C++ Reference

C++ Reference: Algorithms

knapsack_solver.h
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13 
14 #ifndef OR_TOOLS_ALGORITHMS_KNAPSACK_SOLVER_H_
15 #define OR_TOOLS_ALGORITHMS_KNAPSACK_SOLVER_H_
16 
17 #include <math.h>
18 
19 #include <memory>
20 #include <string>
21 #include <vector>
22 
23 #include "absl/memory/memory.h"
24 #include "ortools/base/basictypes.h"
25 #include "ortools/base/integral_types.h"
26 #include "ortools/base/logging.h"
27 #include "ortools/base/macros.h"
28 #include "ortools/util/time_limit.h"
29 
30 namespace operations_research {
31 
32 class BaseKnapsackSolver;
33 
118  public:
124  enum SolverType {
132 
140 
148 
149 #if defined(USE_CBC)
156 #endif // USE_CBC
157 
164 
165 #if defined(USE_SCIP)
172 #endif // USE_SCIP
173 
174 #if defined(USE_XPRESS)
180  KNAPSACK_MULTIDIMENSION_XPRESS_MIP_SOLVER = 7,
181 #endif
182 
183 #if defined(USE_CPLEX)
189  KNAPSACK_MULTIDIMENSION_CPLEX_MIP_SOLVER = 8,
190 #endif
199  };
200 
201  explicit KnapsackSolver(const std::string& solver_name);
202  KnapsackSolver(SolverType solver_type, const std::string& solver_name);
203  virtual ~KnapsackSolver();
204 
208  void Init(const std::vector<int64_t>& profits,
209  const std::vector<std::vector<int64_t> >& weights,
210  const std::vector<int64_t>& capacities);
211 
215  int64_t Solve();
216 
220  bool BestSolutionContains(int item_id) const;
224  bool IsSolutionOptimal() const { return is_solution_optimal_; }
225  std::string GetName() const;
226 
227  bool use_reduction() const { return use_reduction_; }
228  void set_use_reduction(bool use_reduction) { use_reduction_ = use_reduction; }
229 
235  void set_time_limit(double time_limit_seconds) {
236  time_limit_seconds_ = time_limit_seconds;
237  time_limit_ = absl::make_unique<TimeLimit>(time_limit_seconds_);
238  }
239 
240  private:
241  // Trivial reduction of capacity constraints when the capacity is higher than
242  // the sum of the weights of the items. Returns the number of reduced items.
243  int ReduceCapacities(int num_items,
244  const std::vector<std::vector<int64_t> >& weights,
245  const std::vector<int64_t>& capacities,
246  std::vector<std::vector<int64_t> >* reduced_weights,
247  std::vector<int64_t>* reduced_capacities);
248  int ReduceProblem(int num_items);
249  void ComputeAdditionalProfit(const std::vector<int64_t>& profits);
250  void InitReducedProblem(const std::vector<int64_t>& profits,
251  const std::vector<std::vector<int64_t> >& weights,
252  const std::vector<int64_t>& capacities);
253 
254  std::unique_ptr<BaseKnapsackSolver> solver_;
255  std::vector<bool> known_value_;
256  std::vector<bool> best_solution_;
257  bool is_solution_optimal_ = false;
258  std::vector<int> mapping_reduced_item_id_;
259  bool is_problem_solved_;
260  int64_t additional_profit_;
261  bool use_reduction_;
262  double time_limit_seconds_;
263  std::unique_ptr<TimeLimit> time_limit_;
264 
265  DISALLOW_COPY_AND_ASSIGN(KnapsackSolver);
266 };
267 
268 #if !defined(SWIG)
269 // The following code defines needed classes for the KnapsackGenericSolver
270 // class which is the entry point to extend knapsack with new constraints such
271 // as conflicts between items.
272 //
273 // Constraints are enforced using KnapsackPropagator objects, in the current
274 // code there is one propagator per dimension (KnapsackCapacityPropagator).
275 // One of those propagators, named master propagator, is used to guide the
276 // search, i.e. decides which item should be assigned next.
277 // Roughly speaking the search algorithm is:
278 // - While not optimal
279 // - Select next search node to expand
280 // - Select next item_i to assign (using master propagator)
281 // - Generate a new search node where item_i is in the knapsack
282 // - Check validity of this new partial solution (using propagators)
283 // - If valid, add this new search node to the search
284 // - Generate a new search node where item_i is not in the knapsack
285 // - Check validity of this new partial solution (using propagators)
286 // - If valid, add this new search node to the search
287 //
288 // TODO(user): Add a new propagator class for conflict constraint.
289 // TODO(user): Add a new propagator class used as a guide when the problem has
290 // several dimensions.
291 
292 // ----- KnapsackAssignement -----
293 // KnapsackAssignement is a small struct used to pair an item with its
294 // assignment. It is mainly used for search nodes and updates.
296  KnapsackAssignment(int _item_id, bool _is_in)
297  : item_id(_item_id), is_in(_is_in) {}
298  int item_id;
299  bool is_in;
300 };
301 
302 // ----- KnapsackItem -----
303 // KnapsackItem is a small struct to pair an item weight with its
304 // corresponding profit.
305 // The aim of the knapsack problem is to pack as many valuable items as
306 // possible. A straight forward heuristic is to take those with the greatest
307 // profit-per-unit-weight. This ratio is called efficiency in this
308 // implementation. So items will be grouped in vectors, and sorted by
309 // decreasing efficiency.
310 // Note that profits are duplicated for each dimension. This is done to
311 // simplify the code, especially the GetEfficiency method and vector sorting.
312 // As there usually are only few dimensions, the overhead should not be an
313 // issue.
314 struct KnapsackItem {
315  KnapsackItem(int _id, int64_t _weight, int64_t _profit)
316  : id(_id), weight(_weight), profit(_profit) {}
317  double GetEfficiency(int64_t profit_max) const {
318  return (weight > 0)
319  ? static_cast<double>(profit) / static_cast<double>(weight)
320  : static_cast<double>(profit_max);
321  }
322 
323  // The 'id' field is used to retrieve the initial item in order to
324  // communicate with other propagators and state.
325  const int id;
326  const int64_t weight;
327  const int64_t profit;
328 };
330 
331 // ----- KnapsackSearchNode -----
332 // KnapsackSearchNode is a class used to describe a decision in the decision
333 // search tree.
334 // The node is defined by a pointer to the parent search node and an
335 // assignment (see KnapsackAssignement).
336 // As the current state is not explicitly stored in a search node, one should
337 // go through the search tree to incrementally build a partial solution from
338 // a previous search node.
340  public:
343  int depth() const { return depth_; }
344  const KnapsackSearchNode* const parent() const { return parent_; }
345  const KnapsackAssignment& assignment() const { return assignment_; }
346 
347  int64_t current_profit() const { return current_profit_; }
348  void set_current_profit(int64_t profit) { current_profit_ = profit; }
349 
350  int64_t profit_upper_bound() const { return profit_upper_bound_; }
351  void set_profit_upper_bound(int64_t profit) { profit_upper_bound_ = profit; }
352 
353  int next_item_id() const { return next_item_id_; }
354  void set_next_item_id(int id) { next_item_id_ = id; }
355 
356  private:
357  // 'depth' field is used to navigate efficiently through the search tree
358  // (see KnapsackSearchPath).
359  int depth_;
360  const KnapsackSearchNode* const parent_;
361  KnapsackAssignment assignment_;
362 
363  // 'current_profit' and 'profit_upper_bound' fields are used to sort search
364  // nodes using a priority queue. That allows to pop the node with the best
365  // upper bound, and more importantly to stop the search when optimality is
366  // proved.
367  int64_t current_profit_;
368  int64_t profit_upper_bound_;
369 
370  // 'next_item_id' field allows to avoid an O(number_of_items) scan to find
371  // next item to select. This is done for free by the upper bound computation.
372  int next_item_id_;
373 
374  DISALLOW_COPY_AND_ASSIGN(KnapsackSearchNode);
375 };
376 
377 // ----- KnapsackSearchPath -----
378 // KnapsackSearchPath is a small class used to represent the path between a
379 // node to another node in the search tree.
380 // As the solution state is not stored for each search node, the state should
381 // be rebuilt at each node. One simple solution is to apply all decisions
382 // between the node 'to' and the root. This can be computed in
383 // O(number_of_items).
384 //
385 // However, it is possible to achieve better average complexity. Two
386 // consecutively explored nodes are usually close enough (i.e., much less than
387 // number_of_items) to benefit from an incremental update from the node
388 // 'from' to the node 'to'.
389 //
390 // The 'via' field is the common parent of 'from' field and 'to' field.
391 // So the state can be built by reverting all decisions from 'from' to 'via'
392 // and then applying all decisions from 'via' to 'to'.
394  public:
396  const KnapsackSearchNode& to);
397  void Init();
398  const KnapsackSearchNode& from() const { return from_; }
399  const KnapsackSearchNode& via() const { return *via_; }
400  const KnapsackSearchNode& to() const { return to_; }
402  int depth) const;
403 
404  private:
405  const KnapsackSearchNode& from_;
406  const KnapsackSearchNode* via_; // Computed in 'Init'.
407  const KnapsackSearchNode& to_;
408 
409  DISALLOW_COPY_AND_ASSIGN(KnapsackSearchPath);
410 };
411 
412 // ----- KnapsackState -----
413 // KnapsackState represents a partial solution to the knapsack problem.
415  public:
417 
418  // Initializes vectors with number_of_items set to false (i.e. not bound yet).
419  void Init(int number_of_items);
420  // Updates the state by applying or reverting a decision.
421  // Returns false if fails, i.e. trying to apply an inconsistent decision
422  // to an already assigned item.
423  bool UpdateState(bool revert, const KnapsackAssignment& assignment);
424 
425  int GetNumberOfItems() const { return is_bound_.size(); }
426  bool is_bound(int id) const { return is_bound_.at(id); }
427  bool is_in(int id) const { return is_in_.at(id); }
428 
429  private:
430  // Vectors 'is_bound_' and 'is_in_' contain a boolean value for each item.
431  // 'is_bound_(item_i)' is false when there is no decision for item_i yet.
432  // When item_i is bound, 'is_in_(item_i)' represents the presence (true) or
433  // the absence (false) of item_i in the current solution.
434  std::vector<bool> is_bound_;
435  std::vector<bool> is_in_;
436 
437  DISALLOW_COPY_AND_ASSIGN(KnapsackState);
438 };
439 
440 // ----- KnapsackPropagator -----
441 // KnapsackPropagator is the base class for modeling and propagating a
442 // constraint given an assignment.
443 //
444 // When some work has to be done both by the base and the derived class,
445 // a protected pure virtual method ending by 'Propagator' is defined.
446 // For instance, 'Init' creates a vector of items, and then calls
447 // 'InitPropagator' to let the derived class perform its own initialization.
449  public:
452 
453  // Initializes data structure and then calls InitPropagator.
454  void Init(const std::vector<int64_t>& profits,
455  const std::vector<int64_t>& weights);
456 
457  // Updates data structure and then calls UpdatePropagator.
458  // Returns false when failure.
459  bool Update(bool revert, const KnapsackAssignment& assignment);
460  // ComputeProfitBounds should set 'profit_lower_bound_' and
461  // 'profit_upper_bound_' which are constraint specific.
462  virtual void ComputeProfitBounds() = 0;
463  // Returns the id of next item to assign.
464  // Returns kNoSelection when all items are bound.
465  virtual int GetNextItemId() const = 0;
466 
467  int64_t current_profit() const { return current_profit_; }
468  int64_t profit_lower_bound() const { return profit_lower_bound_; }
469  int64_t profit_upper_bound() const { return profit_upper_bound_; }
470 
471  // Copies the current state into 'solution'.
472  // All unbound items are set to false (i.e. not in the knapsack).
473  // When 'has_one_propagator' is true, CopyCurrentSolutionPropagator is called
474  // to have a better solution. When there is only one propagator
475  // there is no need to check the solution with other propagators, so the
476  // partial solution can be smartly completed.
477  void CopyCurrentStateToSolution(bool has_one_propagator,
478  std::vector<bool>* solution) const;
479 
480  protected:
481  // Initializes data structure. This method is called after initialization
482  // of KnapsackPropagator data structure.
483  virtual void InitPropagator() = 0;
484 
485  // Updates internal data structure incrementally. This method is called
486  // after update of KnapsackPropagator data structure.
487  virtual bool UpdatePropagator(bool revert,
488  const KnapsackAssignment& assignment) = 0;
489 
490  // Copies the current state into 'solution'.
491  // Only unbound items have to be copied as CopyCurrentSolution was already
492  // called with current state.
493  // This method is useful when a propagator is able to find a better solution
494  // than the blind instantiation to false of unbound items.
496  std::vector<bool>* solution) const = 0;
497 
498  const KnapsackState& state() const { return state_; }
499  const std::vector<KnapsackItemPtr>& items() const { return items_; }
500 
501  void set_profit_lower_bound(int64_t profit) { profit_lower_bound_ = profit; }
502  void set_profit_upper_bound(int64_t profit) { profit_upper_bound_ = profit; }
503 
504  private:
505  std::vector<KnapsackItemPtr> items_;
506  int64_t current_profit_;
507  int64_t profit_lower_bound_;
508  int64_t profit_upper_bound_;
509  const KnapsackState& state_;
510 
511  DISALLOW_COPY_AND_ASSIGN(KnapsackPropagator);
512 };
513 
514 // ----- KnapsackCapacityPropagator -----
515 // KnapsackCapacityPropagator is a KnapsackPropagator used to enforce
516 // a capacity constraint.
517 // As a KnapsackPropagator is supposed to compute profit lower and upper
518 // bounds, and get the next item to select, it can be seen as a 0-1 Knapsack
519 // solver. The most efficient way to compute the upper bound is to iterate on
520 // items in profit-per-unit-weight decreasing order. The break item is
521 // commonly defined as the first item for which there is not enough remaining
522 // capacity. Selecting this break item as the next-item-to-assign usually
523 // gives the best results (see Greenberg & Hegerich).
524 //
525 // This is exactly what is implemented in this class.
526 //
527 // When there is only one propagator, it is possible to compute a better
528 // profit lower bound almost for free. During the scan to find the
529 // break element all unbound items are added just as if they were part of
530 // the current solution. This is used in both ComputeProfitBounds and
531 // CopyCurrentSolutionPropagator.
532 // For incrementality reasons, the ith item should be accessible in O(1). That's
533 // the reason why the item vector has to be duplicated 'sorted_items_'.
535  public:
536  KnapsackCapacityPropagator(const KnapsackState& state, int64_t capacity);
538  void ComputeProfitBounds() override;
539  int GetNextItemId() const override { return break_item_id_; }
540 
541  protected:
542  // Initializes KnapsackCapacityPropagator (e.g., sort items in decreasing
543  // order).
544  void InitPropagator() override;
545  // Updates internal data structure incrementally (i.e., 'consumed_capacity_')
546  // to avoid a O(number_of_items) scan.
547  bool UpdatePropagator(bool revert,
548  const KnapsackAssignment& assignment) override;
550  std::vector<bool>* solution) const override;
551 
552  private:
553  // An obvious additional profit upper bound corresponds to the linear
554  // relaxation: remaining_capacity * efficiency of the break item.
555  // It is possible to do better in O(1), using Martello-Toth bound U2.
556  // The main idea is to enforce integrality constraint on the break item,
557  // ie. either the break item is part of the solution, either it is not.
558  // So basically the linear relaxation is done on the item before the break
559  // item, or the one after the break item.
560  // This is what GetAdditionalProfit method implements.
561  int64_t GetAdditionalProfit(int64_t remaining_capacity,
562  int break_item_id) const;
563 
564  const int64_t capacity_;
565  int64_t consumed_capacity_;
566  int break_item_id_;
567  std::vector<KnapsackItemPtr> sorted_items_;
568  int64_t profit_max_;
569 
570  DISALLOW_COPY_AND_ASSIGN(KnapsackCapacityPropagator);
571 };
572 
573 // ----- BaseKnapsackSolver -----
574 // This is the base class for knapsack solvers.
576  public:
577  explicit BaseKnapsackSolver(const std::string& solver_name)
578  : solver_name_(solver_name) {}
579  virtual ~BaseKnapsackSolver() {}
580 
581  // Initializes the solver and enters the problem to be solved.
582  virtual void Init(const std::vector<int64_t>& profits,
583  const std::vector<std::vector<int64_t> >& weights,
584  const std::vector<int64_t>& capacities) = 0;
585 
586  // Gets the lower and upper bound when the item is in or out of the knapsack.
587  // To ensure objects are correctly initialized, this method should not be
588  // called before ::Init.
589  virtual void GetLowerAndUpperBoundWhenItem(int item_id, bool is_item_in,
590  int64_t* lower_bound,
591  int64_t* upper_bound);
592 
593  // Solves the problem and returns the profit of the optimal solution.
594  virtual int64_t Solve(TimeLimit* time_limit, bool* is_solution_optimal) = 0;
595 
596  // Returns true if the item 'item_id' is packed in the optimal knapsack.
597  virtual bool best_solution(int item_id) const = 0;
598 
599  virtual std::string GetName() const { return solver_name_; }
600 
601  private:
602  const std::string solver_name_;
603 };
604 
605 // ----- KnapsackGenericSolver -----
606 // KnapsackGenericSolver is the multi-dimensional knapsack solver class.
607 // In the current implementation, the next item to assign is given by the
608 // master propagator. Using SetMasterPropagator allows changing the default
609 // (propagator of the first dimension), and selecting another dimension when
610 // more constrained.
611 // TODO(user): In the case of a multi-dimensional knapsack problem, implement
612 // an aggregated propagator to combine all dimensions and give a better guide
613 // to select the next item (see, for instance, Dobson's aggregated efficiency).
615  public:
616  explicit KnapsackGenericSolver(const std::string& solver_name);
618 
619  // Initializes the solver and enters the problem to be solved.
620  void Init(const std::vector<int64_t>& profits,
621  const std::vector<std::vector<int64_t> >& weights,
622  const std::vector<int64_t>& capacities) override;
623  int GetNumberOfItems() const { return state_.GetNumberOfItems(); }
624  void GetLowerAndUpperBoundWhenItem(int item_id, bool is_item_in,
625  int64_t* lower_bound,
626  int64_t* upper_bound) override;
627 
628  // Sets which propagator should be used to guide the search.
629  // 'master_propagator_id' should be in 0..p-1 with p the number of
630  // propagators.
631  void set_master_propagator_id(int master_propagator_id) {
632  master_propagator_id_ = master_propagator_id;
633  }
634 
635  // Solves the problem and returns the profit of the optimal solution.
636  int64_t Solve(TimeLimit* time_limit, bool* is_solution_optimal) override;
637  // Returns true if the item 'item_id' is packed in the optimal knapsack.
638  bool best_solution(int item_id) const override {
639  return best_solution_.at(item_id);
640  }
641 
642  private:
643  // Clears internal data structure.
644  void Clear();
645 
646  // Updates all propagators reverting/applying all decision on the path.
647  // Returns true if fails. Note that, even if fails, all propagators should
648  // be updated to be in a stable state in order to stay incremental.
649  bool UpdatePropagators(const KnapsackSearchPath& path);
650  // Updates all propagators reverting/applying one decision.
651  // Return true if fails. Note that, even if fails, all propagators should
652  // be updated to be in a stable state in order to stay incremental.
653  bool IncrementalUpdate(bool revert, const KnapsackAssignment& assignment);
654  // Updates the best solution if the current solution has a better profit.
655  void UpdateBestSolution();
656 
657  // Returns true if new relevant search node was added to the nodes array, that
658  // means this node should be added to the search queue too.
659  bool MakeNewNode(const KnapsackSearchNode& node, bool is_in);
660 
661  // Gets the aggregated (min) profit upper bound among all propagators.
662  int64_t GetAggregatedProfitUpperBound() const;
663  bool HasOnePropagator() const { return propagators_.size() == 1; }
664  int64_t GetCurrentProfit() const {
665  return propagators_.at(master_propagator_id_)->current_profit();
666  }
667  int64_t GetNextItemId() const {
668  return propagators_.at(master_propagator_id_)->GetNextItemId();
669  }
670 
671  std::vector<KnapsackPropagator*> propagators_;
672  int master_propagator_id_;
673  std::vector<KnapsackSearchNode*> search_nodes_;
674  KnapsackState state_;
675  int64_t best_solution_profit_;
676  std::vector<bool> best_solution_;
677 
678  DISALLOW_COPY_AND_ASSIGN(KnapsackGenericSolver);
679 };
680 #endif // SWIG
681 } // namespace operations_research
682 
683 #endif // OR_TOOLS_ALGORITHMS_KNAPSACK_SOLVER_H_
virtual void GetLowerAndUpperBoundWhenItem(int item_id, bool is_item_in, int64_t *lower_bound, int64_t *upper_bound)
virtual int64_t Solve(TimeLimit *time_limit, bool *is_solution_optimal)=0
virtual void Init(const std::vector< int64_t > &profits, const std::vector< std::vector< int64_t > > &weights, const std::vector< int64_t > &capacities)=0
BaseKnapsackSolver(const std::string &solver_name)
virtual std::string GetName() const
virtual bool best_solution(int item_id) const =0
KnapsackCapacityPropagator(const KnapsackState &state, int64_t capacity)
bool UpdatePropagator(bool revert, const KnapsackAssignment &assignment) override
void CopyCurrentStateToSolutionPropagator(std::vector< bool > *solution) const override
KnapsackGenericSolver(const std::string &solver_name)
void set_master_propagator_id(int master_propagator_id)
void Init(const std::vector< int64_t > &profits, const std::vector< std::vector< int64_t > > &weights, const std::vector< int64_t > &capacities) override
int64_t Solve(TimeLimit *time_limit, bool *is_solution_optimal) override
bool best_solution(int item_id) const override
void GetLowerAndUpperBoundWhenItem(int item_id, bool is_item_in, int64_t *lower_bound, int64_t *upper_bound) override
void Init(const std::vector< int64_t > &profits, const std::vector< int64_t > &weights)
void CopyCurrentStateToSolution(bool has_one_propagator, std::vector< bool > *solution) const
virtual bool UpdatePropagator(bool revert, const KnapsackAssignment &assignment)=0
virtual int GetNextItemId() const =0
const KnapsackState & state() const
const std::vector< KnapsackItemPtr > & items() const
virtual void CopyCurrentStateToSolutionPropagator(std::vector< bool > *solution) const =0
KnapsackPropagator(const KnapsackState &state)
bool Update(bool revert, const KnapsackAssignment &assignment)
KnapsackSearchNode(const KnapsackSearchNode *const parent, const KnapsackAssignment &assignment)
const KnapsackAssignment & assignment() const
const KnapsackSearchNode *const parent() const
const KnapsackSearchNode & via() const
KnapsackSearchPath(const KnapsackSearchNode &from, const KnapsackSearchNode &to)
const KnapsackSearchNode * MoveUpToDepth(const KnapsackSearchNode &node, int depth) const
const KnapsackSearchNode & from() const
const KnapsackSearchNode & to() const
This library solves knapsack problems.
KnapsackSolver(SolverType solver_type, const std::string &solver_name)
bool BestSolutionContains(int item_id) const
Returns true if the item 'item_id' is packed in the optimal knapsack.
KnapsackSolver(const std::string &solver_name)
void set_time_limit(double time_limit_seconds)
Time limit in seconds.
int64_t Solve()
Solves the problem and returns the profit of the optimal solution.
SolverType
Enum controlling which underlying algorithm is used.
@ KNAPSACK_MULTIDIMENSION_SCIP_MIP_SOLVER
SCIP based solver.
@ KNAPSACK_MULTIDIMENSION_BRANCH_AND_BOUND_SOLVER
Generic Solver.
@ KNAPSACK_DYNAMIC_PROGRAMMING_SOLVER
Dynamic Programming approach for single dimension problems.
@ KNAPSACK_DIVIDE_AND_CONQUER_SOLVER
Divide and Conquer approach for single dimension problems.
@ KNAPSACK_64ITEMS_SOLVER
Optimized method for single dimension small problems.
@ KNAPSACK_BRUTE_FORCE_SOLVER
Brute force method.
@ KNAPSACK_MULTIDIMENSION_CBC_MIP_SOLVER
CBC Based Solver.
bool IsSolutionOptimal() const
Returns true if the solution was proven optimal.
void set_use_reduction(bool use_reduction)
void Init(const std::vector< int64_t > &profits, const std::vector< std::vector< int64_t > > &weights, const std::vector< int64_t > &capacities)
Initializes the solver and enters the problem to be solved.
void Init(int number_of_items)
bool UpdateState(bool revert, const KnapsackAssignment &assignment)
KnapsackItem * KnapsackItemPtr
KnapsackAssignment(int _item_id, bool _is_in)
double GetEfficiency(int64_t profit_max) const
KnapsackItem(int _id, int64_t _weight, int64_t _profit)