer
60 // container listing the nodes that are adjacent to node #x.
61 // Example: std::vector<std::vector<int>>.
62 //
63 // "Undirected" means that for all y in graph[x], x is in graph[y].
64 //
65 // Returns the mapping from node to component index. The component indices are
66 // deterministic: Component #0 will be the one that has node #0, component #1
67 // the one that has the lowest-index node that isn't in component #0, and so on.
68 //
69 // Example on the following 6-node graph: 5--3--0--1 2--4
70 // vector<vector<int>> graph = {{1, 3}, {0}, {4}, {0, 5}, {2}, {3}};
71 // GetConnectedComponents(graph); // returns [0, 0, 1, 0, 1, 0].
72 template <class UndirectedGraph>
73 std::vector<int> GetConnectedComponents(int num_nodes,
74  const UndirectedGraph& graph);
75 } // namespace util
76 
77 // NOTE(user): The rest of the functions below should also be in namespace
78 // util, but for historical reasons it hasn't been done yet.
79 
80 // A connected components finder that only works on dense ints.
82  public:
84 
85  // We support copy and move construction.
87  default;
89  const DenseConnectedComponentsFinder&) = default;
92  default;
93 
94  // The main API is the same as ConnectedComponentsFinder (below): see the
95  // homonymous functions there.
96  bool AddEdge(int node1, int node2);
97  bool Connected(int node1, int node2);
98  int GetSize(int node);
99  int GetNumberOfComponents() const { return num_components_; }
100  int GetNumberOfNodes() const { return parent_.size(); }
101 
102  // Gets the current set of root nodes in sorted order. Runs in amortized
103  // O(#components) time.
104  const std::vector<int>& GetComponentRoots();
105 
106  // Sets the number of nodes in the graph. The graph can only grow: this
107  // dies if "num_nodes" is lower or equal to any of the values ever given
108  // to AddEdge(), or lower than a previous value given to SetNumberOfNodes().
109  // You need this if there are nodes that don't have any edges.
110  void SetNumberOfNodes(int num_nodes);
111 
112  // Returns the root of the set for the given node. node must be in
113  // [0;GetNumberOfNodes()-1].
114  // Non-const because it does path compression internally.
115  int FindRoot(int node);
116 
117  // Returns the same as GetConnectedComponents().
118  std::vector<int> GetComponentIds();
119 
120  private:
121  // parent[i] is the id of an ancestor for node i. A node is a root iff
122  // parent[i] == i.
123  std::vector<int> parent_;
124  // If i is a root, component_size_[i] is the number of elements in the
125  // component. If i is not a root, component_size_[i] is meaningless.
126  std::vector<int> component_size_;
127  // rank[i] is the depth of the tree.
128  std::vector<int> rank_;
129  // Number of connected components.
130  int num_components_ = 0;
131  // The current roots. This is maintained lazily by GetComponentRoots().
132  std::vector<int> roots_;
133  // The number of nodes that existed the last time GetComponentRoots() was
134  // called.
135  int num_nodes_at_last_get_roots_call_ = 0;
136 };
137 
138 namespace internal {
139 // A helper to deduce the type of map to use depending on whether CompareOrHashT
140 // is a comparator or a hasher (prefer the latter).
141 template <typename T, typename CompareOrHashT, typename Eq>
143  // SFINAE trait to detect hash functors and select unordered containers if so,
144  // and ordered containers otherwise (= by default).
145  template <typename U, typename V, typename E = void>
147  using Set = std::set<T, CompareOrHashT>;
148  using Map = std::map<T, int, CompareOrHashT>;
149  };
150 
151  // Specialization for when U is a hash functor and Eq is void (no custom
152  // equality).
153  // The expression inside decltype is basically saying that "H(x)" is
154  // well-formed, where H is an instance of U and x is an instance of T, and is
155  // a value of integral type. That is, we are "duck-typing" on whether U looks
156  // like a hash functor.
157  template <typename U, typename V>
159  U, V,
160  absl::enable_if_t<std::is_integral<decltype(std::declval<const U&>()(
161  std::declval<const T&>()))>::value &&
162  std::is_same_v<V, void>>> {
163  using Set = absl::flat_hash_set<T, CompareOrHashT>;
164  using Map = absl::flat_hash_map<T, int, CompareOrHashT>;
165  };
166 
167  // Specialization for when U is a hash functor and Eq is provided (not void).
168  template <typename U, typename V>
170  U, V,
171  absl::enable_if_t<std::is_integral<decltype(std::declval<const U&>()(
172  std::declval<const T&>()))>::value &&
173  !std::is_same_v<V, void>>> {
174  using Set = absl::flat_hash_set<T, CompareOrHashT, Eq>;
175  using Map = absl::flat_hash_map<T, int, CompareOrHashT, Eq>;
176  };
177 
180 };
181 
182 } // namespace internal
183 
184 // Usage:
185 // ConnectedComponentsFinder<MyNodeType> cc;
186 // cc.AddNode(node1);
187 // cc.AddNode(node2);
188 // cc.AddEdge(node1, node2);
189 // ... repeating, adding nodes and edges as needed. Adding an edge
190 // will automatically also add the two nodes at its ends, if they
191 // haven't already been added.
192 // vector<set<MyNodeType> > components;
193 // cc.FindConnectedComponents(&components);
194 // Each entry in components now contains all the nodes in a single
195 // connected component.
196 //
197 // Protocol buffers can be used as the node type. Equality and hash functions
198 // for protocol buffers can be found in ortools/base/message_hasher.h.
199 //
200 // Usage with flat_hash_set:
201 // using ConnectedComponentType = flat_hash_set<MyNodeType>;
202 // ConnectedComponentsFinder<ConnectedComponentType::key_type,
203 // ConnectedComponentType::hasher,
204 // ConnectedComponentType::key_equal>
205 // cc;
206 // ...
207 // vector<ConnectedComponentType> components;
208 // cc.FindConnectedComponents(&components);
209 //
210 // If you want to, you can continue adding nodes and edges after calling
211 // FindConnectedComponents, then call it again later.
212 //
213 // If your node type isn't STL-friendly, then you can use pointers to
214 // it instead:
215 // ConnectedComponentsFinder<MySTLUnfriendlyNodeType*> cc;
216 // cc.AddNode(&node1);
217 // ... and so on...
218 // Of course, in this usage, the connected components finder retains
219 // these pointers through its lifetime (though it doesn't dereference them).
220 template <typename T, typename CompareOrHashT = std::less<T>,
221  typename Eq = void>
223  public:
224  using Set =
225  typename internal::ConnectedComponentsTypeHelper<T, CompareOrHashT,
226  Eq>::Set;
227 
228  // Constructs a connected components finder.
230 
233  delete;
234 
235  // Adds a node in the graph. It is OK to add the same node more than
236  // once; additions after the first have no effect.
237  void AddNode(T node) { LookupOrInsertNode<true>(node); }
238 
239  // Adds an edge in the graph. Also adds both endpoint nodes as necessary.
240  // It is not an error to add the same edge twice. Self-edges are OK too.
241  // Returns true if the two nodes are newly connected, and false if they were
242  // already connected.
243  bool AddEdge(T node1, T node2) {
244  return delegate_.AddEdge(LookupOrInsertNode<false>(node1),
245  LookupOrInsertNode<false>(node2));
246  }
247 
248  // Returns true iff both nodes are in the same connected component.
249  // Returns false if either node has not been already added with AddNode.
250  bool Connected(T node1, T node2) {
251  return delegate_.Connected(gtl::FindWithDefault(index_, node1, -1),
252  gtl::FindWithDefault(index_, node2, -1));
253  }
254 
255  // Finds the connected component containing a node, and returns the
256  // total number of nodes in that component. Returns zero iff the
257  // node has not been already added with AddNode.
258  int GetSize(T node) {
259  return delegate_.GetSize(gtl::FindWithDefault(index_, node, -1));
260  }
261 
262  // Finds all the connected components and assigns them to components.
263  // Components are ordered in the same way nodes were added, i.e. if node 'b'
264  // was added before node 'c', then either:
265  // - 'c' belongs to the same component as a node 'a' added before 'b', or
266  // - the component for 'c' comes after the one for 'b'.
267  // There are two versions:
268  // - The first one returns the result, and stores each component in a vector.
269  // This is the preferred version.
270  // - The second one populates the result, and stores each component in a set.
271  std::vector<std::vector<T>> FindConnectedComponents() {
272  const auto component_ids = delegate_.GetComponentIds();
273  std::vector<std::vector<T>> components(delegate_.GetNumberOfComponents());
274  for (const auto& elem_id : index_) {
275  components[component_ids[elem_id.second]].push_back(elem_id.first);
276  }
277  return components;
278  }
279  void FindConnectedComponents(std::vector<Set>* components) {
280  const auto component_ids = delegate_.GetComponentIds();
281  components->clear();
282  components->resize(delegate_.GetNumberOfComponents());
283  for (const auto& elem_id : index_) {
284  components->at(component_ids[elem_id.second]).insert(elem_id.first);
285  }
286  }
287 
288  // Returns the current number of connected components.
289  // This number can change as the new nodes or edges are added.
290  int GetNumberOfComponents() const {
291  return delegate_.GetNumberOfComponents();
292  }
293 
294  // Returns the current number of added distinct nodes.
295  // This includes nodes added explicitly via the calls to AddNode() method
296  // and implicitly via the calls to AddEdge() method.
297  // Nodes that were added several times only count once.
298  int GetNumberOfNodes() const { return delegate_.GetNumberOfNodes(); }
299 
300  private:
301  // Returns the index for the given node. If the node does not exist and
302  // update_delegate is true, explicitly add the node to the delegate.
303  template <bool update_delegate>
304  int LookupOrInsertNode(T node) {
305  const auto result = index_.emplace(node, index_.size());
306  const int node_id = result.first->second;
307  if (update_delegate && result.second) {
308  // A new index was created.
309  delegate_.SetNumberOfNodes(node_id + 1);
310  }
311  return node_id;
312  }
313 
316  index_;
317 };
318 
319 // =============================================================================
320 // Implementations of the method templates
321 // =============================================================================
322 namespace util {
323 template <class UndirectedGraph>
324 std::vector<int> GetConnectedComponents(int num_nodes,
325  const UndirectedGraph& graph) {
326  std::vector<int> component_of_node(num_nodes, -1);
327  std::vector<int> bfs_queue;
328  int num_components = 0;
329  for (int src = 0; src < num_nodes; ++src) {
330  if (component_of_node[src] >= 0) continue;
331  bfs_queue.push_back(src);
332  component_of_node[src] = num_components;
333  for (int num_visited = 0; num_visited < bfs_queue.size(); ++num_visited) {
334  const int node = bfs_queue[num_visited];
335  for (const int neighbor : graph[node]) {
336  if (component_of_node[neighbor] >= 0) continue;
337  component_of_node[neighbor] = num_components;
338  bfs_queue.push_back(neighbor);
339  }
340  }
341  ++num_components;
342  bfs_queue.clear();
343  }
344  return component_of_node;
345 }
346 } // namespace util
347 
348 #endif // UTIL_GRAPH_CONNECTED_COMPONENTS_H_
typename internal::ConnectedComponentsTypeHelper< T, CompareOrHashT, Eq >::Set Set
DenseConnectedComponentsFinder & operator=(const DenseConnectedComponentsFinder &)=default
std::vector< std::vector< T > > FindConnectedComponents()
ConnectedComponentsFinder & operator=(const ConnectedComponentsFinder &)=delete
bool AddEdge(T node1, T node2)
typename SelectContainer< CompareOrHashT, Eq >::Set Set
bool Connected(int node1, int node2)
std::vector< int > GetConnectedComponents(int num_nodes, const UndirectedGraph &graph)
Definition: cleanup.h:22
const std::vector< int > & GetComponentRoots()
typename SelectContainer< CompareOrHashT, Eq >::Map Map
const Collection::value_type::second_type & FindWithDefault(const Collection &collection, const typename Collection::value_type::first_type &key, const typename Collection::value_type::second_type &value)
Definition: map_util.h:29
bool AddEdge(int node1, int node2)
bool Connected(T node1, T node2)
void FindConnectedComponents(std::vector< Set > *components)